rjwanimaddons-animalpatch/1.1/Defs/AnimationDefs/AnimalPatchBeastHumanoid.xml

1977 lines
72 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationDef>
<defName>HumanoidBeastDoggystyleF</defName>
<label>humanoid beast doggystyle female/futa only</label>
<sounds>true</sounds>
<sexTypes>
<li>Vaginal</li>
<li>Anal</li>
</sexTypes>
<interactionDefTypes>
<li>VaginalBreeding</li>
<li>AnalBreeding</li>
</interactionDefTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<requiredGenitals>
<li>Vagina</li>
</requiredGenitals>
</li>
<li>
<defNames>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>612</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>0</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<soundEffect>Voiceline_FGrunt</soundEffect>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<soundEffect>Voiceline_FGrunt</soundEffect>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<soundEffect>Voiceline_FGrunt</soundEffect>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<soundEffect>Voiceline_FGrunt</soundEffect>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>0</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>10</tickDuration>
<bodyAngle>16.6</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>3</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>-17</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>5.4</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>16.6</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>3</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Fast_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>609</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>1</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Voiceline_FGrunt</soundEffect>
<tickDuration>12</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<headAngle>4</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>1</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>1</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<headAngle>4</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>1</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>12</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>-12</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>9</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>0</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Cum</soundEffect>
<tickDuration>100</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<headAngle>-1</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<quiver>true</quiver>
</li>
<li>
<soundEffect>Voiceline_FScream</soundEffect>
<tickDuration>12</tickDuration>
<bodyAngle>35</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<headAngle>-14</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>0</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>-8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>100</tickDuration>
<bodyAngle>-12</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>-9</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>-15</bodyAngle>
<bodyOffsetX>-0.227</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>-4</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>-8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>HumanoidBeastDoggystyleM</defName>
<label>humanoid beast doggystyle male only</label>
<sounds>true</sounds>
<sexTypes>
<li>Anal</li>
</sexTypes>
<interactionDefTypes>
<li>AnalBreeding</li>
</interactionDefTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<requiredGenitals>
<li>NoVagina</li>
</requiredGenitals>
</li>
<li>
<defNames>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>612</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>0</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<soundEffect>Voiceline_MGrunt</soundEffect>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<soundEffect>Voiceline_MGrunt</soundEffect>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<soundEffect>Voiceline_MGrunt</soundEffect>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<soundEffect>Voiceline_MGrunt</soundEffect>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>0</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>10</tickDuration>
<bodyAngle>16.6</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>3</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>-17</bodyAngle>
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<headBob>0</headBob>
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</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>HumanoidBeastxHumanoidBeastDoggystyle</defName>
<label>humanoid beast on humanoid beast doggystyle</label>
<sounds>true</sounds>
<sexTypes>
<li>Vaginal</li>
<li>Anal</li>
</sexTypes>
<interactionDefTypes>
</interactionDefTypes>
<actors>
<li>
<defNames>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
</li>
<li>
<defNames>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
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</actors>
<animationStages>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
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<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
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<bodyAngle>27</bodyAngle>
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<li>
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<bodyFacing>1</bodyFacing>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
<li>
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<li>
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<soundEffect>Fuck</soundEffect>
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</keyframes>
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</animationClips>
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<li>
<stageName>Fast_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>609</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
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<li>
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<li>
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<soundEffect>Fuck</soundEffect>
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<quiver>true</quiver>
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</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<!--
_ _ _ _ _ _ __
| \ | | (_) | | (_) | | / _|
| \| | _____ __ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ __| | ___| |_
| . ` |/ _ \ \ /\ / / / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \ / _` |/ _ \ _|
| |\ | __/\ V V / | (_| | | | | | | | | | | (_| | |_| | (_) | | | | | (_| | __/ |
|_| \_|\___| \_/\_/ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_| \__,_|\___|_|
-->
<Rimworld_Animations.AnimationDef>
<defName>HumanoidBeastDoggystyle2</defName>
<label>male/futa on humanoid beast</label>
<sounds>true</sounds>
<sexTypes>
<li>Vaginal</li>
<li>Anal</li>
</sexTypes>
<interactionDefTypes>
</interactionDefTypes>
<actors>
<li>
<defNames>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<requiredGenitals>
</requiredGenitals>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<bodyDefTypes>
</bodyDefTypes>
<requiredGenitals>
<li>Penis</li>
</requiredGenitals>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Fuck</stageName>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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