/* * Copyright (c) 2019-2020 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.bedrock; import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack; import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position; import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; import com.github.steveice10.mc.protocol.data.game.entity.player.Hand; import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction; import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction; import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket; import com.github.steveice10.mc.protocol.data.game.world.block.BlockState; import com.nukkitx.math.vector.Vector3i; import com.nukkitx.math.vector.Vector3f; import com.nukkitx.protocol.bedrock.data.LevelEventType; import com.nukkitx.protocol.bedrock.packet.LevelEventPacket; import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket; import org.geysermc.connector.entity.Entity; import org.geysermc.connector.entity.ItemFrameEntity; import org.geysermc.connector.inventory.Inventory; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.Translator; import org.geysermc.connector.network.translators.inventory.InventoryTranslator; import org.geysermc.connector.network.translators.item.ItemEntry; import org.geysermc.connector.network.translators.item.ItemRegistry; import org.geysermc.connector.network.translators.sound.EntitySoundInteractionHandler; import org.geysermc.connector.network.translators.world.block.BlockTranslator; import org.geysermc.connector.utils.InventoryUtils; @Translator(packet = InventoryTransactionPacket.class) public class BedrockInventoryTransactionTranslator extends PacketTranslator { @Override public void translate(InventoryTransactionPacket packet, GeyserSession session) { switch (packet.getTransactionType()) { case NORMAL: Inventory inventory = session.getInventoryCache().getOpenInventory(); if (inventory == null) inventory = session.getInventory(); InventoryTranslator.INVENTORY_TRANSLATORS.get(inventory.getWindowType()).translateActions(session, inventory, packet.getActions()); break; case INVENTORY_MISMATCH: Inventory inv = session.getInventoryCache().getOpenInventory(); if (inv == null) inv = session.getInventory(); InventoryTranslator.INVENTORY_TRANSLATORS.get(inv.getWindowType()).updateInventory(session, inv); InventoryUtils.updateCursor(session); break; case ITEM_USE: switch (packet.getActionType()) { case 0: // Bedrock sends block interact code for a Java entity so we send entity code back to Java if (BlockTranslator.isItemFrame(packet.getBlockRuntimeId()) && session.getEntityCache().getEntityByJavaId(ItemFrameEntity.getItemFrameEntityId(session, packet.getBlockPosition())) != null) { Vector3f vector = packet.getClickPosition(); ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) ItemFrameEntity.getItemFrameEntityId(session, packet.getBlockPosition()), InteractAction.INTERACT, Hand.MAIN_HAND); ClientPlayerInteractEntityPacket interactAtPacket = new ClientPlayerInteractEntityPacket((int) ItemFrameEntity.getItemFrameEntityId(session, packet.getBlockPosition()), InteractAction.INTERACT_AT, vector.getX(), vector.getY(), vector.getZ(), Hand.MAIN_HAND); session.sendDownstreamPacket(interactPacket); session.sendDownstreamPacket(interactAtPacket); break; } ClientPlayerPlaceBlockPacket blockPacket = new ClientPlayerPlaceBlockPacket( new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()), BlockFace.values()[packet.getFace()], Hand.MAIN_HAND, packet.getClickPosition().getX(), packet.getClickPosition().getY(), packet.getClickPosition().getZ(), false); session.sendDownstreamPacket(blockPacket); // Otherwise boats will not be able to be placed in survival if (packet.getItemInHand() != null && packet.getItemInHand().getId() == ItemRegistry.BOAT) { ClientPlayerUseItemPacket itemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND); session.sendDownstreamPacket(itemPacket); } Vector3i blockPos = packet.getBlockPosition(); // TODO: Find a better way to do this? switch (packet.getFace()) { case 0: blockPos = blockPos.sub(0, 1, 0); break; case 1: blockPos = blockPos.add(0, 1, 0); break; case 2: blockPos = blockPos.sub(0, 0, 1); break; case 3: blockPos = blockPos.add(0, 0, 1); break; case 4: blockPos = blockPos.sub(1, 0, 0); break; case 5: blockPos = blockPos.add(1, 0, 0); break; } ItemEntry handItem = ItemRegistry.getItem(packet.getItemInHand()); if (handItem.isBlock()) { session.setLastBlockPlacePosition(blockPos); session.setLastBlockPlacedId(handItem.getJavaIdentifier()); } session.setLastInteractionPosition(packet.getBlockPosition()); session.setInteracting(true); break; case 1: ItemStack shieldSlot = session.getInventory().getItem(session.getInventory().getHeldItemSlot() + 36); if (shieldSlot != null && shieldSlot.getId() == ItemRegistry.SHIELD) { break; } // Handled in Entity.java ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND); session.sendDownstreamPacket(useItemPacket); // Used for sleeping in beds session.setLastInteractionPosition(packet.getBlockPosition()); break; case 2: BlockState blockState = session.getConnector().getWorldManager().getBlockAt(session, packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()); double blockHardness = BlockTranslator.JAVA_RUNTIME_ID_TO_HARDNESS.get(blockState.getId()); if (session.getGameMode() == GameMode.CREATIVE || (session.getConnector().getConfig().isCacheChunks() && blockHardness == 0)) { session.setLastBlockPlacedId(null); session.setLastBlockPlacePosition(null); LevelEventPacket blockBreakPacket = new LevelEventPacket(); blockBreakPacket.setType(LevelEventType.DESTROY); blockBreakPacket.setPosition(packet.getBlockPosition().toFloat()); blockBreakPacket.setData(BlockTranslator.getBedrockBlockId(blockState)); session.sendUpstreamPacket(blockBreakPacket); } if (ItemFrameEntity.positionContainsItemFrame(session, packet.getBlockPosition()) && session.getEntityCache().getEntityByJavaId(ItemFrameEntity.getItemFrameEntityId(session, packet.getBlockPosition())) != null) { ClientPlayerInteractEntityPacket attackPacket = new ClientPlayerInteractEntityPacket((int) ItemFrameEntity.getItemFrameEntityId(session, packet.getBlockPosition()), InteractAction.ATTACK); session.sendDownstreamPacket(attackPacket); break; } PlayerAction action = session.getGameMode() == GameMode.CREATIVE ? PlayerAction.START_DIGGING : PlayerAction.FINISH_DIGGING; Position pos = new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()); ClientPlayerActionPacket breakPacket = new ClientPlayerActionPacket(action, pos, BlockFace.values()[packet.getFace()]); session.sendDownstreamPacket(breakPacket); break; } break; case ITEM_RELEASE: if (packet.getActionType() == 0) { // Followed to the Minecraft Protocol specification outlined at wiki.vg ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, new Position(0,0,0), BlockFace.DOWN); session.sendDownstreamPacket(releaseItemPacket); } break; case ITEM_USE_ON_ENTITY: Entity entity = session.getEntityCache().getEntityByGeyserId(packet.getRuntimeEntityId()); if (entity == null) return; //https://wiki.vg/Protocol#Interact_Entity switch (packet.getActionType()) { case 0: //Interact Vector3f vector = packet.getClickPosition(); ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(), InteractAction.INTERACT, Hand.MAIN_HAND); ClientPlayerInteractEntityPacket interactAtPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(), InteractAction.INTERACT_AT, vector.getX(), vector.getY(), vector.getZ(), Hand.MAIN_HAND); session.sendDownstreamPacket(interactPacket); session.sendDownstreamPacket(interactAtPacket); EntitySoundInteractionHandler.handleEntityInteraction(session, vector, entity); break; case 1: //Attack ClientPlayerInteractEntityPacket attackPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(), InteractAction.ATTACK); session.sendDownstreamPacket(attackPacket); break; } break; } } }