diff --git a/1.4/Assemblies/SizedApparelforRJW.dll b/1.4/Assemblies/SizedApparelforRJW.dll index e437a4f..2499701 100644 Binary files a/1.4/Assemblies/SizedApparelforRJW.dll and b/1.4/Assemblies/SizedApparelforRJW.dll differ diff --git a/1.4/Defs/BodyAddonDefs/HumanBody.xml b/1.4/Defs/BodyAddonDefs/HumanBody.xml new file mode 100644 index 0000000..11b2387 --- /dev/null +++ b/1.4/Defs/BodyAddonDefs/HumanBody.xml @@ -0,0 +1,599 @@ + + + + + Human + +
  • + Female + +
  • + Breasts + Breasts + Breasts + Breasts + Skin + true + false + + + 0.0113 + 0.001 + 0.0113 + 0.0113 + +
  • +
  • + Vagina + Vagina + Vagina + Vagina + Skin + false + false + + + 0.0088 + 0.0100 + 0.0088 + 0.0088 + +
  • +
  • + Anus + Anus + Anus + Anus + Skin + false + false + + + 0.0093 + 0.0105 + 0.0093 + 0.0093 + +
  • +
  • + Belly + Belly + BellyBulge + Belly + Skin + false + false + + + 0.0098 + 0.0002 + 0.0098 + 0.0098 + +
  • +
  • + Penis + Penis + Penis + Penis + Skin + false + true + + + 0.0108 + 0.0025 + 0.0108 + 0.0108 + +
  • +
  • + Balls + Balls + Penis + Balls + Penis/Balls + Skin + false + true + + + 0.0096 + 0.0085 + 0.0096 + 0.0096 + +
  • +
  • + PubicHair + PubicHair + Default + PubicHair + Hair + false + false + + + 0.0099 + 0.0099 + 0.0089 + 0.0089 + +
  • + + +
  • + Thin + +
  • + Breasts + Breasts + Breasts + Breasts + Skin + true + false + + + 0.0113 + 0.001 + 0.0113 + 0.0113 + +
  • +
  • + Vagina + Vagina + Vagina + Vagina + Skin + false + false + + + 0.0088 + 0.0100 + 0.0088 + 0.0088 + +
  • +
  • + Anus + Anus + Anus + Anus + Skin + false + false + + + 0.0093 + 0.0105 + 0.0093 + 0.0093 + +
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  • +
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  • + Breasts + Breasts + Breasts + Breasts + Skin + true + false + + + 0.0113 + 0.001 + 0.0113 + 0.0113 + +
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  • + + +
  • + Hulk + +
  • + Breasts + Breasts + Breasts + Breasts + Skin + true + false + + + 0.0113 + 0.001 + 0.0113 + 0.0113 + +
  • +
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  • + + +
    +
    +
    \ No newline at end of file diff --git a/1.4/Defs/BodyAddonDefs/HumanBody.xml.bak b/1.4/Defs/BodyAddonDefs/HumanBody.xml.bak new file mode 100644 index 0000000..c38a8fc --- /dev/null +++ b/1.4/Defs/BodyAddonDefs/HumanBody.xml.bak @@ -0,0 +1,583 @@ + + + + + Human + +
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  • + + +
    +
    +
    \ No newline at end of file diff --git a/1.4/Defs/PubicHairDefs/PubicHairDefault.xml b/1.4/Defs/PubicHairDefs/PubicHairDefault.xml new file mode 100644 index 0000000..e0e0b0c --- /dev/null +++ b/1.4/Defs/PubicHairDefs/PubicHairDefault.xml @@ -0,0 +1,11 @@ + + + + + Default + + SizedApparel/BodyParts/Human/PubicHair/Default + + + + diff --git a/1.4/Defs/PubicHairDefs/PubicHairNone.xml b/1.4/Defs/PubicHairDefs/PubicHairNone.xml new file mode 100644 index 0000000..a49bf4e --- /dev/null +++ b/1.4/Defs/PubicHairDefs/PubicHairNone.xml @@ -0,0 +1,7 @@ + + + + None + true + + diff --git a/1.4/Defs/SkeletonDef/HumanSkeletonDef.xml b/1.4/Defs/SkeletonDef/HumanSkeletonDef.xml new file mode 100644 index 0000000..bce98e7 --- /dev/null +++ b/1.4/Defs/SkeletonDef/HumanSkeletonDef.xml @@ -0,0 +1,563 @@ + + + + Human + +
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    \ No newline at end of file diff --git a/1.4/Defs/SkeletonDef/HumanSkeletonDef.xml.bak b/1.4/Defs/SkeletonDef/HumanSkeletonDef.xml.bak new file mode 100644 index 0000000..c056139 --- /dev/null +++ b/1.4/Defs/SkeletonDef/HumanSkeletonDef.xml.bak @@ -0,0 +1,563 @@ + + + + Human + +
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  • + Anus + + (0, 0, 0) + 0 + + + (0, 0, 0) + 0 + + + (0, 0, 0) + 0 + +
  • +
  • + Penis + + (0, 0, -0.357) + 0 + + + (0, 0, -0.363) + 0 + + + (0.168, 0, -0.348) + 0 + +
  • +
  • + Balls + + (0, 0, -0.357) + 0 + + + (0, 0, -0.363) + 0 + + + (0.168, 0, -0.348) + 0 + +
  • +
  • + Belly + + (0, 0, 0) + 0 + + + (0, 0, 0) + 0 + + + (0, 0, 0) + 0 + +
  • +
  • + PubicHair + + (0, 0, 0) + 0 + + + (0, 0, 0) + 0 + + + (0, 0, 0) + 0 + +
  • + + +
  • + Child + + +
  • +
    +
    +
    \ No newline at end of file diff --git a/1.4/Defs/TexturePointsDefs/Test.zip b/1.4/Defs/TexturePointsDefs/Test.zip new file mode 100644 index 0000000..d6a1cce Binary files /dev/null and b/1.4/Defs/TexturePointsDefs/Test.zip differ diff --git a/About/About.xml b/About/About.xml index baa7d1d..1afd5de 100644 --- a/About/About.xml +++ b/About/About.xml @@ -9,13 +9,13 @@ OTYOTY.SizedApparel -[version 0.93.2] - This mod changes apparel texture for matching pawn's breasts size. Also, it has include pawn's private body parts rendering system. I'm planning to at least all vanilla apparels will be supported. +[special thanks] +leoinc
  • @@ -30,5 +30,6 @@ I'm planning to at least all vanilla apparels will be supported.
  • erdelf.HumanoidAlienRaces
  • rim.job.world
  • shauaputa.rimnudeworld
  • +
  • c0ffee.rimworld.animations
  • \ No newline at end of file diff --git a/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Fat_0_east.png b/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Fat_0_east.png new file mode 100644 index 0000000..12031c1 Binary files /dev/null and b/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Fat_0_east.png differ diff --git a/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Fat_0_north.png b/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Fat_0_north.png new file mode 100644 index 0000000..c494bb2 Binary files /dev/null and b/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Fat_0_north.png differ diff --git a/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Fat_0_south.png b/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Fat_0_south.png new file mode 100644 index 0000000..9f0826a Binary files /dev/null and b/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Fat_0_south.png differ diff --git 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a/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Thin_9_north.png b/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Thin_9_north.png new file mode 100644 index 0000000..36c26a8 Binary files /dev/null and b/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Thin_9_north.png differ diff --git a/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Thin_9_south.png b/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Thin_9_south.png new file mode 100644 index 0000000..aedebba Binary files /dev/null and b/Textures/SizedApparel/BodyParts/Human/Breasts/Breasts_Thin_9_south.png differ diff --git a/Textures/SizedApparel/BodyParts/Human/Breasts/CustomPose/JiggleUp/7~10 not yet ready.txt b/Textures/SizedApparel/BodyParts/Human/Breasts/CustomPose/JiggleUp/7~10 not yet ready.txt deleted file mode 100644 index 30897b6..0000000 --- a/Textures/SizedApparel/BodyParts/Human/Breasts/CustomPose/JiggleUp/7~10 not yet ready.txt +++ /dev/null @@ -1 +0,0 @@ -For now, those are just 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0000000..803d68a Binary files /dev/null and b/Textures/Things/Pawn/Humanlike/Apparel/Apparel.zip differ diff --git a/Textures/Things/Pawn/Humanlike/Apparel/ShirtButton.zip b/Textures/Things/Pawn/Humanlike/Apparel/ShirtButton.zip new file mode 100644 index 0000000..182f0f4 Binary files /dev/null and b/Textures/Things/Pawn/Humanlike/Apparel/ShirtButton.zip differ diff --git a/Textures/Things/Pawn/Humanlike/Apparel/rename(don't run).py b/Textures/Things/Pawn/Humanlike/Apparel/rename(don't run).py new file mode 100644 index 0000000..3800d76 --- /dev/null +++ b/Textures/Things/Pawn/Humanlike/Apparel/rename(don't run).py @@ -0,0 +1,94 @@ +import os + +files = os.listdir('./') + +for file in files: + if file[-2:] != 'py': + name = file + + new_name = file.replace('_6', '_7') + #new_name = file.replace('_5', '_6') + #new_name = file.replace('_4', '_5') + #new_name = file.replace('_3', '_4') + #new_name = file.replace('_2', '_3') + #new_name = file.replace('_1', '_2') + + name = os.path.join('./', name) + new_name = os.path.join('./', new_name) + os.rename(name, new_name) + +for file in files: + if file[-2:] != 'py': + name = file + + #new_name = file.replace('_6', '_7') + new_name = file.replace('_5', '_6') + #new_name = file.replace('_4', '_5') + #new_name = file.replace('_3', '_4') + #new_name = file.replace('_2', '_3') + #new_name = file.replace('_1', '_2') + + name = os.path.join('./', name) + new_name = os.path.join('./', new_name) + os.rename(name, new_name) + +for file in files: + if file[-2:] != 'py': + name = file + + #new_name = file.replace('_6', '_7') + #new_name = file.replace('_5', '_6') + new_name = file.replace('_4', '_5') + #new_name = file.replace('_3', '_4') + #new_name = file.replace('_2', '_3') + #new_name = file.replace('_1', '_2') + + name = os.path.join('./', name) + new_name = os.path.join('./', new_name) + os.rename(name, new_name) + +for file in files: + if file[-2:] != 'py': + name = file + + #new_name = file.replace('_6', '_7') + #new_name = file.replace('_5', '_6') + #new_name = file.replace('_4', '_5') + new_name = file.replace('_3', '_4') + #new_name = file.replace('_2', '_3') + #new_name = file.replace('_1', '_2') + + name = os.path.join('./', name) + new_name = os.path.join('./', new_name) + os.rename(name, new_name) + +for file in files: + if file[-2:] != 'py': + name = file + + #new_name = file.replace('_6', '_7') + #new_name = file.replace('_5', '_6') + #new_name = file.replace('_4', '_5') + #new_name = file.replace('_3', '_4') + new_name = file.replace('_2', '_3') + #new_name = file.replace('_1', '_2') + + name = os.path.join('./', name) + new_name = os.path.join('./', new_name) + os.rename(name, new_name) + +for file in files: + if file[-2:] != 'py': + name = file + + #new_name = file.replace('_6', '_7') + #new_name = file.replace('_5', '_6') + #new_name = file.replace('_4', '_5') + #new_name = file.replace('_3', '_4') + #new_name = file.replace('_2', '_3') + new_name = file.replace('_1', '_2') + + name = os.path.join('./', name) + new_name = os.path.join('./', new_name) + os.rename(name, new_name) + diff --git a/Textures/Things/Pawn/Humanlike/Apparel/renameCapital.py b/Textures/Things/Pawn/Humanlike/Apparel/renameCapital.py new file mode 100644 index 0000000..6cb640b --- /dev/null +++ b/Textures/Things/Pawn/Humanlike/Apparel/renameCapital.py @@ -0,0 +1,9 @@ +import os + +for filename in os.listdir("."): + new_filename = filename.replace("_female", "_Female") + new_filename = new_filename.replace("_thin", "_Thin") + new_filename = new_filename.replace("_male", "_Male") + new_filename = new_filename.replace("_fat", "_Fat") + new_filename = new_filename.replace("_hulk", "_Hulk") + os.rename(filename, new_filename) diff --git a/Textures/Things/Pawn/Humanlike/Bodies/256/Naked_Female_BaseBody_east.png b/Textures/Things/Pawn/Humanlike/Bodies/256/Naked_Female_BaseBody_east.png new file mode 100644 index 0000000..c40352c Binary files /dev/null and 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a/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBodyF_north.png b/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBodyF_north.png index 07f518d..d4736de 100644 Binary files a/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBodyF_north.png and b/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBodyF_north.png differ diff --git a/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBodyF_south.png b/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBodyF_south.png index 39d886e..4a4f8cd 100644 Binary files a/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBodyF_south.png and b/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBodyF_south.png differ diff --git a/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBody_north.png b/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBody_north.png index 4b940ba..f3d16cd 100644 Binary files a/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBody_north.png and b/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBody_north.png differ diff --git a/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBody_south.png b/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBody_south.png index add9fc7..48223d1 100644 Binary files a/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBody_south.png and b/Textures/Things/Pawn/Humanlike/Bodies/Naked_Hulk_BaseBody_south.png differ diff --git a/Tools/SizedApparelTool/main.py b/Tools/SizedApparelTool/main.py new file mode 100644 index 0000000..889790b --- /dev/null +++ b/Tools/SizedApparelTool/main.py @@ -0,0 +1,128 @@ +import sys +import math +from PyQt5.QtCore import QPoint +from PyQt5.QtWidgets import QApplication, QWidget, QPushButton, QToolTip , QMainWindow, QAction, qApp , QHBoxLayout, QVBoxLayout, QFrame +from PyQt5.QtWidgets import QRadioButton, QCheckBox, QGroupBox, QGridLayout, QMenu, QTabWidget, QDesktopWidget, QLabel, QStatusBar +from PyQt5.QtGui import QPixmap +from PyQt5.QtGui import QFont +from PyQt5.QtGui import QIcon +from PyQt5.QtCore import QCoreApplication + + + +class MyApp(QWidget): + graphic_image = QPixmap + lbl_img = QLabel + + def __init__(self): + super().__init__() + self.setWindowTitle('ImagePointFinder') + self.statusbar = QStatusBar() + self.statusbar.showMessage("Click Image to Get Position") + self.initUI() + self.setAcceptDrops(True) + self.posX = 0.0 + self.posY = 0.0 + self.Rot = 0.0 + self.Len = 0 + + #self.setStatusBar(self.statusbar) + + def dragEnterEvent(self, event): + if event.mimeData().hasUrls(): + event.accept() + else: + event.ignore() + + def dropEvent(self, event): + files = [u.toLocalFile() for u in event.mimeData().urls()] + for f in files: + print(f) + self.graphic_image = QPixmap(files[0]) + + self.lbl_img.setPixmap(self.graphic_image.scaled(512,512)) + #self.lbl_img.frame = QFrame(self.lbl_img.frame) + self.lbl_img.setFrameShape(QFrame.Box) + + def mousePressEvent(self, event): + #event.x() + + #print() + self.posX = event.globalX() - self.lbl_img.mapToGlobal(QPoint(0,0)).x() + self.posY = event.globalY() - self.lbl_img.mapToGlobal(QPoint(0,0)).y() + self.Rot = 0.0 + self.Len = 0.0 + U = 0 + V = 0 + if(self.lbl_img.pixmap()): + U = (self.posX / self.lbl_img.pixmap().height())-0.5 + V = (self.posY / self.lbl_img.pixmap().width())*-1 + 0.5 + txt = "Clicked Position ; Position(x,y) =({0:.3f}, {1:.3f}) , Rotation = {2:.1f}, Length = {3:.3f} ".format(U, V, self.Rot, self.Len) + self.statusbar.showMessage(txt) + #print(event.globalX()) + + def mouseMoveEvent(self, event): + target_posX = event.globalX() - self.lbl_img.mapToGlobal(QPoint(0,0)).x() + target_posY = event.globalY() - self.lbl_img.mapToGlobal(QPoint(0,0)).y() + + self.Rot = math.degrees( math.atan2(target_posY - self.posY, target_posX - self.posX)) + 90 + if(self.Rot < 0): + self.Rot = self.Rot + 360 + + + if(self.lbl_img.pixmap()): + U = (self.posX / self.lbl_img.pixmap().height())-0.5 + V = (self.posY / self.lbl_img.pixmap().width())*-1 + 0.5 + tU = target_posX / self.lbl_img.pixmap().height() + tV = target_posY / self.lbl_img.pixmap().width() + self.Len = math.fabs(math.dist((U,V),( tU, tV))) + txt = "Clicked Position ; Position(x,y) =({0:.3f}, {1:.3f}) , Rotation = {2:.1f}, Length = {3:.3f} ".format(U, V, self.Rot, self.Len) + self.statusbar.showMessage(txt) + + def initUI(self): + tab1 = QWidget() + tab2 = QWidget() + + tabs = QTabWidget() + tabs.addTab(tab1, 'Texture Pivot and Point Editor') + #tabs.addTab(tab2, 'Sized Texture List Editor') + + vbox = QVBoxLayout() + vbox.addWidget(tabs) + + self.graphic_image = QPixmap() + self.lbl_img = QLabel() + #self.lbl_img.setPixmap(self.graphic_image) + self.lbl_img.setText("Drag and Drop Image Here") + + vbox2 = QVBoxLayout() + vbox2.addWidget(self.lbl_img) + vbox2.addWidget(self.statusbar) + tab1.setLayout(vbox2) + + + self.setLayout(vbox) + + #print(self.hasMouseTracking()) + self.setMouseTracking(True) + + #print(self.hasMouseTracking()) + + + self.setGeometry(500, 500, 500, 400) + self.center() + + self.show() + #self.statusbar.show() + + def center(self): + qr = self.frameGeometry() + cp = QDesktopWidget().availableGeometry().center() + qr.moveCenter(cp) + self.move(qr.topLeft()) + + +if __name__ == '__main__': + app = QApplication(sys.argv) + ex = MyApp() + sys.exit(app.exec_()) \ No newline at end of file diff --git a/source/SizedApparel/AlienRaceSupport.cs b/source/SizedApparel/AlienRaceSupport.cs index ebfcdd3..a8f1dba 100644 --- a/source/SizedApparel/AlienRaceSupport.cs +++ b/source/SizedApparel/AlienRaceSupport.cs @@ -11,10 +11,4 @@ namespace SizedApparel class AlienRaceSupport { } - - public class SizedApparelPawnDef : Def - { - public bool allowForceHumanlike = false; - - } } diff --git a/source/SizedApparel/Graphic_BodyParts.cs b/source/SizedApparel/Graphic_BodyParts.cs index 50be733..f221eda 100644 --- a/source/SizedApparel/Graphic_BodyParts.cs +++ b/source/SizedApparel/Graphic_BodyParts.cs @@ -6,6 +6,7 @@ using System.Threading.Tasks; namespace SizedApparel { + //Does it better to optimize? public class Graphic_BodyParts : Verse.Graphic_Multi { public float serverity; diff --git a/source/SizedApparel/Graphic_SizedApparel.cs b/source/SizedApparel/Graphic_SizedApparel.cs index a0a879c..f84fa77 100644 --- a/source/SizedApparel/Graphic_SizedApparel.cs +++ b/source/SizedApparel/Graphic_SizedApparel.cs @@ -3,11 +3,17 @@ using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; +using UnityEngine; +using RimWorld; +using Verse; namespace SizedApparel { - public class Graphic_SizedApparel : Verse.Graphic_Multi + //Does it better to optimize? + public class Graphic_SizedApparel : Graphic_Multi { - + public string TargetBodyParts = "Breats"; + //Sized Graphics. + public List graphics; } } diff --git a/source/SizedApparel/HarmonyPatches.cs b/source/SizedApparel/HarmonyPatches.cs index 0a4f424..b571cb5 100644 --- a/source/SizedApparel/HarmonyPatches.cs +++ b/source/SizedApparel/HarmonyPatches.cs @@ -1,16 +1,11 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; +using HarmonyLib; using RimWorld; -using Verse; -using HarmonyLib; +//using Rimworld_Animations; //using AlienRace; -using UnityEngine; using rjw; -using Rimworld_Animations; -using RevealingApparel; -using System.Reflection; +using System; +using System.Linq; +using Verse; namespace SizedApparel { @@ -87,6 +82,22 @@ namespace SizedApparel { LicentiaActive = true; } + if (!LicentiaActive) + { + if (LoadedModManager.RunningModsListForReading.Any(x => x.PackageId.ToLower() == "Euclidean.LustLicentia.RJWLabs".ToLower())) + { + LicentiaActive = true; + } + } + if (!LicentiaActive) + { + if (LoadedModManager.RunningModsListForReading.Any(x => x.PackageId.ToLower().Contains("LustLicentia.RJWLabs".ToLower()))) + { + LicentiaActive = true; + } + } + + //check rjw animation if (LoadedModManager.RunningModsListForReading.Any(x => x.PackageId.ToLower() == "c0ffee.rimworld.animations".ToLower())) @@ -186,7 +197,7 @@ namespace SizedApparel { Log.Message("[SizedApparel] RimworldAnimaion(rjw animation) Found"); - harmony.Patch(AccessTools.Method(typeof(CompBodyAnimator), "tickClip"), + harmony.Patch(AccessTools.Method(typeof(Rimworld_Animations.CompBodyAnimator), "tickClip"), postfix: new HarmonyMethod(typeof(RimworldAnimationPatch), "TickClipPostfix")); harmony.Patch(AccessTools.Method(typeof(JobDriver_SexBaseInitiator), "End"), diff --git a/source/SizedApparel/Patch-Animation.cs b/source/SizedApparel/Patch-Animation.cs new file mode 100644 index 0000000..32bc436 --- /dev/null +++ b/source/SizedApparel/Patch-Animation.cs @@ -0,0 +1,105 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using RimWorld; +using Verse; +using HarmonyLib; +using UnityEngine; +//using Rimworld_Animations; + +namespace SizedApparel +{ + + public class RimworldAnimationPatch + { + //since instance (CompBodyAnimator class) must be soft dependency, Get as System.Object. + public static void TickClipPostfix(System.Object __instance) //CompBodyAnimator __instance, AnimationDef ___anim, int ___curStage, int ___actor, int ___clipTicks, float ___clipPercent + { + Rimworld_Animations.CompBodyAnimator instance = __instance as Rimworld_Animations.CompBodyAnimator; + + if (instance == null) + return; + + if (!instance.controlGenitalAngle) + return; + + var comp = instance.parent.GetComp(); + if (comp == null) + return; + + + comp.SetPenisAngle(instance.genitalAngle - instance.bodyAngle); //genitalAngle is global Angle value in rjwanimation... fix with body Angle; + + + if (!SizedApparelSettings.AnimationPatch)//Rotating Penis Setting(avobe) is set from RimworldAnimation Setting, not in SizedApparel. + return; + + foreach (var actor in instance.actorsInCurrentAnimation) + { + //comp.ForceUpdateTickAnimation = true; + var actorcomp = actor.GetComp(); + //actorcomp.SetBreastJiggle(true); + actorcomp.ForceUpdateTickAnimation = true; + + } + return; + bool isFuckTick = false; + /* + var soundEffects = ((PawnAnimationClip)___anim.animationStages[___curStage].animationClips[___actor]).SoundEffects; + if (soundEffects.ContainsKey(___clipTicks) && (soundEffects[___clipTicks].Contains("Fuck") || soundEffects[___clipTicks].Contains("Suck"))) + { + isFuckTick = true; + } + else + { + const int jiggleTime = 3; + for(int i = 0; i < jiggleTime; i++) + { + if (soundEffects.ContainsKey(___clipTicks - i) && soundEffects[___clipTicks - i].Contains("Fuck")) + { + isFuckTick = true; + break; + } + } + }*/ + //need to find partner's breasts. + /* + if (isFuckTick) + { + foreach (var actor in __instance.actorsInCurrentAnimation) + { + actor.GetComp().SetBreastJiggle(true); + } + } + else + { + foreach (var actor in __instance.actorsInCurrentAnimation) + { + actor.GetComp().SetBreastJiggle(false); + } + }*/ + //may have some tick issue? too fast jiggle? + } + + //rjw's JobDriver_SexBaseInitiator end patch + public static void EndClipPostfix(System.Object __instance)//CompBodyAnimator __instance + { + Rimworld_Animations.CompBodyAnimator instance = __instance as Rimworld_Animations.CompBodyAnimator; + if (instance == null) + return; + + if (!instance.controlGenitalAngle) + return; + var comp = instance.parent.GetComp(); + if (comp == null) + return; + comp.SetBreastJiggle(false, -1); + comp.ForceUpdateTickAnimation = false; + comp.SetPenisAngle(0); + + } + } + +} diff --git a/source/SizedApparel/SizedApparelDubsApparelPatch.cs b/source/SizedApparel/Patch-DubsApparelPatch.cs similarity index 100% rename from source/SizedApparel/SizedApparelDubsApparelPatch.cs rename to source/SizedApparel/Patch-DubsApparelPatch.cs diff --git a/source/SizedApparel/SizedApparelRJWPatch.cs b/source/SizedApparel/Patch-RimJobWorld.cs similarity index 96% rename from source/SizedApparel/SizedApparelRJWPatch.cs rename to source/SizedApparel/Patch-RimJobWorld.cs index 7501d1d..06f8ac6 100644 --- a/source/SizedApparel/SizedApparelRJWPatch.cs +++ b/source/SizedApparel/Patch-RimJobWorld.cs @@ -21,7 +21,7 @@ namespace SizedApparel ApparelRecorderComp comp = pawn?.GetComp(); if (comp == null) return; - comp.SetDirty(); + comp.SetDirty(true,true,true); /* comp.ClearAll(); var graphicSet = pawn.Drawer?.renderer?.graphics; diff --git a/source/SizedApparel/SizedApparelRNWPatch.cs b/source/SizedApparel/Patch-RimNudeWorld.cs similarity index 100% rename from source/SizedApparel/SizedApparelRNWPatch.cs rename to source/SizedApparel/Patch-RimNudeWorld.cs diff --git a/source/SizedApparel/SizedApparelBodyPart.cs b/source/SizedApparel/SizedApparelBodyPart.cs index 580be69..70b9000 100644 --- a/source/SizedApparel/SizedApparelBodyPart.cs +++ b/source/SizedApparel/SizedApparelBodyPart.cs @@ -10,22 +10,42 @@ using Verse; namespace SizedApparel { - public struct Depth4Offsets + public class Depth4Offsets { - float South; - float North; - float East; - float West; + public float south=0; + public float north=0; + public float east=0; + public float west=0; + + public Depth4Offsets() { } + + public Depth4Offsets(Vector4 arg) + { + south = arg.x; + north = arg.y; + east = arg.z; + west = arg.w; + } + public Depth4Offsets(float s, float n, float e, float w) + { + south = s; + north = n; + east = e; + west = w; + } } - public struct Rot4Offsets + public class Rot4Offsets { //X: right and left //Y: Frong or Back //Z: Up and Down Vector3 South; + Vector3 North; + Vector3 East; + Vector3 West; public Rot4Offsets(Vector3 vector) @@ -66,11 +86,25 @@ namespace SizedApparel public string bodyType; } + public class BodyWithBodyType + { + public string bodyType; + public List Addons = new List(); + } + public class BodyPart { - public string partName; - public Depth4Offsets depthOffset; - public List offsets; + public string partName = null; + public string customPath = null; + public string defaultHediffName = null; // for missing Hediff + public bool isBreasts = false; + public bool centeredTexture = false; + public string boneName = null; + public Bone bone = null; // For Graphic Positioning System + public SizedApparelBodyPartOf bodyPartOf = SizedApparelBodyPartOf.None; + public ColorType colorType = ColorType.Skin; + public Depth4Offsets depthOffset = new Depth4Offsets(); + public BodyTypeAndOffset offsets = new BodyTypeAndOffset(); } public class BodyTypeAndOffset @@ -79,11 +113,16 @@ namespace SizedApparel public string bodyType; public Rot4Offsets offsets = new Rot4Offsets(Vector3.zero); + public BodyTypeAndOffset() + { + + } + public BodyTypeAndOffset(bool useCenter) { if (useCenter) { - offsets = new Rot4Offsets(new Vector3(0.5f, 0, 0.5f)); + offsets = new Rot4Offsets(Vector3.zero); } } public BodyTypeAndOffset(Vector3 defaultOffset) @@ -92,7 +131,7 @@ namespace SizedApparel } } - public enum SizedApparelBodyPartColorOf + public enum ColorType { Skin, Hair, Custom, None } @@ -100,7 +139,7 @@ namespace SizedApparel public enum SizedApparelBodyPartOf { - All, Torso, Breasts, Crotch, Penis, Vagina, Anus, Belly, Udder, Hips, Thighs, hands, feet, None + All, Torso, Breasts, Crotch, Penis, Balls, Vagina, Anus, Belly, PubicHair, Udder, Hips, Thighs, hands, feet, None } public static class SizedApparelBodyPartOfExtension { @@ -122,13 +161,17 @@ namespace SizedApparel return true; return false; case SizedApparelBodyPartOf.Crotch: - if (source == SizedApparelBodyPartOf.Penis || source == SizedApparelBodyPartOf.Vagina || source == SizedApparelBodyPartOf.Anus) + if (source == SizedApparelBodyPartOf.Crotch || source == SizedApparelBodyPartOf.Penis || source == SizedApparelBodyPartOf.Vagina || source == SizedApparelBodyPartOf.Anus || source == SizedApparelBodyPartOf.PubicHair || source == SizedApparelBodyPartOf.Balls) return true; return false; case SizedApparelBodyPartOf.Penis: if (source == SizedApparelBodyPartOf.Penis) return true; return false; + case SizedApparelBodyPartOf.Balls: + if (source == SizedApparelBodyPartOf.Balls) + return true; + return false; case SizedApparelBodyPartOf.Vagina: if (source == SizedApparelBodyPartOf.Vagina) return true; @@ -161,10 +204,13 @@ namespace SizedApparel if (source == SizedApparelBodyPartOf.feet) return true; return false; + case SizedApparelBodyPartOf.PubicHair: + if (source == SizedApparelBodyPartOf.PubicHair) + return true; + return false; case SizedApparelBodyPartOf.None: return false; - return false; } Log.Error("[SizedApparel] missing SizedApparelBodyPartOf!"); return false; @@ -186,7 +232,7 @@ namespace SizedApparel public class GraphicPoint { public string pointName; - public Vector2 point = new Vector2(0.5f, 0.5f); + public Vector2 point = Vector2.zero; } public class GraphicPointsWithBodyType { @@ -197,13 +243,13 @@ namespace SizedApparel public class PointWithBodyType { public string bodyTypeName; //null can be used too - public Vector2 point = new Vector2(0.5f,0.5f); + public Vector2 point = Vector2.zero; } - public struct BodyPartPoint + public class BodyPartPoint { string name; - Vector2 position;//Uv position. not pixel + Vector2 position = Vector2.zero;//Uv position. not pixel } [Obsolete]//todo @@ -211,11 +257,7 @@ namespace SizedApparel { } - - public enum ColorMode - { - Skin, Hair - } + //Def for Hediff Graphic color options or else. public class SizedApparelHeddifDef : Def @@ -226,6 +268,7 @@ namespace SizedApparel } //Def per graphic(texture) + [Obsolete] public class SizedApparelBodyPartGraphicDef : Def { public string graphicPath; @@ -239,8 +282,9 @@ namespace SizedApparel public class SizedApparelBodyPartDef : Def { SizedApparelBodyPartOf bodyPartOf = SizedApparelBodyPartOf.None; - public bool canPose = false; - public bool canAnimate = false; + public bool canPose = true; + public List TexturePaths; + } public class SizedApparelBodyPart @@ -249,7 +293,7 @@ namespace SizedApparel public bool AutoOffsetForFurCoveredBody = true; - public SizedApparelBodyPart(Pawn pawn, ApparelRecorderComp apparelRecorderComp, string bodyPartName, SizedApparelBodyPartOf bodyPartOf, string defaultHediffName, bool isBreast, bool isOverlay , string customPathName = null, SizedApparelBodyPartColorOf colorOf = SizedApparelBodyPartColorOf.Skin) + public SizedApparelBodyPart(Pawn pawn, ApparelRecorderComp apparelRecorderComp, string bodyPartName, SizedApparelBodyPartOf bodyPartOf, string defaultHediffName, bool isBreast, bool isOverlay, string customPathName = null, ColorType colorOf = ColorType.Skin, Bone parentBone = null, bool isCenteredTexture = false) { this.pawn = pawn; //owner @@ -265,6 +309,14 @@ namespace SizedApparel this.isOverlay = isOverlay; this.customPath = customPathName; this.colorType = colorOf; + + this.bone = parentBone; + this.centeredTexture = isCenteredTexture; + } + + public void SetCenteredTexture(bool isCentered) + { + this.centeredTexture = isCentered; } public Vector2 OffsetFromUVOffset(Vector2 vector, Mesh mesh , bool isFliped = false) @@ -272,10 +324,21 @@ namespace SizedApparel //treat mesh as plane //Vector3 width = mesh.vertices[2] - mesh.vertices[1]; //Vector3 height = mesh.vertices[1] - mesh.vertices[2]; - Vector2 loc = new Vector2(0.5f, 0.5f) - vector; + + if(!isFliped) + return new Vector2((mesh.vertices[2].x - mesh.vertices[0].x)*vector.x,(mesh.vertices[0].z - mesh.vertices[2].z)*vector.y); + return new Vector2((mesh.vertices[2].x - mesh.vertices[0].x)*vector.x, (mesh.vertices[2].z - mesh.vertices[0].z)*vector.y); + /* + * Vector2 loc = new Vector2(0.5f, 0.5f) - vector; + if(!isFliped) return new Vector2(Mathf.Lerp(mesh.vertices[0].x, mesh.vertices[2].x, loc.x), Mathf.Lerp(mesh.vertices[0].z, mesh.vertices[2].z, loc.y)); return new Vector2(Mathf.Lerp(mesh.vertices[3].x, mesh.vertices[1].x, loc.x), Mathf.Lerp(mesh.vertices[3].z, mesh.vertices[1].z, loc.y)); + + + + */ + } //public Vector2 OffestFromUVOffset(Vector2 vector, Vector2 drawSize, bool isFliped = false) @@ -284,6 +347,9 @@ namespace SizedApparel public Pawn pawn; public ApparelRecorderComp apparelRecorderCompCache; // for reduce getComp call; + public Bone bone; + + public bool centeredTexture = false; // false to keep original position from mesh. and consider this graphics pivot as bone position public string bodyPartName; //breast, penis, belly, pubichair... etc. just name. not like architech something public string customPath = null; @@ -291,6 +357,7 @@ namespace SizedApparel public string defaultHediffName; public bool isBreast = false; + public bool isOverlay = false; //write z cache? public string currentHediffName; @@ -299,7 +366,7 @@ namespace SizedApparel public int lastPoseTick = -1; - public SizedApparelBodyPartColorOf colorType = SizedApparelBodyPartColorOf.Skin; + public ColorType colorType = ColorType.Skin; public Color? customColorOne; public Color? customColorTwo; @@ -320,6 +387,10 @@ namespace SizedApparel public int maxDrawAge = -1; + public void SetBone(Bone bone) + { + this.bone = bone; + } public void SetCustomPose(string newPose, bool autoUpdate = true, bool autoSetPawnGraphicDirty = false) { @@ -347,32 +418,8 @@ namespace SizedApparel { if (checkApparels) { - foreach(ApparelGraphicRecord agr in pawn.Drawer.renderer.graphics.apparelGraphics) - { - /* - if (!agr.sourceApparel.def.apparel.bodyPartGroups.Any(bpgd => bpgd.defName == "Torso" || bpgd.defName == "Chest")) - continue; - - if (agr.sourceApparel.def.apparel.tags.Any(s => s.ToLower() == "SizedApparel_IgnorePose".ToLower())) - continue; - */ - //Only Check Torso Apparel Only - if (!agr.sourceApparel.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso)) - continue; - - string originalPath = SizedApparelsDatabase.GetSupportedApparelOriginalPath(agr.graphic.path); - if (originalPath == null) - return false; - - int outInt = -1; - float outFloat = -1; - SizedApparelsDatabase.SizedApparelDatabaseKey key = new SizedApparelsDatabase.SizedApparelDatabaseKey(originalPath,pawn.def.defName,pawn.story?.bodyType?.defName, pawn.gender, currentHediffName, Math.Min(currentSeverityInt, cappedSeverityInt), false, targetPose); - if (SizedApparelSettings.useGenderSpecificTexture) - key.gender = Gender.None; - var result = SizedApparelsDatabase.GetSupportedApparelSizedPath(key, out outInt, out outFloat); - if (!result.isCustomPose) - return false; - } + if (!SizedApparelUtility.CanPoseApparels(pawn, targetPose, currentHediffName, currentSeverityInt, cappedSeverityInt)) + return false; } if (checkBodyParts) { @@ -390,20 +437,22 @@ namespace SizedApparel public int currentSeverityInt = -1; public int cappedSeverityInt = 1000; // supported severity from worn apparel graphics - public Vector2 pivot = new Vector2(0.5f, 0.5f); + public Vector2 pivot = Vector2.zero; public Vector2 position = Vector2.zero;//offset from pivot //UV. not pixel - public Dictionary points; - public Dictionary pointsHorny; + public SizedApparelTexturePointDef points; + public SizedApparelTexturePointDef pointsHorny; public float rotation = 0; // +: rotate right, -: rotate left - public Vector2 scale = Vector2.one; + public float scale = 1f; public Graphic bodyPartGraphic; public Graphic bodyPartGraphicHorny; + + public Vector2 positionOffset = Vector2.zero; //offset from position //UV. not pixel public Vector2 positionOffsetSouth = Vector2.zero; public Vector2 positionOffsetNorth = Vector2.zero; @@ -426,6 +475,13 @@ namespace SizedApparel depthOffsetEast = east; depthOffsetWest = west; } + public void SetDepthOffsets(Depth4Offsets oppsets) + { + depthOffsetSouth = oppsets.south; + depthOffsetNorth = oppsets.north; + depthOffsetEast = oppsets.east; + depthOffsetWest = oppsets.west; + } public void SetPositionOffsets(Vector2 south, Vector2 north, Vector2 east, Vector2 west) { positionOffsetSouth = south; @@ -435,11 +491,11 @@ namespace SizedApparel } public Graphic GetBodyPartGraphics(bool isHorny, bool mustMatchSize = false, string poseOverride = null) { - Dictionary var; + SizedApparelTexturePointDef var; return GetBodyPartGraphics(isHorny, out var, mustMatchSize, poseOverride); } - public Graphic GetBodyPartGraphics(bool isHorny, out Dictionary outPoints, bool mustMatchSize = false ,string poseOverride = null, string variationOverride = null) + public Graphic GetBodyPartGraphics(bool isHorny, out SizedApparelTexturePointDef outPoints, bool mustMatchSize = false ,string poseOverride = null, string variationOverride = null) { if (pawn == null) { @@ -454,11 +510,15 @@ namespace SizedApparel outPoints = null; return null; } - - var key = new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, pawn.story?.bodyType?.defName, currentHediffName, customPath==null?bodyPartName: customPath, pawn.gender, Math.Min(currentSeverityInt, cappedSeverityInt), isHorny, poseOverride==null?customPose:poseOverride, variationOverride==null?variation: variationOverride); + string bodyTypeString = pawn.story?.bodyType?.defName; + + var key = new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, bodyTypeString, currentHediffName, customPath==null?bodyPartName: customPath, pawn.gender, Math.Min(currentSeverityInt, cappedSeverityInt), isHorny, poseOverride==null?customPose:poseOverride, variationOverride==null?variation: variationOverride); var result = SizedApparelsDatabase.GetSupportedBodyPartPath(key, isBreast, customPath == null ? bodyPartName : customPath, defaultHediffName); + + + if (mustMatchSize) if (Math.Min(currentSeverityInt, cappedSeverityInt) != result.size) { @@ -492,7 +552,7 @@ namespace SizedApparel public void ResetTransform() { this.position = Vector2.zero; - this.scale = Vector2.one; + this.scale = 1f; this.rotation = 0; } @@ -533,7 +593,7 @@ namespace SizedApparel { if (!isVisible) return; - if (scale == Vector2.zero) + if (scale == 0f) return; //Don't draw if scale is zero if (pawn == null) return; @@ -561,7 +621,7 @@ namespace SizedApparel HasFurSkin = true; } - if (colorType == SizedApparelBodyPartColorOf.Skin) + if (colorType == ColorType.Skin) { forceWriteZ = true; if (bodyDrawType == RotDrawMode.Fresh) @@ -597,14 +657,14 @@ namespace SizedApparel } - else if (colorType == SizedApparelBodyPartColorOf.Hair) + else if (colorType == ColorType.Hair) { forceWriteZ = false; shader = ShaderDatabase.Transparent; if(pawn.story != null) drawColor1 = pawn.story.HairColor; } - else if (colorType == SizedApparelBodyPartColorOf.Custom) + else if (colorType == ColorType.Custom) { forceWriteZ = true; shader = ShaderDatabase.Transparent; @@ -613,7 +673,7 @@ namespace SizedApparel if (customColorTwo != null) drawColor2 = customColorTwo.Value; } - else if (colorType == SizedApparelBodyPartColorOf.None) + else if (colorType == ColorType.None) { forceWriteZ = false; shader = ShaderDatabase.Cutout; @@ -621,13 +681,120 @@ namespace SizedApparel + Mesh scaledBodyMesh; + + BoneTransform boneTransform = null; + if(bone != null) + { + if (facing == Rot4.South) + { + boneTransform = bone.south; + } + else if (facing == Rot4.North) + { + boneTransform = bone.north; + } + else if (facing == Rot4.East) + { + boneTransform = bone.east; + + } + else if (facing == Rot4.West) + { + boneTransform = bone.west; + if (boneTransform == null) + boneTransform = bone.east; + + } + } + + float drawScale = scale; + float drawRotation = angle; + Vector3 drawPosition = rootLoc; + + if (boneTransform != null) + { + //TODO fixed angle for IK? + + + if (centeredTexture) + { + bool westUsingEast = false; + if (facing == Rot4.West && bone.west == null) + westUsingEast = true; + float width = (bodyMesh.vertices[2].x - bodyMesh.vertices[0].x); + drawRotation = boneTransform.InitialAngle + boneTransform.angleOffset; + //not sure it work correct + Vector3 v = (boneTransform.InitialPosition + boneTransform.positionOffset) * width; + var q = Quaternion.AngleAxis (westUsingEast? -angle : angle, Vector3.up); + v = q * v; + drawPosition = (v) ; // calculate rotated point + + //Log.Message(boneTransform.angleOffset.ToString()); + if (westUsingEast) + { + //already scaled with "width"? + //its using east as west. so flip position + drawPosition.Scale(new Vector3(-1f,0f,1f)); + //drawRotation = boneTransform.InitialAngle - boneTransform.angleOffset; + } + drawPosition += rootLoc; + drawRotation += angle ; + } + else + { + //wip + bool westUsingEast = false; + if (facing == Rot4.West && bone.west == null) + westUsingEast = true; + float width = (bodyMesh.vertices[2].x - bodyMesh.vertices[0].x); + drawRotation = boneTransform.InitialAngle + boneTransform.angleOffset; + //not sure it work correct + Vector3 v = (-boneTransform.InitialPosition); //initialpos as custom pivot + var q = Quaternion.AngleAxis(westUsingEast ? -drawRotation : drawRotation, Vector3.up); + var q2 = Quaternion.AngleAxis(westUsingEast ? -angle : angle, Vector3.up); + v = q * v; // calculate final draw position with torso angle + v = v + boneTransform.InitialPosition + boneTransform.positionOffset; + v = q2 * v; + drawPosition = (v) * width; + if (westUsingEast) + { + //already scaled with "width"? + //its using east as west. so flip position + drawPosition.Scale(new Vector3(-1f, 0f, 1f)); + //drawRotation = boneTransform.InitialAngle - boneTransform.angleOffset; + } + drawPosition += rootLoc ; // adjust with result + //Log.Message(boneTransform.angleOffset.ToString()); + drawRotation += angle; + } + } + + if (drawScale != 1f) + { + // scale Only Rimworld Plane Mesh + if(bodyMesh.vertexCount == 4) + { + float width = (bodyMesh.vertices[2].x - bodyMesh.vertices[0].x); + + var meshSet = MeshPool.GetMeshSetForWidth(scale * width); + scaledBodyMesh = meshSet.MeshAt(facing); + } + else + scaledBodyMesh = bodyMesh; + } + else + { + scaledBodyMesh = bodyMesh; + } + + + Quaternion quaternion = Quaternion.AngleAxis(drawRotation, Vector3.up); - Quaternion quaternion = Quaternion.AngleAxis(angle + rotation, Vector3.up); - Vector3 vector = rootLoc; if (this.pawn.ageTracker.CurLifeStage.bodyDrawOffset != null) { - vector += this.pawn.ageTracker.CurLifeStage.bodyDrawOffset.Value; + drawPosition += this.pawn.ageTracker.CurLifeStage.bodyDrawOffset.Value; } Rot4 targetRot = facing; @@ -636,31 +803,31 @@ namespace SizedApparel if (targetRot == Rot4.South) { - var loc = OffsetFromUVOffset(positionOffsetSouth, bodyMesh); - vector.x += loc.x; - vector.z += loc.y; - vector.y += depthOffsetSouth; + var loc = OffsetFromUVOffset(positionOffsetSouth, scaledBodyMesh); + drawPosition.x += loc.x; + drawPosition.z += loc.y; + drawPosition.y += depthOffsetSouth; } else if(targetRot == Rot4.North) { - var loc = OffsetFromUVOffset(positionOffsetNorth, bodyMesh); - vector.x += loc.x; - vector.z += loc.y; - vector.y += depthOffsetNorth; + var loc = OffsetFromUVOffset(positionOffsetNorth, scaledBodyMesh); + drawPosition.x += loc.x; + drawPosition.z += loc.y; + drawPosition.y += depthOffsetNorth; } else if (targetRot == Rot4.East) { - var loc = OffsetFromUVOffset(positionOffsetEast, bodyMesh); - vector.x += loc.x; - vector.z += loc.y; - vector.y += depthOffsetEast; + var loc = OffsetFromUVOffset(positionOffsetEast, scaledBodyMesh); + drawPosition.x += loc.x; + drawPosition.z += loc.y; + drawPosition.y += depthOffsetEast; } else if (targetRot == Rot4.West) { - var loc = OffsetFromUVOffset(positionOffsetWest, bodyMesh); - vector.x += loc.x; - vector.z += loc.y; - vector.y += depthOffsetWest; + var loc = OffsetFromUVOffset(positionOffsetWest, scaledBodyMesh); + drawPosition.x += loc.x; + drawPosition.z += loc.y; + drawPosition.y += depthOffsetWest; } @@ -694,13 +861,13 @@ namespace SizedApparel { graphic = graphic.GetColoredVersion(ShaderDatabase.Cutout, drawColor1, drawColor2); // ShaderDatabase.Cutout mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(targetRot) : (Material)overrideMatMethod.Invoke(pawnRenderer, new object[] { graphic.MatAt(facing), pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); // draw for writeZ data to solve shadow issue + GenDraw.DrawMeshNowOrLater(scaledBodyMesh, drawPosition, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); // draw for writeZ data to solve shadow issue } graphic = graphic.GetColoredVersion(shader, drawColor1, drawColor2); - vector.y += 0.00001f; + drawPosition.y += 0.00001f; mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(targetRot) : (Material)overrideMatMethod.Invoke(pawnRenderer, new object[] { graphic.MatAt(facing), pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); + GenDraw.DrawMeshNowOrLater(scaledBodyMesh, drawPosition, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); } @@ -710,23 +877,24 @@ namespace SizedApparel //TODO: Torso Pose? - public class SizedApparelBodyDef : Def + public class BodyDef : Def { //public List BodyParts; //defName = raceName ?? could it work? - public List bodyParts; + public List bodies = new List(); - /* - public List penisOffset; - public List vaginaOffset; //TODO - public List udderOffset; //TODO - public List bellyOffset; //TODO - public List breastsOffset; //TODO - public List anusOffset; //TODO - */ + + //public List penisOffset; + //public List vaginaOffset; + //public List pubicHairOffset; + //public List udderOffset; + //public List bellyOffset; + //public List breastsOffset; + //public List anusOffset; + } public class SizedApparelBody @@ -740,4 +908,10 @@ namespace SizedApparel } } + public class SizedApparelBodyPartOfssetDef : Def + { + //defName IsRaceName + + } + } diff --git a/source/SizedApparel/SizedApparelBodyPartDef.cs b/source/SizedApparel/SizedApparelBodyPartDef.cs new file mode 100644 index 0000000..742f3f5 --- /dev/null +++ b/source/SizedApparel/SizedApparelBodyPartDef.cs @@ -0,0 +1,163 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; +using Verse; + +namespace SizedApparel +{ + + //This Class is Use for Def BodyParts' Custom Pivot, or Some Special Common Vector Points Per Serverity. + //Not Consider Acture Graphic Textures. + public class SkeletonDef : Def + { + //defName = Pawn's race name (such as "Human") + //public List graphicBones = new List(); + + //Do Not Directly Use it + public List skeletons = new List(); + + + public Skeleton CreateSkeleton(string bodyType) + { + for(int i = 0; i< skeletons.Count; i++) + { + if(skeletons[i].bodyType == bodyType) + { + return new Skeleton(skeletons[i]); + } + } + return null; + } + } + + public class Skeleton + { + public string bodyType = null; // can be null for animal or etc + public List Bones; + + //only runtime. Do not Set in Def + public Rot4 BodyFacing; // for flip east-west bones + public Rot4 HeadFacing; //TODO + + public Skeleton() + { + + } + public Skeleton(Skeleton skeletonToCopy) + { + this.Bones = new List(); + + + foreach (var s in skeletonToCopy.Bones) + { + this.Bones.Add(new Bone(s, this)); + } + + } + public Bone FindBone(string boneName) + { + foreach (var b in this.Bones) + { + if (b.name == boneName) + return b; + } + return null; + } + + } + + //for deafault bone support? + public class BodyPartBoneDef : Def + { + //DefName is Bone Name To Use. + public Vector3 customPivot = new Vector3(0.5f, 0, 0.5f); + public Vector3 Position = new Vector3(0.5f, 0, 0.5f); // Local Position(UV) from Body + public float Length = 1; + public float Rotation = 0; + public float Scale = 1f; // Default Render Scale. + } + + //Body Parts Graphic can be attached to bone position and rotation + public class Bone + { + + public string name = null; + public Skeleton parentSkeleton = null; + //public string parentBoneName = null; // ToDo + public bool isHeadBone = false; // TODO + public BoneTransform south; + public BoneTransform north; + public BoneTransform east; + public BoneTransform west; // can be null. then use east + //hiding Graphic parameter will be in that bodygraphic class + + public Bone() + { + + } + + public Bone(Bone boneToCopy, Skeleton parent) + { + this.name = boneToCopy.name; + this.parentSkeleton = parent; + this.isHeadBone = boneToCopy.isHeadBone; + if(boneToCopy.south != null) + this.south = new BoneTransform(boneToCopy.south); + if (boneToCopy.north != null) + this.north = new BoneTransform(boneToCopy.north); + if (boneToCopy.east != null) + this.east = new BoneTransform(boneToCopy.east); + if (boneToCopy.west != null) + this.west = new BoneTransform(boneToCopy.west); // null for use east + + } + + public void SetAngle(float angle) + { + if(south != null) + south.angleOffset = angle; + if (north != null) + north.angleOffset = angle; + if (east != null) + east.angleOffset = angle; + if (west != null) + west.angleOffset = angle; + } + + + } + + public class BoneTransform + { + //public Vector3 customPivot = new Vector3(0.5f, 0, 0.5f); // used to calculation rotation. the rotating center will be customPivot. + //Custom Pivot Doesn't affect to Draw Position on zero Rotated. + public Vector3 InitialPosition = Vector3.zero; // Local Position(UV) from Body + public float InitialLength = 1; + public float InitialAngle = 0; + public float InitialScale = 1f; + public bool isHeadBone = false; // TODO + + //public BodyPartGraphicBone parentBone; //TODO + public Vector3 positionOffset = Vector3.zero; + public float lengthOffset = 0; + public float angleOffset = 0; + public float scaleOffset = 0; + + public BoneTransform() { } + + public BoneTransform(BoneTransform boneToCopy) + { + + //this.parentBoneName = boneToCopy.parentBoneName; + //this.customPivot = boneToCopy.customPivot; + this.InitialPosition = boneToCopy.InitialPosition; + this.InitialLength = boneToCopy.InitialLength; + this.InitialAngle = boneToCopy.InitialAngle; + this.InitialScale = boneToCopy.InitialScale; + } + } + +} diff --git a/source/SizedApparel/SizedApparelComp.cs b/source/SizedApparel/SizedApparelComp.cs index 305c6c1..3056e3b 100644 --- a/source/SizedApparel/SizedApparelComp.cs +++ b/source/SizedApparel/SizedApparelComp.cs @@ -27,32 +27,42 @@ namespace SizedApparel public bool needToCheckApparelGraphicRecords = false; public bool isDirty = true; - + public bool isHediffDirty = true; + public bool isApparelDirty = true; + public bool isSkeletonDirty = true; public bool hasUnsupportedApparel = true; public bool havingSex = false;//Obsolete public bool hasUpdateForSex = false;//Obsolete + string cachedBodytype; public List cachedApparelGraphicRecord = new List(); - public Hediff breastHediff = null; //TODO: Make this as List + public Hediff breastHediff = null; public Hediff vaginaHediff = null; public List penisHediffs = null; // RJW can attach multiple penis public Hediff anusHediff = null; - public Hediff udderHediff = null;//RJW 4.6.8: Udder is not partof chest's breast. it attached to torso. + //TODO Optimize Update Hediff Filter + private bool hasBreastsAddon = false; + private bool hasVaginaAddon = false; + private bool hasPenisAddon = false; + private bool hasAnusAddon = false; + private bool hasUdderAddon = false; + private bool hasPubicHairAddon = false; + public float breastSeverity = -1; - public float breastSeverityCapToDraw = 1000; public float BreastSeverityCache = 0; //public float BiggestBreastSeverityInAvailableTextures = 0; //for breasts animation or something. public bool ForceUpdateTickAnimation = false; + public bool ForceBlockTickAnimation = false; // useful when you have make fixed pose public bool PrePositionCache; public Vector3? prePositionCache; public float? preAngleCache; @@ -63,6 +73,14 @@ namespace SizedApparel + public BodyDef bodyDef = null; + public List bodyAddons = new List(); // BodyParts Added form Defs + + public SkeletonDef skeletonDef; // for rebuild Skeleton + public Skeleton skeleton; + public bool skipSkeleton = false; + + //native BodyParts public SizedApparelBodyPart bodyPartBreasts;//TODO: Make this as List public SizedApparelBodyPart bodyPartNipple;//TODO public List bodyPartPenises = new List(); @@ -72,58 +90,35 @@ namespace SizedApparel public SizedApparelBodyPart bodyPartBelly; public SizedApparelBodyPart bodyPartMuscleOverlay;//TODO public SizedApparelBodyPart bodyPartUdder; - public SizedApparelBodyPart bodyPartPubicHair; //TODO + + public SizedApparelBodyPart bodyPartHips; public List bodyPartThighs = new List(); public List bodyPartHands = new List(); public List bodyPartFeet = new List(); + public PubicHairDef pubicHairDef = null; + public PubicHairDef initialPubicHairDef = null; // For StyleStaitionWork + public PubicHairDef nextPubicHairDef = null; // For StyleStaitionWork + public SizedApparelBodyPart bodyPartPubicHair; + + public Graphic graphicSourceNaked = null; //original Graphic public Graphic graphicSourceRotten = null; //original Graphic public Graphic graphicSourceFurCovered = null; //original Graphic public Graphic graphicbaseBodyNaked = null; + public SizedApparelTexturePointDef baseBodyNakedPoints; public Graphic graphicbaseBodyCorpse = null; + public SizedApparelTexturePointDef baseBodyCorpsePoints; public Graphic graphicbaseBodyRotten = null; + public SizedApparelTexturePointDef baseBodyRottenPoints; public Graphic graphicbaseBodyFurCovered = null; + public SizedApparelTexturePointDef baseBodyFurCoveredPoints; - [Obsolete] - public Graphic graphicBreasts = null; - [Obsolete] - public Graphic graphicBreasts_horny = null; - [Obsolete] - public Graphic graphicVagina = null; - [Obsolete] - public Graphic graphicVagina_horny = null; - [Obsolete] - public Graphic graphicAnus = null; - [Obsolete] - public Graphic graphicAnus_horny = null; - [Obsolete] - public List graphicPenises = new List(); - [Obsolete] - public List graphicBallsOfPenises = new List(); - [Obsolete] - public Graphic graphicBelly = null; - [Obsolete] - public Graphic graphicUdder = null; //RJW 4.6.8: Udder is not partof chest's breast. it attached to torso. - [Obsolete] - public Graphic graphicUdder_horny = null; - [Obsolete] - public List graphicPenises_horny = new List(); - [Obsolete] - public List graphicBalls_horny = new List();//Does it need? - //size uncapped breasts graphics. - [Obsolete] - public Graphic graphicBreastsNude = null; - [Obsolete] - public Graphic graphicBreastsNude_horny = null; - - private bool drawingBreastsAddon = false; - - public AlienRaceSetting raceSetting = new AlienRaceSetting(); + public AlienRaceSetting raceSetting = null; public string customPose = null; public SizedApparelPose currentCustomPose = null; @@ -137,36 +132,208 @@ namespace SizedApparel public bool canDrawVaginaAndAnus = false; public bool canDrawTorsoParts = false; //belly and udder + + //this may reset skeleton animation. also little have process + public void InitSkeleton() + { + skeletonDef = DefDatabase.GetNamedSilentFail(pawn.def.defName); + if (skeletonDef == null) + { + if (raceSetting != null && raceSetting.asHuman == true) //old: !SizedApparelSettings.UnsupportedRaceToUseHumanlike + { + skeletonDef = DefDatabase.GetNamedSilentFail("Human"); + } + } + if (skeletonDef != null) + { + if (this.pawn.story == null || this.pawn.story.bodyType == null) + { + foreach (Skeleton s in skeletonDef.skeletons) + { + if (s.bodyType == null) + { + this.skeleton = new Skeleton(s); + if (SizedApparelSettings.Debug) + Log.Message("[SizedApparel] Apply SkeletonDef: pawn withouth bodytype " + pawn.Name); + return; + } + } + } + else + { + //Setting Up Skeleton + foreach (Skeleton s in skeletonDef.skeletons) + { + if (s.bodyType == this.pawn.story.bodyType.defName) + { + this.skeleton = new Skeleton(s); + if (SizedApparelSettings.Debug) + Log.Message("[SizedApparel] Apply SkeletonDef: pawn with bodytype " + pawn.Name + " with SkeletonDef : " + this.pawn.story.bodyType.defName); + return; + } + } + } + this.skeleton = null; + } + if (SizedApparelSettings.Debug) + Log.Message("[SizedApparel] Apply SkeletonDef: No Skeleton Found for " + pawn.Name); + isSkeletonDirty = false; + } + + public void InitBodyAddons() + { + + bodyAddons.Clear(); + + //TODO + //bodyDef = DefDatabase.GetNamed(pawn.def.defName); + + bodyDef = DefDatabase.GetNamedSilentFail(pawn.def.defName); + + //bodyDef can be null + + if (bodyDef == null) + { + if (raceSetting != null && raceSetting.asHuman) //old: !SizedApparelSettings.UnsupportedRaceToUseHumanlike + { + bodyDef = DefDatabase.GetNamedSilentFail("Human"); + } + } + + + if (bodyDef != null && bodyDef.bodies != null) + { + if (pawn.story?.bodyType == null) + { + if(SizedApparelSettings.Debug) + Log.Message("[SizedApparel] Apply BodyDef: pawn has no bodytype " + pawn.Name); + BodyWithBodyType body = null; + if(!bodyDef.bodies.NullOrEmpty()) + body = bodyDef.bodies[0]; + if (body != null && body.Addons != null) + { + foreach (var bodyaddon in body.Addons) + { + if (bodyaddon == null) + continue; + var a = new SizedApparelBodyPart(pawn, this, bodyaddon.partName, bodyaddon.bodyPartOf, bodyaddon.defaultHediffName, bodyaddon.isBreasts, false, bodyaddon.customPath, bodyaddon.colorType); + a.SetDepthOffsets(bodyaddon.depthOffset.south, bodyaddon.depthOffset.north, bodyaddon.depthOffset.east, bodyaddon.depthOffset.west); + //a.SetDepthOffsets(bodyaddon.depthOffset); + a.SetCenteredTexture(bodyaddon.centeredTexture); + bodyAddons.Add(a); + break; + } + } + } + else + { + foreach (BodyWithBodyType body in bodyDef.bodies) + { + if (body.bodyType != null && body.bodyType == this.pawn.story.bodyType.defName) + { + if (SizedApparelSettings.Debug) + Log.Message("[SizedApparel] Apply BodyDef: matched BodyTyped Body for " + pawn.Name); + if (body != null && body.Addons != null) + { + foreach (var bodyaddon in body.Addons) + { + if (bodyaddon == null) + continue; + var a = new SizedApparelBodyPart(pawn, this, bodyaddon.partName, bodyaddon.bodyPartOf, bodyaddon.defaultHediffName, bodyaddon.isBreasts, false, bodyaddon.customPath, bodyaddon.colorType); + a.SetDepthOffsets(bodyaddon.depthOffset.south, bodyaddon.depthOffset.north, bodyaddon.depthOffset.east, bodyaddon.depthOffset.west); + //a.SetDepthOffsets(bodyaddon.depthOffset); + a.SetCenteredTexture(bodyaddon.centeredTexture); + bodyAddons.Add(a); + } + } + break; + } + + } + + } + + } + else + { + if (SizedApparelSettings.Debug) + Log.Message("[SizedApparel] Cannot find BodyDef for " + pawn.def.defName); + } + + //bodyPartBreasts = new SizedApparelBodyPart(pawn, this, "Breasts", SizedApparelBodyPartOf.Breasts, "Breasts", true, false, null); + //bodyPartBreasts.SetDepthOffsets(0.0113f, 0.001f, 0.0113f, 0.0113f); + + //bodyPartBreasts.SetPositionOffsets(Vector2.one, Vector2.one, Vector2.one, Vector2.one); + //bodyPartBreasts.scale = 2f; + //Nipple. should I separate from Breats? + //bodyPartNipple = new SizedApparelBodyPart(pawn, this, "Nippple", SizedApparelBodyPartOf.Breasts, "Breasts", true, false); + //bodyPartBreasts.SetDepthOffsets(0.0114f, 0.000f, 0.0114f, 0.0114f); + + //bodyPartUdder = new SizedApparelBodyPart(pawn, this, "Udder", SizedApparelBodyPartOf.Udder, "UdderBreasts", true, false); + //bodyPartUdder.SetDepthOffsets(0.0112f, 0.0005f, 0.0112f, 0.0112f); + + //UdderNipple...? + //bodyPartUdder = new SizedApparelBodyPart(p, "Udder", SizedApparelBodyPartOf.Udder, "UdderBreasts", true, false); + //bodyPartUdder.SetDepthOffsets(0.0112f, 0.0005f, 0.0112f, 0.0112f);\ + + //bodyPartVagina = new SizedApparelBodyPart(pawn, this, "Vagina", SizedApparelBodyPartOf.Vagina, "Vagina", false, false); + //bodyPartVagina.SetDepthOffsets(0.0088f, 0.0100f, 0.0088f, 0.0088f); + + //bodyPartAnus = new SizedApparelBodyPart(pawn, this, "Anus", SizedApparelBodyPartOf.Anus, "Anus", false, false); + //bodyPartAnus.SetDepthOffsets(0.0093f, 0.0105f, 0.0093f, 0.0093f); + + //bodyPartBelly = new SizedApparelBodyPart(pawn, this, "Belly", SizedApparelBodyPartOf.Belly, "BellyBulge", false, false); + //bodyPartBelly.SetDepthOffsets(0.0098f, 0.0002f, 0.0098f, 0.0098f); + + //bodyPartPubicHair = new SizedApparelBodyPart(pawn, this, "PubicHair", SizedApparelBodyPartOf.PubicHair, "Default", false, false, null, ColorType.Hair); + //bodyPartPubicHair.SetDepthOffsets(0.0099f, 0.0099f, 0.0089f, 0.0089f); + } + + public void ResetBodyAddonBoneLink() + { + string s; + foreach(var a in bodyAddons) + { + s = a.bone?.name; + if (s == null) + continue; + a.SetBone(skeleton.FindBone(s)); + } + } + public override void Initialize(CompProperties props) { base.Initialize(props); this.pawn = this.parent as Pawn; - - bodyPartBreasts = new SizedApparelBodyPart(pawn, this, "Breasts", SizedApparelBodyPartOf.Breasts, "Breasts", true, false); - bodyPartBreasts.SetDepthOffsets(0.0113f, 0.001f, 0.0113f, 0.0113f); - bodyPartNipple = new SizedApparelBodyPart(pawn, this, "Nippple", SizedApparelBodyPartOf.Breasts, "Breasts", true, false); - bodyPartBreasts.SetDepthOffsets(0.0114f, 0.000f, 0.0114f, 0.0114f); - bodyPartUdder = new SizedApparelBodyPart(pawn, this, "Udder", SizedApparelBodyPartOf.Udder, "UdderBreasts", true, false); - bodyPartUdder.SetDepthOffsets(0.0112f, 0.0005f, 0.0112f, 0.0112f); - //UdderNipple...? - //bodyPartUdder = new SizedApparelBodyPart(p, "Udder", SizedApparelBodyPartOf.Udder, "UdderBreasts", true, false); - //bodyPartUdder.SetDepthOffsets(0.0112f, 0.0005f, 0.0112f, 0.0112f); - bodyPartVagina = new SizedApparelBodyPart(pawn, this, "Vagina", SizedApparelBodyPartOf.Vagina, "Vagina", false, false); - bodyPartVagina.SetDepthOffsets(0.0088f, 0.0100f, 0.0088f, 0.0088f); - - bodyPartAnus = new SizedApparelBodyPart(pawn, this, "Anus", SizedApparelBodyPartOf.Anus, "Anus", false, false); - bodyPartAnus.SetDepthOffsets(0.0093f, 0.0105f, 0.0093f, 0.0093f); - - bodyPartBelly = new SizedApparelBodyPart(pawn, this, "Belly", SizedApparelBodyPartOf.Belly, "BellyBulge", false, false); - bodyPartBelly.SetDepthOffsets(0.0098f, 0.0002f, 0.0098f, 0.0098f); } + public override void PostDeSpawn(Map map) + { + base.PostDeSpawn(map); + } + + public override void PostSpawnSetup(bool respawningAfterLoad) + { + base.PostSpawnSetup(respawningAfterLoad); + + UpdateRaceSettingData(); // include race Setting + InitSkeleton(); + InitBodyAddons(); + } + + public override void PostExposeData() { base.PostExposeData(); - Scribe_Values.Look(ref customPose, "customPose"); // save pawn's custom pose + Scribe_Values.Look(ref customPose, "customPose"); // save pawn's custom pose. Each bodyparts will not saved. + Scribe_Defs.Look(ref pubicHairDef, "PubicHairDef"); + if (pubicHairDef == null) + { + pubicHairDef = SizedApparelUtility.GetRandomPubicHair(); + } + //Scribe_Values.Look<>(); //TODO: save pubic hair data } @@ -194,6 +361,18 @@ namespace SizedApparel public void SetPenisAngle(float angle) { penisAngle = angle; + + if(this.skeleton != null) + { + Bone penisBone = skeleton.FindBone("Penis"); + if (penisBone != null) + { + //Log.Message("SetPenisAngle : " + angle.ToString()); + penisBone.SetAngle(angle); + } + } + + bool penisDown = false; if (angle >= 120 && angle <= 250) penisDown = true; @@ -209,23 +388,48 @@ namespace SizedApparel } } } - public void SetBreastJiggle(bool jiggle, int cooltime = 5) + //do not call this in character creation from new game. + public void SetBreastJiggle(bool jiggle, int cooltime = 5, bool checkApparelForCanPose = false) { - //SetJiggle has cooltime - if (Find.TickManager.TicksGame < bodyPartBreasts.lastPoseTick + cooltime) - return; + //SetJiggle has cooltime. - if (jiggle) + + bool flag1 = true; + + //should set apparels pose? + //Use First BodyAddon which is partof Breasts + foreach(var a in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Breasts)) { - //may need to check apparels for aply pose - //bodyPartBreasts.CheckCanPose("JiggleUp",) - bodyPartBreasts.SetCustomPose("JiggleUp"); - } - else - { - //SetPoseFromPoseSet(null); - bodyPartBreasts.SetCustomPose(null); + if (flag1) + { + if (Find.TickManager.TicksGame < a.lastPoseTick + cooltime) + return; + flag1 = false; + } + + + if (jiggle) + { + bool flag2 = true; + if (flag2 && checkApparelForCanPose) + { + if (!a.CheckCanPose("JiggleUp", true, false, false)) + return; + flag2 = false; + } + + //may need to check apparels for aply pose + //bodyPartBreasts.CheckCanPose("JiggleUp",) + a.SetCustomPose("JiggleUp"); + } + else + { + //SetPoseFromPoseSet(null); + a.SetCustomPose(null); + } } + + } string[] testPose = { null, "JiggleUp", "JiggleCenter" }; @@ -233,6 +437,15 @@ namespace SizedApparel public void UpdateTickAnim(Vector3 rootLoc, float angle) // call this in DrawPawnBody <- only called when it rendered { + if (ForceBlockTickAnimation)// prevent breasts jiggle from other pose + return; + + if (skeleton == null) + return; + + if (Find.CameraDriver == null) + return; + //do not calculate physics camera is far if (Find.CameraDriver.CurrentZoom >= CameraZoomRange.Furthest) return; @@ -251,6 +464,7 @@ namespace SizedApparel else tick = Find.TickManager.TicksGame; + //if tick is not updated, don't update animation. if (tick == 0) return; @@ -275,26 +489,29 @@ namespace SizedApparel //(Vector3.Dot(velocity.normalized, preVelocity.normalized)) < 0.2f float dotV = Vector3.Dot(velocity.normalized, preVelocity.normalized); - - /* - Log.Message(pawn.ToString()); - Log.Message("rotAcc : " + rotAcc.ToString()); - Log.Message("Velocity.x : " + velocity.x.ToString()); - Log.Message("Velocity.z : " + velocity.z.ToString()); - Log.Message("dotV : " + dotV.ToString()); - */ - if (dotV < 0.2f || Mathf.Abs(rotAcc) > 0.5) //(dotV == 0 ? 0:1), Mathf.Abs(dotV) // || Mathf.Abs(rotation) > 20 + float velocityOffset = (velocity - preVelocity).magnitude; + + //Log.Message(pawn.ToString()); + //Log.Message("rotAcc : " + rotAcc.ToString()); + //Log.Message("Velocity.x : " + velocity.x.ToString()); + //Log.Message("Velocity.z : " + velocity.z.ToString()); + //Log.Message("dotV : " + dotV.ToString()); + //Log.Message("velocityOffset : " + velocityOffset.ToString()); + //&& dotV > 0.4f + if (((preVelocity != Vector3.zero && velocityOffset >= 0.02))|| Mathf.Abs(rotAcc) > 0.5) //(dotV == 0 ? 0:1), Mathf.Abs(dotV) // || Mathf.Abs(rotation) > 20 { //tickCache.Add("BreastsJiggleUp", Find.TickManager.TicksGame); - SetBreastJiggle(true,10); + SetBreastJiggle(true,10,true); } else { - SetBreastJiggle(false,10); + SetBreastJiggle(false,10, false); } + //cache pre data + this.prePositionCache = rootLoc; this.preAngleCache = angle; this.preRotation = rotation; @@ -337,171 +554,63 @@ namespace SizedApparel { if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawVagina && SizedApparelUtility.CanDrawVagina(___pawn, flags)) { - if (this.bodyPartVagina != null) - this.bodyPartVagina.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); - /* - //Draw Vagina. AllwaysDraw - Vector3 vector = rootLoc; - if (facing == Rot4.North) - vector.y += 0.0100f;//not sure what to do - else - vector.y += 0.0088f; - Graphic graphic = null; - if (SizedApparelUtility.IsHorny(___pawn)) - graphic = this.graphicVagina_horny; - if (graphic == null) - graphic = this.graphicVagina; - if (graphic != null) + //if (this.bodyPartVagina != null) + // this.bodyPartVagina.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Vagina)) { - Material mat; - if (!flags.FlagSet(PawnRenderFlags.Cache)) - { - graphic = graphic.GetColoredVersion(graphic.Shader, skinColor, skinColor2); - mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { graphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); // draw for writeZ data to solve shadow issue - } - graphic = graphic.GetColoredVersion(shader, skinColor, skinColor2); - vector.y += 0.00001f; - mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { graphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); - }*/ + b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + } } if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawAnus && SizedApparelUtility.CanDrawAnus(___pawn, flags)) { - if (this.bodyPartAnus != null) - this.bodyPartAnus.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); - /* - //Draw Anus. //Allways draw - Vector3 vector = rootLoc; - if (facing == Rot4.North) - vector.y += 0.0105f;//not sure what to do - else - vector.y += 0.0093f; - Graphic graphic = null; - if (SizedApparelUtility.IsHorny(___pawn)) - graphic = this.graphicAnus_horny; - if (graphic == null) - graphic = this.graphicAnus; - if (graphic != null) + //if (this.bodyPartAnus != null) + // this.bodyPartAnus.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Anus)) { - Material mat; - if (!flags.FlagSet(PawnRenderFlags.Cache)) - { - graphic = graphic.GetColoredVersion(graphic.Shader, skinColor, skinColor2); - mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { graphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); // draw for writeZ data to solve shadow issue - } - graphic = graphic.GetColoredVersion(shader, skinColor, skinColor2); - vector.y += 0.00001f; - mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { graphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); - }*/ + b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + } } if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawBelly && SizedApparelUtility.CanDrawBelly(___pawn, flags)) { - if (this.bodyPartBelly != null) - this.bodyPartBelly.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); - /* - //Draw Belly. Need Complex Hiding Calculation - Vector3 vector = rootLoc; - if (facing == Rot4.North) - vector.y += 0.0002f;//not sure what to do - else - vector.y += 0.0098f; - Graphic graphic = this.graphicBelly; - if (graphic != null) + //if (this.bodyPartBelly != null) + // this.bodyPartBelly.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Belly)) { - Material mat; - if (!flags.FlagSet(PawnRenderFlags.Cache)) - { - graphic = graphic.GetColoredVersion(graphic.Shader, skinColor, skinColor2); - mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { graphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); // draw for writeZ data to solve shadow issue - } - graphic = graphic.GetColoredVersion(shader, skinColor, skinColor2); - vector.y += 0.00001f; - mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { graphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); - }*/ + b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + } } + //Draw Pubic Hair + if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawPubicHair && SizedApparelUtility.CanDrawPubicHair(___pawn, flags)) + { + if (this.bodyPartPubicHair != null) + this.bodyPartPubicHair.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.PubicHair)) + { + b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + } + } + + if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawUdder && SizedApparelUtility.CanDrawUdder(___pawn, flags)) { - if (this.bodyPartUdder != null) - this.bodyPartUdder.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); - //Draw Udder. Need Complex Hiding Calculation -> - /* - Vector3 vector = rootLoc; - if (facing == Rot4.North) - vector.y += 0.0015f;//not sure what to do - else - vector.y += 0.0088f; - Graphic graphic = null; - if (SizedApparelUtility.IsHorny(___pawn)) - graphic = this.graphicUdder_horny; - if (graphic == null) - graphic = this.graphicUdder; - if (graphic != null) + //if (this.bodyPartUdder != null) + // this.bodyPartUdder.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Udder)) { - Material mat; - if (!flags.FlagSet(PawnRenderFlags.Cache)) - { - graphic = graphic.GetColoredVersion(graphic.Shader, skinColor, skinColor2); - mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { graphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); // draw for writeZ data to solve shadow issue - } - graphic = graphic.GetColoredVersion(shader, skinColor, skinColor2); - vector.y += 0.00001f; - mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { graphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); - }*/ + b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + } + } if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawBreasts && SizedApparelUtility.CanDrawBreasts(___pawn, flags) && (SizedApparelSettings.drawSizedApparelBreastsOnlyWorn ? !SizedApparelUtility.isPawnNaked(___pawn, flags) : true)) { - if (this.bodyPartBreasts != null) - this.bodyPartBreasts.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); - - //Log.Message("DrawBreasts for " + ___pawn.Name); - //if (SizedApparelSettings.Debug) - // Log.Message("trying to draw breasts"); - //Draw Breasts. Allways draw - - /* - Vector3 vector = rootLoc; - if (facing == Rot4.North) - vector.y += 0.001f;//not sure what to do - else - vector.y += 0.0113f; - Graphic graphic = null; - if (SizedApparelUtility.IsHorny(___pawn)) - graphic = this.graphicBreasts_horny; - if (graphic == null) - graphic = this.graphicBreasts; - - - - if (graphic != null) + //if (this.bodyPartBreasts != null) + // this.bodyPartBreasts.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Breasts)) { - Material mat; - if (!flags.FlagSet(PawnRenderFlags.Cache)) - { - graphic = graphic.GetColoredVersion(graphic.Shader, skinColor, skinColor2); - mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { graphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); // draw for writeZ data to solve shadow issue - } - graphic = graphic.GetColoredVersion(shader, skinColor, skinColor2); - vector.y += 0.00001f; - mat = flags.FlagSet(PawnRenderFlags.Cache) ? graphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { graphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); + b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); } - else - { - //Log.Warning("[SizedApparel] Missing Breasts Graphic for: " + ___pawn.Name); - - } - */ - } if (bodyDrawType != RotDrawMode.Dessicated && SizedApparelSettings.drawPenis && SizedApparelUtility.CanDrawPenis(___pawn, flags, true)) @@ -509,105 +618,29 @@ namespace SizedApparel if (SizedApparelSettings.hideBallOfFuta ? !Genital_Helper.is_futa(___pawn) : true) { + /* foreach (SizedApparelBodyPart b in this.bodyPartBalls) + { + b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + }*/ + foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Balls)) { b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); } } + /* foreach (SizedApparelBodyPart p in this.bodyPartPenises) { p.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); - } - /* - //Render Penis And Balls - Vector3 vector = rootLoc; - if (facing == Rot4.North) - vector.y += 0.0025f; - else - vector.y += 0.0108f; - - float offsetX = 0; // right and left - float offsetZ = 0; // up and down - - if(this.graphicPenises != null && this.graphicBallsOfPenises != null) - { - for (int i = 0; i < this.graphicPenises.Count; i++) - { - float t = (i + 1f) / (this.graphicPenises.Count + 1); - offsetX = Mathf.Lerp(-0.1f, 0.1f, t); - offsetZ = Mathf.Lerp(-0.05f, 0.05f, t); - - Graphic penisGraphic = null; - Graphic ballGraphic = null; - if (SizedApparelUtility.IsHorny(___pawn)) - { - penisGraphic = this.graphicPenises_horny[i]; - } - if (penisGraphic == null) - penisGraphic = this.graphicPenises[i]; - ballGraphic = this.graphicBallsOfPenises[i];//Balls Doesn't support HornyVariation - if (ballGraphic != null && (SizedApparelSettings.hideBallOfFuta ? Genital_Helper.is_futa(___pawn) : true)) - { - Material mat; - //TODO: vector2.y - Vector3 vector2 = vector; - if (facing == Rot4.North) - vector2.y += 0.0060f; - else - vector2.y -= 0.0012f; - if (facing == Rot4.North || facing == Rot4.South) - vector2.x += offsetX; - else - vector2.x += offsetX * 0.5f; - - if (facing == Rot4.East) - vector2.z += offsetZ; - if (facing == Rot4.West) - vector2.z -= offsetZ; - - if (!flags.FlagSet(PawnRenderFlags.Cache)) - { - ballGraphic = ballGraphic.GetColoredVersion(ballGraphic.Shader, skinColor, skinColor2); - mat = flags.FlagSet(PawnRenderFlags.Cache) ? ballGraphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { ballGraphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector2, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); // draw for writeZ data to solve shadow issue - } - ballGraphic = ballGraphic.GetColoredVersion(shader, skinColor, skinColor2); - vector2.y += 0.00001f; - mat = flags.FlagSet(PawnRenderFlags.Cache) ? ballGraphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { ballGraphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector2, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); - } - if (penisGraphic != null) - { - Material mat; - Vector3 vector2 = vector; - if (facing == Rot4.North || facing == Rot4.South) - vector2.x += offsetX; - else - vector2.x += offsetX * 0.5f; - - if (facing == Rot4.East) - vector2.z += offsetZ; - if (facing == Rot4.West) - vector2.z -= offsetZ; - - if (!flags.FlagSet(PawnRenderFlags.Cache)) - { - penisGraphic = penisGraphic.GetColoredVersion(penisGraphic.Shader, skinColor, skinColor2); - mat = flags.FlagSet(PawnRenderFlags.Cache) ? penisGraphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { penisGraphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector2, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); // draw for writeZ data to solve shadow issue - } - penisGraphic = penisGraphic.GetColoredVersion(shader, skinColor, skinColor2); - //TODO: vector2.y - vector2.y += 0.00001f; - mat = flags.FlagSet(PawnRenderFlags.Cache) ? penisGraphic.MatAt(facing) : (Material)overrideMatMethod.Invoke(__instance, new object[] { penisGraphic.MatAt(facing), ___pawn, flags.FlagSet(PawnRenderFlags.Portrait) }); - GenDraw.DrawMeshNowOrLater(bodyMesh, vector2, quaternion, mat, flags.FlagSet(PawnRenderFlags.DrawNow)); - } - } }*/ + foreach (var b in GetSizedApparelBodyParts(SizedApparelBodyPartOf.Penis)) + { + b.DrawBodyPart(rootLoc, angle, facing, bodyDrawType, flags, bodyMesh); + } }//Draw BodyParts - //Draw Modular Apparel Parts + //Draw Modular Apparel Parts... TODO...? Is it passible? if (flags.FlagSet(PawnRenderFlags.Clothes)) { @@ -615,6 +648,7 @@ namespace SizedApparel + } } @@ -642,22 +676,20 @@ namespace SizedApparel } */ - } - public void ClearHediffs() + } + public void ClearHediffs() { breastHediff = null; vaginaHediff = null; if(penisHediffs != null) penisHediffs.Clear(); anusHediff = null; - udderHediff = null; } public void ClearBreastCacheValue() { breastHediff = null; breastSeverity = -1; - breastSeverityCapToDraw = 1000; BreastSeverityCache = 0; } public void ClearPenisCacheValue() @@ -683,40 +715,24 @@ namespace SizedApparel graphicbaseBodyRotten = null; graphicbaseBodyFurCovered = null; + return; //Clear BodyParts - if(clearBreasts) + if (clearBreasts && bodyPartBreasts!= null) bodyPartBreasts.Clear(); - bodyPartAnus.Clear(); - bodyPartBelly.Clear(); - bodyPartVagina.Clear(); + if(bodyPartAnus != null) + bodyPartAnus.Clear(); + if (bodyPartBelly != null) + bodyPartBelly.Clear(); + if (bodyPartVagina != null) + bodyPartVagina.Clear(); + if (bodyPartPubicHair != null) + bodyPartPubicHair.Clear(); + + foreach(var a in bodyAddons) + { + a.Clear(); + } - graphicBreasts = null; - graphicVagina = null; - graphicAnus = null; - if (graphicPenises == null) - graphicPenises = new List(); - else - graphicPenises.Clear(); - if (graphicBallsOfPenises == null) - graphicBallsOfPenises = new List(); - else - graphicBallsOfPenises.Clear(); - graphicBelly = null; - - graphicUdder = null; - graphicUdder_horny = null; - - graphicBreasts_horny = null; - graphicVagina_horny = null; - graphicAnus_horny = null; - if (graphicPenises_horny == null) - graphicPenises_horny = new List(); - else - graphicPenises_horny.Clear(); - if (graphicBalls_horny == null) - graphicBalls_horny = new List(); - else - graphicBalls_horny.Clear(); } public void ClearAll(bool clearGraphics = true) { @@ -731,9 +747,12 @@ namespace SizedApparel needToCheckApparelGraphicRecords = false; } - public void SetDirty(bool clearPawnGraphicSet = false) + public void SetDirty(bool clearPawnGraphicSet = false, bool dirtyHediff = true, bool dirtyApparel = true, bool dirtySkeleton = false) { this.isDirty = true; + this.isHediffDirty = dirtyHediff; + this.isApparelDirty = dirtyApparel; + this.isSkeletonDirty = dirtySkeleton; if (clearPawnGraphicSet) { if (pawn == null) @@ -743,27 +762,16 @@ namespace SizedApparel if (pawn.Drawer.renderer == null) return; pawn.Drawer.renderer.graphics.ClearCache(); - } } - - public void UpdateIfDirty() - { - - } - - public void UpdateBodyGraphics() - { - - } - public void UpdateSettingData() + public void UpdateRaceSettingData() { if (pawn == null) return; var loc_raceSetting = SizedApparelSettings.alienRaceSettings.FirstOrDefault((AlienRaceSetting s) => s.raceName == pawn.def.defName); - if (raceSetting == null) + if (loc_raceSetting == null) return; raceSetting = loc_raceSetting; } @@ -776,7 +784,7 @@ namespace SizedApparel return; //TODO. Cleanup - UpdateSettingData(); + UpdateRaceSettingData(); if (raceSetting == null) return; @@ -899,11 +907,44 @@ namespace SizedApparel if (cache) recentClothFlag = CheckApparel; + + isDirty = false; bool flag = fromGraphicRecord; needToCheckApparelGraphicRecords = false; //flag = false; //TODO:fromGraphicRecord is forced not to do for a while. it will update later - hasUpdateBefore = true; + + + + UpdateRaceSettingData(); + + + + if (!hasUpdateBefore) + { + InitSkeleton(); + InitBodyAddons(); + hasUpdateBefore = true; + } + else + { + //check is bodytype changed + if(cachedBodytype != pawn.story?.bodyType?.defName) + { + isSkeletonDirty = true; + } + if (isSkeletonDirty) + { + InitSkeleton(); + ResetBodyAddonBoneLink(); + } + } + + if (skeleton == null) + { + if (Find.CurrentMap != null) + return; + } if (!SizedApparelUtility.CanApplySizedApparel(pawn)) @@ -915,11 +956,80 @@ namespace SizedApparel if (updateGraphics) { ClearGraphics(); - ClearHediffs(); + //ClearHediffs(); } + + + + //float breastSeverityCapped = 1000; + string bodyTypeDefName = null; + if (pawn.story != null) + bodyTypeDefName = pawn.story.bodyType?.defName; + float bellySeverity = 0; + + if (isHediffDirty) //Update Hediff Data + { + ClearHediffs(); + + + if(SizedApparelSettings.drawPenis || SizedApparelSettings.drawVagina || SizedApparelSettings.drawAnus) + { + BodyPartRecord genitalPart = Genital_Helper.get_genitalsBPR(pawn); + if (genitalPart != null) + { + var genitalList = Genital_Helper.get_PartsHediffList(pawn, genitalPart); + if (!genitalList.NullOrEmpty()) + { + if (SizedApparelSettings.Debug) + { + foreach (var g in genitalList) + { + Log.Message(" [SizedApparel] " + pawn.Name + "has hediff in genital (" + g.def.defName + ")"); + } + } + + //penisHediffs = genitalList.FindAll((Hediff h) => SizedApparelUtility.isPenis(h.def.defName)); + penisHediffs = genitalList.FindAll((Hediff h) => Genital_Helper.is_penis(h)); + //vaginaHediff = genitalList.FirstOrDefault((Hediff h) => SizedApparelUtility.isVagina(h.def.defName)); + vaginaHediff = genitalList.FirstOrDefault((Hediff h) => Genital_Helper.is_vagina(h)); + + } + } + } + + if (SizedApparelSettings.drawBelly) + { + List pregnancies = pawn.health?.hediffSet?.hediffs?.FindAll((Hediff h) => h.def.defName.ToLower().Contains("pregnan"));//pregnancy and pregnant. has some issue with "pregnancy mood" + if (!pregnancies.NullOrEmpty()) + { + foreach (Hediff h in pregnancies) + { + bellySeverity = Math.Max(bellySeverity, h.Severity); + } + } + + //Licentia Lab Hediff + if (SizedApparelPatch.LicentiaActive) + { + Hediff cumflation = pawn.health?.hediffSet?.GetFirstHediffOfDef(HediffDef.Named("Cumflation")); + Hediff cumstuffed = pawn.health?.hediffSet?.GetFirstHediffOfDef(HediffDef.Named("Cumstuffed")); + bellySeverity += cumflation != null ? cumflation.Severity : 0; + bellySeverity += cumstuffed != null ? cumstuffed.Severity : 0; + } + } + + + + } + CheckAgeChanged(); - SizedApparelUtility.GetBreastSeverity(pawn, out breastSeverity, out breastHediff); + if (SizedApparelSettings.drawBreasts) + { + SizedApparelUtility.GetBreastSeverity(pawn, out breastSeverity, out breastHediff); + + } + if (breastHediff != null) { if (pawn.gender == Gender.Male && !SizedApparelSettings.ApplyApparelPatchForMale) @@ -927,22 +1037,40 @@ namespace SizedApparel CheckApparel = false; } - BreastSeverityCache = 1000; - if (CheckApparel) + + if (CheckApparel || this.isApparelDirty) + { hasUnsupportedApparel = SizedApparelUtility.hasUnSupportedApparelFromWornData(pawn, breastSeverity, breastHediff, true, flag); + + } else + { hasUnsupportedApparel = false; + + } //float validBreastTextureSeverity = SizedApparelUtility.GetBreastSeverityValidTextures(pawn, breastHediff); - if (hasUnsupportedApparel) - BreastSeverityCache = breastSeverity; + if (SizedApparelSettings.useBreastSizeCapForApparels) // && hasUnsupportedApparel + { + BreastSeverityCache = Math.Min(BreastSeverityCache, breastSeverity); + + } + else + { + BreastSeverityCache = 1000; + } + //if (SizedApparelSettings.useBreastSizeCapForApparels) //SizedApparelSettings.useBreastSizeCapForApparels //wip + // breastSeverityCapped = Math.Min(BreastSeverityCache, breastSeverityCapped); + + //float validBreastTextureSeverity = SizedApparelUtility.GetBreastSeverityValidTextures(pawn, breastHediff); //breast cache forApparel brests Check. This ignore variation! //SizedApparelMod.CheckAndLoadAlienRaces(); - + var key = new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, pawn.story?.bodyType?.defName, breastHediff.def.defName, "Breasts", pawn.gender ,SizedApparelUtility.BreastSeverityInt(breastHediff.Severity)); var raceSetting = SizedApparelSettings.alienRaceSettings.FirstOrDefault((AlienRaceSetting s) => s.raceName == key.raceName); + //TODO? Remove ValidBreastsTextureCheck... float validBreastTextureSeverity = SizedApparelUtility.BreastSizeIndexToSeverity(SizedApparelsDatabase.GetSupportedBodyPartPath(key,true,"Breasts","Breasts").size); //if (validBreastTextureSeverity < -5 && SizedApparelSettings.alienRaceSettings.settings[key.raceName].asHumanlike)//old: SizedApparelSettings.UnsupportedRaceToUseHumanlike // validBreastTextureSeverity = SizedApparelUtility.GetBreastSeverityValidTextures(pawn, breastHediff, "Humanlike"); @@ -954,28 +1082,7 @@ namespace SizedApparel //since rjw race support's part name are too variation, not handling it. - BodyPartRecord genitalPart = Genital_Helper.get_genitalsBPR(pawn); - if (genitalPart != null) - { - var genitalList = Genital_Helper.get_PartsHediffList(pawn, genitalPart); - if (!genitalList.NullOrEmpty()) - { - if (SizedApparelSettings.Debug) - { - foreach (var g in genitalList) - { - Log.Message(" [SizedApparel] "+ pawn.Name + "has hediff in genital (" + g.def.defName + ")"); - } - } - //penisHediffs = genitalList.FindAll((Hediff h) => SizedApparelUtility.isPenis(h.def.defName)); - penisHediffs = genitalList.FindAll((Hediff h) => Genital_Helper.is_penis(h)); - //vaginaHediff = genitalList.FirstOrDefault((Hediff h) => SizedApparelUtility.isVagina(h.def.defName)); - vaginaHediff = genitalList.FirstOrDefault((Hediff h) => Genital_Helper.is_vagina(h)); - - } - - } var anusList = Genital_Helper.get_PartsHediffList(pawn, Genital_Helper.get_anusBPR(pawn)); if(!anusList.NullOrEmpty()) anusHediff = anusList.FirstOrDefault((Hediff h) => h.def.defName.ToLower().Contains("anus")); @@ -1103,6 +1210,18 @@ namespace SizedApparel graphicbaseBodyNaked = pawnRenderer.nakedGraphic; } + //Finding Texture Points + if (false && graphicbaseBodyNaked != null) + { + SizedApparelTexturePointDef PointsDef = DefDatabase.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphicbaseBodyNaked.path); + if (SizedApparelSettings.Debug && PointsDef != null) + { + Log.Message("[SizedApparel] : NakedBaseBody Texture Points Def Found : " + PointsDef.defName); + } + baseBodyNakedPoints = PointsDef; + } + else + baseBodyNakedPoints = null; string rottingGraphicPath = null; if (pawnRenderer.rottingGraphic != null) @@ -1181,6 +1300,19 @@ namespace SizedApparel graphicbaseBodyRotten = pawnRenderer.rottingGraphic; } + //Finding Texture Points + if (false && graphicbaseBodyRotten != null) + { + SizedApparelTexturePointDef PointsDef = DefDatabase.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphicbaseBodyRotten.path); + if (SizedApparelSettings.Debug && PointsDef != null) + { + Log.Message("[SizedApparel] : RottenBaseBody Texture Points Def Found : " + PointsDef.defName); + } + baseBodyRottenPoints = PointsDef; + } + else + baseBodyRottenPoints = null; + string furCoveredGraphicPath = null; if (pawnRenderer.furCoveredGraphic != null) @@ -1252,6 +1384,18 @@ namespace SizedApparel graphicbaseBodyFurCovered = pawnRenderer.furCoveredGraphic; } + //Finding Texture Points + if (false && graphicbaseBodyFurCovered != null) + { + SizedApparelTexturePointDef PointsDef = DefDatabase.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphicbaseBodyFurCovered.path); + if (SizedApparelSettings.Debug && PointsDef != null) + { + Log.Message("[SizedApparel] : FurCoveredBaseBody Texture Points Def Found : " + PointsDef.defName); + } + baseBodyFurCoveredPoints = PointsDef; + } + else + baseBodyFurCoveredPoints = null; /* @@ -1353,28 +1497,36 @@ namespace SizedApparel if (SizedApparelSettings.drawBodyParts)//body parts update { - string bodyPartPath = null; - - SizedApparelsDatabase.PathAndSize cachedPathAndSize; - - if (SizedApparelSettings.drawBreasts) { - float breastSeverityCapped = breastSeverity; - if (SizedApparelSettings.useBreastSizeCapForApparels) //SizedApparelSettings.useBreastSizeCapForApparels //wip - breastSeverityCapped = Math.Min(BreastSeverityCache, breastSeverityCapped); - - string bodyTypeDefName = null; - if (pawn.story != null) - bodyTypeDefName = pawn.story.bodyType?.defName; if (breastHediff != null) { var breastvar = breastHediff.TryGetComp(); - bodyPartBreasts.SetHediffData(breastHediff.def.defName, SizedApparelUtility.BreastSeverityInt(breastHediff.Severity), SizedApparelUtility.BreastSeverityInt(breastSeverityCapped), breastvar?.variation); - bodyPartBreasts.UpdateGraphic(); + foreach(var addon in bodyAddons) + { + if(addon.bodyPartOf == SizedApparelBodyPartOf.Breasts) + { + addon.SetHediffData(breastHediff.def.defName, SizedApparelUtility.BreastSeverityInt(breastHediff.Severity), SizedApparelUtility.BreastSeverityInt(BreastSeverityCache), breastvar?.variation); + addon.SetBone(skeleton?.FindBone("Breasts")); + addon.UpdateGraphic(); + } + } + //bodyPartBreasts.SetHediffData(breastHediff.def.defName, SizedApparelUtility.BreastSeverityInt(breastHediff.Severity), SizedApparelUtility.BreastSeverityInt(breastSeverityCapped), breastvar?.variation); + //bodyPartBreasts.UpdateGraphic(); } + else + { + foreach (var addon in bodyAddons) + { + if (addon.bodyPartOf == SizedApparelBodyPartOf.Breasts) + { + addon.SetHediffData(null, -1); + } + } + } + } @@ -1385,13 +1537,30 @@ namespace SizedApparel if (udderHediff != null) { var udderVar = udderHediff.TryGetComp(); - - bodyPartUdder.SetHediffData(udderHediff.def.defName, SizedApparelUtility.BreastSeverityInt(udderHediff.Severity), 1000, udderVar?.variation); - bodyPartUdder.UpdateGraphic(); + foreach (var addon in bodyAddons) + { + if (addon.bodyPartOf == SizedApparelBodyPartOf.Udder) + { + addon.SetHediffData(udderHediff.def.defName, SizedApparelUtility.BreastSeverityInt(udderHediff.Severity), 1000, udderVar?.variation); + addon.SetBone(skeleton?.FindBone("Udder")); + addon.UpdateGraphic(); + } + } + //bodyPartUdder.SetHediffData(udderHediff.def.defName, SizedApparelUtility.BreastSeverityInt(udderHediff.Severity), 1000, udderVar?.variation); + //bodyPartUdder.UpdateGraphic(); } else - bodyPartUdder.SetHediffData(null, -1); + { + foreach (var addon in bodyAddons) + { + if (addon.bodyPartOf == SizedApparelBodyPartOf.Udder) + { + addon.SetHediffData(null, -1); + } + } + } + } @@ -1399,77 +1568,33 @@ namespace SizedApparel if (SizedApparelSettings.drawBelly) { - float bellySeverity = 0; - List pregnancies = pawn.health?.hediffSet?.hediffs?.FindAll((Hediff h) => h.def.defName.ToLower().Contains("pregnan"));//pregnancy and pregnant - if (!pregnancies.NullOrEmpty()) - { - foreach (Hediff h in pregnancies) - { - bellySeverity = Math.Max(bellySeverity, h.Severity); - } - } - /* - List eggs = pawn.health?.hediffSet?.hediffs?.FindAll((Hediff h) => h.def.defName.ToLower().Contains("rjw") && h.def.defName.ToLower().Contains("egg")); - if (!eggs.NullOrEmpty()) - { - foreach (Hediff h in eggs) - { - bellySeverity = Math.Max(bellySeverity, h.Severity); - } - } - List mech = pawn.health?.hediffSet?.hediffs?.FindAll((Hediff h) => h.def.defName.ToLower().Contains("rjw") && h.def.defName.ToLower().Contains("mech")); - if (!mech.NullOrEmpty()) - { - foreach (Hediff h in mech) - { - bellySeverity = Math.Max(bellySeverity, h.Severity); - } - } - List parasite = pawn.health?.hediffSet?.hediffs?.FindAll((Hediff h) => h.def.defName.ToLower().Contains("parasite")); - if (!parasite.NullOrEmpty()) - { - foreach (Hediff h in parasite) - { - bellySeverity = Math.Max(bellySeverity, h.Severity); - } - }*/ - //Licentia Lab Hediff - if (SizedApparelPatch.LicentiaActive) - { - Hediff cumflation = pawn.health?.hediffSet?.GetFirstHediffOfDef(HediffDef.Named("Cumflation")); - Hediff cumstuffed = pawn.health?.hediffSet?.GetFirstHediffOfDef(HediffDef.Named("Cumstuffed")); - bellySeverity += cumflation != null ? cumflation.Severity : 0; - bellySeverity += cumstuffed != null ? cumstuffed.Severity : 0; - } if (bellySeverity >= 0) { //var bellyVar = breastHediff.GetComp(); string BellyVar = null; - - bodyPartBelly.SetHediffData("BellyBulge", SizedApparelUtility.PrivatePartSeverityInt(bellySeverity), 1000, BellyVar); - bodyPartBelly.UpdateGraphic(); - /* - bodyPartPath = null; - cachedPathAndSize = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, bodyTypeDefName, "BellyBulge", "Belly", SizedApparelUtility.PrivatePartSeverityInt(bellySeverity), false), false, "Belly", "BellyBulge"); - bodyPartPath = cachedPathAndSize.pathWithSizeIndex; - if (bodyPartPath != null) + foreach (var addon in bodyAddons) { - if (cachedPathAndSize.isUnsupportedHumanlikePath) + if (addon.bodyPartOf == SizedApparelBodyPartOf.Belly) { - if (SizedApparelSettings.UnsupportedRaceToUseHumanlike && pawn.RaceProps.Humanlike) - graphicBelly = GraphicDatabase.Get(bodyPartPath); + addon.SetHediffData("BellyBulge", SizedApparelUtility.PrivatePartSeverityInt(bellySeverity), 1000, BellyVar); + addon.SetBone(skeleton?.FindBone("Belly")); + addon.UpdateGraphic(); } - else - graphicBelly = GraphicDatabase.Get(bodyPartPath); - }*/ - //if (graphicVagina_horny == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - //{ - // bodyPartPath = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, pawn.story?.bodyType.defName, vaginaHediff.def.defName, "Vagina", SizedApparelUtility.PrivatePartSeverityInt(vaginaHediff.Severity), true), false, "Vagina", "Vagina", "Humanlike").pathWithSizeIndex; - // if (bodyPartPath != null) - // graphicVagina_horny = GraphicDatabase.Get(bodyPartPath); - //} + } + //bodyPartBelly.SetHediffData("BellyBulge", SizedApparelUtility.PrivatePartSeverityInt(bellySeverity), 1000, BellyVar); + //bodyPartBelly.UpdateGraphic(); + } + else + { + foreach (var addon in bodyAddons) + { + if (addon.bodyPartOf == SizedApparelBodyPartOf.Belly) + { + addon.SetHediffData(null, -1); + } + } } } @@ -1477,75 +1602,113 @@ namespace SizedApparel if (SizedApparelSettings.drawVagina) { - //graphicVagina = SizedApparelUtility.GetBodyPartGraphic(pawn, vaginaHediff, false, "Vagina", "Vagina"); - //if(graphicVagina == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - // graphicVagina = SizedApparelUtility.GetBodyPartGraphic(pawn, vaginaHediff, false, "Vagina", "Vagina", false, true,"Humanlike"); if (vaginaHediff != null) { var vaginaVar = vaginaHediff.TryGetComp(); - bodyPartVagina.SetHediffData(vaginaHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(vaginaHediff.Severity), 1000, vaginaVar?.variation); - bodyPartVagina.UpdateGraphic(); - /* - bodyPartPath = null; - cachedPathAndSize = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, bodyTypeDefName, vaginaHediff.def.defName, "Vagina", SizedApparelUtility.PrivatePartSeverityInt(vaginaHediff.Severity), false), false, "Vagina", "Vagina"); - bodyPartPath = cachedPathAndSize.pathWithSizeIndex; - if (bodyPartPath != null) + foreach (var addon in bodyAddons) { - if (cachedPathAndSize.isUnsupportedHumanlikePath) + if (addon.bodyPartOf == SizedApparelBodyPartOf.Vagina) { - if (SizedApparelSettings.UnsupportedRaceToUseHumanlike && pawn.RaceProps.Humanlike) - graphicVagina = GraphicDatabase.Get(bodyPartPath); + addon.SetHediffData(vaginaHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(vaginaHediff.Severity), 1000, vaginaVar?.variation); + addon.SetBone(skeleton?.FindBone("Vagina")); + addon.UpdateGraphic(); + } - else - graphicVagina = GraphicDatabase.Get(bodyPartPath); } - bodyPartPath = null; - cachedPathAndSize = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, bodyTypeDefName, vaginaHediff.def.defName, "Vagina", SizedApparelUtility.PrivatePartSeverityInt(vaginaHediff.Severity), true), false, "Vagina", "Vagina"); - bodyPartPath = cachedPathAndSize.pathWithSizeIndex; - if (bodyPartPath != null) - { - if (cachedPathAndSize.isUnsupportedHumanlikePath) - { - if (SizedApparelSettings.UnsupportedRaceToUseHumanlike && pawn.RaceProps.Humanlike) - graphicVagina_horny = GraphicDatabase.Get(bodyPartPath); - } - else - graphicVagina_horny = GraphicDatabase.Get(bodyPartPath); - }*/ - //if (graphicVagina_horny == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - //{ - // bodyPartPath = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, pawn.story?.bodyType.defName, vaginaHediff.def.defName, "Vagina", SizedApparelUtility.PrivatePartSeverityInt(vaginaHediff.Severity), true), false, "Vagina", "Vagina", "Humanlike").pathWithSizeIndex; - // if (bodyPartPath != null) - // graphicVagina_horny = GraphicDatabase.Get(bodyPartPath); - //} + //bodyPartVagina.SetHediffData(vaginaHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(vaginaHediff.Severity), 1000, vaginaVar?.variation); + //bodyPartVagina.UpdateGraphic(); + } else - bodyPartVagina.SetHediffData(null, -1); + { + foreach (var addon in bodyAddons) + { + if (addon.bodyPartOf == SizedApparelBodyPartOf.Vagina) + { + addon.SetHediffData(null, -1); + } + } + } } + if (SizedApparelSettings.drawPubicHair) + { + if (pubicHairDef != null && pubicHairDef.defName != "None") // pubicHairDef != null // for testing + { + foreach (var addon in bodyAddons) + { + if (addon.bodyPartOf == SizedApparelBodyPartOf.PubicHair) + { + addon.SetHediffData(pubicHairDef.defName, 0, 1000, null); + addon.SetBone(skeleton?.FindBone("PubicHair")); + addon.UpdateGraphic(); + } + } - - //graphicVagina_horny = SizedApparelUtility.GetBodyPartGraphic(pawn, vaginaHediff, false, "Vagina", "Vagina", true); - //if(graphicVagina_horny == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - // graphicVagina_horny = SizedApparelUtility.GetBodyPartGraphic(pawn, vaginaHediff, false, "Vagina", "Vagina", true, true, "Humanlike"); - /* - graphicPenises.Clear(); - graphicPenises_horny.Clear(); - graphicBallsOfPenises.Clear(); - */ + //bodyPartPubicHair.SetHediffData(pubicHairDef.defName, 0, 1000, null); + //bodyPartPubicHair.UpdateGraphic(); + } + else + { + foreach (var addon in bodyAddons) + { + if (addon.bodyPartOf == SizedApparelBodyPartOf.PubicHair) + { + addon.SetHediffData(null, -1); + } + } + } + } if (SizedApparelSettings.drawPenis) { - //TODO: Optimize - bodyPartPenises.Clear(); - bodyPartBalls.Clear(); - if (penisHediffs != null) + //TODO: Optimize.... memory leak issue? + //bodyPartPenises.Clear(); + //bodyPartBalls.Clear(); + if (!penisHediffs.NullOrEmpty()) { + var penisHediff = penisHediffs[0]; + + if (penisHediff != null) + { + var penisVar = penisHediff.TryGetComp(); + foreach (var addon in bodyAddons) + { + if (addon.bodyPartOf == SizedApparelBodyPartOf.Penis) + { + addon.SetHediffData(penisHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), 1000, penisVar?.variation); + addon.SetBone(skeleton?.FindBone("Penis")); + addon.UpdateGraphic(); + } + if (addon.bodyPartOf == SizedApparelBodyPartOf.Balls) + { + addon.SetHediffData(penisHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), 1000, penisVar?.variation); + addon.SetBone(skeleton?.FindBone("Balls")); + addon.UpdateGraphic(); + } + } + } + else + { + foreach (var addon in bodyAddons) + { + if (addon.bodyPartOf == SizedApparelBodyPartOf.Penis) + { + addon.SetHediffData(null, -1); + } + if (addon.bodyPartOf == SizedApparelBodyPartOf.Balls) + { + addon.SetHediffData(null, -1); + } + } + } + // Multiple Penis Drawing. obsolte + /* for (int i = 0; i < penisHediffs.Count; i++) { - Hediff penisHediff = penisHediffs[i]; + penisHediff = penisHediffs[i]; float offsetX = 0; // right and left float offsetZ = 0; // up and down float t = (i + 1f) / (penisHediffs.Count + 1); @@ -1555,114 +1718,40 @@ namespace SizedApparel if (penisHediff == null) continue; + Bone penisBone = null; + Bone ballsBone = null; + if(skeleton != null) + { + penisBone = skeleton.FindBone("Penis"); + ballsBone = skeleton.FindBone("Balls"); + if (ballsBone == null) + ballsBone = penisBone; + } + + + var penisVar = penisHediff.TryGetComp(); - SizedApparelBodyPart penis = new SizedApparelBodyPart(pawn, this, "Penis", SizedApparelBodyPartOf.Penis, "Penis", false, false); + SizedApparelBodyPart penis = new SizedApparelBodyPart(pawn, this, "Penis", SizedApparelBodyPartOf.Penis, "Penis", false, false, null,ColorType.Skin, penisBone); penis.SetDepthOffsets(0.0108f, 0.0025f, 0.0108f, 0.0108f); penis.SetPositionOffsets(new Vector2(offsetX, 0), new Vector2(-offsetX, 0), new Vector2(offsetX, offsetZ), new Vector2(offsetX, -offsetZ)); penis.SetHediffData(penisHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), 1000, penisVar?.variation); + penis.centeredTexture = true; // Test Bone penis.UpdateGraphic(); bodyPartPenises.Add(penis); - - SizedApparelBodyPart balls = new SizedApparelBodyPart(pawn, this, "Balls", SizedApparelBodyPartOf.Penis, "Penis", false, false, "Penis/Balls"); + SizedApparelBodyPart balls = new SizedApparelBodyPart(pawn, this, "Balls", SizedApparelBodyPartOf.Balls, "Penis", false, false, "Penis/Balls", ColorType.Skin, ballsBone); balls.SetDepthOffsets(0.0096f, 0.0085f, 0.0096f, 0.0096f); balls.SetPositionOffsets(new Vector2(offsetX, 0), new Vector2(-offsetX, 0), new Vector2(offsetX, offsetZ), new Vector2(offsetX, -offsetZ)); balls.SetHediffData(penisHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), 1000, penisVar?.variation); + balls.centeredTexture = true; // Test Bone balls.UpdateGraphic(); bodyPartBalls.Add(balls); - - - /* - Graphic penisGraphic = SizedApparelUtility.GetBodyPartGraphic(pawn, penisHediff, false, "Penis", "Penis"); - if (penisGraphic == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - penisGraphic = SizedApparelUtility.GetBodyPartGraphic(pawn, penisHediff, false, "Penis", "Penis", false, true, "Humanlike"); - - Graphic penisGraphicHorny = SizedApparelUtility.GetBodyPartGraphic(pawn, penisHediff, false, "Penis", "Penis", true); - if (penisGraphicHorny == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - penisGraphicHorny = SizedApparelUtility.GetBodyPartGraphic(pawn, penisHediff, false, "Penis", "Penis", true, true, "Humanlike"); */ - /* - Graphic penisGraphic = null; - bodyPartPath = null; - cachedPathAndSize = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, bodyTypeDefName, penisHediff.def.defName, "Penis", SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), false), false, "Penis", "Penis"); - bodyPartPath = cachedPathAndSize.pathWithSizeIndex; - if (bodyPartPath != null) - { - if (cachedPathAndSize.isUnsupportedHumanlikePath) - { - if (SizedApparelSettings.UnsupportedRaceToUseHumanlike && pawn.RaceProps.Humanlike) - penisGraphic = GraphicDatabase.Get(bodyPartPath); - } - else - penisGraphic = GraphicDatabase.Get(bodyPartPath); - } - //if (penisGraphic == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - //{ - // bodyPartPath = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, pawn.story?.bodyType.defName, penisHediff.def.defName, "Penis", SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), false), false, "Penis", "Penis", "Humanlike").pathWithSizeIndex; - // if (bodyPartPath != null) - // penisGraphic = GraphicDatabase.Get(bodyPartPath); - //} - Graphic penisGraphicHorny = null; - bodyPartPath = null; - cachedPathAndSize = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, bodyTypeDefName, penisHediff.def.defName, "Penis", SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), true), false, "Penis", "Penis"); - bodyPartPath = cachedPathAndSize.pathWithSizeIndex; - if (bodyPartPath != null) - { - if (cachedPathAndSize.isUnsupportedHumanlikePath) - { - if (SizedApparelSettings.UnsupportedRaceToUseHumanlike && pawn.RaceProps.Humanlike) - penisGraphicHorny = GraphicDatabase.Get(bodyPartPath); - } - else - penisGraphicHorny = GraphicDatabase.Get(bodyPartPath); - } - //if (penisGraphicHorny == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - //{ - // bodyPartPath = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, pawn.story?.bodyType.defName, penisHediff.def.defName, "Penis", SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), true), false, "Penis", "Penis", "Humanlike").pathWithSizeIndex; - // if (bodyPartPath != null) - // penisGraphicHorny = GraphicDatabase.Get(bodyPartPath); - //} - //balls are no need horny graphic. it wiil share sametime - - //Graphic ballGraphic = SizedApparelUtility.GetBodyPartGraphic(pawn, penisHediff, false, "Penis/Balls", "Penis", false); - //if (ballGraphic == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - // ballGraphic = SizedApparelUtility.GetBodyPartGraphic(pawn, penisHediff, false, "Penis/Balls", "Penis", false, true, "Humanlike"); - - - Graphic ballGraphic = null; - bodyPartPath = null; - cachedPathAndSize = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, bodyTypeDefName, "Penis/Balls", penisHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), false), false, "Penis/Balls", "Penis"); - bodyPartPath = cachedPathAndSize.pathWithSizeIndex; - if (bodyPartPath != null) - { - if (cachedPathAndSize.isUnsupportedHumanlikePath) - { - if (SizedApparelSettings.UnsupportedRaceToUseHumanlike && pawn.RaceProps.Humanlike) - ballGraphic = GraphicDatabase.Get(bodyPartPath); - } - else - ballGraphic = GraphicDatabase.Get(bodyPartPath); - } - //if (ballGraphic == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - //{ - // bodyPartPath = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, pawn.story?.bodyType.defName, "Penis/Balls", penisHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(penisHediff.Severity), false), false, "Penis/Balls", "Penis", "Humanlike").pathWithSizeIndex; - // if (bodyPartPath != null) - // ballGraphic = GraphicDatabase.Get(bodyPartPath); - //} - - - if (true)//penisGraphic != null - { - graphicPenises.Add(penisGraphic); - graphicPenises_horny.Add(penisGraphicHorny); - graphicBallsOfPenises.Add(ballGraphic); - } - */ - } } } + else { bodyPartPenises.Clear(); @@ -1684,52 +1773,25 @@ namespace SizedApparel if (anusHediff != null) { var anusVar = anusHediff.TryGetComp(); - - bodyPartAnus.SetHediffData(anusHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(anusHediff.Severity), 1000, anusVar?.variation); - bodyPartAnus.UpdateGraphic(); - - /* - bodyPartPath = null; - cachedPathAndSize = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, bodyTypeDefName, anusHediff.def.defName, "Anus", SizedApparelUtility.PrivatePartSeverityInt(anusHediff.Severity), false), false, "Anus", "Anus"); - bodyPartPath = cachedPathAndSize.pathWithSizeIndex; - if (bodyPartPath != null) + foreach (var addon in bodyAddons) { - if (cachedPathAndSize.isUnsupportedHumanlikePath) + if (addon.bodyPartOf == SizedApparelBodyPartOf.Anus) { - if (SizedApparelSettings.UnsupportedRaceToUseHumanlike && pawn.RaceProps.Humanlike) - graphicAnus = GraphicDatabase.Get(bodyPartPath); + addon.SetHediffData(anusHediff.def.defName, SizedApparelUtility.PrivatePartSeverityInt(anusHediff.Severity), 1000, anusVar?.variation); + addon.UpdateGraphic(); } - else - graphicAnus = GraphicDatabase.Get(bodyPartPath); } - //if (graphicAnus == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - //{ - // bodyPartPath = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, pawn.story?.bodyType.defName, anusHediff.def.defName, "Anus", SizedApparelUtility.PrivatePartSeverityInt(anusHediff.Severity), false), false, "Anus", "Anus", "Humanlike").pathWithSizeIndex; - // if (bodyPartPath != null) - // graphicAnus = GraphicDatabase.Get(bodyPartPath); - //} - bodyPartPath = null; - cachedPathAndSize = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, bodyTypeDefName, anusHediff.def.defName, "Anus", SizedApparelUtility.PrivatePartSeverityInt(anusHediff.Severity), true), false, "Anus", "Anus"); - bodyPartPath = cachedPathAndSize.pathWithSizeIndex; - if (bodyPartPath != null) - { - if (cachedPathAndSize.isUnsupportedHumanlikePath) - { - if (SizedApparelSettings.UnsupportedRaceToUseHumanlike && pawn.RaceProps.Humanlike) - graphicAnus_horny = GraphicDatabase.Get(bodyPartPath); - } - else - graphicAnus_horny = GraphicDatabase.Get(bodyPartPath); - } - //if (graphicAnus_horny == null && pawn.RaceProps.Humanlike && SizedApparelSettings.UnsupportedRaceToUseHumanlike) - //{ - // bodyPartPath = SizedApparelsDatabase.GetSupportedBodyPartPath(new SizedApparelsDatabase.BodyPartDatabaseKey(pawn.def.defName, pawn.story?.bodyType.defName, anusHediff.def.defName, "Anus", SizedApparelUtility.PrivatePartSeverityInt(anusHediff.Severity), true), false, "Anus", "Anus", "Humanlike").pathWithSizeIndex; - // if (bodyPartPath != null) - // graphicAnus_horny = GraphicDatabase.Get(bodyPartPath); - //}*/ } else - bodyPartAnus.SetHediffData(null, -1); + { + foreach (var addon in bodyAddons) + { + if (addon.bodyPartOf == SizedApparelBodyPartOf.Anus) + { + addon.SetHediffData(null, -1); + } + } + } } } @@ -1742,6 +1804,9 @@ namespace SizedApparel cachedApparelGraphicRecord = new List(); hasUpdateBeforeSuccess = true; + this.isHediffDirty = false; + this.isApparelDirty = false; + this.isSkeletonDirty = false; } @@ -1803,6 +1868,10 @@ namespace SizedApparel { yield return bp; } + foreach (SizedApparelBodyPart bp in bodyAddons) + { + yield return bp; + } } public IEnumerable GetSizedApparelBodyParts(SizedApparelBodyPartOf targetPartOf, bool returnNullPart = false) { diff --git a/source/SizedApparel/SizedApparelMain.cs b/source/SizedApparel/SizedApparelMain.cs index 6c66053..59a4c6a 100644 --- a/source/SizedApparel/SizedApparelMain.cs +++ b/source/SizedApparel/SizedApparelMain.cs @@ -10,10 +10,9 @@ using rjw; using Rimworld_Animations; using System.Reflection; - - //since I test system alot, source cord is very dirty and not optimized. + namespace SizedApparel { public struct supportedIndex @@ -21,86 +20,6 @@ namespace SizedApparel } - - public class RimworldAnimationPatch - { - public static void TickClipPostfix(CompBodyAnimator __instance, AnimationDef ___anim, int ___curStage, int ___actor, int ___clipTicks, float ___clipPercent) - { - - - if (!__instance.controlGenitalAngle) - return; - var comp = __instance.parent.GetComp(); - if (comp == null) - return; - comp.SetPenisAngle(__instance.genitalAngle); - - - if (!SizedApparelSettings.AnimationPatch)//Rotating Penis Setting(avobe) is set from RimworldAnimation Setting, not in SizedApparel. - return; - - foreach (var actor in __instance.actorsInCurrentAnimation) - { - //comp.ForceUpdateTickAnimation = true; - var actorcomp = actor.GetComp(); - //actorcomp.SetBreastJiggle(true); - actorcomp.ForceUpdateTickAnimation = true; - - } - return; - bool isFuckTick = false; - /* - var soundEffects = ((PawnAnimationClip)___anim.animationStages[___curStage].animationClips[___actor]).SoundEffects; - if (soundEffects.ContainsKey(___clipTicks) && (soundEffects[___clipTicks].Contains("Fuck") || soundEffects[___clipTicks].Contains("Suck"))) - { - isFuckTick = true; - } - else - { - const int jiggleTime = 3; - for(int i = 0; i < jiggleTime; i++) - { - if (soundEffects.ContainsKey(___clipTicks - i) && soundEffects[___clipTicks - i].Contains("Fuck")) - { - isFuckTick = true; - break; - } - } - }*/ - //need to find partner's breasts. - if (isFuckTick) - { - foreach(var actor in __instance.actorsInCurrentAnimation) - { - actor.GetComp().SetBreastJiggle(true); - } - } - else - { - foreach (var actor in __instance.actorsInCurrentAnimation) - { - actor.GetComp().SetBreastJiggle(false); - } - } - //may have some tick issue? too fast jiggle? - } - - //rjw's JobDriver_SexBaseInitiator end patch - public static void EndClipPostfix(CompBodyAnimator __instance) - { - if (!__instance.controlGenitalAngle) - return; - var comp = __instance.parent.GetComp(); - if (comp == null) - return; - comp.ForceUpdateTickAnimation = false; - comp.SetPenisAngle(0); - comp.SetBreastJiggle(false); - } - } - - - [StaticConstructorOnStartup] [HarmonyPatch(typeof(Pawn_HealthTracker), "Notify_HediffChanged")] public class PawnHealthTrackerPatch @@ -119,7 +38,7 @@ namespace SizedApparel { //comp.ClearAll(); //comp.Update(); - comp.SetDirty(); + comp.SetDirty(false,true,false); //already doing set dirty in hediffchange method. //___pawn.Drawer.renderer.graphics.SetApparelGraphicsDirty(); //PortraitsCache.SetDirty(___pawn); @@ -128,7 +47,7 @@ namespace SizedApparel } if (SizedApparelUtility.isBellyBulgeHediff(hediff)) { - comp.SetDirty(); + comp.SetDirty(false, true, false); return; } @@ -179,7 +98,7 @@ namespace SizedApparel - + [Obsolete] [StaticConstructorOnStartup] public class BodyPatch { @@ -367,62 +286,7 @@ namespace SizedApparel } - - - - - - - - //for worn apparel - - - - - - - - - - - //[HarmonyPatch(typeof(ApparelGraphicRecordGetter), "TryGetGraphicApparel")] - /* - [StaticConstructorOnStartup] - [HarmonyPatch(typeof(PawnGraphicSet), "ResolveAllGraphics")] - class BodyfixForUnsupported - { - static void Prefix(PawnGraphicSet __instance) - { - if (!UnityData.IsInMainThread) - return; - if (__instance.pawn == null) - return; - var comp = __instance.pawn.GetComp(); - if (comp == null) - return; - comp.ClearAll(); - //comp.Update(); - } - }*/ - - - /* -[StaticConstructorOnStartup] -[HarmonyPatch(typeof(PawnGenerator), "GeneratePawn", typeof(PawnGenerationRequest) )] -class GeneratePawnPatch -{ - Type[] types = { typeof(PawnGenerationRequest) }; - static void Postfix(PawnGenerationRequest request, Pawn __result) - { - if (!UnityData.IsInMainThread) - return; - if (__result != null) - { - //__result.Drawer.renderer.graphics.ResolveAllGraphics(); - __result.Drawer.renderer.graphics.ResolveApparelGraphics(); - } - } -}*/ + [Obsolete] [StaticConstructorOnStartup] //[HarmonyPatch(typeof(Pawn_ApparelTracker), "ExposeData")] class ApparelTrackerExposePatch @@ -488,7 +352,7 @@ class GeneratePawnPatch //comp.Update(true, false);//TODO: Coverd But No Graphic may cause Big Issue!!! //comp.Update(true, true); - comp.SetDirty(); + comp.SetDirty(false,false,true); /* if (SizedApparelSettings.drawBodyParts)//old:SizedApparelSettings.useBodyTexture @@ -610,8 +474,8 @@ class GeneratePawnPatch //if (SizedApparelSettings.matchBodyTextureToMinimumApparelSize) // BreastSeverity = comp.BreastSeverityCache; - int currentBreastSizeIndex = 0; - float currentBreastSeverity = -1; + //int currentBreastSizeIndex = 0; + //float currentBreastSeverity = -1; //int minSupportedBreastSizeIndex = 1000; //float minSupportedBreastSeverity = 1000; @@ -653,17 +517,18 @@ class GeneratePawnPatch }*/ } + //Log.Message("1"); var breastHediff = comp.breastHediff; float BreastSeverity = comp.breastSeverity; - + //Log.Message("2"); if (SizedApparelSettings.useBreastSizeCapForApparels) //SizedApparelSettings.useBreastSizeCapForApparels //wip BreastSeverity = Math.Min(comp.BreastSeverityCache, BreastSeverity); - - if (comp.hasUnsupportedApparel == false && (comp.bodyPartBreasts.bodyPartGraphic !=null || comp.bodyPartBreasts.bodyPartGraphicHorny != null))//(comp.graphicBreasts!=null|| comp.graphicBreasts_horny != null) + //Log.Message("3"); + if (comp.hasUnsupportedApparel == false)//&& (comp.bodyPartBreasts.bodyPartGraphic !=null || comp.bodyPartBreasts.bodyPartGraphicHorny != null) { Graphic sizedGraphic = null; - + //Log.Message("4"); string resultPath = SizedApparelsDatabase.GetSupportedApparelSizedPath(new SizedApparelsDatabase.SizedApparelDatabaseKey(rec.graphic.path, apparel?.Wearer?.def.defName, breastHediff.def.defName, apparel.Wearer.gender, apparel?.Wearer?.story?.bodyType?.defName, SizedApparelUtility.BreastSeverityInt(BreastSeverity))).pathWithSizeIndex; if(resultPath != null) { @@ -712,413 +577,6 @@ class GeneratePawnPatch - - - - //[HarmonyPatch(typeof(PawnGraphicSet))] - //[HarmonyPatch("ResolveApparelGraphics")] - //[HarmonyBefore(new string[] { "rimworld.erdelf.alien_race.main" })] - [StaticConstructorOnStartup] - //[HarmonyPatch(typeof(PawnGraphicSet), "ResolveApparelGraphics")] - class ApparelFix - { - [Obsolete] - public static bool old_old_Prefix(Apparel apparel, BodyTypeDef bodyType, ApparelGraphicRecord rec, ref bool __result) - { - - bool result = true; - bool flag = apparel.def.apparel.wornGraphicPath.NullOrEmpty(); - if (flag) - { - string text = apparel.def.apparel.wornGraphicPath + "_" + bodyType.defName + "_3"; - - bool flag2 = false; - - flag2 = ContentFinder.Get(text + "_north", true) == null || ContentFinder.Get(text + "_east", true) == null || ContentFinder.Get(text + "_south", true) == null; - if (flag2) - { - bool flag3 = apparel.def.apparel.LastLayer != ApparelLayerDefOf.Overhead; - if (flag3) - { - //text = apparel.def.apparel.wornGraphicPath + "_Female"; - Graphic graphic = GraphicDatabase.Get(text, ShaderDatabase.Cutout, apparel.def.graphicData.drawSize, apparel.DrawColor); - rec = new ApparelGraphicRecord(graphic, apparel); - result = false; - __result = true; - } - } - else - { - bool flag4 = apparel.def.apparel.LastLayer == ApparelLayerDefOf.Overhead; - if (flag4) - { - Graphic graphic2 = GraphicDatabase.Get(text, ShaderDatabase.Cutout, apparel.def.graphicData.drawSize, apparel.DrawColor); - rec = new ApparelGraphicRecord(graphic2, apparel); - result = false; - __result = true; - } - } - } - return result; - } - - [Obsolete] - static void old_Postfix(ref PawnGraphicSet __instance) - { - if (Current.Game.World == null) - return; - - // Log.Message("ResolveGraphic"); - if (__instance.pawn.RaceProps.Humanlike) - { - //Log.Message("ResolveApparelGraphics"); - //__instance.pawn.health.hediffSet.HasHediff(Hediff ,BodyPartRecord ,false); - //__instance.pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null).Any((BodyPartRecord bpr) => bpr.untranslatedCustomLabel == label || bpr.def.defName == label); - - var comp = __instance.pawn.GetComp(); - if (comp != null) - { - bool flag = false; - float BreastSeverity = -1; - Hediff breastHediff = null; - SizedApparelUtility.GetBreastSeverity(__instance.pawn, out BreastSeverity, out breastHediff); - //Log.Message("hasUnsupported? : "+comp.hasUnsupportedApparel.ToString()); - - if (true) //(!comp.hasUpdateBefore) - { - //Log.Message("UpdateFirst"); - /* - if (comp.havingSex) - comp.hasUnsupportedApparel = SizedApparelUtility.hasUnSupportedApparel(__instance.pawn, BreastSeverity, breastHediff); - else - comp.hasUnsupportedApparel = SizedApparelUtility.hasUnSupportedApparelFromWornData(__instance.pawn, BreastSeverity, breastHediff); - */ - comp.hasUnsupportedApparel = SizedApparelUtility.hasUnSupportedApparelFromWornData(__instance.pawn, BreastSeverity, breastHediff); - comp.hasUpdateBefore = true; - } - if (comp.hasUnsupportedApparel == false) - { - int currentBreastSizeIndex = 0; - int minSupportedBreastSizeIndex = 1000; - float currentBreastSeverity = 0; - float minSupportedBreastSeverity = 1000; - List newAgr = new List(); - foreach (ApparelGraphicRecord agr in __instance.apparelGraphics)//ApparelGraphicRecord agr in curAgr - { - /* - if(apparel != null) - { - ApparelGraphicRecord rec; - if (apparel.def.apparel.wornGraphicPath.NullOrEmpty()) - { - rec = new ApparelGraphicRecord(null, null); - newAgr.Add(rec); - continue; - } - string path; - if (apparel.def.apparel.LastLayer == ApparelLayerDefOf.Overhead || apparel.def.apparel.wornGraphicPath == BaseContent.PlaceholderImagePath) - { - path = apparel.def.apparel.wornGraphicPath; - } - else - { - path = apparel.def.apparel.wornGraphicPath + "_" + __instance.pawn.story.bodyType.defName; - } - Shader shader = ShaderDatabase.Cutout; - if (apparel.def.apparel.useWornGraphicMask) - { - shader = ShaderDatabase.CutoutComplex; - } - Graphic graphic = GraphicDatabase.Get(path, shader, apparel.def.graphicData.drawSize, apparel.DrawColor); - rec = new ApparelGraphicRecord(graphic, apparel); - //string endstring = (gender == Gender.Female && (ContentFinder.Get(apparel.def.apparel.wornGraphicPath + "_" + bodyType.defName + "_fem_south", false) != null)) ? "_fem" : null; - //string path = (apparel.def.apparel.LastLayer != ApparelLayerDefOf.Overhead) ? (apparel.def.apparel.wornGraphicPath + "_" + bodyType.defName + endstring) : apparel.def.apparel.wornGraphicPath; - //path = agr.sourceApparel.def.graphic.path; - - //var path = agr.graphic.path; - var ExtraPath = path; - string targetPath; - } - */ - - - string path; - string extraPath; - //path = agr.sourceApparel.def.apparel.wornGraphicPath + "_" + __instance.pawn.story.bodyType.defName; - path = agr.graphic.path; - if (breastHediff != null) - { - extraPath = path + "_" + breastHediff.def.defName; - - } - else - extraPath = path; - - - int offset = 0; - - - bool validTexture = false; - Graphic graphic = null; - bool findBigger = true; // if false : search smaller first - while (offset < SizedApparelUtility.size.Length) - { - if (breastHediff != null) - { - if (ContentFinder.Get((extraPath + SizedApparelUtility.BreastSeverityString(BreastSeverity, offset, findBigger, ref currentBreastSizeIndex, ref currentBreastSeverity) + "_south"), false) != null) // checking special texture like udder - { - minSupportedBreastSizeIndex = Math.Min(currentBreastSizeIndex, minSupportedBreastSizeIndex); - minSupportedBreastSeverity = Math.Min(currentBreastSeverity, minSupportedBreastSeverity); - graphic = new Graphic(); - graphic = GraphicDatabase.Get(extraPath + SizedApparelUtility.BreastSeverityString(BreastSeverity, offset, findBigger, ref currentBreastSizeIndex, ref currentBreastSeverity), agr.graphic.Shader, agr.graphic.drawSize, agr.graphic.color, agr.graphic.colorTwo, agr.graphic.data); - //newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel)); - validTexture = true; - //Log.Message(extraPath + BreastSeverityString(BreastSeverity, offset, findBigger) + ":Extra Texture Found"); - break; - } - //Log.Warning(extraPath + BreastSeverityString(BreastSeverity, offset, findBigger) + ":Extra Texture Not Found."); - } - - if ((ContentFinder.Get((path + SizedApparelUtility.BreastSeverityString(BreastSeverity, offset, findBigger, ref currentBreastSizeIndex, ref currentBreastSeverity) + "_south"), false) != null)) - { - minSupportedBreastSizeIndex = Math.Min(currentBreastSizeIndex, minSupportedBreastSizeIndex); - minSupportedBreastSeverity = Math.Min(currentBreastSeverity, minSupportedBreastSeverity); - graphic = GraphicDatabase.Get(path + SizedApparelUtility.BreastSeverityString(BreastSeverity, offset, findBigger, ref currentBreastSizeIndex, ref currentBreastSeverity), agr.graphic.Shader, agr.graphic.drawSize, agr.graphic.color, agr.graphic.colorTwo, agr.graphic.data); - //newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel)); - validTexture = true; - //Log.Message(path + BreastSeverityString(BreastSeverity, offset, findBigger) + ":Texture Found"); - break; - } - //Log.Warning(path + BreastSeverityString(BreastSeverity, offset, findBigger) + ":Texture Not Found. Try bigger Texture."); - offset++; - - } - - if (validTexture == false) - { - //Log.Warning(path + BreastSeverityString(BreastSeverity, offset, findBigger) + ":Texture Not Found. try smaller instead of bigger ."); - } - - - if (validTexture == false) - { - offset = 0; - while (offset < SizedApparelUtility.size.Length) - { - if (breastHediff != null) - { - if (ContentFinder.Get((extraPath + SizedApparelUtility.BreastSeverityString(BreastSeverity, offset, !findBigger, ref currentBreastSizeIndex, ref currentBreastSeverity) + "_south"), false) != null) // checking special texture like udder - { - minSupportedBreastSizeIndex = Math.Min(currentBreastSizeIndex, minSupportedBreastSizeIndex); - minSupportedBreastSeverity = Math.Min(currentBreastSeverity, minSupportedBreastSeverity); - graphic = new Graphic(); - graphic = GraphicDatabase.Get(extraPath + SizedApparelUtility.BreastSeverityString(BreastSeverity, offset, !findBigger, ref currentBreastSizeIndex, ref currentBreastSeverity), agr.graphic.Shader, agr.graphic.drawSize, agr.graphic.color, agr.graphic.colorTwo, agr.graphic.data); - //newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel)); - validTexture = true; - //Log.Message(extraPath + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Extra Texture Found"); - break; - } - //Log.Warning(extraPath + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Extra Texture Not Found."); - } - - if ((ContentFinder.Get((path + SizedApparelUtility.BreastSeverityString(BreastSeverity, offset, !findBigger, ref currentBreastSizeIndex, ref currentBreastSeverity) + "_south"), false) != null)) - { - minSupportedBreastSizeIndex = Math.Min(currentBreastSizeIndex, minSupportedBreastSizeIndex); - minSupportedBreastSeverity = Math.Min(currentBreastSeverity, minSupportedBreastSeverity); - graphic = GraphicDatabase.Get(path + SizedApparelUtility.BreastSeverityString(BreastSeverity, offset, !findBigger, ref currentBreastSizeIndex, ref currentBreastSeverity), agr.graphic.Shader, agr.graphic.drawSize, agr.graphic.color, agr.graphic.colorTwo, agr.graphic.data); - //newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel)); - validTexture = true; - //Log.Message(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Found"); - break; - } - //Log.Warning(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Not Found. Try smaller Texture."); - offset++; - } - } - - if (validTexture == false) - { - //Log.Warning(path + BreastSeverityString(BreastSeverity, offset, findBigger) + ":Texture Not Found. try smaller instead of bigger ."); - //newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel)); - //graphic = GraphicDatabase.Get(path, ShaderDatabase.Cutout, agr.graphic.drawSize, agr.graphic.color); - graphic = agr.graphic; - } - - - ApparelGraphicRecord _Agr = new ApparelGraphicRecord(graphic, agr.sourceApparel); - - //_Agr.sourceApparel. - newAgr.Add(_Agr); - - - } - __instance.apparelGraphics = newAgr; - comp.breastSeverityCapToDraw = minSupportedBreastSeverity; - - if (SizedApparelSettings.useBodyTexture == true) - { - //Log.Message("useBodyTexture"); - if (__instance.nakedGraphic == null || __instance.rottingGraphic == null) - { - __instance.ResolveAllGraphics(); - return; - } - string nakedGraphicPath = __instance.nakedGraphic.path; - //Log.Message("nakedGraphicPath"); - string rottingGraphicPath = __instance.rottingGraphic.path; - //Log.Message("rottingGraphicPath"); - - Graphic nakedGraphic; - Graphic rottingGraphic; - bool validNakedTexture = false; - bool validRottingTexture = false; - int offset = 0; - if (SizedApparelSettings.DontReplaceBodyTextureOnNude == true && SizedApparelUtility.isPawnNaked(__instance.pawn)) - return; - if (comp.hasUnsupportedApparel && SizedApparelSettings.useUnsupportedBodyTexture) - { - //Log.Message("hasUnsupportedApparel"); - // SetBodyGraphic(__instance, true); - if (true) - { - if ((ContentFinder.Get((nakedGraphicPath + "_UnsupportedApparel" + "_south"), false) != null)) - { - nakedGraphic = GraphicDatabase.Get(nakedGraphicPath + "_Unsupported", __instance.nakedGraphic.Shader, __instance.nakedGraphic.drawSize, __instance.nakedGraphic.color, __instance.nakedGraphic.colorTwo, __instance.nakedGraphic.data); - //newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel)); - //validTexture = true; - //Log.Message(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Found"); - __instance.nakedGraphic = nakedGraphic; - } - if ((ContentFinder.Get((rottingGraphicPath + "_UnsupportedApparel" + "_south"), false) != null)) - { - rottingGraphic = GraphicDatabase.Get(rottingGraphicPath + "_UnsupportedApparel", __instance.rottingGraphic.Shader, __instance.rottingGraphic.drawSize, __instance.rottingGraphic.color, __instance.rottingGraphic.colorTwo, __instance.rottingGraphic.data); - //newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel)); - //validTexture = true; - //Log.Message(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Found"); - __instance.rottingGraphic = rottingGraphic; - } - - } - } - else - { - while (offset < SizedApparelUtility.size.Length) - { - string breastSeverityStringCache = SizedApparelUtility.BreastSeverityString(BreastSeverity, offset, true, ref currentBreastSizeIndex, ref currentBreastSeverity); - //search bigger - //SizedApparelSettings.matchBodyTextureToMinimumApparelSize? currentBreastSizeIndex <= minSupportedBreasSizeIndex:true - if (validNakedTexture == false) - { - if ((ContentFinder.Get((nakedGraphicPath + breastSeverityStringCache + "_south"), false) != null)) - { - if (SizedApparelSettings.matchBodyTextureToMinimumApparelSize ? currentBreastSizeIndex <= minSupportedBreastSizeIndex : true) - { - nakedGraphic = GraphicDatabase.Get(nakedGraphicPath + breastSeverityStringCache, __instance.nakedGraphic.Shader, __instance.nakedGraphic.drawSize, __instance.nakedGraphic.color, __instance.nakedGraphic.colorTwo, __instance.nakedGraphic.data); - //newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel)); - //validTexture = true; - //Log.Message(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Found"); - __instance.nakedGraphic = nakedGraphic; - validNakedTexture = true; - } - } - } - if (validRottingTexture == false) - { - if ((ContentFinder.Get((rottingGraphicPath + breastSeverityStringCache + "_south"), false) != null)) - { - if (SizedApparelSettings.matchBodyTextureToMinimumApparelSize ? currentBreastSizeIndex <= minSupportedBreastSizeIndex : true) - { - rottingGraphic = GraphicDatabase.Get(rottingGraphicPath + breastSeverityStringCache, __instance.rottingGraphic.Shader, __instance.rottingGraphic.drawSize, __instance.rottingGraphic.color, __instance.rottingGraphic.colorTwo, __instance.rottingGraphic.data); - //newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel)); - //validTexture = true; - //Log.Message(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Found"); - __instance.rottingGraphic = rottingGraphic; - validRottingTexture = true; - } - } - } - - //search smaller - - breastSeverityStringCache = SizedApparelUtility.BreastSeverityString(BreastSeverity, offset, false, ref currentBreastSizeIndex, ref currentBreastSeverity); - - if (validNakedTexture == false) - { - if ((ContentFinder.Get((nakedGraphicPath + breastSeverityStringCache + "_south"), false) != null)) - { - if (SizedApparelSettings.matchBodyTextureToMinimumApparelSize ? currentBreastSizeIndex <= minSupportedBreastSizeIndex : true) - { - nakedGraphic = GraphicDatabase.Get(nakedGraphicPath + breastSeverityStringCache, __instance.nakedGraphic.Shader, __instance.nakedGraphic.drawSize, __instance.nakedGraphic.color, __instance.nakedGraphic.colorTwo, __instance.nakedGraphic.data); - //newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel)); - //validTexture = true; - //Log.Message(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Found"); - __instance.nakedGraphic = nakedGraphic; - validNakedTexture = true; - } - } - } - if (validRottingTexture == false) - { - if ((ContentFinder.Get((rottingGraphicPath + breastSeverityStringCache + "_south"), false) != null)) - { - if (SizedApparelSettings.matchBodyTextureToMinimumApparelSize ? currentBreastSizeIndex <= minSupportedBreastSizeIndex : true) - { - rottingGraphic = GraphicDatabase.Get(rottingGraphicPath + breastSeverityStringCache, __instance.rottingGraphic.Shader, __instance.rottingGraphic.drawSize, __instance.rottingGraphic.color, __instance.rottingGraphic.colorTwo, __instance.rottingGraphic.data); - //newAgr.Add(new ApparelGraphicRecord(graphic, agr.sourceApparel)); - //validTexture = true; - //Log.Message(path + BreastSeverityString(BreastSeverity, offset, !findBigger) + ":Texture Found"); - __instance.rottingGraphic = rottingGraphic; - validRottingTexture = true; - } - } - } - - if (validNakedTexture == true && validRottingTexture == true) - break; - - offset++; - } - } - - - - } - } - //SetBodyGraphic(__instance, comp.hasUnsupportedApparel); - } - - - } - - return; - } - - /* - static void Prefix(ref PawnGraphicSet __instance) - { - if (!UnityData.IsInMainThread) - return; - if (__instance.pawn == null) - return; - var comp = __instance.pawn.GetComp(); - if (comp == null) - return; - comp.ClearAll(); - comp.Update(); - }*/ - - static void oldPostfix(ref PawnGraphicSet __instance) - { - if (!UnityData.IsInMainThread) - return; - if (false&&SizedApparelSettings.useBodyTexture)//TODO - { - BodyPatch.SetBodyGraphic(__instance.pawn); - } - } - - } - @@ -1146,7 +604,7 @@ class GeneratePawnPatch var comp = __instance.parent.GetComp(); if (comp == null) return; - comp.SetDirty(); + comp.SetDirty(false,false,false); // should clear graphicSet....? } } @@ -1243,21 +701,21 @@ class GeneratePawnPatch if (SizedApparelSettings.drawBodyParts) BodyPatch.SetBodyGraphic(__instance.pawn); */ - apparelRecorder.SetDirty(); + apparelRecorder.SetDirty(false,false,false,true); return; } if(addedOrRemovedGene.graphicData != null) { if(addedOrRemovedGene.graphicData.fur != null) { - apparelRecorder.SetDirty(); + apparelRecorder.SetDirty(false,false,false,true); return; } } } } - //RimWorld 1.3 + //RimWorld 1.3 , 1.4 [HarmonyPatch(typeof(PawnRenderer), "DrawPawnBody")] public class DrawPawnBodyPatch { @@ -1417,17 +875,18 @@ class GeneratePawnPatch if(comp.graphicbaseBodyCorpse != null) sizedApparelBaseBodyMat = comp.graphicbaseBodyCorpse.MatAt(facing, null); } - else + else if(__instance.nakedGraphic != null && comp.graphicbaseBodyNaked != null) { bodyMat = __instance.nakedGraphic.MatAt(facing, null); - if (comp.graphicbaseBodyNaked != null) - sizedApparelBaseBodyMat = comp.graphicbaseBodyNaked.MatAt(facing, null); + sizedApparelBaseBodyMat = comp.graphicbaseBodyNaked.MatAt(facing, null); } break; case RotDrawMode.Rotting: - bodyMat = __instance.rottingGraphic.MatAt(facing, null); - if (comp.graphicbaseBodyRotten != null) + if (__instance.rottingGraphic != null && comp.graphicbaseBodyRotten != null) + { + bodyMat = __instance.rottingGraphic.MatAt(facing, null); sizedApparelBaseBodyMat = comp.graphicbaseBodyRotten.MatAt(facing, null); + } break; case RotDrawMode.Dessicated: return;// //don't inject for Dessicated graphic. it doesn't need to patch for this @@ -1469,13 +928,27 @@ class GeneratePawnPatch var comp = ___pawn.GetComp(); float angle; Vector3 v; + //angle = Quaternion.Angle(quat, Quaternion.AngleAxis(0, Vector3.up)); quat.ToAngleAxis(out angle, out v); + angle = angle * v.y; // Quaternion only gives 180 degree. but angle needs 360 degree + + /* + //for more safe angle calculation, Not need till someone touched pawn's quaternion system. (for now, axis is fixed as Vector.up) + angle = angle * new Vector3(0, v.y, 0).normalized.y; + // + + */ + + //Quaternion.Inverse(quat).ToAngleAxis(out angle, out v); + //angle = angle / 57.29578f; + //angle = Quaternion.Angle(Quaternion.AngleAxis(0, Vector3.up), quat); Mesh mesh = HumanlikeMeshPoolUtility.GetHumanlikeBodySetForPawn(___pawn).MeshAt(facing); Vector3 loc = shellLoc; loc.y -= 0.009187258f; //rimworld 1.4 add 0.009187258f; - comp.UpdateTickAnim(loc, angle); + + comp.UpdateTickAnim(loc, angle); comp.DrawAllBodyParts(loc, angle, facing, RotDrawMode.Fresh, flags, ___pawn, mesh); } } @@ -1529,355 +1002,6 @@ class GeneratePawnPatch - [Obsolete] - public class DrawPawnPatch - { - public static void TryDrawBodyPart(ref PawnRenderer __instance,Graphic graphic,Graphic hornyGraphic, Vector3 rootLoc, Vector3 drawOffset, float angle, bool renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible) - { - - } - - - - public static void RenderPawnInternalPrefix(ref PawnRenderer __instance, Vector3 rootLoc, float angle, bool renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible, Pawn ___pawn) - { - if (!__instance.graphics.AllResolved) - { - __instance.graphics.ResolveAllGraphics(); - } - - if (!SizedApparelSettings.drawBodyParts) - return; - if (___pawn == null) - return; - ApparelRecorderComp apparelRecorder = ___pawn.GetComp(); - if (apparelRecorder == null) - return; - if (!apparelRecorder.hasUpdateBefore || apparelRecorder.isDirty) - { - if (SizedApparelSettings.Debug) - Log.Message("[SizedApparel] trying to draw " + ___pawn.Name + " with unupdated component! Updating it."); - apparelRecorder.Update(true,false); - SizedApparelUtility.UpdateAllApparel(___pawn); - } - if (apparelRecorder.needToCheckApparelGraphicRecords) - { - if(apparelRecorder.isApparelGraphicRecordChanged()) - { - //apparelRecorder.Update(true, true); //1.3 - //SizedApparelUtility.UpdateAllApparel(___pawn, true); - } - - } - if (renderBody) - { - BodyPatch.SetBodyGraphic(___pawn,true, false); - } - } - - //Draw Private parts - public static void RenderPawnInternalPostfix(ref PawnRenderer __instance, Vector3 rootLoc, float angle, bool renderBody, Rot4 bodyFacing, Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible, Pawn ___pawn) - { - - - if (___pawn == null) - return; - ApparelRecorderComp apparelRecorder = ___pawn.GetComp(); - if (apparelRecorder == null) - return; - Quaternion quaternion = Quaternion.AngleAxis(angle, Vector3.up); - Mesh mesh = null; - - if (!SizedApparelSettings.drawBodyParts) - { - /* - if (SizedApparelPatch.rimNudeWorldActive && SizedApparelSettings.drawSizedApparelBreastsOnlyWorn && !SizedApparelUtility.isPawnNaked(___pawn)) - { - //TODO - - if (__instance.graphics == null) - return; - if (bodyDrawType == RotDrawMode.Dessicated) //don't draw on skeletone - return; - - if (___pawn.RaceProps.Humanlike)//this.pawn.RaceProps.Humanlike - { - mesh = MeshPool.humanlikeBodySet.MeshAt(bodyFacing); - } - else - { - mesh = __instance.graphics.nakedGraphic.MeshAt(bodyFacing); - } - string defName = __instance.graphics.pawn.def.defName; - - - Vector3 loc = rootLoc; - loc.y += 0.009183673f; - - Vector3 vector = rootLoc; - if (bodyFacing == Rot4.North) - vector.y += 0.001f;//not sure what to do - else - vector.y += 0.012f; - Graphic graphic = null; - if (SizedApparelUtility.IsHorny(___pawn)) - graphic = apparelRecorder.graphicBreasts_horny; - if (graphic == null) - graphic = apparelRecorder.graphicBreasts; - if (graphic != null) - { - Material breastMat = graphic.MatAt(bodyFacing, null); - Material baseMat = (!portrait && ___pawn.IsInvisible()) ? InvisibilityMatPool.GetInvisibleMat(breastMat) : breastMat; - breastMat = __instance.graphics.flasher.GetDamagedMat(baseMat); - GenDraw.DrawMeshNowOrLater(mesh, vector, quaternion, breastMat, portrait); - } - } - */ - return; - - } - - if (renderBody) - { - if (__instance.graphics == null) - return; - if (bodyDrawType == RotDrawMode.Dessicated) //don't draw on skeletone - return; - - if (___pawn.RaceProps.Humanlike)//this.pawn.RaceProps.Humanlike - { - mesh = MeshPool.humanlikeBodySet.MeshAt(bodyFacing); - } - else - { - mesh = __instance.graphics.nakedGraphic.MeshAt(bodyFacing); - } - string defName = __instance.graphics.pawn.def.defName; - - - Vector3 loc = rootLoc; - loc.y += 0.009183673f; - - - //breasts are only rendered when all of worn apparels are supported or nude. - if (!apparelRecorder.hasUnsupportedApparel || SizedApparelUtility.isPawnNaked(___pawn)) //TODO : Move it to CanDraw - { - //string bodyPartPath = "SizedApparel/BodyParts"; - //string breastsPath; - - //Hediff breastHediff = apparelRecorder.breastHediff; - - //float breastHediffSeverityCap = apparelRecorder.breastSeverityCapToDraw; - //string breastName = breastHediff.def.defName;//Todo - //breastsPath = "SizedApparel/BodyParts/Breasts/Human/testBodyPart_Female"; - /* - if ((ContentFinder.Get((breastsPath + "_south"), false) != null)) - { - Vector3 vector = rootLoc; - if (bodyFacing == Rot4.North) - vector = vector; - else - vector.y += 0.0092f; - Graphic bodyPartGraphic = GraphicDatabase.Get(breastsPath, ShaderDatabase.Cutout); - Material bodyPartMat = bodyPartGraphic.MatAt(bodyFacing, null); - //bodyPartMat = __instance.OverrideMaterialIfNeeded_NewTemp(bodyPartMat, __instance.pawn, portrait);//private function and values //for damage mat or somthing more - Material baseMat = (!portrait && pawn.IsInvisible()) ? InvisibilityMatPool.GetInvisibleMat(bodyPartMat) : bodyPartMat; - bodyPartMat = __instance.graphics.flasher.GetDamagedMat(baseMat); - GenDraw.DrawMeshNowOrLater(mesh, vector, quaternion, bodyPartMat, portrait); - } - else - { - if (SizedApparelSettings.Debug) - Log.Warning("[Sized Apparel] Missing Breast Tesxture: " + breastsPath); - //breastName = "Breasts"; - } - */ - if(SizedApparelSettings.drawBreasts && (SizedApparelSettings.drawSizedApparelBreastsOnlyWorn ? !SizedApparelUtility.isPawnNaked(___pawn): true)) - { - //Log.Message("DrawBreasts for " + ___pawn.Name); - //if (SizedApparelSettings.Debug) - // Log.Message("trying to draw breasts"); - //Draw Breasts. Allways draw - Vector3 vector = rootLoc; - if (bodyFacing == Rot4.North) - vector.y += 0.001f;//not sure what to do - else - vector.y += 0.012f; - Graphic graphic = null; - if (SizedApparelUtility.IsHorny(___pawn)) - graphic = apparelRecorder.graphicBreasts_horny; - if(graphic == null) - graphic = apparelRecorder.graphicBreasts; - - /* - if(graphic == null) - { - apparelRecorder.Update(); - if (SizedApparelUtility.IsHorny(___pawn)) - graphic = apparelRecorder.graphicBreasts_horny; - if (graphic == null) - graphic = apparelRecorder.graphicBreasts; - }*/ - - - if (graphic != null) - { - Material mat = graphic.MatAt(bodyFacing, null); - Material baseMat = (!portrait && ___pawn.IsInvisible()) ? InvisibilityMatPool.GetInvisibleMat(mat) : mat; - mat = __instance.graphics.flasher.GetDamagedMat(baseMat); - GenDraw.DrawMeshNowOrLater(mesh, vector, quaternion, mat, portrait); - } - else - { - //Log.Warning("[SizedApparel] Missing Breasts Graphic for: " + ___pawn.Name); - - } - - - } - if(SizedApparelSettings.drawVagina && SizedApparelUtility.CanDrawVagina(___pawn)) - { - //Draw Vagina. AllwaysDraw - Vector3 vector = rootLoc; - if (bodyFacing == Rot4.North) - vector.y += 0.0100f;//not sure what to do - else - vector.y += 0.0100f; - Graphic graphic = null; - if (SizedApparelUtility.IsHorny(___pawn)) - graphic = apparelRecorder.graphicVagina_horny; - if (graphic == null) - graphic = apparelRecorder.graphicVagina; - if (graphic != null) - { - Material mat = graphic.MatAt(bodyFacing, null); - Material baseMat = (!portrait && ___pawn.IsInvisible()) ? InvisibilityMatPool.GetInvisibleMat(mat) : mat; - mat = __instance.graphics.flasher.GetDamagedMat(baseMat); - GenDraw.DrawMeshNowOrLater(mesh, vector, quaternion, mat, portrait); - } - } - if(SizedApparelSettings.drawAnus && SizedApparelUtility.CanDrawAnus(___pawn)) - { - //Draw Anus. //Allways draw - Vector3 vector = rootLoc; - if (bodyFacing == Rot4.North) - vector.y += 0.0105f;//not sure what to do - else - vector.y += 0.010f; - Graphic graphic = null; - if (SizedApparelUtility.IsHorny(___pawn)) - graphic = apparelRecorder.graphicAnus_horny; - if (graphic == null) - graphic = apparelRecorder.graphicAnus; - if (graphic != null) - { - Material mat = graphic.MatAt(bodyFacing, null); - Material baseMat = (!portrait && ___pawn.IsInvisible()) ? InvisibilityMatPool.GetInvisibleMat(mat) : mat; - mat = __instance.graphics.flasher.GetDamagedMat(baseMat); - GenDraw.DrawMeshNowOrLater(mesh, vector, quaternion, mat, portrait); - } - } - if (SizedApparelSettings.drawUdder && SizedApparelUtility.CanDrawUdder(___pawn)) - { - //Draw Udder. Need Complex Hiding Calculation -> - Vector3 vector = rootLoc; - if (bodyFacing == Rot4.North) - vector.y += 0.0015f;//not sure what to do - else - vector.y += 0.0095f; - Graphic graphic = null; - if (SizedApparelUtility.IsHorny(___pawn)) - graphic = apparelRecorder.graphicUdder_horny; - if (graphic == null) - graphic = apparelRecorder.graphicUdder; - if (graphic != null) - { - Material mat = graphic.MatAt(bodyFacing, null); - Material baseMat = (!portrait && ___pawn.IsInvisible()) ? InvisibilityMatPool.GetInvisibleMat(mat) : mat; - mat = __instance.graphics.flasher.GetDamagedMat(baseMat); - GenDraw.DrawMeshNowOrLater(mesh, vector, quaternion, mat, portrait); - } - } - if(SizedApparelSettings.drawBelly && SizedApparelUtility.CanDrawBelly(___pawn)) - { - //Draw Belly. Need Complex Hiding Calculation - Vector3 vector = rootLoc; - if (bodyFacing == Rot4.North) - vector.y += 0.0002f;//not sure what to do - else - vector.y += 0.0105f; - Graphic graphic = apparelRecorder.graphicBelly; - if (graphic != null) - { - Material mat = graphic.MatAt(bodyFacing, null); - Material baseMat = (!portrait && ___pawn.IsInvisible()) ? InvisibilityMatPool.GetInvisibleMat(mat) : mat; - mat = __instance.graphics.flasher.GetDamagedMat(baseMat); - GenDraw.DrawMeshNowOrLater(mesh, vector, quaternion, mat, portrait); - } - } - - //Rimworld 1.2 doesn't have PawnRenderFlags! - if (SizedApparelSettings.drawPenis && SizedApparelUtility.CanDrawPenis(___pawn,PawnRenderFlags.None, false)) - { - //Render Penis And Balls - Vector3 vector = rootLoc; - if (bodyFacing == Rot4.North) - vector.y += 0.0025f; - else - vector.y += 0.015f; - - float offsetX = 0; - - for (int i = 0; i < apparelRecorder.graphicPenises.Count; i++) - { - float t = (i + 1f) / (apparelRecorder.graphicPenises.Count + 1); - offsetX = Mathf.Lerp(-0.1f, 0.1f, t); - - - Graphic penisGraphic = null; - Graphic ballGraphic = null; - if (SizedApparelUtility.IsHorny(___pawn)) - { - penisGraphic = apparelRecorder.graphicPenises_horny[i]; - } - if (penisGraphic == null) - penisGraphic = apparelRecorder.graphicPenises[i]; - ballGraphic = apparelRecorder.graphicBallsOfPenises[i];//Balls Doesn't support HornyVariation - if (penisGraphic != null) - { - //TODO: vector2.y - Vector3 vector2 = vector; - vector2.x += offsetX; - Material mat = penisGraphic.MatAt(bodyFacing, null); - Material baseMat = (!portrait && ___pawn.IsInvisible()) ? InvisibilityMatPool.GetInvisibleMat(mat) : mat; - mat = __instance.graphics.flasher.GetDamagedMat(baseMat); - GenDraw.DrawMeshNowOrLater(mesh, vector2, quaternion, mat, portrait); - } - if (SizedApparelSettings.hideBallOfFuta) - if (Genital_Helper.is_futa(___pawn)) - continue;//skip rendering ball - if (ballGraphic != null) - { - //TODO: vector2.y - Vector3 vector2 = vector; - if (bodyFacing == Rot4.North) - vector2.y += 0.0080f; - else - vector2.y -= 0.002f; - vector2.x += offsetX; - Material mat = ballGraphic.MatAt(bodyFacing, null); - Material baseMat = (!portrait && ___pawn.IsInvisible()) ? InvisibilityMatPool.GetInvisibleMat(mat) : mat; - mat = __instance.graphics.flasher.GetDamagedMat(baseMat); - GenDraw.DrawMeshNowOrLater(mesh, vector2, quaternion, mat, portrait); - } - } - } - - } - - } - } - } } diff --git a/source/SizedApparel/SizedApparelPubicHair.cs b/source/SizedApparel/SizedApparelPubicHair.cs index 38a8ec3..a039c84 100644 --- a/source/SizedApparel/SizedApparelPubicHair.cs +++ b/source/SizedApparel/SizedApparelPubicHair.cs @@ -14,10 +14,13 @@ namespace SizedApparel [HarmonyPatch(typeof(PawnGraphicSet), "CalculateHairMats")] public static class CalculateHairMatsPatch { + public static void Postfix() + { + } } - public abstract class PubicHairDef : StyleItemDef + public class PubicHairDef : StyleItemDef { } diff --git a/source/SizedApparel/SizedApparelSettingcs.cs b/source/SizedApparel/SizedApparelSettingcs.cs index e10c8a0..47baab2 100644 --- a/source/SizedApparel/SizedApparelSettingcs.cs +++ b/source/SizedApparel/SizedApparelSettingcs.cs @@ -16,7 +16,7 @@ namespace SizedApparel { public string raceName = null; public bool overrideDef = false; - public bool asHumanlike = true; + public bool asHuman = true; public float drawMinAge = -1; //pawn's Biological age. -1 to ignore. public AlienRaceSetting(string raceName) @@ -32,7 +32,7 @@ namespace SizedApparel { Scribe_Values.Look(ref raceName, "raceName", null); Scribe_Values.Look(ref overrideDef, "overrideDef", false); - Scribe_Values.Look(ref asHumanlike, "asHumanlike", true); + Scribe_Values.Look(ref asHuman, "asHuman", true); Scribe_Values.Look(ref drawMinAge, "drawMinAge", -1); } @@ -43,6 +43,7 @@ namespace SizedApparel public class SizedApparelSettings : ModSettings { + public static bool Debug = false; public static bool DetailLog = false; public static bool autoClearCacheOnWriteSetting = true; @@ -65,9 +66,9 @@ namespace SizedApparel //Apply Target Pawn Category public static bool ApplyHumanlikes = true; //Always true. - public static bool ApplyAnimals = false; + public static bool ApplyAnimals = true; public static bool ApplyAnimalsPlayerFactionOnly = true; //TODO - public static bool ApplyMechanoid = false; + public static bool ApplyMechanoid = true; public static bool ApplyApparelPatchForMale = false; //only ApparelServerityWork. @@ -90,6 +91,7 @@ namespace SizedApparel public static bool drawAnus = true; public static bool drawBelly = false;//TODO public static bool drawUdder = false;//TODO + public static bool drawPubicHair = true; public static bool hideBallOfFuta = false; public static bool hidePenisOfMale = false; public static bool matchBreastToSupportedApparelSize = true;//for avoiding breasts cliping @@ -192,9 +194,9 @@ namespace SizedApparel //Scribe_Values.Look(ref useBreastSizeCapForApparels, "useBreastSizeCapForApparels", true); //Apply Categories. - Scribe_Values.Look(ref ApplyAnimals, "ApplyAnimals", false); + Scribe_Values.Look(ref ApplyAnimals, "ApplyAnimals", true); Scribe_Values.Look(ref ApplyHumanlikes, "ApplyHumanlikes", true); - Scribe_Values.Look(ref ApplyMechanoid, "ApplyMechanoid", false); + Scribe_Values.Look(ref ApplyMechanoid, "ApplyMechanoid", true); Scribe_Values.Look(ref AnimationPatch, "AnimationPatch", true); @@ -245,6 +247,7 @@ namespace SizedApparel Scribe_Values.Look(ref drawAnus, "drawAnus", true); Scribe_Values.Look(ref drawUdder, "drawUdder", true); Scribe_Values.Look(ref drawBelly, "drawBelly", true); + Scribe_Values.Look(ref drawPubicHair, "drawPubicHair", true); //force to draw all size type @@ -269,7 +272,7 @@ namespace SizedApparel //Scribe_Values.Look(ref alienRacesAllowHumanlikTextures, "alienRacesAllowHumanlikTextures"); //BreastsPhysics - //Scribe_Values.Look(ref breastsPhysics, "breastsPhysics", false); + Scribe_Values.Look(ref breastsPhysics, "breastsPhysics", false); base.ExposeData(); @@ -311,6 +314,7 @@ namespace SizedApparel public static void ClearCache(bool clearPawnGraphicSet = true) { SizedApparelsDatabase.ClearAll(); + if (Find.CurrentMap != null) { foreach (Pawn pawn in Find.CurrentMap.mapPawns.AllPawns) @@ -319,11 +323,18 @@ namespace SizedApparel continue; var comp = pawn.GetComp(); if (comp != null) - comp.SetDirty(clearPawnGraphicSet); + { + comp.UpdateRaceSettingData(); + comp.SetDirty(clearPawnGraphicSet,true,true,true); + } + } } } + + + public SizedApparelMod(ModContentPack content) : base(content) { this.settings = GetSettings(); @@ -506,7 +517,7 @@ namespace SizedApparel SizedApparelSettings.alienRaceSettings.Add(raceSetting); } - Race_ListingStandard.CheckboxLabeled("If Unsupported, Use Humanlike", ref raceSetting.asHumanlike, "This Race will use Humanlike if it doesn't have own textures. useful for race that Unsupported but simillar to human"); + Race_ListingStandard.CheckboxLabeled("If Unsupported, As Human race", ref raceSetting.asHuman, "This Race will use Human race if it doesn't have own textures. useful for race that Unsupported but simillar to human"); Race_ListingStandard.Label((raceSetting.drawMinAge <= 100 ? "" : "[overdrive]") + "SA BodyPart Draw Min Age: " + raceSetting.drawMinAge.ToString(), -1, "Lower than this age will not use Sized Apparel. Useful for BnC. -1 for disable"); raceSetting.drawMinAge = Mathf.Round(Race_ListingStandard.Slider(raceSetting.drawMinAge, raceSetting.drawMinAge <= 100 ? -1: 100, raceSetting.drawMinAge >= 100 ? 1000 : 100)); Race_ListingStandard.Gap(); @@ -537,6 +548,7 @@ namespace SizedApparel SizedApparelSettings.drawVagina = false; SizedApparelSettings.drawAnus = false; SizedApparelSettings.drawBelly = false; + SizedApparelSettings.drawPubicHair = false; } @@ -565,6 +577,7 @@ namespace SizedApparel SizedApparelSettings.drawVagina = true; SizedApparelSettings.drawAnus = true; SizedApparelSettings.drawBelly = true; + SizedApparelSettings.drawPubicHair = true; } } listingStandard.Gap(8); @@ -604,30 +617,30 @@ namespace SizedApparel listingStandard.Label("Body Part Render Option (wip)",-1,"standalone BodyPart Render System from this mod. It's for user who don't use RimNudeWorld\nIf you use RimNudeWorld, you should turn off this."); listingStandard.CheckboxLabeled("Use Gender Specific Textures.", ref SizedApparelSettings.useGenderSpecificTexture,"Use Gender Specific texture for body and apparel if it's valid. \nDefault: true"); - listingStandard.GapLine(1); + listingStandard.GapLine(5); listingStandard.CheckboxLabeled("Draw Body Parts", ref SizedApparelSettings.drawBodyParts, "Draw Breasts..etc. when the pawn is wearing supported apparels. \nDefault: true"); if (SizedApparelSettings.drawBodyParts) { - listingStandard.CheckboxLabeled(" Use (Sized Apparel) Body Texture", ref SizedApparelSettings.useBodyTexture, "change pawn's body texture when the pawn is wearing supported apparels. Recommanded\nDefault: true"); + listingStandard.CheckboxLabeled(" Use (Sized Apparel) Base Body Texture", ref SizedApparelSettings.useBodyTexture, "change pawn's body texture when the pawn is wearing supported apparels. Recommanded\nDefault: true"); + //listingStandard.CheckboxLabeled(" Draw Muscle Overlay (wip)", ref SizedApparelSettings.drawMuscleOverlay, "\nDisable this option when you use RimNudeWorld"); - - listingStandard.CheckboxLabeled(" Draw Muscle Overlay (wip)", ref SizedApparelSettings.drawMuscleOverlay, "\nDisable this option when you use RimNudeWorld"); - - listingStandard.CheckboxLabeled(" Draw Breasts", ref SizedApparelSettings.drawBreasts, "this option is why this mod exist.\nDefault: true"); + listingStandard.CheckboxLabeled(" Draw Breasts", ref SizedApparelSettings.drawBreasts, "this option is why this mod exist.\nDefault: true"); if (SizedApparelSettings.drawBreasts) { - listingStandard.CheckboxLabeled(" Match Breasts size to supported apparels",ref SizedApparelSettings.matchBreastToSupportedApparelSize, "to avoid breasts clipping(when breasts are bigger), you need this option.\nDefault: true"); - listingStandard.CheckboxLabeled(" draw Breasts on worn pawn only (RimNudeWorld)", ref SizedApparelSettings.drawSizedApparelBreastsOnlyWorn, "when the pawn is nude, the breasts graphic for sized apparel will be hidden. \nDefault: false" ); - //listingStandard.CheckboxLabeled(" (Wip) Breasts Physics", ref SizedApparelSettings.breastsPhysics, "Breasts can be jiggled from animations. It may be heavy for performance. \ndefault = false"); + listingStandard.CheckboxLabeled(" Match Breasts size to supported apparels",ref SizedApparelSettings.matchBreastToSupportedApparelSize, "to avoid breasts clipping(when breasts are bigger), you need this option.\nDefault: true"); + listingStandard.CheckboxLabeled(" draw Breasts on worn pawn only (RimNudeWorld)", ref SizedApparelSettings.drawSizedApparelBreastsOnlyWorn, "when the pawn is nude, the breasts graphic for sized apparel will be hidden. \nDefault: false" ); + listingStandard.CheckboxLabeled(" (Wip) Breasts Physics", ref SizedApparelSettings.breastsPhysics, "Breasts can be jiggled (for now. it works when nude only). It may be heavy for performance. \n Won't work with RimNudeWorld Breasts Rendering. \ndefault = false"); } - listingStandard.CheckboxLabeled(" Draw Penis", ref SizedApparelSettings.drawPenis,"Disable this option when you use RimNudeWorld"); - listingStandard.CheckboxLabeled(" Draw Vagina", ref SizedApparelSettings.drawVagina, "Disable this option when you use RimNudeWorld"); - listingStandard.CheckboxLabeled(" Draw Anus", ref SizedApparelSettings.drawAnus, "Disable this option when you use RimNudeWorld"); - listingStandard.CheckboxLabeled(" Draw Belly Buldge", ref SizedApparelSettings.drawBelly, "Disable this option when you use RimNudeWorld"); + listingStandard.CheckboxLabeled(" Draw Penis", ref SizedApparelSettings.drawPenis,"Disable this option when you use RimNudeWorld"); + listingStandard.CheckboxLabeled(" Draw Vagina", ref SizedApparelSettings.drawVagina, "Disable this option when you use RimNudeWorld"); + listingStandard.CheckboxLabeled(" Draw Anus", ref SizedApparelSettings.drawAnus, "Disable this option when you use RimNudeWorld"); + listingStandard.CheckboxLabeled(" Draw Belly Buldge", ref SizedApparelSettings.drawBelly, "Disable this option when you use RimNudeWorld"); - listingStandard.CheckboxLabeled(" Hide Balls of Futa", ref SizedApparelSettings.hideBallOfFuta, "Hide Balls from penis of Futa.\nDefault: false"); - listingStandard.CheckboxLabeled(" Hide Penis of Man(Not Work yet)", ref SizedApparelSettings.hidePenisOfMale, "this option is for someone who really hate to see male's dick around.\nDefault: false"); + listingStandard.CheckboxLabeled(" Draw Pubic Hair", ref SizedApparelSettings.drawPubicHair, "Disable this option when you use RimNudeWorld"); + + listingStandard.CheckboxLabeled(" Hide Balls of Futa", ref SizedApparelSettings.hideBallOfFuta, "Hide Balls from penis of Futa.\nDefault: false"); + listingStandard.CheckboxLabeled(" Hide Penis of Man(Not Work yet)", ref SizedApparelSettings.hidePenisOfMale, "this option is for someone who really hate to see male's dick around.\nDefault: false"); //listingStandard.Gap(); //listingStandard.CheckboxLabeled(" Use Body Part Variation", ref SizedApparelSettings.useBodyPartsVariation, "Use graphic variation such as inverted nipple.\nDefault: true"); diff --git a/source/SizedApparel/SizedApparelStyleStationPatch.cs b/source/SizedApparel/SizedApparelStyleStationPatch.cs index 8e82e3f..278a09e 100644 --- a/source/SizedApparel/SizedApparelStyleStationPatch.cs +++ b/source/SizedApparel/SizedApparelStyleStationPatch.cs @@ -5,6 +5,7 @@ using System.Text; using System.Threading.Tasks; using RimWorld; using Verse; +using Verse.Sound; using HarmonyLib; using UnityEngine; using rjw; @@ -13,18 +14,37 @@ using System.Reflection.Emit; namespace SizedApparel { - //TODO...? - //[HarmonyPatch(typeof(Dialog_StylingStation), "DrawTabs")] + + [HarmonyPatch(typeof(Dialog_StylingStation), "DrawTabs")] public class SizedApparelStyleStationDrawTabsPatch { - public static void Postfix(Rect rect, ref Vector2 ___hairScrollPosition, Dialog_StylingStation __instance, List ___tabs, Dialog_StylingStation.StylingTab ___curTab, float ___viewRectHeight, List ___tmpStyleItems, bool ___devEditMode, Pawn ___pawn) + public static void Postfix(Rect rect, ref Vector2 ___hairScrollPosition, Dialog_StylingStation __instance, List ___tabs, Dialog_StylingStation.StylingTab ___curTab, float ___viewRectHeight, ref List ___tmpStyleItems, bool ___devEditMode, Pawn ___pawn, float ___colorsHeight, Color ___desiredHairColor) { + if (!SizedApparelSettings.drawPubicHair) + return; + + + //Widgets.DrawMenuSection(rect); + //TabDrawer.DrawTabs(rect, ___tabs, 200f); + //rect = rect.ContractedBy(18f); switch (___curTab) { case (Dialog_StylingStation.StylingTab)24: //Draw PubicHair Tab Code here! + //rect.yMax -= ___colorsHeight; + DrawStylingTypePubicHair(ref __instance, ref ___viewRectHeight, ref ___tmpStyleItems, ___devEditMode, ___pawn, ___colorsHeight, ___desiredHairColor, rect, ref ___hairScrollPosition, delegate (Rect r, PubicHairDef h) + { + GUI.color = ___desiredHairColor; + Widgets.DefIcon(r, h, null, 1.25f, null, false, null, null, null); + //Widgets.DrawTextureFitted(r, h.Icon, 1.25f, null); + GUI.color = Color.white; + }, delegate (PubicHairDef h) + { + ___pawn.GetComp().pubicHairDef = h; + //___pawn.story.hairDef = h; + }, (StyleItemDef h) => ___pawn.GetComp().pubicHairDef == h, (StyleItemDef h) => ___pawn.GetComp().initialPubicHairDef == h, null, false); return; default: @@ -32,13 +52,159 @@ namespace SizedApparel } } - static void DrawStylingTypePubicHair(Dialog_StylingStation dialog_StylingStation, Rect rect) + //Some Copy Code from Rimnudeworld + //maybe Some Var has to be ref + static void DrawStylingTypePubicHair(ref Dialog_StylingStation dialog_StylingStation, ref float viewRectHeight, ref List tmpStyleItems, bool devEditMode, Pawn pawn, float colorsHeight, Color desiredHairColor, Rect rect, ref Vector2 scrollPosition, Action drawAction, Action selectAction, Func hasStyleItem, Func hadStyleItem, Func extraValidator = null, bool doColors = false) { + //Color desiredHairColor = AccessTools.FieldRefAccess(dialog_StylingStation, "desiredHairColor"); + + int total_pubes_count = 0; + total_pubes_count = DefDatabase.AllDefs.Count(); + + //need child patch? + if (total_pubes_count <= 0) + { + Widgets.NoneLabelCenteredVertically(rect, "(" + "NoneUsableForPawn".Translate(pawn.Named("PAWN")) + ")"); + return; + } + + ApparelRecorderComp comp = pawn.GetComp(); + + + + Rect viewRect = new Rect(rect.x, rect.y, rect.width - 16f, viewRectHeight); + int num = Mathf.FloorToInt(viewRect.width / 60f) - 1; + float num2 = (viewRect.width - (float)num * 60f - (float)(num - 1) * 10f) / 2f; + int num3 = 0; + int num4 = 0; + int num5 = 0; + tmpStyleItems.Clear(); + /* + tmpStyleItems.AddRange(from x in DefDatabase.AllDefs + where (devEditMode || PawnStyleItemChooser.WantsToUseStyle(pawn, x, null) || hadStyleItem(x)) && (extraValidator == null || extraValidator(x)) + select x);*/ + tmpStyleItems.AddRange(DefDatabase.AllDefs);// just add All Pubic Hair def. + + tmpStyleItems.SortBy((StyleItemDef x) => -PawnStyleItemChooser.StyleItemChoiceLikelihoodFor(x, pawn)); + if (tmpStyleItems.NullOrEmpty()) + { + Widgets.NoneLabelCenteredVertically(rect, "(" + "NoneUsableForPawn".Translate(pawn.Named("PAWN")) + ")"); + } + else + { + Widgets.BeginScrollView(rect, ref scrollPosition, viewRect, true); + foreach (StyleItemDef styleItemDef in tmpStyleItems) + { + if (num5 >= num - 1) + { + num5 = 0; + num4++; + } + else if (num3 > 0) + { + num5++; + } + Rect rect2 = new Rect(rect.x + num2 + (float)num5 * 60f + (float)num5 * 10f, rect.y + (float)num4 * 60f + (float)num4 * 10f, 60f, 60f); + Widgets.DrawHighlight(rect2); + if (Mouse.IsOver(rect2)) + { + Widgets.DrawHighlight(rect2); + TooltipHandler.TipRegion(rect2, styleItemDef.LabelCap); + } + if (drawAction != null) + { + drawAction(rect2, styleItemDef as PubicHairDef); + } + if (hasStyleItem(styleItemDef)) + { + Widgets.DrawBox(rect2, 2, null); + } + if (Widgets.ButtonInvisible(rect2, true)) + { + if (selectAction != null) + { + selectAction(styleItemDef as PubicHairDef); + } + SoundDefOf.Tick_High.PlayOneShotOnCamera(null); + pawn.Drawer.renderer.graphics.SetAllGraphicsDirty(); + PortraitsCache.SetDirty(pawn); + } + num3++; + } + if (Event.current.type == EventType.Layout) + { + viewRectHeight = (float)(num4 + 1) * 60f + (float)num4 * 10f + 10f; + } + Widgets.EndScrollView(); + } + if (doColors) + { + //dialog_StylingStation.DrawHairColors(new Rect(rect.x, rect.yMax + 10f, rect.width, dialog_StylingStation.colorsHeight)); + + //Copy From RimnudeWorld + Rect newrect = new Rect(rect.x, rect.yMax - 10f, rect.width, colorsHeight); + + Color _desiredHairColor = desiredHairColor; + + float numC = newrect.y; + float height; + Widgets.ColorSelector(new Rect(newrect.x, numC, newrect.width, 92f), ref _desiredHairColor, AllHairColors, out height, null, 22, 2); + if (_desiredHairColor != desiredHairColor) + { + var desiredHairColor_ = dialog_StylingStation.GetType().GetField("desiredHairColor", System.Reflection.BindingFlags.NonPublic + | System.Reflection.BindingFlags.Instance); + desiredHairColor_.SetValue(dialog_StylingStation, _desiredHairColor); + } + numC += 60f; + if (desiredHairColor != pawn.story.HairColor && desiredHairColor != pawn.style.nextHairColor) + { + Widgets.ThingIcon(new Rect(newrect.x, numC, Text.LineHeight, Text.LineHeight), ThingDefOf.Dye, null, null, 1.1f, null); + string text = "Required".Translate() + ": 1 " + ThingDefOf.Dye.label; + float x = Text.CalcSize(text).x; + Widgets.Label(new Rect(newrect.x + Text.LineHeight + 4f, numC, x, Text.LineHeight), text); + Rect rect2 = new Rect(newrect.x, numC, x + Text.LineHeight + 8f, Text.LineHeight); + if (Mouse.IsOver(rect2)) + { + Widgets.DrawHighlight(rect2); + TooltipHandler.TipRegionByKey(rect2, "TooltipDyeExplanation"); + } + numC += Text.LineHeight; + + if (pawn.Map.resourceCounter.GetCount(ThingDefOf.Dye) < 1) + { + rect2 = new Rect(newrect.x, numC, newrect.width, Text.LineHeight); + Color color = GUI.color; + GUI.color = ColorLibrary.RedReadable; + Widgets.Label(rect2, "NotEnoughDye".Translate() + " " + "NotEnoughDyeWillRecolorHair".Translate()); + GUI.color = color; + numC += rect2.height; + } + } + } + } + private static List allHairColors; + private static List AllHairColors + { + get + { + if (allHairColors == null) + { + allHairColors = (from ic in DefDatabase.AllDefsListForReading + select ic.color).ToList(); + allHairColors.SortByColor((Color x) => x); + } + return allHairColors; + } + } + static void AddPubicHairTab(Dialog_StylingStation stylingStation, List tabs) { + if (!SizedApparelSettings.drawPubicHair) + return; + var curTabField = AccessTools.Field(typeof(Dialog_StylingStation), "curTab"); tabs.Add(new TabRecord("PubicHair".Translate().CapitalizeFirst(), delegate () { @@ -98,5 +264,30 @@ namespace SizedApparel yield break; } } + + [HarmonyPatch(typeof(Dialog_StylingStation), "Reset")] + public class SizedApparelStyleStationResetPatch + { + public static void Prefix(Pawn ___pawn) + { + ApparelRecorderComp comp = ___pawn.GetComp(); + + //this.pawn.story.hairDef = this.initialHairDef; + comp.pubicHairDef = comp.initialPubicHairDef; + comp.initialPubicHairDef = null; + } + } + + //Patching Constructors + [HarmonyPatch(typeof(Dialog_StylingStation), MethodType.Constructor, new Type[] { typeof(Pawn), typeof(Thing) })] + public class SizedApparelDialogStylingStationPatch + { + public static void Postfix(Pawn pawn) + { + var comp = pawn.GetComp(); + comp.initialPubicHairDef = comp.pubicHairDef; + } + } + } diff --git a/source/SizedApparel/SizedApparelTexturePointDef.cs b/source/SizedApparel/SizedApparelTexturePointDef.cs new file mode 100644 index 0000000..f36b5b1 --- /dev/null +++ b/source/SizedApparel/SizedApparelTexturePointDef.cs @@ -0,0 +1,30 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Verse; + +namespace SizedApparel +{ + //Consider Graphic and Graphic_Multi(Graphic with Facing such as south) + public class SizedApparelTexturePointDef : Def + { + //Path must be texture file name with path + //Path example: "Things/Pawn/Humanlike/Bodies/Naked_Female_BaseBody" + //Facing Text such as "_south" must not be included. + //Use "/" instead of "\" + + public string Path; + + public List SouthBodyPartPoints = new List(); + public List NorthBodyPartPoints = new List(); + public List EastBodyPartPoints = new List(); + + //can be null. then use EastBodyPartPoints + public List WestBodyPartPoints = new List(); + + + + } +} diff --git a/source/SizedApparel/SizedApparelUtility.cs b/source/SizedApparel/SizedApparelUtility.cs index d5375bc..bc36079 100644 --- a/source/SizedApparel/SizedApparelUtility.cs +++ b/source/SizedApparel/SizedApparelUtility.cs @@ -32,13 +32,15 @@ namespace SizedApparel static string Tiny = "_1"; static string Nipples = "_0"; //static String[] size = new string[10] { "_0", "_1", "_2", "_3", "_4", "_5" , "_6", "_7", "_8", "_9"}; - public static string[] size = new string[11] { Nipples, Tiny, Small, Average, Large, Huge, Enormous, Massive, Gargantuan, Colossal, Titanic }; + public static string[] breastsSizeStrings = new string[11] { Nipples, Tiny, Small, Average, Large, Huge, Enormous, Massive, Gargantuan, Colossal, Titanic }; + public static string[] commonSizeStrings = new string[6] { Nipples, Tiny, Small, Average, Large, Huge}; + [Obsolete] public static int findAvailableSmallerSizeFromSetting(int current) { int target = current; - target = Math.Min(target, size.Length - 1); + target = Math.Min(target, breastsSizeStrings.Length - 1); while (target > 0) { if (SizedApparelSettings.getUseSettingFromIndex(target) == false) @@ -48,21 +50,23 @@ namespace SizedApparel } return target; } + [Obsolete] public static int findAvailableBiggerSizeFromSetting(int current) { int target = current; - while (target < size.Length) + while (target < breastsSizeStrings.Length) { if (SizedApparelSettings.getUseSettingFromIndex(target) == false) target++; else break; } - target = Math.Min(target, size.Length - 1); + target = Math.Min(target, breastsSizeStrings.Length - 1); return target; } + [Obsolete] public static int findAvailableSizeFromSetting(int current, bool findBigger) { if (findBigger) @@ -195,14 +199,14 @@ namespace SizedApparel int offset = 0; - + //int offsetLimit = 10; bool validTexture = false; Graphic graphic = null; bool findBigger = true; // if false : search smaller first string pathString = ""; - while (offset < SizedApparelUtility.size.Length) + while (offset < SizedApparelUtility.breastsSizeStrings.Length) { if (breastHediffName != null) { @@ -281,7 +285,7 @@ namespace SizedApparel if (validTexture == false) { offset = 0; - while (offset < SizedApparelUtility.size.Length) + while (offset < SizedApparelUtility.breastsSizeStrings.Length) { if (breastHediffName != null) { @@ -393,13 +397,6 @@ namespace SizedApparel } - [Obsolete] - public static SizedApparelBodyPartDef TryGetSizedApparelBodyPart(string bodyPartName) - { - return null; - } - - public static bool isPragnencyHediff(Hediff h) { return h.def.defName.ToLower().Contains("pregnancy"); @@ -486,7 +483,7 @@ namespace SizedApparel else defName = customDefName; - string bodyPartsFolderPath = "SizedApparel/BodyParts/"; + const string bodyPartsFolderPath = "SizedApparel/BodyParts/"; string defaultHediffName = "Breasts"; string graphicFolderPath = bodyPartsFolderPath + defName + "/" + "Breasts" + "/"; string fileName; @@ -519,7 +516,7 @@ namespace SizedApparel string pathString = ""; int currentSizeIndex = -1; float currentSeverity = -1; - while (offset < SizedApparelUtility.size.Length) + while (offset < SizedApparelUtility.breastsSizeStrings.Length) { if (hediff != null) { @@ -557,7 +554,7 @@ namespace SizedApparel if (validTexture == false) { offset = 0; - while (offset < SizedApparelUtility.size.Length) + while (offset < SizedApparelUtility.breastsSizeStrings.Length) { if (hediff != null) { @@ -617,7 +614,7 @@ namespace SizedApparel defName = customRaceDefName; string bodyType = bodyTypeName; - string bodyPartsFolderPath = "SizedApparel/BodyParts/"; + const string bodyPartsFolderPath = "SizedApparel/BodyParts/"; string graphicFolderPath; string targetFolderName = folderName; if (hornyGraphic) @@ -667,20 +664,29 @@ namespace SizedApparel int offset = 0; + int offsetLimit = 10 ; // = SizedApparelUtility.breastsSizeStrings.Length; + + float SeverityCapped; if (isBreast) + { SeverityCapped = SizedApparelUtility.BreastSizeIndexToSeverity(sizeIndex); + offsetLimit = SizedApparelUtility.breastsSizeStrings.Length; + } else + { SeverityCapped = SizedApparelUtility.PrivatePartSizeIndexToSeverity(sizeIndex); + offsetLimit = SizedApparelUtility.commonSizeStrings.Length; + } bool validTexture = false; bool findBigger = true; // if false : search smaller first string pathString = ""; string pathStringWithVariatione = ""; - while (offset < SizedApparelUtility.size.Length) + while (offset < offsetLimit) { if (hediffDefName != null) { @@ -777,7 +783,7 @@ namespace SizedApparel if (validTexture == false) { offset = 0; - while (offset < SizedApparelUtility.size.Length) + while (offset < offsetLimit) { if (hediffDefName != null) { @@ -903,134 +909,17 @@ namespace SizedApparel return graphic; } - /* - public static Graphic GetBodyPartGraphic(Pawn pawn, Hediff hediff, bool isBreast, string folderName, string defaultHediffName, bool hornyGraphic = false, bool updateComp = false, string customRaceDefName = null) + + + public static PubicHairDef GetRandomPubicHair() { - int i = -1; - string s = null; - return GetBodyPartGraphic(pawn, hediff, isBreast, folderName, defaultHediffName, out i,out s, hornyGraphic, updateComp, customRaceDefName); + return DefDatabase.GetRandom(); + } + public static PubicHairDef GetPubicHairEmpty() + { + return DefDatabase.GetNamed("None"); } - public static Graphic GetBodyPartGraphic(Pawn pawn, Hediff hediff, bool isBreast, string folderName, string defaultHediffName, out int indexOut,out string hediffResult, bool hornyGraphic = false, bool updateComp = false, string customRaceDefName = null) - { - Graphic graphic = null; //for return - indexOut = -1; - hediffResult = null; - if (pawn == null) - return null; - if (hediff == null) - return null; - //rec = new ApparelGraphicRecord(null, null); - Graphic nakedGraphic = pawn.Drawer?.renderer?.graphics?.nakedGraphic; - if (nakedGraphic == null) - return null; - var rotComp = pawn.GetComp(); - if (rotComp!=null) - { - if (rotComp.Stage == RotStage.Rotting) - nakedGraphic = pawn.Drawer.renderer.graphics.rottingGraphic; - } - - ApparelRecorderComp comp = pawn.GetComp(); - string defName = pawn.def.defName; - if (customRaceDefName != null) - defName = customRaceDefName; - string bodyType = null; - if (pawn.story != null) - bodyType = pawn.story.bodyType?.defName; - string bodyPartsFolderPath = "SizedApparel/BodyParts/"; - string graphicFolderPath; - if (hornyGraphic) - graphicFolderPath = bodyPartsFolderPath + defName + "/" + folderName + "/Horny/"; - else - graphicFolderPath = bodyPartsFolderPath + defName + "/" + folderName + "/"; - string fileName; - string extraFileName; - if(bodyType != null) - { - fileName = defaultHediffName + ("_" + bodyType); - extraFileName = hediff.def.defName + ("_" + bodyType); - } - else - { - fileName = defaultHediffName; - extraFileName = hediff.def.defName; - } - - //if (SizedApparelSettings.matchBodyTextureToMinimumApparelSize) - // BreastSeverity = comp.BreastSeverityCache; - //int currentSizeIndex = 0; - //float currentSeverity = -1; - //int minSupportedBreastSizeIndex = 1000; - //float minSupportedBreastSeverity = 1000; - - //SizedApparelUtility.GetBreastSeverity(apparel.Wearer, out BreastSeverity, out breastHediff); - if (comp != null) - { - - if (comp.hasUpdateBefore == false) - { - if (updateComp) - { - //SizedApparelUtility.GetBreastSeverity(apparel.Wearer, out BreastSeverity, out breastHediff); - //comp.hasUnsupportedApparel = SizedApparelUtility.hasUnSupportedApparelFromWornData(apparel.Wearer, BreastSeverity, breastHediff); - //comp.breastSeverity = BreastSeverity; - //comp.breastHediff = breastHediff; - //comp.hasUpdateBefore = true; - //comp.Update(true,true,false); - } - - } - float SeverityCapped = hediff.Severity; ; - if (isBreast) - { - if (SizedApparelSettings.useBreastSizeCapForApparels) //SizedApparelSettings.useBreastSizeCapForApparels //wip - SeverityCapped = Math.Min(comp.BreastSeverityCache, SeverityCapped); - } - - - - - - if (comp.hasUnsupportedApparel == false) - { - int index; - if (isBreast) - index = SizedApparelUtility.BreastSeverityInt(hediff.Severity); - else - index = SizedApparelUtility.PrivatePartSeverityInt(hediff.Severity); - - Graphic partGraphic = GetBodyPartGraphic(pawn.def.defName, pawn.story?.bodyType?.defName, hediff.def.defName, hornyGraphic, index, folderName, defaultHediffName,out indexOut, out hediffResult, hornyGraphic, customRaceDefName); - if(partGraphic != null) - { - graphic = GraphicDatabase.Get(partGraphic.path, nakedGraphic.Shader, nakedGraphic.drawSize, nakedGraphic.color, nakedGraphic.colorTwo); - } - - - - - - - //minSupportedBreastSizeIndex = Math.Min(currentBreastSizeIndex, minSupportedBreastSizeIndex); - //comp.breastSeverityCapToDraw = Math.Min(comp.breastSeverityCapToDraw, minSupportedBreastSeverity); - } - } - - else - { - if (SizedApparelSettings.Debug) - Log.Warning("[Sized Apparel] " + pawn.Name + " doesn't have SizedApparel Compoenet!!"); - - } - return graphic; - - }*/ - - //TODO - public static Graphic GetBodyGraphic() - { - return null; - } public static bool IsHorny(Pawn pawn) { @@ -1280,7 +1169,7 @@ namespace SizedApparel if (findBigger) { - if (size.Length - (targetIndex + offset) > 0) + if (breastsSizeStrings.Length - (targetIndex + offset) > 0) { //size.Length< targetIndex + offset @@ -1294,14 +1183,14 @@ namespace SizedApparel //targetSeverity = BreastSizeIndexToSeverity(result); targetSeverity = PrivatePartSizeIndexToSeverity(result); outTargetSeverity = targetSeverity; - return size[result]; + return breastsSizeStrings[result]; } } else { if (targetIndex - offset < 0) return "_-1"; - if (size.Length - (targetIndex - offset) > 0) + if (breastsSizeStrings.Length - (targetIndex - offset) > 0) { /* if (size[targetIndex - offset] != null) @@ -1313,7 +1202,7 @@ namespace SizedApparel //targetSeverity = BreastSizeIndexToSeverity(result); targetSeverity = PrivatePartSizeIndexToSeverity(result); outTargetSeverity = targetSeverity; - return size[result]; + return breastsSizeStrings[result]; } } } @@ -1345,57 +1234,68 @@ namespace SizedApparel } else if (BreastSeverity < 0.02f) { - targetIndex = findAvailableSmallerSizeFromSetting(0); + targetIndex = 0; + //targetIndex = findAvailableSmallerSizeFromSetting(0); targetSeverity = 0.01f; } else if (BreastSeverity < 0.2f) { - targetIndex = findAvailableSmallerSizeFromSetting(1); + targetIndex = 1; + //targetIndex = findAvailableSmallerSizeFromSetting(1); targetSeverity = 0.02f; } else if (BreastSeverity < 0.40f) { - targetIndex = findAvailableSmallerSizeFromSetting(2); + targetIndex = 2; + //targetIndex = findAvailableSmallerSizeFromSetting(2); targetSeverity = 0.2f; } else if (BreastSeverity < 0.60f) { - targetIndex = findAvailableSmallerSizeFromSetting(3); + targetIndex = 3; + //targetIndex = findAvailableSmallerSizeFromSetting(3); targetSeverity = 0.40f; } else if (BreastSeverity < 0.80f) { - targetIndex = findAvailableSmallerSizeFromSetting(4); + targetIndex = 4; + //targetIndex = findAvailableSmallerSizeFromSetting(4); targetSeverity = 0.60f; } else if (BreastSeverity < 1.0f) { - targetIndex = findAvailableSmallerSizeFromSetting(5); + targetIndex = 5; + //targetIndex = findAvailableSmallerSizeFromSetting(5); targetSeverity = 0.80f; } else if (BreastSeverity < 1.2f) { - targetIndex = findAvailableSmallerSizeFromSetting(6); + targetIndex = 6; + //targetIndex = findAvailableSmallerSizeFromSetting(6); targetSeverity = 1.0f; } else if (BreastSeverity < 1.4f) { - targetIndex = findAvailableSmallerSizeFromSetting(7); + targetIndex = 7; + //targetIndex = findAvailableSmallerSizeFromSetting(7); targetSeverity = 1.2f; } else if (BreastSeverity < 1.6f) { - targetIndex = findAvailableSmallerSizeFromSetting(8); + targetIndex = 8; + //targetIndex = findAvailableSmallerSizeFromSetting(8); targetSeverity = 1.4f; } else if (BreastSeverity < 1.8f) { - targetIndex = findAvailableSmallerSizeFromSetting(9); + targetIndex = 9; + //targetIndex = findAvailableSmallerSizeFromSetting(9); targetSeverity = 1.6f; } else { - targetIndex = findAvailableSmallerSizeFromSetting(10); + targetIndex = 10; + //targetIndex = findAvailableSmallerSizeFromSetting(10); targetSeverity = 1.8f; } //if (targetIndex - offset < 0) @@ -1404,7 +1304,7 @@ namespace SizedApparel if (findBigger) { - if (size.Length - (targetIndex + offset) > 0) + if (breastsSizeStrings.Length - (targetIndex + offset) > 0) { //size.Length< targetIndex + offset @@ -1416,14 +1316,14 @@ namespace SizedApparel outTargetIndex = result; targetSeverity = BreastSizeIndexToSeverity(result); outTargetSeverity = targetSeverity; - return size[result]; + return breastsSizeStrings[result]; } } else { if (targetIndex - offset < 0) return "_-1"; - if (size.Length - (targetIndex - offset) > 0) + if (breastsSizeStrings.Length - (targetIndex - offset) > 0) { /* if (size[targetIndex - offset] != null) @@ -1433,7 +1333,7 @@ namespace SizedApparel outTargetIndex = result; targetSeverity = BreastSizeIndexToSeverity(result); outTargetSeverity = targetSeverity; - return size[result]; + return breastsSizeStrings[result]; } } } @@ -1540,7 +1440,7 @@ namespace SizedApparel bool validTexture = false; bool findBigger = true; // if false : search smaller first - while (offset < size.Length) + while (offset < breastsSizeStrings.Length) { if (breastHediff != null) { @@ -1579,7 +1479,7 @@ namespace SizedApparel if (validTexture == false) { offset = 0; - while (offset < size.Length) + while (offset < breastsSizeStrings.Length) { if (breastHediff != null) { @@ -1769,7 +1669,7 @@ namespace SizedApparel bool validTexture = false; bool findBigger = true; // if false : search smaller first - while (offset < size.Length) + while (offset < breastsSizeStrings.Length) { if (breastHediff != null) { @@ -1825,7 +1725,7 @@ namespace SizedApparel if (validTexture == false) { offset = 0; - while (offset < size.Length) + while (offset < breastsSizeStrings.Length) { if (breastHediff != null) { @@ -1948,7 +1848,7 @@ namespace SizedApparel return; } - pawnGraphicSet.ResolveApparelGraphics(); + //pawnGraphicSet.ResolveApparelGraphics(); } @@ -2034,6 +1934,19 @@ namespace SizedApparel return true; } + public static bool CanDrawPubicHair(Pawn pawn, PawnRenderFlags flags = PawnRenderFlags.None) + { + if (pawn == null) + return false; + var comp = pawn.GetComp(); + if (comp == null) + return false; + + if (!flags.FlagSet(PawnRenderFlags.Clothes)) + return true; + return true; + } + public static bool CanDrawAnus(Pawn pawn, PawnRenderFlags flags = PawnRenderFlags.None) { if (pawn == null) @@ -2148,8 +2061,48 @@ namespace SizedApparel } return true; } + + + public static bool CanPoseApparels(Pawn pawn, string targetPose, string currentHediffName = null, int currentSeverityInt = 0, int cappedSeverityInt = 1000) + { + if (pawn == null) + return false; + foreach (ApparelGraphicRecord agr in pawn.Drawer.renderer.graphics.apparelGraphics) + { + if (agr.graphic == null) + continue; + /* + if (!agr.sourceApparel.def.apparel.bodyPartGroups.Any(bpgd => bpgd.defName == "Torso" || bpgd.defName == "Chest")) + continue; + + if (agr.sourceApparel.def.apparel.tags.Any(s => s.ToLower() == "SizedApparel_IgnorePose".ToLower())) + continue; + */ + //Only Check Torso Apparel Only + if (!agr.sourceApparel.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso)) + continue; + + string originalPath = SizedApparelsDatabase.GetSupportedApparelOriginalPath(agr.graphic.path); + if (originalPath == null) + return false; + + int outInt = -1; + float outFloat = -1; + SizedApparelsDatabase.SizedApparelDatabaseKey key = new SizedApparelsDatabase.SizedApparelDatabaseKey(originalPath, pawn.def.defName, pawn.story?.bodyType?.defName, pawn.gender, currentHediffName, Math.Min(currentSeverityInt, cappedSeverityInt), false, targetPose); + if (SizedApparelSettings.useGenderSpecificTexture) + key.gender = Gender.None; + var result = SizedApparelsDatabase.GetSupportedApparelSizedPath(key, out outInt, out outFloat); + if (!result.isCustomPose) + return false; + } + return true; + } + + + + + + + } - - - } diff --git a/source/SizedApparel/SizedApparelforRJW.csproj b/source/SizedApparel/SizedApparelforRJW.csproj index 4187908..28c62db 100644 --- a/source/SizedApparel/SizedApparelforRJW.csproj +++ b/source/SizedApparel/SizedApparelforRJW.csproj @@ -52,9 +52,11 @@ ..\..\..\rimnude-unofficial\Assembly Folders\1.4 Assembly\Assemblies\RimNudeWorld.dll False - + ..\..\..\rimworld-animations\1.4\Assemblies\Rimworld-Animations.dll + False False + False ..\..\..\rjw\1.4\Assemblies\RJW.dll @@ -87,24 +89,27 @@ + + - + - - + + + diff --git a/source/SizedApparel/SizedApparelsDatabase.cs b/source/SizedApparel/SizedApparelsDatabase.cs index 631a5e0..a5d78dd 100644 --- a/source/SizedApparel/SizedApparelsDatabase.cs +++ b/source/SizedApparel/SizedApparelsDatabase.cs @@ -11,6 +11,27 @@ using rjw; namespace SizedApparel { + public class BodyTypeAndPath + { + public string BodyType; + public string Path; + } + + public class ApparelData + { + public string WornPath; + public List Data; + } + public class PreDefinedApparelDate : Def + { + public string HediffName; + public bool IsBreasts = false; + public List Data; + } + public class PreDefinedBodyPartGraphicDate : Def + { + + } public static class SizedApparelsDatabase { @@ -20,6 +41,12 @@ namespace SizedApparel } + public static void LoadPreDefinedData() + { + + } + + public struct SizedApparelDatabaseKey { @@ -107,9 +134,9 @@ namespace SizedApparel public bool isUnsupportedHumanlikePath; public bool isCustomPose; public string hediffName; - public Dictionary points; + public SizedApparelTexturePointDef points; - public PathAndSize(string path, int index, bool unsupportedHumanlike = false, bool customPose = false, string hediff = null ,Dictionary pointsInput = null) + public PathAndSize(string path, int index, bool unsupportedHumanlike = false, bool customPose = false, string hediff = null , SizedApparelTexturePointDef pointsInput = null) { this.pathWithSizeIndex = path; this.size = index; @@ -151,7 +178,8 @@ namespace SizedApparel AlienRaceUseHumanlike.Add(raceDef.defName, true); } } - + + [Obsolete] public static bool GetAlienRaceUseHumanlike(string raceDef) { if (AlienRaceUseHumanlike.NullOrEmpty()) @@ -279,12 +307,18 @@ namespace SizedApparel public static PathAndSize GetSupportedBodyPartPath(BodyPartDatabaseKey key, bool isBreast, string folderName, string defaultHediffName) { + PathAndSize result; if (SupportedBodyPartResultPath.ContainsKey(key)) return SupportedBodyPartResultPath.TryGetValue(key); int currentSize = -1; string hediffResult; Graphic graphic = null; + + //Find Points from result's path + //TODO: Build SizedApparel DataBase separate? + + if (key.customPose != null) { graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName+"/CustomPose/"+key.customPose, defaultHediffName, out currentSize, out hediffResult, key.isHorny, null, key.variation, key.gender); @@ -292,6 +326,11 @@ namespace SizedApparel { result = new PathAndSize(graphic.path, currentSize, false, true, hediffResult); SupportedBodyPartResultPath.SetOrAdd(key, result); + //SizedApparelTexturePointDef PointsDef = DefDatabase.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path); + //if (SizedApparelSettings.Debug && PointsDef != null) + //{ + // Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName); + //} return result; } if (key.bodyTypeName != null) @@ -300,6 +339,11 @@ namespace SizedApparel { result = new PathAndSize(graphic.path, currentSize, false, true, hediffResult); SupportedBodyPartResultPath.SetOrAdd(key, result); + //SizedApparelTexturePointDef PointsDef = DefDatabase.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path); + //if (SizedApparelSettings.Debug && PointsDef != null) + //{ + // Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName); + //} return result; } @@ -307,8 +351,14 @@ namespace SizedApparel graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, null, key.variation, key.gender); if (graphic != null) { + //SizedApparelTexturePointDef PointsDef = DefDatabase.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path); + //if (SizedApparelSettings.Debug && PointsDef != null) + //{ + // Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName); + //} result = new PathAndSize(graphic.path, currentSize, false, key.customPose == null ? true : false, hediffResult); SupportedBodyPartResultPath.SetOrAdd(key, result); + return result; } @@ -316,6 +366,11 @@ namespace SizedApparel graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, null, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, null, key.variation, key.gender); if (graphic != null) { + //SizedApparelTexturePointDef PointsDef = DefDatabase.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path); + //if (SizedApparelSettings.Debug && PointsDef != null) + //{ + // Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName); + //} result = new PathAndSize(graphic.path, currentSize, false, key.customPose == null ? true : false, hediffResult); SupportedBodyPartResultPath.SetOrAdd(key, result); return result; @@ -325,7 +380,7 @@ namespace SizedApparel //SizedApparelMod.CheckAndLoadAlienRaces(); //HumanLike Search var raceSetting = SizedApparelSettings.alienRaceSettings.FirstOrDefault((AlienRaceSetting s) => s.raceName == key.raceName); - if (raceSetting !=null && !raceSetting.asHumanlike) //old: !SizedApparelSettings.UnsupportedRaceToUseHumanlike + if (raceSetting !=null && key.raceName == "Human" || !raceSetting.asHuman) //old: !SizedApparelSettings.UnsupportedRaceToUseHumanlike { //Cannot find Any result result = new PathAndSize(null, -1); @@ -335,35 +390,55 @@ namespace SizedApparel if (key.customPose != null) { - graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName + "/CustomPose/" + key.customPose, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Humanlike", key.variation, key.gender); + graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName + "/CustomPose/" + key.customPose, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Human", key.variation, key.gender); if (graphic != null) { + //SizedApparelTexturePointDef PointsDef = DefDatabase.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path); + //if (SizedApparelSettings.Debug && PointsDef != null) + //{ + // Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName); + //} result = new PathAndSize(graphic.path, currentSize, true, true, hediffResult); SupportedBodyPartResultPath.SetOrAdd(key, result); return result; } if (key.bodyTypeName != null) - graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, null, key.hediffName, isBreast, key.targetSize, folderName + "/CustomPose/" + key.customPose, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Humanlike", key.variation, key.gender); + graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, null, key.hediffName, isBreast, key.targetSize, folderName + "/CustomPose/" + key.customPose, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Human", key.variation, key.gender); if (graphic != null) { + //SizedApparelTexturePointDef PointsDef = DefDatabase.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path); + //if (SizedApparelSettings.Debug && PointsDef != null) + //{ + // Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName); + //} result = new PathAndSize(graphic.path, currentSize, true, true, hediffResult); SupportedBodyPartResultPath.SetOrAdd(key, result); return result; } } - graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Humanlike", key.variation, key.gender); + graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, key.bodyTypeName, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Human", key.variation, key.gender); if (graphic != null) { + //SizedApparelTexturePointDef PointsDef = DefDatabase.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path); + //if (SizedApparelSettings.Debug && PointsDef != null) + //{ + // Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName); + //} result = new PathAndSize(graphic.path, currentSize, true, key.customPose == null ? true : false, hediffResult); SupportedBodyPartResultPath.SetOrAdd(key, result); return result; } if (key.bodyTypeName != null) - graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, null, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Humanlike", key.variation, key.gender); + graphic = SizedApparelUtility.GetBodyPartGraphic(key.raceName, null, key.hediffName, isBreast, key.targetSize, folderName, defaultHediffName, out currentSize, out hediffResult, key.isHorny, "Human", key.variation, key.gender); if (graphic != null) { + //SizedApparelTexturePointDef PointsDef = DefDatabase.AllDefs.FirstOrDefault((SizedApparelTexturePointDef s) => s.Path == graphic.path); + //if (SizedApparelSettings.Debug && PointsDef != null) + //{ + // Log.Message("[SizedApparel] : Points Def Found : " + PointsDef.defName); + //} result = new PathAndSize(graphic.path, currentSize, true, key.customPose == null ? true : false, hediffResult); SupportedBodyPartResultPath.SetOrAdd(key, result); return result;