/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.session.cache; import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack; import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientEditBookPacket; import lombok.Setter; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.item.ItemRegistry; /** * Manages updating the current writable book. * * Java sends book updates less frequently than Bedrock, and this can cause issues with servers that rate limit * book packets. Because of this, we need to ensure packets are only send every second or so at maximum. */ public class BookEditCache { private final GeyserSession session; @Setter private ClientEditBookPacket packet; /** * Stores the last time a book update packet was sent to the server. */ private long lastBookUpdate; public BookEditCache(GeyserSession session) { this.session = session; } /** * Check to see if there is a book edit update to send, and if so, send it. */ public void checkForSend() { if (packet == null) { // No new packet has to be sent return; } // Prevent kicks due to rate limiting - specifically on Spigot servers if ((System.currentTimeMillis() - lastBookUpdate) < 1000) { return; } // Don't send the update if the player isn't not holding a book, shouldn't happen if we catch all interactions ItemStack itemStack = session.getInventory().getItemInHand(); if (itemStack == null || itemStack.getId() != ItemRegistry.WRITABLE_BOOK.getJavaId()) { packet = null; return; } session.getDownstream().getSession().send(packet); packet = null; lastBookUpdate = System.currentTimeMillis(); } }