rjwanimaddons-animalpatch/Patches/Biomes!Prehistoric.xml

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XML

<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Biomes! Prehistoric</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd"><!--Fucking Animals-->
<xpath>/Defs/Rimworld_Animations.AnimationDef[defName="Mech_DoggystyleF" or defName="Mech_DoggystyleM" or defName="Beast_DoggystyleF" or defName="Beast_DoggystyleM" or defName="Beast_CowgirlM" or defName="Beast_CowgirlF" or defName="BeastxBeast_Doggystyle"]/actors/li[2]/bodyDefTypes</xpath>
<value>
<li>BMT_QuadrupedWithArmorBeakAndTailWeapon</li>
<li>BMT_QuadrupedWithPlatesBeakAndTailWeapon</li>
<li>BMT_QuadrupedWithArmorBeakSpikesAndTailWeapon</li>
<li>BMT_QuadrupedWithBeakFeatherCrestNeckAndTailWeapon</li>
<li>BMT_QuadrupedWithPlatesSpikesBeakAndTailWeapon</li>
<li>BMT_QuadrupedWithBeakSpikesNeckAndTailWeapon</li>
<li>BMT_QuadrupedWithNeckAndTailWeapon</li>
<li>BMT_QuadrupedWithNeckFrillBeakAndTail</li>
<li>BMT_QuadrupedWithNeckFrillBeakAndTailHorn</li>
<li>BMT_QuadrupedWithNeckFrillBeakAndTailThreeHorns</li>
</value>
</li>
<li Class="PatchOperationAdd"><!--Fucked Animals-->
<xpath>/Defs/Rimworld_Animations.AnimationDef[defName="Mech_DoggystyleF" or defName="Mech_DoggystyleM" or defName="Beast_Doggystyle2" or defName="BeastxBeast_Doggystyle"]/actors/li[1]/bodyDefTypes</xpath>
<value>
<li>BMT_QuadrupedWithArmorBeakAndTailWeapon</li>
<li>BMT_QuadrupedWithPlatesBeakAndTailWeapon</li>
<li>BMT_QuadrupedWithArmorBeakSpikesAndTailWeapon</li>
<li>BMT_QuadrupedWithBeakFeatherCrestNeckAndTailWeapon</li>
<li>BMT_QuadrupedWithPlatesSpikesBeakAndTailWeapon</li>
<li>BMT_QuadrupedWithBeakSpikesNeckAndTailWeapon</li>
<li>BMT_QuadrupedWithNeckAndTailWeapon</li>
<li>BMT_QuadrupedWithNeckFrillBeakAndTail</li>
<li>BMT_QuadrupedWithNeckFrillBeakAndTailHorn</li>
<li>BMT_QuadrupedWithNeckFrillBeakAndTailThreeHorns</li>
</value>
</li>
<li Class="PatchOperationAdd"><!--Fucking Animals(2legs)-->
<xpath>/Defs/Rimworld_Animations.AnimationDef[defName="Mech_DoggystyleF" or defName="Mech_DoggystyleM" or defName="HumanoidBeastDoggystyleF" or defName="HumanoidBeastDoggystyleM" or defName="HumanoidBeastxHumanoidBeastDoggystyle"]/actors/li[2]/bodyDefTypes</xpath>
<value>
<li>BMT_BipedWithBeakHornsAndTailThreeDH</li>
<li>BMT_BipedWithClawsSickleTeethAndTail</li>
<li>BMT_BipedWithClawsTeethAndTailFiveDH</li>
<li>BMT_BipedWithClawsTeethAndTailFourDH</li>
<li>BMT_BipedWithClawsTeethAndTailThreeDH</li>
<li>BMT_BipedWithClawsTeethAndTailTwoDH</li>
<li>BMT_BipedWithSpikeTeethAndTail</li>
</value>
</li>
<li Class="PatchOperationAdd"><!--Fucked Animals(2legs)-->
<xpath>/Defs/Rimworld_Animations.AnimationDef[defName="Mech_DoggystyleF" or defName="Mech_DoggystyleM" or defName="HumanoidBeastDoggystyle2" or defName="HumanoidBeastxHumanoidBeastDoggystyle"]/actors/li[1]/bodyDefTypes</xpath>
<value>
<li>BMT_BipedWithBeakHornsAndTailThreeDH</li>
<li>BMT_BipedWithClawsSickleTeethAndTail</li>
<li>BMT_BipedWithClawsTeethAndTailFiveDH</li>
<li>BMT_BipedWithClawsTeethAndTailFourDH</li>
<li>BMT_BipedWithClawsTeethAndTailThreeDH</li>
<li>BMT_BipedWithClawsTeethAndTailTwoDH</li>
<li>BMT_BipedWithSpikeTeethAndTail</li>
</value>
</li>
<li Class="PatchOperationFindMod">
<mods>
<li>Biomes! Islands</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd"><!--Fucking Animals-->
<xpath>/Defs/Rimworld_Animations.AnimationDef[defName="Mech_DoggystyleF" or defName="Mech_DoggystyleM" or defName="Beast_DoggystyleF" or defName="Beast_DoggystyleM" or defName="Beast_CowgirlM" or defName="Beast_CowgirlF" or defName="BeastxBeast_Doggystyle"]/actors/li[2]/bodyDefTypes</xpath>
<value>
<li>BMT_AmmoniteBody</li>
</value>
</li>
<li Class="PatchOperationAdd"><!--Fucked Animals-->
<xpath>/Defs/Rimworld_Animations.AnimationDef[defName="Mech_DoggystyleF" or defName="Mech_DoggystyleM" or defName="Beast_Doggystyle2" or defName="BeastxBeast_Doggystyle"]/actors/li[1]/bodyDefTypes</xpath>
<value>
<li>BMT_AmmoniteBody</li>
</value>
</li>
</operations>
</match>
</li>
</operations>
</match>
</Operation>
</Patch>