rjwanimaddons-animalpatch/1.1/Defs/AnimationDefs/AnimalPatchBeastIridiumX.xml

658 lines
19 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationDef> <!--added by IridiumX-->
<defName>Beast_Oral</defName>
<label>male humanlike on animal oral</label>
<sounds>true</sounds>
<sexTypes>
<li>Rimming</li>
<li>Cunnilingus</li>
</sexTypes>
<actors>
<li>
<defNames>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<isFucked>true</isFucked>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<isFucking>true</isFucking>
<initiator>true</initiator>
<requiredGenitals>
</requiredGenitals>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Start</stageName>
<stageIndex>0</stageIndex>
<playTimeTicks>1010</playTimeTicks>
<isLooping>true</isLooping>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<bodyAngle>12.2839661</bodyAngle>
<headAngle>-0</headAngle>
<headBob>3.57931519</headBob>
<bodyOffsetX>0.5177726</bodyOffsetX>
<bodyOffsetZ>0.208020866</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>25</tickDuration>
</li>
<li>
<bodyAngle>16.7642212</bodyAngle>
<headAngle>-0</headAngle>
<headBob>3.437587</headBob>
<bodyOffsetX>0.5482109</bodyOffsetX>
<bodyOffsetZ>0.204638839</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>75</tickDuration>
</li>
<li>
<bodyAngle>12.2839661</bodyAngle>
<headAngle>-0</headAngle>
<headBob>3.57931519</headBob>
<bodyOffsetX>0.5177726</bodyOffsetX>
<bodyOffsetZ>0.208020866</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>1</tickDuration>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<bodyAngle>16.50592</bodyAngle>
<headAngle>11.4199829</headAngle>
<headBob>-0.00174798</headBob>
<bodyOffsetX>-0.278388858</bodyOffsetX>
<bodyOffsetZ>0.0335315838</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>25</tickDuration>
</li>
<li>
<bodyAngle>14.6225281</bodyAngle>
<headAngle>-7.874014</headAngle>
<headBob>-0.00508263148</headBob>
<bodyOffsetX>-0.220894277</bodyOffsetX>
<bodyOffsetZ>0.020003438</bodyOffsetZ>
<soundEffect>Slimy</soundEffect>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>75</tickDuration>
</li>
<li>
<bodyAngle>16.50592</bodyAngle>
<headAngle>11.4199829</headAngle>
<headBob>-0.00174798</headBob>
<bodyOffsetX>-0.278388858</bodyOffsetX>
<bodyOffsetZ>0.0335315838</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>1</tickDuration>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Middle</stageName>
<stageIndex>0</stageIndex>
<playTimeTicks>1010</playTimeTicks>
<isLooping>true</isLooping>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<bodyAngle>12.2839661</bodyAngle>
<headAngle>-0</headAngle>
<headBob>3.456831</headBob>
<bodyOffsetX>0.5177726</bodyOffsetX>
<bodyOffsetZ>0.208020866</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>50</tickDuration>
</li>
<li>
<bodyAngle>15.0048828</bodyAngle>
<headAngle>-0</headAngle>
<headBob>3.506077</headBob>
<bodyOffsetX>0.438227177</bodyOffsetX>
<bodyOffsetZ>0.2193845</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>20</tickDuration>
</li>
<li>
<bodyAngle>16.8907471</bodyAngle>
<headAngle>-0</headAngle>
<headBob>3.49717021</headBob>
<bodyOffsetX>0.454893857</bodyOffsetX>
<bodyOffsetZ>0.214839056</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>30</tickDuration>
</li>
<li>
<bodyAngle>12.2839661</bodyAngle>
<headAngle>-0</headAngle>
<headBob>3.57931519</headBob>
<bodyOffsetX>0.5177726</bodyOffsetX>
<bodyOffsetZ>0.208020866</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>1</tickDuration>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<bodyAngle>16.50592</bodyAngle>
<headAngle>11.4199829</headAngle>
<headBob>-0.00174798</headBob>
<bodyOffsetX>-0.278388858</bodyOffsetX>
<bodyOffsetZ>0.0335315838</bodyOffsetZ>
<soundEffect>Slimy</soundEffect>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>50</tickDuration>
</li>
<li>
<bodyAngle>15.903656</bodyAngle>
<headAngle>3.52398682</headAngle>
<headBob>-0.005450925</headBob>
<bodyOffsetX>-0.3086919</bodyOffsetX>
<bodyOffsetZ>0.0335315838</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>20</tickDuration>
</li>
<li>
<bodyAngle>15.903656</bodyAngle>
<headAngle>3.81097412</headAngle>
<headBob>8.630382E-05</headBob>
<bodyOffsetX>-0.3086919</bodyOffsetX>
<bodyOffsetZ>0.0335315838</bodyOffsetZ>
<soundEffect>Slimy</soundEffect>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>30</tickDuration>
</li>
<li>
<bodyAngle>16.50592</bodyAngle>
<headAngle>11.4199829</headAngle>
<headBob>-0.00174798</headBob>
<bodyOffsetX>-0.278388858</bodyOffsetX>
<bodyOffsetZ>0.0335315838</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>1</tickDuration>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>End</stageName>
<stageIndex>0</stageIndex>
<playTimeTicks>540</playTimeTicks>
<isLooping>true</isLooping>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<bodyAngle>12.2839661</bodyAngle>
<headAngle>-0</headAngle>
<headBob>3.456831</headBob>
<bodyOffsetX>0.5177726</bodyOffsetX>
<bodyOffsetZ>0.208020866</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>13</tickDuration>
</li>
<li>
<bodyAngle>16.3359375</bodyAngle>
<headAngle>-0</headAngle>
<headBob>3.50582981</headBob>
<bodyOffsetX>0.445802927</bodyOffsetX>
<bodyOffsetZ>0.211808756</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>13</tickDuration>
</li>
<li>
<bodyAngle>12.2839661</bodyAngle>
<headAngle>-0</headAngle>
<headBob>3.456831</headBob>
<bodyOffsetX>0.5177726</bodyOffsetX>
<bodyOffsetZ>0.208020866</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>1</tickDuration>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<bodyAngle>16.50592</bodyAngle>
<headAngle>11.4199829</headAngle>
<headBob>-0.00174798</headBob>
<bodyOffsetX>-0.278388858</bodyOffsetX>
<bodyOffsetZ>0.0335315838</bodyOffsetZ>
<soundEffect>Slimy</soundEffect>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>13</tickDuration>
</li>
<li>
<bodyAngle>16.50592</bodyAngle>
<headAngle>7.64401245</headAngle>
<headBob>0.00725778658</headBob>
<bodyOffsetX>-0.3238434</bodyOffsetX>
<bodyOffsetZ>0.03731946</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>13</tickDuration>
</li>
<li>
<bodyAngle>16.50592</bodyAngle>
<headAngle>11.4199829</headAngle>
<headBob>-0.00174798</headBob>
<bodyOffsetX>-0.278388858</bodyOffsetX>
<bodyOffsetZ>0.0335315838</bodyOffsetZ>
<soundEffect>Slimy</soundEffect>
<headFacing>1</headFacing>
<bodyFacing>1</bodyFacing>
<tickDuration>1</tickDuration>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef> <!--added by IridiumX-->
<defName>Beast_Muzzlefuck</defName>
<label>male/futa humanlike receiving oral from animal</label>
<sounds>true</sounds>
<sexTypes>
<li>Fellatio</li>
</sexTypes>
<actors>
<li>
<defNames>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<isFucked>true</isFucked>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<isFucking>true</isFucking>
<initiator>true</initiator>
<requiredGenitals>
<li>Penis</li>
</requiredGenitals>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Start</stageName>
<stageIndex>0</stageIndex>
<playTimeTicks>1010</playTimeTicks>
<isLooping>true</isLooping>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<bodyAngle>-13.1522236</bodyAngle>
<headAngle>-0</headAngle>
<headBob>6.004636</headBob>
<bodyOffsetX>0.3511364</bodyOffsetX>
<bodyOffsetZ>0.412878782</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>20</tickDuration>
</li>
<li>
<bodyAngle>-13.1522236</bodyAngle>
<headAngle>-0</headAngle>
<headBob>6.004636</headBob>
<bodyOffsetX>0.3511364</bodyOffsetX>
<bodyOffsetZ>0.412878782</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>5</tickDuration>
</li>
<li>
<bodyAngle>-14.447649</bodyAngle>
<headAngle>-0</headAngle>
<headBob>5.973792</headBob>
<bodyOffsetX>0.384280264</bodyOffsetX>
<bodyOffsetZ>0.417613626</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>25</tickDuration>
</li>
<li>
<bodyAngle>-14.447649</bodyAngle>
<headAngle>-0</headAngle>
<headBob>5.973792</headBob>
<bodyOffsetX>0.384280264</bodyOffsetX>
<bodyOffsetZ>0.417613626</bodyOffsetZ>
<headFacing>1</headFacing>
<bodyFacing>3</bodyFacing>
<tickDuration>50</tickDuration>
</li>
<li>
<bodyAngle>-13.1522236</bodyAngle>
<headAngle>-0</headAngle>
<headBob>6.004636</headBob>
<bodyOffsetX>0.3511364</bodyOffsetX>
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<headFacing>1</headFacing>
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<tickDuration>1</tickDuration>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<bodyAngle>-0</bodyAngle>
<headAngle>-0</headAngle>
<headBob>-0.0297426321</headBob>
<bodyOffsetX>-0.4892045418</bodyOffsetX>
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<headFacing>1</headFacing>
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</li>
<li>
<bodyAngle>-0</bodyAngle>
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<headFacing>1</headFacing>
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<soundEffect>Fuck</soundEffect>
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</li>
<li>
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<headAngle>-0.386224</headAngle>
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</li>
<li>
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<li>
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</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Middle</stageName>
<stageIndex>0</stageIndex>
<playTimeTicks>780</playTimeTicks>
<isLooping>true</isLooping>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
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</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
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</li>
<li>
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</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
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<soundEffect>Suck</soundEffect>
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</li>
<li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
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<soundEffect>Cum</soundEffect>
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<tickDuration>1</tickDuration>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!-- _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|-->
</Defs>