rjwanimaddons-xtraanims/Extra/Abstract Concept/Defs/AnimationDefs/AbstractConcept/Animations_XtraFemaleFutaAC.xml
2022-08-19 18:25:13 -07:00

5196 lines
190 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationDef>
<defName>ACSixtyNineF</defName>
<label>sixty nine female/futa only</label>
<sounds>true</sounds>
<sexTypes>
<li>Sixtynine</li>
</sexTypes>
<interactionDefTypes>
<li>Sixtynine</li>
<li>SixtynineRape</li>
</interactionDefTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
</requiredGenitals>
<requiredGender><li>Female</li></requiredGender>
<initiator>true</initiator>
<bodyTypeOffset>
<Hulk>(0, 0)</Hulk>
<Fat>(0, 0.1)</Fat>
<Thin>(0, -0.1)</Thin>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Fat>(0, -0.1)</Fat>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>616</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.15</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.24</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>105</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Suck</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.15</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.21</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Suck</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.15</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-80</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>76</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-85</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Fast_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>612</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.15</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Voiceline_FMoanShort</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.24</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>105</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Suck</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.15</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.21</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Suck</soundEffect>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.15</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-80</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-85</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>306</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.15</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.15</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>98</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Cum</soundEffect>
<quiver>true</quiver>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.15</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Voiceline_FMoan</soundEffect>
<quiver>true</quiver>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.15</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>95</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect>Cum</soundEffect>
<quiver>true</quiver>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>80</bodyAngle>
<bodyOffsetX>0.15</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-100</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>38</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-86</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>-100</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.175</bodyOffsetZ>
<headAngle>-90</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>ACButterflyF</defName>
<label>butterfly female/futa only</label>
<sounds>true</sounds>
<sexTypes>
<li>Anal</li>
<li>Vaginal</li>
</sexTypes>
<interactionDefTypes>
<li>AnalSex</li>
<li>AnalSexF</li>
<li>AnalRape</li>
<li>VaginalSex</li>
<li>VaginalSexF</li>
<li>VaginalRape</li>
</interactionDefTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
</requiredGenitals>
<requiredGender><li>Female</li></requiredGender>
<bodyTypeOffset>
<Thin>(-0.05, 0.07)</Thin>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
<li>Penis</li>
</requiredGenitals>
<controlGenitalAngle>true</controlGenitalAngle>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>612</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Voiceline_FGrunt</soundEffect>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Voiceline_FGrunt</soundEffect>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Voiceline_FGrunt</soundEffect>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Voiceline_FGrunt</soundEffect>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>90</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>10</tickDuration>
<bodyAngle>16.6</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>3</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<genitalAngle>45</genitalAngle>
</li>
<li>
<tickDuration>40</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>-17</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>5.4</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<genitalAngle>45</genitalAngle>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>16.6</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>3</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>45</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Fast_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>609</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>130</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Voiceline_FScream</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>130</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>107</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>45</genitalAngle>
</li>
<li>
<tickDuration>12</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>-12</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>9</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<genitalAngle>45</genitalAngle>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>45</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>117</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Cum</soundEffect>
<tickDuration>100</tickDuration>
<bodyAngle>95</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>118</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<quiver>true</quiver>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>97</bodyAngle>
<bodyOffsetX>0.426</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<headAngle>119</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Voiceline_FScream</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>92</bodyAngle>
<bodyOffsetX>0.398</bodyOffsetX>
<bodyOffsetZ>-0.166</bodyOffsetZ>
<headAngle>117</headAngle>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>-8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>45</genitalAngle>
</li>
<li>
<tickDuration>100</tickDuration>
<bodyAngle>-12</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>-9</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<genitalAngle>45</genitalAngle>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>-15</bodyAngle>
<bodyOffsetX>-0.227</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>-4</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<genitalAngle>45</genitalAngle>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>-8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<genitalAngle>45</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>ACBoobjobF</defName>
<label>boobjob female/futa only</label>
<sounds>true</sounds>
<sexTypes>
<li>Boobjob</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
</requiredGenitals>
<requiredGender><li>Female</li></requiredGender>
<bodyTypeOffset>
<Hulk>(0, -0.2)</Hulk>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
<li>Penis</li>
</requiredGenitals>
<controlGenitalAngle>true</controlGenitalAngle>
<initiator>true</initiator>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Quick_Start</stageName>
<isLooping>true</isLooping>
<playTimeTicks>980</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>18</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.23</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>18</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.23</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.05</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>18</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle></bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.23</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>18</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.23</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>37</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.003</headBob>
<soundEffect>Fuck</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Rapid_Rise</stageName>
<isLooping>true</isLooping>
<playTimeTicks>300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.170</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.170</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
<soundEffect>Voiceline_FMoanShort</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
<soundEffect>Fuck</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>600</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.008</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.40</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>ACHandjobF</defName>
<label>handjob futa only</label>
<sounds>true</sounds>
<sexTypes>
<li>Handjob</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, -0.2)</Hulk>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
<li>Penis</li>
</requiredGenitals>
<requiredGender><li>Female</li></requiredGender>
<controlGenitalAngle>true</controlGenitalAngle>
<initiator>true</initiator>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Start</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1140</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle></bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Rapid_Rise</stageName>
<isLooping>true</isLooping>
<playTimeTicks>300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.170</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
<soundEffect>Voiceline_FMoanShort</soundEffect>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>600</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Slimy</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.40</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>ACFistingF</defName>
<label>fisting female/futa only</label>
<sounds>true</sounds>
<sexTypes>
<li>Fisting</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
</requiredGenitals>
<requiredGender><li>Female</li></requiredGender>
<bodyTypeOffset>
<Hulk>(0, -0.2)</Hulk>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<initiator>true</initiator>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Start</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1140</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FGrunt</soundEffect>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FGrunt</soundEffect>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FGrunt</soundEffect>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle></bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Rapid_Rise</stageName>
<isLooping>true</isLooping>
<playTimeTicks>300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FGrunt</soundEffect>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.170</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>600</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.40</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.04</headBob>
<soundEffect>Voiceline_FScream</soundEffect>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Slimy</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>ACFingeringF</defName>
<label>fingering female/futa only</label>
<sounds>true</sounds>
<sexTypes>
<li>Fingering</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
</requiredGenitals>
<requiredGender><li>Female</li></requiredGender>
<bodyTypeOffset>
<Hulk>(0, -0.2)</Hulk>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<initiator>true</initiator>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Start</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1140</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
<soundEffect>Voiceline_FGrunt</soundEffect>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle></bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.18</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Rapid_Rise</stageName>
<isLooping>true</isLooping>
<playTimeTicks>300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
<soundEffect>Voiceline_FGrunt</soundEffect>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.170</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>600</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
<soundEffect>Voiceline_FScream</soundEffect>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.40</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
<soundEffect>Voiceline_FScream</soundEffect>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.475</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<genitalAngle>90</genitalAngle>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Slimy</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.03</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.190</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0.02</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.155</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>ACCunnilingus</defName>
<label>cunnilingus</label>
<sounds>true</sounds>
<sexTypes>
<li>Cunnilingus</li>
</sexTypes>
<interactionDefTypes>
<li>Cunnilingus</li>
<li>CunnilingusRape</li>
</interactionDefTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
</requiredGenitals>
<requiredGender><li>Female</li></requiredGender>
<initiator>true</initiator>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Hulk>(0, -0.1)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Suck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1140</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.490</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.10</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.09</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle></bodyAngle>
<headAngle>6</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.07</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>-4</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Face_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoanShort</soundEffect>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.270</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>600</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FScream</soundEffect>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Slimy</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.50</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
<soundEffect>Voiceline_FScream</soundEffect>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Slimy</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.008</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>ACRimmingF</defName>
<label>rimming female/futa only</label>
<sounds>true</sounds>
<sexTypes>
<li>Rimming</li>
</sexTypes>
<interactionDefTypes>
<li>Rimming</li>
<li>RimmingRape</li>
</interactionDefTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
</requiredGenitals>
<requiredGender><li>Female</li></requiredGender>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<initiator>true</initiator>
<bodyTypeOffset>
<Hulk>(0, -0.1)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Suck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1140</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.390</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.373</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.10</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.09</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle></bodyAngle>
<headAngle>6</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.07</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>-4</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Face_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoanShort</soundEffect>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.270</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.03</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>600</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Slimy</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.50</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.051</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Suck</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.008</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>ACFootjobF</defName>
<label>footjob female/futa only</label>
<sounds>true</sounds>
<sexTypes>
<li>Footjob</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
</requiredGenitals>
<requiredGender><li>Female</li></requiredGender>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Rubbing</stageName>
<isLooping>true</isLooping>
<playTimeTicks>992</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.644</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>23.82</bodyAngle>
<headAngle>-6.90</headAngle>
<bodyOffsetX>0.632</bodyOffsetX>
<bodyOffsetZ>0.403</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>5.19</bodyAngle>
<headAngle>-6.19</headAngle>
<bodyOffsetX>0.642</bodyOffsetX>
<bodyOffsetZ>0.388</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.644</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>FastRubbing</stageName>
<isLooping>true</isLooping>
<playTimeTicks>682</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.644</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoanShort</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>23.82</bodyAngle>
<headAngle>-6.90</headAngle>
<bodyOffsetX>0.632</bodyOffsetX>
<bodyOffsetZ>0.403</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>5.19</bodyAngle>
<headAngle>-6.19</headAngle>
<bodyOffsetX>0.642</bodyOffsetX>
<bodyOffsetZ>0.388</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.644</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.644</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>23.82</bodyAngle>
<headAngle>-6.90</headAngle>
<bodyOffsetX>0.632</bodyOffsetX>
<bodyOffsetZ>0.403</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>5.19</bodyAngle>
<headAngle>-6.19</headAngle>
<bodyOffsetX>0.642</bodyOffsetX>
<bodyOffsetZ>0.388</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.644</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<!--head turn-->
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-77.66</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-77.74</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<!--head turn-->
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-77.66</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-77.74</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<!--head turn-->
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-77.66</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-77.74</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<!--head turn-->
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-77.66</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-77.74</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<!--head turn-->
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-77.66</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-77.74</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<!--head turn-->
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Cum</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-77.66</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-77.74</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>ACMutualMasturbationF</defName>
<label>mutual masturbation female/futa only</label>
<sounds>true</sounds>
<sexTypes>
<li>MutualMasturbation</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
</requiredGenitals>
<requiredGender><li>Female</li></requiredGender>
<initiator>true</initiator>
<bodyTypeOffset>
<Thin>(0.1, 0)</Thin>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyTypeOffset>
<Thin>(-0.1, 0)</Thin>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Start</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1140</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>42</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>49</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.093</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>42</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoan</soundEffect>
</li>
<li>
<tickDuration>55</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.090</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>57</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.090</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>-0.003</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>37</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.095</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>-0.003</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Rapid_rise</stageName>
<isLooping>true</isLooping>
<playTimeTicks>300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FMoanShort</soundEffect>
</li>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>8</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>8</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>-7</headAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>-0.051</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>600</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
<soundEffect>Voiceline_FScream</soundEffect>
</li>
<li>
<tickDuration>9</tickDuration>
<soundEffect>Slimy</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>5</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.10</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>63</tickDuration>
<headAngle>-20</headAngle>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.051</headBob>
<soundEffect>Voiceline_FScream</soundEffect>
</li>
<li>
<tickDuration>11</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>-10</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>-0.051</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>-0.051</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.10</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<headAngle>20</headAngle>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>12</headAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>-0.051</headBob>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0.34</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
</Defs>