/* * Copyright (c) 2019-2020 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.bedrock; import com.nukkitx.math.vector.Vector3d; import org.geysermc.common.ChatColor; import org.geysermc.connector.entity.Entity; import org.geysermc.connector.entity.PlayerEntity; import org.geysermc.connector.entity.type.EntityType; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.Translator; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket; import com.nukkitx.math.vector.Vector3f; import com.nukkitx.protocol.bedrock.packet.MoveEntityAbsolutePacket; import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket; import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket; @Translator(packet = MovePlayerPacket.class) public class BedrockMovePlayerTranslator extends PacketTranslator { @Override public void translate(MovePlayerPacket packet, GeyserSession session) { PlayerEntity entity = session.getPlayerEntity(); if (entity == null || !session.isSpawned() || session.getPendingDimSwitches().get() > 0) return; if (!session.getUpstream().isInitialized()) { MoveEntityAbsolutePacket moveEntityBack = new MoveEntityAbsolutePacket(); moveEntityBack.setRuntimeEntityId(entity.getGeyserId()); moveEntityBack.setPosition(entity.getPosition()); moveEntityBack.setRotation(entity.getBedrockRotation()); moveEntityBack.setTeleported(true); moveEntityBack.setOnGround(true); session.sendUpstreamPacketImmediately(moveEntityBack); return; } // We need to parse the float as a string since casting a float to a double causes us to // lose precision and thus, causes players to get stuck when walking near walls double javaY = packet.getPosition().getY() - EntityType.PLAYER.getOffset(); if (packet.isOnGround()) javaY = Math.ceil(javaY * 2) / 2; Vector3d position = Vector3d.from(Double.parseDouble(Float.toString(packet.getPosition().getX())), javaY, Double.parseDouble(Float.toString(packet.getPosition().getZ()))); if(!session.confirmTeleport(position)){ return; } if (!isValidMove(session, packet.getMode(), entity.getPosition(), packet.getPosition())) { session.getConnector().getLogger().debug("Recalculating position..."); recalculatePosition(session, entity, entity.getPosition()); return; } ClientPlayerPositionRotationPacket playerPositionRotationPacket = new ClientPlayerPositionRotationPacket( packet.isOnGround(), position.getX(), position.getY(), position.getZ(), packet.getRotation().getY(), packet.getRotation().getX() ); // head yaw, pitch, head yaw Vector3f rotation = Vector3f.from(packet.getRotation().getY(), packet.getRotation().getX(), packet.getRotation().getY()); entity.setPosition(packet.getPosition().sub(0, EntityType.PLAYER.getOffset(), 0)); entity.setRotation(rotation); entity.setOnGround(packet.isOnGround()); /* boolean colliding = false; Position position = new Position((int) packet.getPosition().getX(), (int) Math.ceil(javaY * 2) / 2, (int) packet.getPosition().getZ()); BlockEntry block = session.getChunkCache().getBlockAt(position); if (!block.getJavaIdentifier().contains("air")) colliding = true; if (!colliding) */ session.sendDownstreamPacket(playerPositionRotationPacket); } public boolean isValidMove(GeyserSession session, MovePlayerPacket.Mode mode, Vector3f currentPosition, Vector3f newPosition) { if (mode != MovePlayerPacket.Mode.NORMAL) return true; double xRange = newPosition.getX() - currentPosition.getX(); double yRange = newPosition.getY() - currentPosition.getY(); double zRange = newPosition.getZ() - currentPosition.getZ(); if (xRange < 0) xRange = -xRange; if (yRange < 0) yRange = -yRange; if (zRange < 0) zRange = -zRange; if ((xRange + yRange + zRange) > 100) { session.getConnector().getLogger().debug(ChatColor.RED + session.getName() + " moved too quickly." + " current position: " + currentPosition + ", new position: " + newPosition); return false; } return true; } public void recalculatePosition(GeyserSession session, Entity entity, Vector3f currentPosition) { // Gravity might need to be reset... SetEntityDataPacket entityDataPacket = new SetEntityDataPacket(); entityDataPacket.setRuntimeEntityId(entity.getGeyserId()); entityDataPacket.getMetadata().putAll(entity.getMetadata()); session.sendUpstreamPacket(entityDataPacket); MovePlayerPacket movePlayerPacket = new MovePlayerPacket(); movePlayerPacket.setRuntimeEntityId(entity.getGeyserId()); movePlayerPacket.setPosition(entity.getPosition()); movePlayerPacket.setRotation(entity.getBedrockRotation()); movePlayerPacket.setMode(MovePlayerPacket.Mode.RESET); session.sendUpstreamPacket(movePlayerPacket); } }