mirror of
https://gitgud.io/ll.mirrors/sizedapparel.git
synced 2024-08-15 00:43:40 +00:00
89 lines
2.2 KiB
C#
89 lines
2.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Verse;
|
|
using RimWorld;
|
|
using HarmonyLib;
|
|
using UnityEngine;
|
|
|
|
namespace SizedApparel
|
|
{
|
|
/*
|
|
[HarmonyPatch(typeof(PawnRenderer), "BaseHeadOffsetAt")]
|
|
[HarmonyAfter(new string[]
|
|
{
|
|
"rimworld.erdelf.alien_race.main"
|
|
})]
|
|
*/
|
|
//TODO
|
|
public static class PawnRenderer_BaseHeadOffsetAt_Patch_For_Pose
|
|
{
|
|
[HarmonyPostfix]
|
|
public static void BaseHeadOffsetAtPostfix_Post(PawnRenderer __instance, Rot4 rotation, ref Vector3 __result, ref Pawn ___pawn)
|
|
{
|
|
return;
|
|
|
|
/*
|
|
var comp = ___pawn.GetComp<ApparelRecorderComp>();
|
|
|
|
if (comp == null)
|
|
return;
|
|
if (comp.customPose == null)
|
|
return;
|
|
|
|
SizedApparelPoseDef poseDef = DefDatabase<SizedApparelPoseDef>.GetNamed(comp.customPose);
|
|
if (poseDef == null)
|
|
return;
|
|
|
|
Rot4Offsets? headOffset = new Rot4Offsets();
|
|
|
|
string bodyType = ___pawn.story?.bodyType?.defName;
|
|
if (bodyType == null)
|
|
{
|
|
bodyType = "default";
|
|
headOffset = poseDef.headOffset.FirstOrDefault(b => b.bodyType.ToLower() == "default" | b.bodyType.ToLower() == "null").offsets;
|
|
}
|
|
else
|
|
{
|
|
headOffset = poseDef.headOffset.FirstOrDefault(b => b.bodyType.ToLower() == bodyType.ToLower()).offsets;
|
|
}
|
|
|
|
if (headOffset == null)
|
|
return;
|
|
*/
|
|
|
|
|
|
//headOffset.
|
|
|
|
//TODO: Mesh Based Scaled Offset
|
|
//__result = __result + headOffset;
|
|
|
|
|
|
|
|
return;
|
|
}
|
|
}
|
|
public class SizedApparelPoseSetDef : Def
|
|
{
|
|
|
|
public List<SizedApparelPose> poses;
|
|
|
|
}
|
|
|
|
public class PoseDef : Def
|
|
{
|
|
|
|
}
|
|
|
|
|
|
public class SizedApparelPose
|
|
{
|
|
//public string poseName; use defName as PoseName
|
|
public SizedApparelBodyPartOf targetBodyPart = SizedApparelBodyPartOf.Torso;
|
|
//public List<BodyTypeAndOffset> headOffset;
|
|
|
|
}
|
|
|
|
}
|