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68c35dbee4 |
4 changed files with 157 additions and 3 deletions
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@ -7,6 +7,7 @@
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<li>1.1</li>
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<li>1.2</li>
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<li>1.3</li>
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<li>1.4</li>
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</supportedVersions>
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<packageId>Tory187.RJWAnimAddons.XtraAnims</packageId>
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<modDependencies>
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@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<Manifest>
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<identifier>RJW-AA-XtraAnims</identifier>
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<version>0.3.0</version>
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<version>0.3.1</version>
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<manifestUri>https://gitgud.io/Tory/rjwanimaddons-xtraanims/-/raw/master/About/Manifest.xml</manifestUri>
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<downloadUri>https://gitgud.io/Tory/rjwanimaddons-xtraanims/</downloadUri>
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</Manifest>
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@ -1,6 +1,8 @@
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RJWAnimAddons-XtraAnims:
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8/19/2022: 0.3.0 Restructured for better compatiblity for AC's animation patch
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10/25/2022: 0.3.1 Added 1.4 tag
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8/19/2022: 0.3.0 Restructured for better compatibility for AC's animation patch
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6/22/2022: 0.2.10 Added genital rotation to AC's Butterfly anim, thanks Shaua!
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@ -0,0 +1,152 @@
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<?xml version="1.0"?>
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<Defs>
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<Rimworld_Animations.AnimationDef>
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<defName>newAnimation</defName>
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<label>New Animation</label>
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<sounds>true</sounds>
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<sexTypes>
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<li>None</li>
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<li>Oral</li>
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<li>Handjob</li>
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<li>Fellatio</li>
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</sexTypes>
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<actors>
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<li>
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<bodyTypeOffset />
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</li>
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<li>
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<bodyTypeOffset />
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</li>
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<li>
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<defNames>
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<li>Human</li>
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</defNames>
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<requiredGender>
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<li>Male</li>
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</requiredGender>
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<requiredGenitals>
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<li>Penis</li>
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</requiredGenitals>
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<bodyTypeOffset>
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<Female>(0, 0)</Female>
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</bodyTypeOffset>
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</li>
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</actors>
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<animationStages>
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<li>
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<stageName>Initial</stageName>
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<stageIndex>0</stageIndex>
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<playTimeTicks>600</playTimeTicks>
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<playTimeTicksQuick>-1</playTimeTicksQuick>
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<isLooping>false</isLooping>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>Pawn</layer>
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<keyframes>
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<li>
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<tickDuration>27</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<headBob>0</headBob>
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<bodyOffsetX>0.6057442</bodyOffsetX>
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<bodyOffsetZ>0.193211555</bodyOffsetZ>
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<headFacing>2</headFacing>
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<bodyFacing>2</bodyFacing>
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</li>
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<li>
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<tickDuration>22</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<headBob>0</headBob>
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<bodyOffsetX>0.66155076</bodyOffsetX>
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<bodyOffsetZ>0.09000516</bodyOffsetZ>
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<headFacing>2</headFacing>
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<bodyFacing>2</bodyFacing>
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</li>
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<li>
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<tickDuration>2</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<headBob>0</headBob>
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<bodyOffsetX>0.6547783</bodyOffsetX>
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<bodyOffsetZ>0.08700001</bodyOffsetZ>
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<headFacing>2</headFacing>
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<bodyFacing>2</bodyFacing>
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</li>
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<li>
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<tickDuration>548</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<headBob>0</headBob>
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<bodyOffsetX>0.6052964</bodyOffsetX>
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<bodyOffsetZ>0.0918917656</bodyOffsetZ>
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<headFacing>2</headFacing>
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<bodyFacing>2</bodyFacing>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<headBob>0</headBob>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0</bodyOffsetZ>
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<headFacing>2</headFacing>
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<bodyFacing>2</bodyFacing>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>Pawn</layer>
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<keyframes>
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<li>
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<tickDuration>599</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<headBob>0</headBob>
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<bodyOffsetX>-0.00522209145</bodyOffsetX>
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<bodyOffsetZ>-0.610965967</bodyOffsetZ>
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<headFacing>0</headFacing>
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<bodyFacing>0</bodyFacing>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<headBob>0</headBob>
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<bodyOffsetX>-0.00522209145</bodyOffsetX>
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<bodyOffsetZ>-0.610965967</bodyOffsetZ>
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<headFacing>0</headFacing>
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<bodyFacing>0</bodyFacing>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>599</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<headBob>0</headBob>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0</bodyOffsetZ>
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<headFacing>2</headFacing>
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<bodyFacing>2</bodyFacing>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<headBob>0</headBob>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0</bodyOffsetZ>
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<headFacing>2</headFacing>
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<bodyFacing>2</bodyFacing>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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</animationStages>
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</Rimworld_Animations.AnimationDef>
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</Defs>
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