rjwanimaddons-xtraanims/Extra/RoboAnims/Defs/AnimationDefs/Roboslob_TaurBeastAnimsM.xml
2023-02-15 15:28:46 -08:00

2324 lines
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87 KiB
XML

<?xml version="1.0" encoding="utf-16"?>
<Defs>
<Rimworld_Animations.AnimationDef>
<defName>CentaurBeast_DoggystyleM</defName>
<label>Centaur beast doggystyle male only</label>
<sounds>true</sounds>
<sexTypes>
<li>Anal</li>
</sexTypes>
<interactionDefTypes>
<li>AnalBreeding</li>
<li>RequestAnalBreeding</li>
</interactionDefTypes>
<actors>
<li>
<defNames>
<li>Alien_Epona</li>
<li>Alien_Destrier</li>
<li>Alien_Eponalike</li>
<li>Lliscean</li>
<li>Arachne</li>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<requiredGenitals>
</requiredGenitals>
<requiredGender><li>Male</li></requiredGender>
</li>
<li>
<defNames>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<requiredGenitals>
<li>Penis</li>
</requiredGenitals>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>765</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<!--Receiving Human-->
<soundEffect>Voiceline_MGrunt</soundEffect>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<soundEffect>Voiceline_MGrunt</soundEffect>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<!--Receiving Human-->
<soundEffect>Voiceline_MGrunt</soundEffect>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>27.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<!--Receiving Human-->
<soundEffect>Voiceline_MGrunt</soundEffect>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<soundEffect>Voiceline_MGrunt</soundEffect>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<soundEffect>Voiceline_MGrunt</soundEffect>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<soundEffect>Voiceline_MGrunt</soundEffect>
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<!--Receiving Human-->
<tickDuration>10</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>5.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>7.5</headAngle>
<bodyOffsetX>0.582</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<!--Dog-->
<tickDuration>8</tickDuration>
<bodyAngle>-33.7</bodyAngle>
<headAngle>0</headAngle> <!--Dogs don't have separate head meshes-->
<bodyOffsetX>-0.492</bodyOffsetX>
<bodyOffsetZ>0.266</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing> <!--Dogs don't have separate head meshes-->
<headBob>0</headBob>
</li>
<li>
<tickDuration>8</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>-39.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.353</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-33.7</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.492</bodyOffsetX>
<bodyOffsetZ>0.266</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Knot</stageName>
<isLooping>False</isLooping>
<playTimeTicks>71</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<quiver>true</quiver>
<tickDuration>60</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>6</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>-3</bodyAngle>
<headAngle>28.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>-5</bodyAngle>
<headAngle>33.4</headAngle>
<bodyOffsetX>0.623</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<!--Dog-->
<tickDuration>60</tickDuration>
<bodyAngle>-33.7</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.492</bodyOffsetX>
<bodyOffsetZ>0.266</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>-39.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.353</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>4</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>-41.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.383</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-39.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.353</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>600</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<soundEffect>Voiceline_MScream</soundEffect>
<tickDuration>40</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>1</bodyAngle>
<headAngle>28.4</headAngle>
<bodyOffsetX>0.598</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>1</bodyAngle>
<headAngle>28.4</headAngle>
<bodyOffsetX>0.598</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Voiceline_MScream</soundEffect>
<tickDuration>40</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>1</bodyAngle>
<headAngle>28.4</headAngle>
<bodyOffsetX>0.598</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>1</bodyAngle>
<headAngle>28.4</headAngle>
<bodyOffsetX>0.598</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-3</bodyAngle>
<headAngle>25.4</headAngle>
<bodyOffsetX>0.593</bodyOffsetX>
<bodyOffsetZ>-0.003</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<!--Dog-->
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-39.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.353</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>-40.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.358</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-39.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.353</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-40.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.358</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-39.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.353</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-40.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.358</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-39.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.353</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-40.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.358</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-39.6</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>-0.353</bodyOffsetX>
<bodyOffsetZ>0.256</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!-- _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>CentaurBeast_CowgirlM</defName>
<label>Centaur Beast Cowgirl female/futa only</label>
<sounds>true</sounds>
<sexTypes>
<li>Anal</li>
</sexTypes>
<interactionDefTypes>
<li>AnalBreeding</li>
<li>RequestAnalBreeding</li>
</interactionDefTypes>
<actors>
<li>
<defNames>
<li>Alien_Epona</li>
<li>Alien_Destrier</li>
<li>Alien_Eponalike</li>
<li>Lliscean</li>
<li>Arachne</li>
</defNames>
<requiredGenitals>
</requiredGenitals>
<requiredGender><li>Male</li></requiredGender>
<initiator>true</initiator>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
<li>
<defNames>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<requiredGenitals>
<li>Penis</li>
</requiredGenitals>
</li>
</actors>
<animationStages>
<li>
<stageName>Insertion</stageName>
<isLooping>false</isLooping>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>180</tickDuration>
<bodyAngle>18.2</bodyAngle>
<headAngle>-37.1</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.917</bodyOffsetZ>
<bodyOffsetX>-0.47</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Voiceline_MGrunt</soundEffect>
</li>
<li>
<tickDuration>70</tickDuration>
<bodyAngle>28.2</bodyAngle>
<headAngle>7.3</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.825</bodyOffsetZ>
<bodyOffsetX>-0.309</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>25.5</bodyAngle>
<headAngle>-23.6</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.869</bodyOffsetZ>
<bodyOffsetX>-0.32</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>18.2</bodyAngle>
<headAngle>-26.4</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.674</bodyOffsetZ>
<bodyOffsetX>-0.628</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Slimy</soundEffect>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>250</tickDuration>
<bodyAngle>177.083145</bodyAngle>
<headAngle>0</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>-0.256229281</bodyOffsetZ>
<bodyOffsetX>-0.362511069</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
<soundEffect />
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>177.981537</bodyAngle>
<headAngle>0</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>-0.24524799</bodyOffsetZ>
<bodyOffsetX>-0.358849227</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>179.6811</bodyAngle>
<headAngle>0</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>-0.267210543</bodyOffsetZ>
<bodyOffsetX>-0.3991253</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>SlowFuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>80</tickDuration>
<bodyAngle>7.5</bodyAngle>
<headAngle>-26.4</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.674</bodyOffsetZ>
<bodyOffsetX>-0.628</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Voiceline_MGrunt</soundEffect>
</li>
<li>
<tickDuration>49</tickDuration>
<bodyAngle>-7.3</bodyAngle>
<headAngle>-35.7</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.704</bodyOffsetZ>
<bodyOffsetX>-0.752</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>7.5</bodyAngle>
<headAngle>-26.4</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.674</bodyOffsetZ>
<bodyOffsetX>-0.628</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Fuck</soundEffect>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>80</tickDuration>
<bodyAngle>179.6811</bodyAngle>
<headAngle>0</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>-0.267210543</bodyOffsetZ>
<bodyOffsetX>-0.3991253</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>49</tickDuration>
<bodyAngle>177.981537</bodyAngle>
<headAngle>0</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>-0.24524799</bodyOffsetZ>
<bodyOffsetX>-0.358849227</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>179.6811</bodyAngle>
<headAngle>0</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>-0.267210543</bodyOffsetZ>
<bodyOffsetX>-0.3991253</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Transition</stageName>
<isLooping>false</isLooping>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>50</tickDuration>
<bodyAngle>7.5</bodyAngle>
<headAngle>-26.4</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.674</bodyOffsetZ>
<bodyOffsetX>-0.628</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Fuck</soundEffect>
</li>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>-7.3</bodyAngle>
<headAngle>-35.7418823</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.704</bodyOffsetZ>
<bodyOffsetX>-0.752</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Slimy</soundEffect>
</li>
<li>
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<layer>LayingPawn</layer>
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<li>
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<li>
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</li>
<li>
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<li>
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<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>0</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
</Defs>