mirror of
https://gitgud.io/ll.mirrors/sizedapparel.git
synced 2024-08-15 00:43:40 +00:00
2006 lines
97 KiB
C#
2006 lines
97 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using RimWorld;
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using rjw;
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using Verse;
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namespace SizedApparel
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{
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[StaticConstructorOnStartup]
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public class ApparelRecorderComp : ThingComp
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{
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Pawn pawn;// Parent Cache
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public bool recentClothFlag = true;
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public bool isDrawAge = true;
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public bool testbool = false;
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public ApparelRecorderCompProperties Props => (ApparelRecorderCompProperties)this.props;
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public bool hasUpdateBefore = false;
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public bool hasUpdateBeforeSuccess = false;
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public bool hasGraphicUpdatedBefore = false; // not yet
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public bool needToCheckApparelGraphicRecords = false;
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public bool isDirty = true;
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public bool isHediffDirty = true;
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public bool isApparelDirty = true;
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public bool isSkeletonDirty = true;
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public bool isBodyAddonDirty = true; // reset all body addon graphics.
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public bool hasUnsupportedApparel = true;
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public bool havingSex = false;//Obsolete
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public bool hasUpdateForSex = false;//Obsolete
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string cachedBodytype;
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public List<ApparelGraphicRecord> cachedApparelGraphicRecord = new List<ApparelGraphicRecord>();
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public Hediff breastHediff = null;
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public Hediff vaginaHediff = null;
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public List<Hediff> penisHediffs = null; // RJW can attach multiple penis
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public Hediff anusHediff = null;
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public Hediff udderHediff = null;//RJW 4.6.8: Udder is not partof chest's breast. it attached to torso.
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public Color? nippleColor; //for menstruation cycles Mod
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//TODO Optimize Update Hediff Filter
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private bool hasBreastsAddon = false;
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private bool hasVaginaAddon = false;
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private bool hasPenisAddon = false;
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private bool hasAnusAddon = false;
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private bool hasUdderAddon = false;
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private bool hasPubicHairAddon = false;
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public float breastSeverity = -1;
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public float BreastSeverityCache = 0;
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//public float BiggestBreastSeverityInAvailableTextures = 0;
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//for breasts animation or something.
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public bool ForceUpdateTickAnimation = false;
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public bool ForceBlockTickAnimation = false; // useful when you have make fixed pose
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public bool PrePositionCache;
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public Vector3? prePositionCache;
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public float? preAngleCache;
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public int? preTickCache;
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public Vector3 preVelocity = Vector3.zero;
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public float preRotation = 0;
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public Dictionary<string, int> tickCache = new Dictionary<string, int>();
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public BodyDef bodyDef = null;
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public List<SizedApparelBodyPart> bodyAddons = new List<SizedApparelBodyPart>(); // BodyParts Added form Defs
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public SkeletonDef skeletonDef; // for rebuild Skeleton
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public Skeleton skeleton;
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public bool skipSkeleton = false;
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//native BodyParts
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public SizedApparelBodyPart bodyPartBreasts;//TODO: Make this as List
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public SizedApparelBodyPart bodyPartNipple;//TODO
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public List<SizedApparelBodyPart> bodyPartPenises = new List<SizedApparelBodyPart>();
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public List<SizedApparelBodyPart> bodyPartBalls = new List<SizedApparelBodyPart>();
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public SizedApparelBodyPart bodyPartVagina;
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public SizedApparelBodyPart bodyPartAnus;
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public SizedApparelBodyPart bodyPartBelly;
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public SizedApparelBodyPart bodyPartMuscleOverlay;//TODO
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public SizedApparelBodyPart bodyPartUdder;
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public SizedApparelBodyPart bodyPartHips;
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public List<SizedApparelBodyPart> bodyPartThighs = new List<SizedApparelBodyPart>();
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public List<SizedApparelBodyPart> bodyPartHands = new List<SizedApparelBodyPart>();
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public List<SizedApparelBodyPart> bodyPartFeet = new List<SizedApparelBodyPart>();
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public PubicHairDef pubicHairDef = null;
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public PubicHairDef initialPubicHairDef = null; // For StyleStaitionWork
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public PubicHairDef nextPubicHairDef = null; // For StyleStaitionWork
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public SizedApparelBodyPart bodyPartPubicHair;
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public Graphic graphicSourceNaked = null; //original Graphic
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public Graphic graphicSourceRotten = null; //original Graphic
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public Graphic graphicSourceFurCovered = null; //original Graphic
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public Graphic graphicbaseBodyNaked = null;
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public SizedApparelTexturePointDef baseBodyNakedPoints;
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public Graphic graphicbaseBodyCorpse = null;
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public SizedApparelTexturePointDef baseBodyCorpsePoints;
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public Graphic graphicbaseBodyRotten = null;
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public SizedApparelTexturePointDef baseBodyRottenPoints;
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public Graphic graphicbaseBodyFurCovered = null;
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public SizedApparelTexturePointDef baseBodyFurCoveredPoints;
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public AlienRaceSetting raceSetting = null;
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public string customPose = null;
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public SizedApparelPose currentCustomPose = null;
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public bool forceHorny = false;
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public bool canDrawBreasts = false;
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public bool canDrawPenis = false;
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public bool canDrawVaginaAndAnus = false;
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public bool canDrawTorsoParts = false; //belly and udder
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//this may reset skeleton animation. also little have process
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public void InitSkeleton()
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{
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skeletonDef = DefDatabase<SkeletonDef>.GetNamedSilentFail(pawn.def.defName);
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if (skeletonDef == null)
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{
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if (raceSetting != null && raceSetting.asHuman == true) //old: !SizedApparelSettings.UnsupportedRaceToUseHumanlike
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{
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skeletonDef = DefDatabase<SkeletonDef>.GetNamedSilentFail("Human");
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}
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}
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if (skeletonDef != null)
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{
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if (this.pawn.story == null || this.pawn.story.bodyType == null)
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{
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foreach (Skeleton s in skeletonDef.skeletons)
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{
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if (s.bodyType == null)
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{
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this.skeleton = new Skeleton(s);
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if (SizedApparelSettings.Debug)
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Log.Message("[SizedApparel] Apply SkeletonDef: pawn withouth bodytype " + pawn.Name);
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return;
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}
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}
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}
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else
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{
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//Setting Up Skeleton
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foreach (Skeleton s in skeletonDef.skeletons)
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{
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if (s.bodyType == this.pawn.story.bodyType.defName)
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{
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this.skeleton = new Skeleton(s);
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if (SizedApparelSettings.Debug)
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Log.Message("[SizedApparel] Apply SkeletonDef: pawn with bodytype " + pawn.Name + " with SkeletonDef : " + this.pawn.story.bodyType.defName);
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return;
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}
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}
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}
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this.skeleton = null;
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}
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if (SizedApparelSettings.Debug)
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Log.Message("[SizedApparel] Apply SkeletonDef: No Skeleton Found for " + pawn.Name);
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isSkeletonDirty = false;
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}
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public void InitBodyAddons()
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{
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bodyAddons.Clear();
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//TODO
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//bodyDef = DefDatabase<SizedApparelBodyDef>.GetNamed(pawn.def.defName);
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bodyDef = DefDatabase<BodyDef>.GetNamedSilentFail(pawn.def.defName);
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//bodyDef can be null
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if (bodyDef == null)
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{
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if (raceSetting != null && raceSetting.asHuman) //old: !SizedApparelSettings.UnsupportedRaceToUseHumanlike
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{
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bodyDef = DefDatabase<BodyDef>.GetNamedSilentFail("Human");
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}
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}
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if (bodyDef != null && bodyDef.bodies != null)
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{
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if (pawn.story?.bodyType == null)
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{
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if(SizedApparelSettings.Debug)
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Log.Message("[SizedApparel] Apply BodyDef: pawn has no bodytype " + pawn.Name);
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BodyWithBodyType body = null;
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if(!bodyDef.bodies.NullOrEmpty())
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body = bodyDef.bodies[0];
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if (body != null && body.Addons != null)
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{
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foreach (var bodyaddon in body.Addons)
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{
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if (bodyaddon == null)
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continue;
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var a = new SizedApparelBodyPart(pawn, this, bodyaddon.partName, bodyaddon.bodyPartOf, bodyaddon.defaultHediffName, bodyaddon.isBreasts, false, bodyaddon.customPath, bodyaddon.colorType, bodyaddon.mustHaveBone);
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a.SetDepthOffsets(bodyaddon.depthOffset.south, bodyaddon.depthOffset.north, bodyaddon.depthOffset.east, bodyaddon.depthOffset.west);
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//a.SetDepthOffsets(bodyaddon.depthOffset);
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a.SetCenteredTexture(bodyaddon.centeredTexture);
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bodyAddons.Add(a);
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break;
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}
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}
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}
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else
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{
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foreach (BodyWithBodyType body in bodyDef.bodies)
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{
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if (body.bodyType != null && body.bodyType == this.pawn.story.bodyType.defName)
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{
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if (SizedApparelSettings.Debug)
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Log.Message("[SizedApparel] Apply BodyDef: matched BodyTyped Body for " + pawn.Name);
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if (body != null && body.Addons != null)
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{
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foreach (var bodyaddon in body.Addons)
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{
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if (bodyaddon == null)
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continue;
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var a = new SizedApparelBodyPart(pawn, this, bodyaddon.partName, bodyaddon.bodyPartOf, bodyaddon.defaultHediffName, bodyaddon.isBreasts, false, bodyaddon.customPath, bodyaddon.colorType, bodyaddon.mustHaveBone);
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a.SetDepthOffsets(bodyaddon.depthOffset.south, bodyaddon.depthOffset.north, bodyaddon.depthOffset.east, bodyaddon.depthOffset.west);
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//a.SetDepthOffsets(bodyaddon.depthOffset);
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a.SetCenteredTexture(bodyaddon.centeredTexture);
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bodyAddons.Add(a);
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}
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}
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break;
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}
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}
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}
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}
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else
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{
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if (SizedApparelSettings.Debug)
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Log.Message("[SizedApparel] Cannot find BodyDef for " + pawn.def.defName);
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}
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//bodyPartBreasts = new SizedApparelBodyPart(pawn, this, "Breasts", SizedApparelBodyPartOf.Breasts, "Breasts", true, false, null);
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//bodyPartBreasts.SetDepthOffsets(0.0113f, 0.001f, 0.0113f, 0.0113f);
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//bodyPartBreasts.SetPositionOffsets(Vector2.one, Vector2.one, Vector2.one, Vector2.one);
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//bodyPartBreasts.scale = 2f;
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//Nipple. should I separate from Breats?
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//bodyPartNipple = new SizedApparelBodyPart(pawn, this, "Nippple", SizedApparelBodyPartOf.Breasts, "Breasts", true, false);
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//bodyPartBreasts.SetDepthOffsets(0.0114f, 0.000f, 0.0114f, 0.0114f);
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//bodyPartUdder = new SizedApparelBodyPart(pawn, this, "Udder", SizedApparelBodyPartOf.Udder, "UdderBreasts", true, false);
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//bodyPartUdder.SetDepthOffsets(0.0112f, 0.0005f, 0.0112f, 0.0112f);
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//UdderNipple...?
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//bodyPartUdder = new SizedApparelBodyPart(p, "Udder", SizedApparelBodyPartOf.Udder, "UdderBreasts", true, false);
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//bodyPartUdder.SetDepthOffsets(0.0112f, 0.0005f, 0.0112f, 0.0112f);\
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//bodyPartVagina = new SizedApparelBodyPart(pawn, this, "Vagina", SizedApparelBodyPartOf.Vagina, "Vagina", false, false);
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//bodyPartVagina.SetDepthOffsets(0.0088f, 0.0100f, 0.0088f, 0.0088f);
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//bodyPartAnus = new SizedApparelBodyPart(pawn, this, "Anus", SizedApparelBodyPartOf.Anus, "Anus", false, false);
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//bodyPartAnus.SetDepthOffsets(0.0093f, 0.0105f, 0.0093f, 0.0093f);
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//bodyPartBelly = new SizedApparelBodyPart(pawn, this, "Belly", SizedApparelBodyPartOf.Belly, "BellyBulge", false, false);
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//bodyPartBelly.SetDepthOffsets(0.0098f, 0.0002f, 0.0098f, 0.0098f);
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//bodyPartPubicHair = new SizedApparelBodyPart(pawn, this, "PubicHair", SizedApparelBodyPartOf.PubicHair, "Default", false, false, null, ColorType.Hair);
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//bodyPartPubicHair.SetDepthOffsets(0.0099f, 0.0099f, 0.0089f, 0.0089f);
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}
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public void ResetBodyAddonBoneLink()
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{
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string s;
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foreach(var a in bodyAddons)
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{
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s = a.bone?.name;
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if (s == null)
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continue;
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a.SetBone(skeleton.FindBone(s));
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}
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}
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public override void Initialize(CompProperties props)
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{
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base.Initialize(props);
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this.pawn = this.parent as Pawn;
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}
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public override void PostDeSpawn(Map map)
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{
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base.PostDeSpawn(map);
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}
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public override void PostSpawnSetup(bool respawningAfterLoad)
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{
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base.PostSpawnSetup(respawningAfterLoad);
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UpdateRaceSettingData(); // include race Setting
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InitSkeleton();
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InitBodyAddons();
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}
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public override void PostExposeData()
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{
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base.PostExposeData();
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Scribe_Values.Look<string>(ref customPose, "customPose"); // save pawn's custom pose. Each bodyparts will not saved.
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Scribe_Defs.Look<PubicHairDef>(ref pubicHairDef, "PubicHairDef");
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if (pubicHairDef == null)
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{
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pubicHairDef = SizedApparelUtility.GetRandomPubicHair();
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}
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//Scribe_Values.Look<>(); //TODO: save pubic hair data
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}
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/*
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public override void CompTick()
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{
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if (PrePositionCache)
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{
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}
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base.CompTick();
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}*/
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/*
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public override void CompTickRare()
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{
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base.CompTickRare();
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}*/
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float penisAngle = 0;
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public void SetPenisAngle(float angle)
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{
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penisAngle = angle;
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if(this.skeleton != null)
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{
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Bone penisBone = skeleton.FindBone("Penis");
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if (penisBone != null)
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{
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//Log.Message("SetPenisAngle : " + angle.ToString());
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penisBone.SetAngle(angle);
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}
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}
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bool penisDown = false;
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if (angle >= 120 && angle <= 250)
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penisDown = true;
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foreach (var p in bodyPartPenises)
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{
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if (penisDown)
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{
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p.SetCustomPose("PenisDown");
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}
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else
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{
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p.SetCustomPose(null);
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}
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}
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}
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//do not call this in character creation from new game.
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public void SetBreastJiggle(bool jiggle, int cooltime = 5, bool checkApparelForCanPose = false)
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{
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//SetJiggle has cooltime.
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bool flag1 = true;
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//should set apparels pose?
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//Use First BodyAddon which is partof Breasts
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foreach(var a in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Breasts))
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{
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if (flag1)
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{
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if (Find.TickManager.TicksGame < a.lastPoseTick + cooltime)
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return;
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flag1 = false;
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}
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if (jiggle)
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{
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bool flag2 = true;
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if (flag2 && checkApparelForCanPose)
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{
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if (!a.CheckCanPose("JiggleUp", true, false, true, true, false))
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return;
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flag2 = false;
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}
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//may need to check apparels for aply pose
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//bodyPartBreasts.CheckCanPose("JiggleUp",)
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a.SetCustomPose("JiggleUp");
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}
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else
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{
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//SetPoseFromPoseSet(null);
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a.SetCustomPose(null);
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}
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}
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}
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string[] testPose = { null, "JiggleUp", "JiggleCenter" };
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string[] testPose2 = { null, "PenisDown" };
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public void UpdateTickAnim(Vector3 rootLoc, float angle) // call this in DrawPawnBody <- only called when it rendered
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{
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if (ForceBlockTickAnimation)// prevent breasts jiggle from other pose
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return;
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if (skeleton == null)
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return;
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if (Find.CameraDriver == null)
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return;
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//do not calculate physics camera is far
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if (Find.CameraDriver.CurrentZoom >= CameraZoomRange.Furthest)
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return;
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//int IdTick = parent.thingIDNumber * 20; //hint from yayo animation mod
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if (!SizedApparelUtility.CanApplySizedApparel(pawn))
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return;
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if (SizedApparelSettings.breastsPhysics || ForceUpdateTickAnimation)//SizedApparelSettings.autoJiggleBreasts
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{
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int tick;
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if (this.preTickCache != null)
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tick = Find.TickManager.TicksGame - this.preTickCache.Value;
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else
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tick = Find.TickManager.TicksGame;
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//if tick is not updated, don't update animation.
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if (tick == 0)
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return;
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Vector3 velocity;
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if (this.prePositionCache != null)
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velocity = (rootLoc - this.prePositionCache.Value);// /tick
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else
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velocity = Vector3.zero;
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float rotation;
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if (this.preAngleCache != null)
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rotation = angle - this.preAngleCache.Value;
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else
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rotation = 0;
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float rotAcc = rotation - preRotation;
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//Log.Message(velocity.ToString() + " , " + preVelocity.ToString());
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//UnityEngine's vector.normalize is safe for zero vector
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//(Vector3.Dot(velocity.normalized, preVelocity.normalized)) < 0.2f
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float dotV = Vector3.Dot(velocity.normalized, preVelocity.normalized);
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float velocityOffset = (velocity - preVelocity).magnitude;
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//Log.Message(pawn.ToString());
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//Log.Message("rotAcc : " + rotAcc.ToString());
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//Log.Message("Velocity.x : " + velocity.x.ToString());
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//Log.Message("Velocity.z : " + velocity.z.ToString());
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//Log.Message("dotV : " + dotV.ToString());
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//Log.Message("velocityOffset : " + velocityOffset.ToString());
|
|
//&& dotV > 0.4f
|
|
if (((preVelocity != Vector3.zero && velocityOffset >= 0.02))|| Mathf.Abs(rotAcc) > 0.5) //(dotV == 0 ? 0:1), Mathf.Abs(dotV) // || Mathf.Abs(rotation) > 20
|
|
{
|
|
//tickCache.Add("BreastsJiggleUp", Find.TickManager.TicksGame);
|
|
SetBreastJiggle(true,10,true);
|
|
|
|
}
|
|
else
|
|
{
|
|
SetBreastJiggle(false,10, false);
|
|
}
|
|
|
|
|
|
//cache pre data
|
|
|
|
this.prePositionCache = rootLoc;
|
|
this.preAngleCache = angle;
|
|
this.preRotation = rotation;
|
|
this.preTickCache = Find.TickManager.TicksGame;
|
|
this.preVelocity = velocity;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
//SetPoseFromPoseSet(testPose2.RandomElement());
|
|
}
|
|
|
|
|
|
public bool isApparelGraphicRecordChanged()
|
|
{
|
|
if (pawn == null)
|
|
return false;
|
|
|
|
var apparelGraphics = pawn.Drawer?.renderer?.graphics?.apparelGraphics;
|
|
if (apparelGraphics == null)
|
|
return false;
|
|
|
|
//return false; //since 1.3 broken. force to return false;
|
|
if (!apparelGraphics.SequenceEqual(cachedApparelGraphicRecord))
|
|
{
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Message("[SizedApparel]:" + pawn + "'s apparel Record Changed! need to updating comp");
|
|
return true;
|
|
}
|
|
|
|
|
|
return false;
|
|
}
|
|
|
|
public void DrawAllBodyParts(Vector3 rootLoc, float angle, Rot4 facing, RotDrawMode bodyDrawType, PawnRenderFlags flags, Pawn ___pawn, Mesh bodyMesh)
|
|
{
|
|
if (this.isDrawAge && (!flags.FlagSet(PawnRenderFlags.Clothes) || !this.hasUnsupportedApparel || SizedApparelUtility.isPawnNaked(___pawn))) //TODO : Move it to CanDraw
|
|
{
|
|
if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawVagina && SizedApparelUtility.CanDrawVagina(___pawn, flags))
|
|
{
|
|
//if (this.bodyPartVagina != null)
|
|
// this.bodyPartVagina.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Vagina))
|
|
{
|
|
b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
}
|
|
}
|
|
if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawAnus && SizedApparelUtility.CanDrawAnus(___pawn, flags))
|
|
{
|
|
//if (this.bodyPartAnus != null)
|
|
// this.bodyPartAnus.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Anus))
|
|
{
|
|
b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
}
|
|
}
|
|
|
|
if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawBelly && SizedApparelUtility.CanDrawBelly(___pawn, flags))
|
|
{
|
|
//if (this.bodyPartBelly != null)
|
|
// this.bodyPartBelly.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Belly))
|
|
{
|
|
b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
}
|
|
}
|
|
|
|
//Draw Pubic Hair
|
|
if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawPubicHair && SizedApparelUtility.CanDrawPubicHair(___pawn, flags))
|
|
{
|
|
if (this.bodyPartPubicHair != null)
|
|
this.bodyPartPubicHair.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.PubicHair))
|
|
{
|
|
b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
}
|
|
}
|
|
|
|
|
|
if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawUdder && SizedApparelUtility.CanDrawUdder(___pawn, flags))
|
|
{
|
|
//if (this.bodyPartUdder != null)
|
|
// this.bodyPartUdder.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Udder))
|
|
{
|
|
b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
}
|
|
|
|
}
|
|
if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawBreasts && SizedApparelUtility.CanDrawBreasts(___pawn, flags) && (SizedApparelSettings.drawSizedApparelBreastsOnlyWorn ? !SizedApparelUtility.isPawnNaked(___pawn, flags) : true))
|
|
{
|
|
//if (this.bodyPartBreasts != null)
|
|
// this.bodyPartBreasts.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Breasts))
|
|
{
|
|
b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
}
|
|
}
|
|
|
|
if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawPenis && SizedApparelUtility.CanDrawPenis(___pawn, flags, true))
|
|
{
|
|
|
|
if (SizedApparelSettings.hideBallOfFuta ? !Genital_Helper.is_futa(___pawn) : true)
|
|
{
|
|
/*
|
|
foreach (SizedApparelBodyPart b in this.bodyPartBalls)
|
|
{
|
|
b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
}*/
|
|
foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Balls))
|
|
{
|
|
b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
}
|
|
}
|
|
/*
|
|
foreach (SizedApparelBodyPart p in this.bodyPartPenises)
|
|
{
|
|
p.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
}*/
|
|
foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Penis))
|
|
{
|
|
b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh);
|
|
}
|
|
|
|
}//Draw BodyParts
|
|
|
|
//Draw Modular Apparel Parts... TODO...? Is it passible?
|
|
if (flags.FlagSet(PawnRenderFlags.Clothes))
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//not working
|
|
public override void PostPostMake()
|
|
{
|
|
/*
|
|
Pawn pawn;
|
|
try
|
|
{
|
|
pawn = (Pawn)parent;
|
|
if (pawn != null)
|
|
{
|
|
if (!pawn.RaceProps.Humanlike)
|
|
return;
|
|
pawn.Drawer.renderer.graphics.ResolveAllGraphics();
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Message("[SizedApparels] Component Inint And Resolve all Graphics for "+ pawn.Name);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
|
|
}
|
|
*/
|
|
}
|
|
public void ClearHediffs()
|
|
{
|
|
breastHediff = null;
|
|
vaginaHediff = null;
|
|
if(penisHediffs != null)
|
|
penisHediffs.Clear();
|
|
anusHediff = null;
|
|
udderHediff = null;
|
|
}
|
|
public void ClearBreastCacheValue()
|
|
{
|
|
breastHediff = null;
|
|
breastSeverity = -1;
|
|
BreastSeverityCache = 0;
|
|
}
|
|
public void ClearPenisCacheValue()
|
|
{
|
|
//TODO
|
|
}
|
|
public void ClearCanDraw()
|
|
{
|
|
canDrawBreasts = false;
|
|
canDrawPenis = false;
|
|
canDrawTorsoParts = false;
|
|
canDrawVaginaAndAnus = false;
|
|
}
|
|
public void ClearGraphics(bool clearBreasts = true)
|
|
{
|
|
//Since Injection of base body is now in Matarial. no need to keep
|
|
graphicSourceNaked = null;
|
|
graphicSourceFurCovered = null;
|
|
graphicSourceRotten = null;
|
|
|
|
hasGraphicUpdatedBefore = false;
|
|
graphicbaseBodyNaked = null;
|
|
graphicbaseBodyRotten = null;
|
|
graphicbaseBodyFurCovered = null;
|
|
|
|
return;
|
|
//Clear BodyParts
|
|
if (clearBreasts && bodyPartBreasts!= null)
|
|
bodyPartBreasts.Clear();
|
|
if(bodyPartAnus != null)
|
|
bodyPartAnus.Clear();
|
|
if (bodyPartBelly != null)
|
|
bodyPartBelly.Clear();
|
|
if (bodyPartVagina != null)
|
|
bodyPartVagina.Clear();
|
|
if (bodyPartPubicHair != null)
|
|
bodyPartPubicHair.Clear();
|
|
|
|
foreach(var a in bodyAddons)
|
|
{
|
|
a.Clear();
|
|
}
|
|
|
|
}
|
|
public void ClearAll(bool clearGraphics = true)
|
|
{
|
|
ClearBreastCacheValue();
|
|
if(clearGraphics)
|
|
ClearGraphics();
|
|
ClearHediffs();
|
|
ClearCanDraw();
|
|
hasUnsupportedApparel = false;
|
|
hasUpdateBefore = false;
|
|
hasUpdateBeforeSuccess = false;
|
|
needToCheckApparelGraphicRecords = false;
|
|
}
|
|
|
|
public void SetDirty(bool clearPawnGraphicSet = false, bool dirtyHediff = true, bool dirtyApparel = true, bool dirtySkeleton = false, bool dirtyBodyAddons = false)
|
|
{
|
|
this.isDirty = true;
|
|
this.isHediffDirty = dirtyHediff;
|
|
this.isApparelDirty = dirtyApparel;
|
|
this.isSkeletonDirty = dirtySkeleton;
|
|
this.isBodyAddonDirty = dirtyBodyAddons;
|
|
if (clearPawnGraphicSet)
|
|
{
|
|
if (pawn == null)
|
|
return;
|
|
if (pawn.Drawer == null)
|
|
return;
|
|
if (pawn.Drawer.renderer == null)
|
|
return;
|
|
pawn.Drawer.renderer.graphics.ClearCache();
|
|
}
|
|
|
|
}
|
|
public void UpdateRaceSettingData()
|
|
{
|
|
if (pawn == null)
|
|
return;
|
|
|
|
var loc_raceSetting = SizedApparelSettings.alienRaceSettings.FirstOrDefault((AlienRaceSetting s) => s.raceName == pawn.def.defName);
|
|
if (loc_raceSetting == null)
|
|
return;
|
|
raceSetting = loc_raceSetting;
|
|
}
|
|
|
|
public void CheckAgeChanged()
|
|
{
|
|
if (pawn == null)
|
|
return;
|
|
if (pawn.ageTracker == null)
|
|
return;
|
|
|
|
//TODO. Cleanup
|
|
UpdateRaceSettingData();
|
|
if (raceSetting == null)
|
|
return;
|
|
|
|
if (raceSetting.drawMinAge < 0 || pawn.ageTracker.AgeBiologicalYearsFloat >= raceSetting.drawMinAge)
|
|
isDrawAge = true;
|
|
else
|
|
isDrawAge = false;
|
|
}
|
|
|
|
public void FindAndApplyBodyGraphic(Pawn pawn, Graphic sourceGraphic, ref Graphic targetGraphicBaseBody, ref Graphic cachedSourceGraphic, string debugName)
|
|
{
|
|
const string baseBodyString = "_BaseBody";
|
|
string baseBodyStringWithSex;
|
|
|
|
if (SizedApparelSettings.useGenderSpecificTexture)
|
|
{
|
|
if (pawn.gender == Gender.Female)
|
|
{
|
|
baseBodyStringWithSex = baseBodyString + "F";
|
|
}
|
|
else if (pawn.gender == Gender.Male)
|
|
{
|
|
baseBodyStringWithSex = baseBodyString + "M";
|
|
}
|
|
else
|
|
{
|
|
baseBodyStringWithSex = baseBodyString; // + "N" //Does it need to add N?
|
|
}
|
|
}
|
|
else
|
|
baseBodyStringWithSex = baseBodyString;
|
|
string targetGraphicPath = null;
|
|
if (sourceGraphic != null)
|
|
{
|
|
//path = path.Insert(Math.Max(path.LastIndexOf('/'), 0), "/CustomPose/"+ customPose);
|
|
if (cachedSourceGraphic == null)
|
|
cachedSourceGraphic = sourceGraphic;
|
|
targetGraphicPath = cachedSourceGraphic.path;
|
|
|
|
if (customPose != null)
|
|
targetGraphicPath = targetGraphicPath.Insert(Math.Max(targetGraphicPath.LastIndexOf('/'), 0), "/CustomPose/" + customPose);
|
|
|
|
if (!targetGraphicPath.Contains(baseBodyString))
|
|
{
|
|
if (SizedApparelSettings.useGenderSpecificTexture && pawn.gender != Gender.None)
|
|
{
|
|
if (targetGraphicBaseBody == null)
|
|
{
|
|
if (ContentFinder<Texture2D>.Get((targetGraphicPath + baseBodyStringWithSex + "_south"), false) != null)
|
|
{
|
|
//cachedSourceGraphic = sourceGraphic;
|
|
Shader shader = sourceGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
targetGraphicBaseBody = GraphicDatabase.Get<Graphic_Multi>(targetGraphicPath + baseBodyStringWithSex, shader, sourceGraphic.drawSize, sourceGraphic.color, sourceGraphic.colorTwo, sourceGraphic.data);
|
|
//sourceGraphic = targetGraphicBaseBody;
|
|
}
|
|
else if (customPose != null)
|
|
{
|
|
targetGraphicPath = sourceGraphic.path;
|
|
if (ContentFinder<Texture2D>.Get((targetGraphicPath + baseBodyStringWithSex + "_south"), false) != null)
|
|
{
|
|
//cachedSourceGraphic = sourceGraphic;
|
|
Shader shader = sourceGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
targetGraphicBaseBody = GraphicDatabase.Get<Graphic_Multi>(targetGraphicPath + baseBodyStringWithSex, shader, sourceGraphic.drawSize, sourceGraphic.color, sourceGraphic.colorTwo, sourceGraphic.data);
|
|
//sourceGraphic = targetGraphicBaseBody;
|
|
}
|
|
else
|
|
{
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Warning("[SizedApparel] Missing BaseBodyTexture for "+ debugName + " Graphic: " + targetGraphicPath + baseBodyStringWithSex + "_south");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (targetGraphicBaseBody == null)
|
|
{
|
|
if (ContentFinder<Texture2D>.Get((targetGraphicPath + baseBodyString + "_south"), false) != null)
|
|
{
|
|
// cachedSourceGraphic = sourceGraphic;
|
|
Shader shader = sourceGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
targetGraphicBaseBody = GraphicDatabase.Get<Graphic_Multi>(targetGraphicPath + baseBodyString, shader, sourceGraphic.drawSize, sourceGraphic.color, sourceGraphic.colorTwo, sourceGraphic.data);
|
|
//sourceGraphic = targetGraphicBaseBody;
|
|
}
|
|
else if (customPose != null)
|
|
{
|
|
targetGraphicPath = sourceGraphic.path;
|
|
if (ContentFinder<Texture2D>.Get((targetGraphicPath + baseBodyString + "_south"), false) != null)
|
|
{
|
|
//cachedSourceGraphic = sourceGraphic;
|
|
Shader shader = sourceGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
targetGraphicBaseBody = GraphicDatabase.Get<Graphic_Multi>(targetGraphicPath + baseBodyString, shader, sourceGraphic.drawSize, sourceGraphic.color, sourceGraphic.colorTwo, sourceGraphic.data);
|
|
//sourceGraphic = targetGraphicBaseBody;
|
|
}
|
|
else
|
|
{
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Warning("[SizedApparel] Missing BaseBodyTexture for " + debugName + " Graphic: " + targetGraphicPath + baseBodyString + "_south");
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
targetGraphicBaseBody = sourceGraphic;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
public void Update(bool cache = true, bool fromGraphicRecord = true, bool updateGraphics = true, bool CheckApparel = true)
|
|
{
|
|
if (cache)
|
|
recentClothFlag = CheckApparel;
|
|
|
|
|
|
|
|
isDirty = false;
|
|
bool flag = fromGraphicRecord;
|
|
needToCheckApparelGraphicRecords = false;
|
|
//flag = false; //TODO:fromGraphicRecord is forced not to do for a while. it will update later
|
|
|
|
|
|
|
|
UpdateRaceSettingData();
|
|
|
|
|
|
|
|
if (!hasUpdateBefore)
|
|
{
|
|
InitSkeleton();
|
|
InitBodyAddons();
|
|
hasUpdateBefore = true;
|
|
}
|
|
else
|
|
{
|
|
//check is bodytype changed
|
|
if(cachedBodytype != pawn.story?.bodyType?.defName)
|
|
{
|
|
isSkeletonDirty = true;
|
|
}
|
|
if (isSkeletonDirty)
|
|
{
|
|
InitSkeleton();
|
|
|
|
if (isBodyAddonDirty)
|
|
InitBodyAddons();
|
|
else
|
|
ResetBodyAddonBoneLink();
|
|
}
|
|
else
|
|
{
|
|
if (isBodyAddonDirty)
|
|
InitBodyAddons();
|
|
}
|
|
}
|
|
|
|
if (skeleton == null)
|
|
{
|
|
if (Find.CurrentMap != null)
|
|
return;
|
|
}
|
|
|
|
|
|
if (!SizedApparelUtility.CanApplySizedApparel(pawn))
|
|
return;
|
|
|
|
|
|
if (pubicHairDef == null)
|
|
{
|
|
pubicHairDef = SizedApparelUtility.GetRandomPubicHair();
|
|
}
|
|
|
|
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Message("[SizedApparel] Updating Component of " + pawn.Name);
|
|
if (updateGraphics)
|
|
{
|
|
ClearGraphics();
|
|
//ClearHediffs();
|
|
}
|
|
|
|
|
|
|
|
//float breastSeverityCapped = 1000;
|
|
string bodyTypeDefName = null;
|
|
if (pawn.story != null)
|
|
bodyTypeDefName = pawn.story.bodyType?.defName;
|
|
float bellySeverity = 0;
|
|
|
|
if (isHediffDirty) //Update Hediff Data
|
|
{
|
|
ClearHediffs();
|
|
|
|
|
|
if(SizedApparelSettings.drawPenis || SizedApparelSettings.drawVagina || SizedApparelSettings.drawAnus)
|
|
{
|
|
BodyPartRecord genitalPart = Genital_Helper.get_genitalsBPR(pawn);
|
|
if (genitalPart != null)
|
|
{
|
|
var genitalList = Genital_Helper.get_PartsHediffList(pawn, genitalPart);
|
|
if (!genitalList.NullOrEmpty())
|
|
{
|
|
if (SizedApparelSettings.Debug)
|
|
{
|
|
foreach (var g in genitalList)
|
|
{
|
|
Log.Message(" [SizedApparel] " + pawn.Name + "has hediff in genital (" + g.def.defName + ")");
|
|
}
|
|
}
|
|
|
|
//penisHediffs = genitalList.FindAll((Hediff h) => SizedApparelUtility.isPenis(h.def.defName));
|
|
penisHediffs = genitalList.FindAll((Hediff h) => Genital_Helper.is_penis(h));
|
|
//vaginaHediff = genitalList.FirstOrDefault((Hediff h) => SizedApparelUtility.isVagina(h.def.defName));
|
|
vaginaHediff = genitalList.FirstOrDefault((Hediff h) => Genital_Helper.is_vagina(h));
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SizedApparelSettings.drawBelly)
|
|
{
|
|
//EggImplement as Pregnant
|
|
//need to Optimize... TODO...
|
|
List<Hediff> pregnancies = pawn.health?.hediffSet?.hediffs?.FindAll((Hediff h) => SizedApparelUtility.isPragnencyHediff(h) || SizedApparelUtility.isRJWEggHediff(h));//pregnancy and pregnant. has some issue with "pregnancy mood"
|
|
if (!pregnancies.NullOrEmpty())
|
|
{
|
|
foreach (Hediff h in pregnancies)
|
|
{
|
|
//Set Labor Belly as Big Belly.
|
|
if (h.def == HediffDefOf.PregnancyLabor || h.def == HediffDefOf.PregnancyLaborPushing)
|
|
bellySeverity = Math.Max(bellySeverity, 1f);
|
|
else
|
|
bellySeverity = Math.Max(bellySeverity, h.Severity);
|
|
}
|
|
}
|
|
|
|
//Licentia Lab Hediff
|
|
if (SizedApparelPatch.LicentiaActive)
|
|
{
|
|
Hediff cumflation = pawn.health?.hediffSet?.GetFirstHediffOfDef(HediffDef.Named("Cumflation"));
|
|
Hediff cumstuffed = pawn.health?.hediffSet?.GetFirstHediffOfDef(HediffDef.Named("Cumstuffed"));
|
|
bellySeverity += cumflation != null ? cumflation.Severity : 0;
|
|
bellySeverity += cumstuffed != null ? cumstuffed.Severity : 0;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
CheckAgeChanged();
|
|
|
|
if (SizedApparelSettings.drawBreasts)
|
|
{
|
|
SizedApparelUtility.GetBreastSeverity(pawn, out breastSeverity, out breastHediff);
|
|
|
|
}
|
|
|
|
if (breastHediff != null)
|
|
{
|
|
|
|
//get nipple color from Menstruation.
|
|
if (SizedApparelPatch.MenstruationActive)
|
|
{
|
|
nippleColor = Patch_Menstruation.GetNippleColor(breastHediff);
|
|
}
|
|
|
|
|
|
|
|
if (pawn.gender == Gender.Male && !SizedApparelSettings.ApplyApparelPatchForMale)
|
|
{
|
|
CheckApparel = false;
|
|
}
|
|
|
|
|
|
if (CheckApparel || this.isApparelDirty)
|
|
{
|
|
hasUnsupportedApparel = SizedApparelUtility.hasUnSupportedApparelFromWornData(pawn, breastSeverity, breastHediff, true, flag);
|
|
|
|
}
|
|
else
|
|
{
|
|
hasUnsupportedApparel = false;
|
|
|
|
}
|
|
//float validBreastTextureSeverity = SizedApparelUtility.GetBreastSeverityValidTextures(pawn, breastHediff);
|
|
if (SizedApparelSettings.useBreastSizeCapForApparels) // && hasUnsupportedApparel
|
|
{
|
|
BreastSeverityCache = Math.Min(BreastSeverityCache, breastSeverity);
|
|
|
|
}
|
|
else
|
|
{
|
|
BreastSeverityCache = 1000;
|
|
}
|
|
//if (SizedApparelSettings.useBreastSizeCapForApparels) //SizedApparelSettings.useBreastSizeCapForApparels //wip
|
|
// breastSeverityCapped = Math.Min(BreastSeverityCache, breastSeverityCapped);
|
|
|
|
|
|
//float validBreastTextureSeverity = SizedApparelUtility.GetBreastSeverityValidTextures(pawn, breastHediff);
|
|
|
|
//breast cache forApparel brests Check. This ignore variation!
|
|
//SizedApparelMod.CheckAndLoadAlienRaces();
|
|
|
|
var key = new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, pawn.story?.bodyType?.defName, breastHediff.def.defName, "Breasts", pawn.gender ,SizedApparelUtility.BreastSeverityInt(breastHediff.Severity));
|
|
var raceSetting = SizedApparelSettings.alienRaceSettings.FirstOrDefault((AlienRaceSetting s) => s.raceName == key.raceName);
|
|
|
|
//TODO? Remove ValidBreastsTextureCheck...
|
|
float validBreastTextureSeverity = SizedApparelUtility.BreastSizeIndexToSeverity(SizedApparelsDatabase.GetSupportedBodyPartPath(key,true,"Breasts","Breasts").size);
|
|
//if (validBreastTextureSeverity < -5 && SizedApparelSettings.alienRaceSettings.settings[key.raceName].asHumanlike)//old: SizedApparelSettings.UnsupportedRaceToUseHumanlike
|
|
// validBreastTextureSeverity = SizedApparelUtility.GetBreastSeverityValidTextures(pawn, breastHediff, "Humanlike");
|
|
BreastSeverityCache = Math.Min(BreastSeverityCache, validBreastTextureSeverity);
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Message("[Sized Apparel] cached Severity : " + BreastSeverityCache);
|
|
}
|
|
//penisHediff = Genital_Helper.get_PartsHediffList(pawn, Genital_Helper.get_genitalsBPR(pawn)).FirstOrDefault((Hediff h) => h.def.defName.ToLower().Contains("penis"));
|
|
|
|
//since rjw race support's part name are too variation, not handling it.
|
|
|
|
|
|
var anusList = Genital_Helper.get_PartsHediffList(pawn, Genital_Helper.get_anusBPR(pawn));
|
|
if(!anusList.NullOrEmpty())
|
|
anusHediff = anusList.FirstOrDefault((Hediff h) => h.def.defName.ToLower().Contains("anus"));
|
|
//udderHediff = Genital_Helper.get_PartsHediffList(pawn, pawn.RaceProps.body.AllParts.Find((BodyPartRecord bpr) => bpr.def.defName == "Torso")).FirstOrDefault((Hediff h) => h.def.defName.ToLower().Contains("anus")); //not yet supported
|
|
|
|
udderHediff = pawn.health?.hediffSet?.hediffs?.FirstOrDefault((Hediff h) => h.def.defName.ToLower().Contains("udder"));
|
|
|
|
var pawnRenderer = pawn.Drawer?.renderer?.graphics;
|
|
|
|
if (updateGraphics)
|
|
{
|
|
|
|
if (pawnRenderer != null)
|
|
{
|
|
//pawnRenderer.ResolveAllGraphics();
|
|
|
|
|
|
//TODO Use Function To Make Clear Code
|
|
/*
|
|
FindAndApplyBodyGraphic(pawn, pawnRenderer.nakedGraphic, ref graphicbaseBodyNaked, ref graphicSourceNaked,"Naked");
|
|
FindAndApplyBodyGraphic(pawn, pawnRenderer.rottingGraphic, ref graphicbaseBodyRotten, ref graphicSourceRotten, "Rotting");
|
|
FindAndApplyBodyGraphic(pawn, pawnRenderer.nakedGraphic, ref graphicbaseBodyFurCovered, ref graphicSourceFurCovered, "FurCuvered");
|
|
*/
|
|
const string baseBodyString = "_BaseBody";
|
|
string baseBodyStringWithSex;
|
|
|
|
if (SizedApparelSettings.useGenderSpecificTexture)
|
|
{
|
|
if (pawn.gender == Gender.Female)
|
|
{
|
|
baseBodyStringWithSex = baseBodyString + "F";
|
|
}
|
|
else if (pawn.gender == Gender.Male)
|
|
{
|
|
baseBodyStringWithSex = baseBodyString + "M";
|
|
}
|
|
else
|
|
{
|
|
baseBodyStringWithSex = baseBodyString; // + "N" //Does it need to add N?
|
|
}
|
|
}
|
|
else
|
|
baseBodyStringWithSex = baseBodyString;
|
|
|
|
string nakedGraphicPath = null;
|
|
if (pawnRenderer.nakedGraphic != null)
|
|
{
|
|
//path = path.Insert(Math.Max(path.LastIndexOf('/'), 0), "/CustomPose/"+ customPose);
|
|
if(graphicSourceNaked == null)
|
|
graphicSourceNaked = pawnRenderer.nakedGraphic;
|
|
nakedGraphicPath = graphicSourceNaked.path;
|
|
|
|
if (customPose != null)
|
|
nakedGraphicPath = nakedGraphicPath.Insert(Math.Max(nakedGraphicPath.LastIndexOf('/'), 0), "/CustomPose/" + customPose);
|
|
|
|
if (!nakedGraphicPath.Contains(baseBodyString))
|
|
{
|
|
if (SizedApparelSettings.useGenderSpecificTexture & pawn.gender != Gender.None)
|
|
{
|
|
if (graphicbaseBodyNaked == null)
|
|
{
|
|
if (ContentFinder<Texture2D>.Get((nakedGraphicPath + baseBodyStringWithSex + "_south"), false) != null)
|
|
{
|
|
//graphicSourceNaked = pawnRenderer.nakedGraphic;
|
|
Shader shader = pawnRenderer.nakedGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
graphicbaseBodyNaked = GraphicDatabase.Get<Graphic_Multi>(nakedGraphicPath + baseBodyStringWithSex, shader, pawnRenderer.nakedGraphic.drawSize, pawnRenderer.nakedGraphic.color, pawnRenderer.nakedGraphic.colorTwo, pawnRenderer.nakedGraphic.data);
|
|
//pawnRenderer.nakedGraphic = graphicbaseBodyNaked;
|
|
}
|
|
else if (customPose != null)
|
|
{
|
|
nakedGraphicPath = pawnRenderer.nakedGraphic.path;
|
|
if (ContentFinder<Texture2D>.Get((nakedGraphicPath + baseBodyStringWithSex + "_south"), false) != null)
|
|
{
|
|
//graphicSourceNaked = pawnRenderer.nakedGraphic;
|
|
Shader shader = pawnRenderer.nakedGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
graphicbaseBodyNaked = GraphicDatabase.Get<Graphic_Multi>(nakedGraphicPath + baseBodyStringWithSex, shader, pawnRenderer.nakedGraphic.drawSize, pawnRenderer.nakedGraphic.color, pawnRenderer.nakedGraphic.colorTwo, pawnRenderer.nakedGraphic.data);
|
|
//pawnRenderer.nakedGraphic = graphicbaseBodyNaked;
|
|
}
|
|
else
|
|
{
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Warning("[SizedApparel] Missing BaseBodyTexture for naked Graphic: " + nakedGraphicPath + baseBodyStringWithSex + "_south");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (graphicbaseBodyNaked == null)
|
|
{
|
|
if (ContentFinder<Texture2D>.Get((nakedGraphicPath + baseBodyString + "_south"), false) != null)
|
|
{
|
|
// graphicSourceNaked = pawnRenderer.nakedGraphic;
|
|
Shader shader = pawnRenderer.nakedGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
graphicbaseBodyNaked = GraphicDatabase.Get<Graphic_Multi>(nakedGraphicPath + baseBodyString, shader, pawnRenderer.nakedGraphic.drawSize, pawnRenderer.nakedGraphic.color, pawnRenderer.nakedGraphic.colorTwo, pawnRenderer.nakedGraphic.data);
|
|
//pawnRenderer.nakedGraphic = graphicbaseBodyNaked;
|
|
}
|
|
else if (customPose != null)
|
|
{
|
|
nakedGraphicPath = pawnRenderer.nakedGraphic.path;
|
|
if (ContentFinder<Texture2D>.Get((nakedGraphicPath + baseBodyString + "_south"), false) != null)
|
|
{
|
|
//graphicSourceNaked = pawnRenderer.nakedGraphic;
|
|
Shader shader = pawnRenderer.nakedGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
graphicbaseBodyNaked = GraphicDatabase.Get<Graphic_Multi>(nakedGraphicPath + baseBodyString, shader, pawnRenderer.nakedGraphic.drawSize, pawnRenderer.nakedGraphic.color, pawnRenderer.nakedGraphic.colorTwo, pawnRenderer.nakedGraphic.data);
|
|
//pawnRenderer.nakedGraphic = graphicbaseBodyNaked;
|
|
}
|
|
else
|
|
{
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Warning("[SizedApparel] Missing BaseBodyTexture for naked Graphic: " + nakedGraphicPath + baseBodyString + "_south");
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
graphicbaseBodyNaked = pawnRenderer.nakedGraphic;
|
|
|
|
}
|
|
//Finding Texture Points
|
|
if (false && graphicbaseBodyNaked != null)
|
|
{
|
|
SizedApparelTexturePointDef PointsDef = DefDatabase<SizedApparelTexturePointDef>.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphicbaseBodyNaked.path);
|
|
if (SizedApparelSettings.Debug && PointsDef != null)
|
|
{
|
|
Log.Message("[SizedApparel] : NakedBaseBody Texture Points Def Found : " + PointsDef.defName);
|
|
}
|
|
baseBodyNakedPoints = PointsDef;
|
|
}
|
|
else
|
|
baseBodyNakedPoints = null;
|
|
|
|
string rottingGraphicPath = null;
|
|
if (pawnRenderer.rottingGraphic != null)
|
|
{
|
|
if (graphicSourceRotten == null)
|
|
graphicSourceRotten = pawnRenderer.rottingGraphic;
|
|
rottingGraphicPath = graphicSourceRotten.path;
|
|
|
|
if (customPose != null)
|
|
rottingGraphicPath = rottingGraphicPath.Insert(Math.Max(rottingGraphicPath.LastIndexOf('/'), 0), "/CustomPose/" + customPose);
|
|
|
|
if (!rottingGraphicPath.Contains(baseBodyString))
|
|
{
|
|
if (graphicbaseBodyRotten == null)
|
|
{
|
|
if (ContentFinder<Texture2D>.Get((rottingGraphicPath + baseBodyStringWithSex + "_south"), false) != null)
|
|
{
|
|
//graphicSourceRotten = pawnRenderer.rottingGraphic;
|
|
Shader shader = pawnRenderer.rottingGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
graphicbaseBodyRotten = GraphicDatabase.Get<Graphic_Multi>(rottingGraphicPath + baseBodyStringWithSex, shader, pawnRenderer.rottingGraphic.drawSize, pawnRenderer.rottingGraphic.color, pawnRenderer.rottingGraphic.colorTwo, pawnRenderer.rottingGraphic.data);
|
|
//pawnRenderer.rottingGraphic = graphicbaseBodyRotten;
|
|
}
|
|
else if (customPose != null)
|
|
{
|
|
rottingGraphicPath = pawnRenderer.rottingGraphic.path;
|
|
if (ContentFinder<Texture2D>.Get((rottingGraphicPath + baseBodyStringWithSex + "_south"), false) != null)
|
|
{
|
|
graphicSourceRotten = pawnRenderer.rottingGraphic;
|
|
Shader shader = pawnRenderer.rottingGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
graphicbaseBodyRotten = GraphicDatabase.Get<Graphic_Multi>(rottingGraphicPath + baseBodyStringWithSex, shader, pawnRenderer.rottingGraphic.drawSize, pawnRenderer.rottingGraphic.color, pawnRenderer.rottingGraphic.colorTwo, pawnRenderer.rottingGraphic.data);
|
|
//pawnRenderer.rottingGraphic = graphicbaseBodyRotten;
|
|
}
|
|
else
|
|
{
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Warning("[SizedApparel] Missing BaseBodyTexture for rotting Graphic: " + rottingGraphicPath + baseBodyStringWithSex + "_south");
|
|
}
|
|
}
|
|
if (graphicbaseBodyRotten == null)
|
|
{
|
|
if (ContentFinder<Texture2D>.Get((rottingGraphicPath + baseBodyString + "_south"), false) != null)
|
|
{
|
|
//graphicSourceRotten = pawnRenderer.rottingGraphic;
|
|
Shader shader = pawnRenderer.rottingGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
graphicbaseBodyRotten = GraphicDatabase.Get<Graphic_Multi>(rottingGraphicPath + baseBodyString, shader, pawnRenderer.rottingGraphic.drawSize, pawnRenderer.rottingGraphic.color, pawnRenderer.rottingGraphic.colorTwo, pawnRenderer.rottingGraphic.data);
|
|
//pawnRenderer.rottingGraphic = graphicbaseBodyRotten;
|
|
}
|
|
else if (customPose != null)
|
|
{
|
|
rottingGraphicPath = pawnRenderer.rottingGraphic.path;
|
|
if (ContentFinder<Texture2D>.Get((rottingGraphicPath + baseBodyString + "_south"), false) != null)
|
|
{
|
|
graphicSourceRotten = pawnRenderer.rottingGraphic;
|
|
Shader shader = pawnRenderer.rottingGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
graphicbaseBodyRotten = GraphicDatabase.Get<Graphic_Multi>(rottingGraphicPath + baseBodyString, shader, pawnRenderer.rottingGraphic.drawSize, pawnRenderer.rottingGraphic.color, pawnRenderer.rottingGraphic.colorTwo, pawnRenderer.rottingGraphic.data);
|
|
//pawnRenderer.rottingGraphic = graphicbaseBodyRotten;
|
|
}
|
|
else
|
|
{
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Warning("[SizedApparel] Missing BaseBodyTexture for rotting Graphic: " + rottingGraphicPath + baseBodyString + "_south");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
graphicbaseBodyRotten = pawnRenderer.rottingGraphic;
|
|
|
|
}
|
|
//Finding Texture Points
|
|
if (false && graphicbaseBodyRotten != null)
|
|
{
|
|
SizedApparelTexturePointDef PointsDef = DefDatabase<SizedApparelTexturePointDef>.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphicbaseBodyRotten.path);
|
|
if (SizedApparelSettings.Debug && PointsDef != null)
|
|
{
|
|
Log.Message("[SizedApparel] : RottenBaseBody Texture Points Def Found : " + PointsDef.defName);
|
|
}
|
|
baseBodyRottenPoints = PointsDef;
|
|
}
|
|
else
|
|
baseBodyRottenPoints = null;
|
|
|
|
|
|
string furCoveredGraphicPath = null;
|
|
if (pawnRenderer.furCoveredGraphic != null)
|
|
{
|
|
if (graphicSourceFurCovered == null)
|
|
graphicSourceFurCovered = pawnRenderer.furCoveredGraphic;
|
|
furCoveredGraphicPath = graphicSourceFurCovered.path;
|
|
|
|
if (customPose != null)
|
|
furCoveredGraphicPath = furCoveredGraphicPath.Insert(Math.Max(furCoveredGraphicPath.LastIndexOf('/'), 0), "/CustomPose/" + customPose);
|
|
|
|
if (!furCoveredGraphicPath.Contains(baseBodyString))
|
|
{
|
|
if (graphicbaseBodyFurCovered == null)
|
|
{
|
|
if (ContentFinder<Texture2D>.Get((furCoveredGraphicPath + baseBodyStringWithSex + "_south"), false) != null)
|
|
{
|
|
Shader shader = pawnRenderer.furCoveredGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
graphicbaseBodyFurCovered = GraphicDatabase.Get<Graphic_Multi>(furCoveredGraphicPath + baseBodyStringWithSex, shader, pawnRenderer.furCoveredGraphic.drawSize, pawnRenderer.furCoveredGraphic.color, pawnRenderer.furCoveredGraphic.colorTwo, pawnRenderer.furCoveredGraphic.data);
|
|
}
|
|
else if (customPose != null)
|
|
{
|
|
furCoveredGraphicPath = pawnRenderer.furCoveredGraphic.path;
|
|
if (ContentFinder<Texture2D>.Get((furCoveredGraphicPath + baseBodyStringWithSex + "_south"), false) != null)
|
|
{
|
|
graphicSourceFurCovered = pawnRenderer.furCoveredGraphic;
|
|
Shader shader = pawnRenderer.furCoveredGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
graphicbaseBodyFurCovered = GraphicDatabase.Get<Graphic_Multi>(furCoveredGraphicPath + baseBodyStringWithSex, shader, pawnRenderer.furCoveredGraphic.drawSize, pawnRenderer.furCoveredGraphic.color, pawnRenderer.furCoveredGraphic.colorTwo, pawnRenderer.furCoveredGraphic.data);
|
|
}
|
|
else
|
|
{
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Warning("[SizedApparel] Missing BaseBodyTexture for furCovered Graphic: " + furCoveredGraphicPath + baseBodyStringWithSex + "_south");
|
|
}
|
|
}
|
|
if (graphicbaseBodyFurCovered == null)
|
|
{
|
|
if (ContentFinder<Texture2D>.Get((furCoveredGraphicPath + baseBodyString + "_south"), false) != null)
|
|
{
|
|
Shader shader = pawnRenderer.furCoveredGraphic.Shader;
|
|
//if (!ShaderUtility.SupportsMaskTex(shader))
|
|
// shader = ShaderDatabase.CutoutSkinOverlay;
|
|
graphicbaseBodyFurCovered = GraphicDatabase.Get<Graphic_Multi>(furCoveredGraphicPath + baseBodyString, shader, pawnRenderer.furCoveredGraphic.drawSize, pawnRenderer.furCoveredGraphic.color, pawnRenderer.furCoveredGraphic.colorTwo, pawnRenderer.furCoveredGraphic.data);
|
|
}
|
|
else if (customPose != null)
|
|
{
|
|
furCoveredGraphicPath = pawnRenderer.furCoveredGraphic.path;
|
|
if (ContentFinder<Texture2D>.Get((furCoveredGraphicPath + baseBodyString + "_south"), false) != null)
|
|
{
|
|
graphicSourceFurCovered = pawnRenderer.furCoveredGraphic;
|
|
Shader shader = pawnRenderer.furCoveredGraphic.Shader;
|
|
graphicbaseBodyFurCovered = GraphicDatabase.Get<Graphic_Multi>(furCoveredGraphicPath + baseBodyString, shader, pawnRenderer.furCoveredGraphic.drawSize, pawnRenderer.furCoveredGraphic.color, pawnRenderer.furCoveredGraphic.colorTwo, pawnRenderer.furCoveredGraphic.data);
|
|
|
|
}
|
|
else
|
|
{
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Warning("[SizedApparel] Missing BaseBodyTexture for naked Graphic: " + furCoveredGraphicPath + baseBodyString + "_south");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
graphicbaseBodyFurCovered = pawnRenderer.furCoveredGraphic;
|
|
|
|
}
|
|
//Finding Texture Points
|
|
if (false && graphicbaseBodyFurCovered != null)
|
|
{
|
|
SizedApparelTexturePointDef PointsDef = DefDatabase<SizedApparelTexturePointDef>.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphicbaseBodyFurCovered.path);
|
|
if (SizedApparelSettings.Debug && PointsDef != null)
|
|
{
|
|
Log.Message("[SizedApparel] : FurCoveredBaseBody Texture Points Def Found : " + PointsDef.defName);
|
|
}
|
|
baseBodyFurCoveredPoints = PointsDef;
|
|
}
|
|
else
|
|
baseBodyFurCoveredPoints = null;
|
|
|
|
|
|
/*
|
|
//Try to find sized Body if it's valid
|
|
int offset = 9999;
|
|
int currentBreastSizeIndex = 0;
|
|
float currentBreastSeverity = 0;
|
|
bool validNakedTexture = false;
|
|
bool validRottingTexture = false;
|
|
Graphic nakedGraphic;
|
|
Graphic rottingGraphic;
|
|
while (offset < SizedApparelUtility.size.Length)
|
|
{
|
|
string breastSeverityStringCache = SizedApparelUtility.BreastSeverityString(breastSeverity, offset, true, ref currentBreastSizeIndex, ref currentBreastSeverity);
|
|
//search bigger
|
|
//SizedApparelSettings.matchBodyTextureToMinimumApparelSize? currentBreastSizeIndex <= minSupportedBreasSizeIndex:true
|
|
if (validNakedTexture == false && nakedGraphicPath !=null)
|
|
{
|
|
if ((ContentFinder<Texture2D>.Get((nakedGraphicPath + breastSeverityStringCache + "_south"), false) != null))
|
|
{
|
|
if (SizedApparelSettings.matchBodyTextureToMinimumApparelSize ? SizedApparelUtility.BreastSizeIndexToSeverity(currentBreastSizeIndex) <= breastSeverityCapToDraw : true)
|
|
{
|
|
nakedGraphic = GraphicDatabase.Get<Graphic_Multi>(nakedGraphicPath + breastSeverityStringCache, pawnRenderer.nakedGraphic.Shader, pawnRenderer.nakedGraphic.drawSize, pawnRenderer.nakedGraphic.color, pawnRenderer.nakedGraphic.colorTwo, pawnRenderer.nakedGraphic.data);
|
|
//newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel));
|
|
//validTexture = true;
|
|
//Log.Message(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Found");
|
|
pawnRenderer.nakedGraphic = nakedGraphic;
|
|
validNakedTexture = true;
|
|
}
|
|
}
|
|
}
|
|
if (validRottingTexture == false && rottingGraphicPath != null)
|
|
{
|
|
if ((ContentFinder<Texture2D>.Get((rottingGraphicPath + breastSeverityStringCache + "_south"), false) != null))
|
|
{
|
|
if (SizedApparelSettings.matchBodyTextureToMinimumApparelSize ? SizedApparelUtility.BreastSizeIndexToSeverity(currentBreastSizeIndex) <= breastSeverityCapToDraw : true)
|
|
{
|
|
rottingGraphic = GraphicDatabase.Get<Graphic_Multi>(rottingGraphicPath + breastSeverityStringCache, pawnRenderer.rottingGraphic.Shader, pawnRenderer.rottingGraphic.drawSize, pawnRenderer.rottingGraphic.color, pawnRenderer.rottingGraphic.colorTwo, pawnRenderer.rottingGraphic.data);
|
|
//newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel));
|
|
//validTexture = true;
|
|
//Log.Message(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Found");
|
|
pawnRenderer.rottingGraphic = rottingGraphic;
|
|
validRottingTexture = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
//search smaller
|
|
|
|
breastSeverityStringCache = SizedApparelUtility.BreastSeverityString(breastSeverity, offset, false, ref currentBreastSizeIndex, ref currentBreastSeverity);
|
|
|
|
if (validNakedTexture == false)
|
|
{
|
|
if ((ContentFinder<Texture2D>.Get((nakedGraphicPath + breastSeverityStringCache + "_south"), false) != null))
|
|
{
|
|
if (SizedApparelSettings.matchBodyTextureToMinimumApparelSize ? SizedApparelUtility.BreastSizeIndexToSeverity(currentBreastSizeIndex) <= breastSeverityCapToDraw : true)
|
|
{
|
|
nakedGraphic = GraphicDatabase.Get<Graphic_Multi>(nakedGraphicPath + breastSeverityStringCache, pawnRenderer.nakedGraphic.Shader, pawnRenderer.nakedGraphic.drawSize, pawnRenderer.nakedGraphic.color, pawnRenderer.nakedGraphic.colorTwo, pawnRenderer.nakedGraphic.data);
|
|
//newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel));
|
|
//validTexture = true;
|
|
//Log.Message(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Found");
|
|
pawnRenderer.nakedGraphic = nakedGraphic;
|
|
validNakedTexture = true;
|
|
}
|
|
}
|
|
}
|
|
if (validRottingTexture == false)
|
|
{
|
|
if ((ContentFinder<Texture2D>.Get((rottingGraphicPath + breastSeverityStringCache + "_south"), false) != null))
|
|
{
|
|
if (SizedApparelSettings.matchBodyTextureToMinimumApparelSize ? SizedApparelUtility.BreastSizeIndexToSeverity(currentBreastSizeIndex) <= breastSeverityCapToDraw : true)
|
|
{
|
|
rottingGraphic = GraphicDatabase.Get<Graphic_Multi>(rottingGraphicPath + breastSeverityStringCache, pawnRenderer.rottingGraphic.Shader, pawnRenderer.rottingGraphic.drawSize, pawnRenderer.rottingGraphic.color, pawnRenderer.rottingGraphic.colorTwo, pawnRenderer.rottingGraphic.data);
|
|
//newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel));
|
|
//validTexture = true;
|
|
//Log.Message(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Found");
|
|
pawnRenderer.rottingGraphic = rottingGraphic;
|
|
validRottingTexture = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (validNakedTexture == true && validRottingTexture == true)
|
|
{
|
|
if (SizedApparelSettings.Debug)
|
|
Log.Message("[Sized Apparel] " + pawn.Name + "'s body texture has changed.");
|
|
break;
|
|
}
|
|
|
|
offset++;
|
|
}
|
|
*/
|
|
}
|
|
|
|
//graphicBreasts = SizedApparelUtility.GetBodyPartGraphic(pawn, breastHediff, true, "Breasts", "Breasts");
|
|
//if(graphicBreasts == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike)
|
|
// graphicBreasts = SizedApparelUtility.GetBodyPartGraphic(pawn, breastHediff, true, "Breasts", "Breasts", false, true, "Humanlike");
|
|
|
|
|
|
if (SizedApparelSettings.drawBodyParts)//body parts update
|
|
{
|
|
if (SizedApparelSettings.drawBreasts)
|
|
{
|
|
|
|
if (breastHediff != null)
|
|
{
|
|
var breastvar = breastHediff.TryGetComp<SizedApparelBodyPartDetail>();
|
|
|
|
foreach(var addon in bodyAddons)
|
|
{
|
|
if(addon.bodyPartOf == SizedApparelBodyPartOf.Breasts) //Include SizedApparelBodyPartOf.Nipples
|
|
{
|
|
addon.SetHediffData(breastHediff.def.defName, SizedApparelUtility.BreastSeverityInt(breastHediff.Severity), SizedApparelUtility.BreastSeverityInt(BreastSeverityCache), breastvar?.variation);
|
|
addon.SetBone(skeleton?.FindBone("Breasts"));
|
|
addon.UpdateGraphic();
|
|
}
|
|
|
|
|
|
if (SizedApparelPatch.MenstruationActive)
|
|
{
|
|
//Nipple Patch?
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|
|
//bodyPartBreasts.SetHediffData(breastHediff.def.defName, SizedApparelUtility.BreastSeverityInt(breastHediff.Severity), SizedApparelUtility.BreastSeverityInt(breastSeverityCapped), breastvar?.variation);
|
|
//bodyPartBreasts.UpdateGraphic();
|
|
}
|
|
else
|
|
{
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Breasts)
|
|
{
|
|
addon.SetHediffData(null, -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (SizedApparelSettings.drawUdder)
|
|
{
|
|
if (udderHediff != null)
|
|
{
|
|
var udderVar = udderHediff.TryGetComp<SizedApparelBodyPartDetail>();
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Udder)
|
|
{
|
|
addon.SetHediffData(udderHediff.def.defName, SizedApparelUtility.BreastSeverityInt(udderHediff.Severity), 1000, udderVar?.variation);
|
|
addon.SetBone(skeleton?.FindBone("Udder"));
|
|
addon.UpdateGraphic();
|
|
}
|
|
}
|
|
//bodyPartUdder.SetHediffData(udderHediff.def.defName, SizedApparelUtility.BreastSeverityInt(udderHediff.Severity), 1000, udderVar?.variation);
|
|
//bodyPartUdder.UpdateGraphic();
|
|
|
|
}
|
|
else
|
|
{
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Udder)
|
|
{
|
|
addon.SetHediffData(null, -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
if (SizedApparelSettings.drawBelly)
|
|
{
|
|
|
|
|
|
|
|
if (bellySeverity >= 0)
|
|
{
|
|
//var bellyVar = breastHediff.GetComp<SizedApparelBodyPartDetail>();
|
|
string BellyVar = null;
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Belly)
|
|
{
|
|
addon.SetHediffData("BellyBulge", SizedApparelUtility.PrivatePartSeverityInt(bellySeverity), 1000, BellyVar);
|
|
addon.SetBone(skeleton?.FindBone("Belly"));
|
|
addon.UpdateGraphic();
|
|
}
|
|
}
|
|
//bodyPartBelly.SetHediffData("BellyBulge", SizedApparelUtility.PrivatePartSeverityInt(bellySeverity), 1000, BellyVar);
|
|
//bodyPartBelly.UpdateGraphic();
|
|
}
|
|
else
|
|
{
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Belly)
|
|
{
|
|
addon.SetHediffData(null, -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
if (SizedApparelSettings.drawVagina)
|
|
{
|
|
if (vaginaHediff != null)
|
|
{
|
|
var vaginaVar = vaginaHediff.TryGetComp<SizedApparelBodyPartDetail>();
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Vagina)
|
|
{
|
|
addon.SetHediffData(vaginaHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(vaginaHediff.Severity), 1000, vaginaVar?.variation);
|
|
addon.SetBone(skeleton?.FindBone("Vagina"));
|
|
addon.UpdateGraphic();
|
|
|
|
}
|
|
}
|
|
//bodyPartVagina.SetHediffData(vaginaHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(vaginaHediff.Severity), 1000, vaginaVar?.variation);
|
|
//bodyPartVagina.UpdateGraphic();
|
|
|
|
}
|
|
else
|
|
{
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Vagina)
|
|
{
|
|
addon.SetHediffData(null, -1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SizedApparelSettings.drawPubicHair)
|
|
{
|
|
if (pubicHairDef != null && pubicHairDef.defName != "None") // pubicHairDef != null // for testing
|
|
{
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.PubicHair)
|
|
{
|
|
addon.SetHediffData(pubicHairDef.defName, 0, 1000, null);
|
|
addon.SetBone(skeleton?.FindBone("PubicHair"));
|
|
addon.UpdateGraphic();
|
|
}
|
|
}
|
|
|
|
//bodyPartPubicHair.SetHediffData(pubicHairDef.defName, 0, 1000, null);
|
|
//bodyPartPubicHair.UpdateGraphic();
|
|
}
|
|
else
|
|
{
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.PubicHair)
|
|
{
|
|
addon.SetHediffData(null, -1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SizedApparelSettings.drawPenis)
|
|
{
|
|
//TODO: Optimize.... memory leak issue?
|
|
//bodyPartPenises.Clear();
|
|
//bodyPartBalls.Clear();
|
|
if (!penisHediffs.NullOrEmpty())
|
|
{
|
|
var penisHediff = penisHediffs[0];
|
|
|
|
if (penisHediff != null)
|
|
{
|
|
var penisVar = penisHediff.TryGetComp<SizedApparelBodyPartDetail>();
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Penis)
|
|
{
|
|
addon.SetHediffData(penisHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), 1000, penisVar?.variation);
|
|
addon.SetBone(skeleton?.FindBone("Penis"));
|
|
addon.UpdateGraphic();
|
|
}
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Balls)
|
|
{
|
|
addon.SetHediffData(penisHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), 1000, penisVar?.variation);
|
|
addon.SetBone(skeleton?.FindBone("Balls"));
|
|
addon.UpdateGraphic();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Penis)
|
|
{
|
|
addon.SetHediffData(null, -1);
|
|
}
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Balls)
|
|
{
|
|
addon.SetHediffData(null, -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Multiple Penis Drawing. obsolte
|
|
/*
|
|
for (int i = 0; i < penisHediffs.Count; i++)
|
|
{
|
|
penisHediff = penisHediffs[i];
|
|
float offsetX = 0; // right and left
|
|
float offsetZ = 0; // up and down
|
|
float t = (i + 1f) / (penisHediffs.Count + 1);
|
|
offsetX = Mathf.Lerp(-0.05f, 0.05f, t);
|
|
offsetZ = Mathf.Lerp(-0.02f, 0.02f, t);
|
|
|
|
if (penisHediff == null)
|
|
continue;
|
|
|
|
Bone penisBone = null;
|
|
Bone ballsBone = null;
|
|
if(skeleton != null)
|
|
{
|
|
penisBone = skeleton.FindBone("Penis");
|
|
ballsBone = skeleton.FindBone("Balls");
|
|
if (ballsBone == null)
|
|
ballsBone = penisBone;
|
|
}
|
|
|
|
|
|
|
|
var penisVar = penisHediff.TryGetComp<SizedApparelBodyPartDetail>();
|
|
|
|
SizedApparelBodyPart penis = new SizedApparelBodyPart(pawn, this, "Penis", SizedApparelBodyPartOf.Penis, "Penis", false, false, null,ColorType.Skin, penisBone);
|
|
penis.SetDepthOffsets(0.0108f, 0.0025f, 0.0108f, 0.0108f);
|
|
penis.SetPositionOffsets(new Vector2(offsetX, 0), new Vector2(-offsetX, 0), new Vector2(offsetX, offsetZ), new Vector2(offsetX, -offsetZ));
|
|
penis.SetHediffData(penisHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), 1000, penisVar?.variation);
|
|
penis.centeredTexture = true; // Test Bone
|
|
penis.UpdateGraphic();
|
|
bodyPartPenises.Add(penis);
|
|
|
|
SizedApparelBodyPart balls = new SizedApparelBodyPart(pawn, this, "Balls", SizedApparelBodyPartOf.Balls, "Penis", false, false, "Penis/Balls", ColorType.Skin, ballsBone);
|
|
balls.SetDepthOffsets(0.0096f, 0.0085f, 0.0096f, 0.0096f);
|
|
balls.SetPositionOffsets(new Vector2(offsetX, 0), new Vector2(-offsetX, 0), new Vector2(offsetX, offsetZ), new Vector2(offsetX, -offsetZ));
|
|
balls.SetHediffData(penisHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), 1000, penisVar?.variation);
|
|
balls.centeredTexture = true; // Test Bone
|
|
balls.UpdateGraphic();
|
|
bodyPartBalls.Add(balls);
|
|
*/
|
|
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
bodyPartPenises.Clear();
|
|
bodyPartBalls.Clear();
|
|
}
|
|
|
|
if (SizedApparelSettings.drawAnus)
|
|
{
|
|
|
|
/*
|
|
graphicAnus = SizedApparelUtility.GetBodyPartGraphic(pawn, anusHediff, false, "Anus", "Anus");
|
|
if (graphicAnus == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike)
|
|
graphicAnus = SizedApparelUtility.GetBodyPartGraphic(pawn, anusHediff, false, "Anus", "Anus", false, true, "Humanlike");
|
|
|
|
graphicAnus_horny = SizedApparelUtility.GetBodyPartGraphic(pawn, anusHediff, false, "Anus", "Anus", true);
|
|
if (graphicAnus_horny == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike)
|
|
graphicAnus_horny = SizedApparelUtility.GetBodyPartGraphic(pawn, anusHediff, false, "Anus", "Anus", true, true, "Humanlike");
|
|
*/
|
|
if (anusHediff != null)
|
|
{
|
|
var anusVar = anusHediff.TryGetComp<SizedApparelBodyPartDetail>();
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Anus)
|
|
{
|
|
addon.SetHediffData(anusHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(anusHediff.Severity), 1000, anusVar?.variation);
|
|
addon.SetBone(skeleton?.FindBone("Anus"));
|
|
addon.UpdateGraphic();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (var addon in bodyAddons)
|
|
{
|
|
if (addon.bodyPartOf == SizedApparelBodyPartOf.Anus)
|
|
{
|
|
addon.SetHediffData(null, -1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
hasGraphicUpdatedBefore = true;
|
|
}
|
|
|
|
if(CheckApparel)
|
|
cachedApparelGraphicRecord = pawnRenderer.apparelGraphics.ToList();
|
|
else
|
|
cachedApparelGraphicRecord = new List<ApparelGraphicRecord>();
|
|
|
|
hasUpdateBeforeSuccess = true;
|
|
this.isHediffDirty = false;
|
|
this.isApparelDirty = false;
|
|
this.isSkeletonDirty = false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//public bool hasUnsupportedApparel => Props.hasUnsupportedApparel;
|
|
//public bool hasUpdateBefore => Props.hasUpdateBefore;
|
|
/*
|
|
public void SetHasUnsupportedApparel(bool _hasUnsupportedApparel)
|
|
{
|
|
if(Props !=null)
|
|
Props.hasUnsupportedApparel = _hasUnsupportedApparel;
|
|
this.hasUnsupportedApparel = _hasUnsupportedApparel;
|
|
}
|
|
public void SetHasUpdateBefore(bool _hasUpdateBefore)
|
|
{
|
|
if (Props != null)
|
|
Props.hasUpdateBefore = _hasUpdateBefore;
|
|
this.hasUpdateBefore = _hasUpdateBefore;
|
|
}*/
|
|
public IEnumerable<SizedApparelBodyPart> GetAllSizedApparelBodyPart() // can return null bodyparts
|
|
{
|
|
yield return bodyPartBreasts;
|
|
yield return bodyPartNipple;
|
|
/*
|
|
foreach (SizedApparelBodyPart bp in bodyPartBreasts)
|
|
{
|
|
yield return bp;
|
|
}
|
|
foreach (SizedApparelBodyPart bp in bodyPartNipple)
|
|
{
|
|
yield return bp;
|
|
}*/
|
|
foreach (SizedApparelBodyPart bp in bodyPartPenises)
|
|
{
|
|
yield return bp;
|
|
}
|
|
foreach (SizedApparelBodyPart bp in bodyPartBalls)
|
|
{
|
|
yield return bp;
|
|
}
|
|
yield return bodyPartVagina;
|
|
yield return bodyPartAnus;
|
|
yield return bodyPartBelly;
|
|
yield return bodyPartMuscleOverlay;//TODO
|
|
yield return bodyPartUdder;
|
|
yield return bodyPartPubicHair; //TODO
|
|
yield return bodyPartHips;
|
|
foreach (SizedApparelBodyPart bp in bodyPartThighs)
|
|
{
|
|
yield return bp;
|
|
}
|
|
foreach (SizedApparelBodyPart bp in bodyPartHands)
|
|
{
|
|
yield return bp;
|
|
}
|
|
foreach (SizedApparelBodyPart bp in bodyPartFeet)
|
|
{
|
|
yield return bp;
|
|
}
|
|
foreach (SizedApparelBodyPart bp in bodyAddons)
|
|
{
|
|
yield return bp;
|
|
}
|
|
}
|
|
public IEnumerable<SizedApparelBodyPart> GetSizedApparelBodyParts(SizedApparelBodyPartOf targetPartOf, bool returnNullPart = false)
|
|
{
|
|
foreach(SizedApparelBodyPart bp in GetAllSizedApparelBodyPart())
|
|
{
|
|
if (bp == null)
|
|
{
|
|
if (returnNullPart)
|
|
yield return bp;
|
|
else
|
|
continue;
|
|
}
|
|
|
|
|
|
if (bp.bodyPartOf.IsPartOf(targetPartOf))
|
|
yield return bp;
|
|
}
|
|
}
|
|
|
|
public void SetPoseFromPoseSet(string poseSetName, bool autoUpdate = true, bool autoSetPawnGraphicDirty = false)
|
|
{
|
|
if (poseSetName.NullOrEmpty())
|
|
{
|
|
ClearAllPose(autoUpdate, autoSetPawnGraphicDirty);
|
|
return;
|
|
}
|
|
|
|
var poseSetDef = DefDatabase<SizedApparelPoseSetDef>.GetNamed(poseSetName,false);
|
|
if (poseSetDef == null)
|
|
return;
|
|
if (poseSetDef.poses.NullOrEmpty())
|
|
return;
|
|
foreach (SizedApparelPose pose in poseSetDef.poses)
|
|
{
|
|
var bodyParts = GetSizedApparelBodyParts(pose.targetBodyPart);
|
|
//if (bodyParts == null)
|
|
// continue;
|
|
if (bodyParts.EnumerableNullOrEmpty())
|
|
continue;
|
|
foreach (SizedApparelBodyPart bp in bodyParts.ToList())
|
|
{
|
|
if(bp != null)
|
|
bp.SetCustomPose(poseSetName, autoUpdate, autoSetPawnGraphicDirty);
|
|
}
|
|
}
|
|
}
|
|
public void ClearAllPose(bool autoUpdate = true, bool autoSetPawnGraphicDirty = false)
|
|
{
|
|
foreach (SizedApparelBodyPart bp in GetAllSizedApparelBodyPart())
|
|
{
|
|
if(bp != null)
|
|
bp.SetCustomPose(null, autoUpdate, autoSetPawnGraphicDirty);
|
|
}
|
|
}
|
|
public void ClearPose(SizedApparelBodyPartOf targetPartOf , bool autoUpdate = true, bool autoSetPawnGraphicDirty = false)
|
|
{
|
|
foreach (SizedApparelBodyPart bp in GetSizedApparelBodyParts(targetPartOf))
|
|
{
|
|
if(bp != null)
|
|
bp.SetCustomPose(null, autoUpdate, autoSetPawnGraphicDirty);
|
|
}
|
|
}
|
|
|
|
}
|
|
[StaticConstructorOnStartup]
|
|
public class ApparelRecorderCompProperties : CompProperties
|
|
{
|
|
public bool hasUnsupportedApparel = false;
|
|
public bool hasUpdateBefore = false;
|
|
|
|
public ApparelRecorderCompProperties()
|
|
{
|
|
this.compClass = typeof(ApparelRecorderComp);
|
|
}
|
|
public ApparelRecorderCompProperties(Type compClass) : base(compClass)
|
|
{
|
|
this.compClass = compClass;
|
|
}
|
|
|
|
}
|
|
}
|