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2 commits

Author SHA1 Message Date
Tory
32e0a6e37a 1.4 tag 2022-10-25 15:02:08 -07:00
Tory
68c35dbee4 1.4 tag 2022-10-25 14:59:13 -07:00
4 changed files with 157 additions and 3 deletions

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@ -7,6 +7,7 @@
<li>1.1</li>
<li>1.2</li>
<li>1.3</li>
<li>1.4</li>
</supportedVersions>
<packageId>Tory187.RJWAnimAddons.XtraAnims</packageId>
<modDependencies>

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@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>RJW-AA-XtraAnims</identifier>
<version>0.3.0</version>
<version>0.3.1</version>
<manifestUri>https://gitgud.io/Tory/rjwanimaddons-xtraanims/-/raw/master/About/Manifest.xml</manifestUri>
<downloadUri>https://gitgud.io/Tory/rjwanimaddons-xtraanims/</downloadUri>
</Manifest>

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@ -1,6 +1,8 @@
RJWAnimAddons-XtraAnims:
8/19/2022: 0.3.0 Restructured for better compatiblity for AC's animation patch
10/25/2022: 0.3.1 Added 1.4 tag
8/19/2022: 0.3.0 Restructured for better compatibility for AC's animation patch
6/22/2022: 0.2.10 Added genital rotation to AC's Butterfly anim, thanks Shaua!

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@ -0,0 +1,152 @@
<?xml version="1.0"?>
<Defs>
<Rimworld_Animations.AnimationDef>
<defName>newAnimation</defName>
<label>New Animation</label>
<sounds>true</sounds>
<sexTypes>
<li>None</li>
<li>Oral</li>
<li>Handjob</li>
<li>Fellatio</li>
</sexTypes>
<actors>
<li>
<bodyTypeOffset />
</li>
<li>
<bodyTypeOffset />
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGender>
<li>Male</li>
</requiredGender>
<requiredGenitals>
<li>Penis</li>
</requiredGenitals>
<bodyTypeOffset>
<Female>(0, 0)</Female>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Initial</stageName>
<stageIndex>0</stageIndex>
<playTimeTicks>600</playTimeTicks>
<playTimeTicksQuick>-1</playTimeTicksQuick>
<isLooping>false</isLooping>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>Pawn</layer>
<keyframes>
<li>
<tickDuration>27</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.6057442</bodyOffsetX>
<bodyOffsetZ>0.193211555</bodyOffsetZ>
<headFacing>2</headFacing>
<bodyFacing>2</bodyFacing>
</li>
<li>
<tickDuration>22</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.66155076</bodyOffsetX>
<bodyOffsetZ>0.09000516</bodyOffsetZ>
<headFacing>2</headFacing>
<bodyFacing>2</bodyFacing>
</li>
<li>
<tickDuration>2</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.6547783</bodyOffsetX>
<bodyOffsetZ>0.08700001</bodyOffsetZ>
<headFacing>2</headFacing>
<bodyFacing>2</bodyFacing>
</li>
<li>
<tickDuration>548</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0.6052964</bodyOffsetX>
<bodyOffsetZ>0.0918917656</bodyOffsetZ>
<headFacing>2</headFacing>
<bodyFacing>2</bodyFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0</bodyOffsetZ>
<headFacing>2</headFacing>
<bodyFacing>2</bodyFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>Pawn</layer>
<keyframes>
<li>
<tickDuration>599</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>-0.00522209145</bodyOffsetX>
<bodyOffsetZ>-0.610965967</bodyOffsetZ>
<headFacing>0</headFacing>
<bodyFacing>0</bodyFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>-0.00522209145</bodyOffsetX>
<bodyOffsetZ>-0.610965967</bodyOffsetZ>
<headFacing>0</headFacing>
<bodyFacing>0</bodyFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>599</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0</bodyOffsetZ>
<headFacing>2</headFacing>
<bodyFacing>2</bodyFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<headBob>0</headBob>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0</bodyOffsetZ>
<headFacing>2</headFacing>
<bodyFacing>2</bodyFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
</Defs>