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https://gitgud.io/lutepickle/rjw_menstruation.git
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77 lines
No EOL
4.4 KiB
C#
77 lines
No EOL
4.4 KiB
C#
using RimWorld;
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using Verse;
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#pragma warning disable IDE0051 // Remove unused private members
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namespace RJW_Menstruation
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{
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public static class DebugToolsMenstruation
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{
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[DebugAction("RJW Menstruation", "Set pawn's state to follicular", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void SetFollicular(Pawn p)
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{
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foreach (HediffComp_Menstruation comp in p.GetMenstruationComps())
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comp.curStage = HediffComp_Menstruation.Stage.Follicular;
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Messages.Message($"{p} is now follicular", p, MessageTypeDefOf.NeutralEvent, false);
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}
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[DebugAction("RJW Menstruation", "Set pawn's state to ovulatory", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void SetOvulatory(Pawn p)
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{
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foreach (HediffComp_Menstruation comp in p.GetMenstruationComps())
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comp.curStage = HediffComp_Menstruation.Stage.Ovulatory;
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Messages.Message($"{p} is now ovulatory", p, MessageTypeDefOf.NeutralEvent, false);
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}
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[DebugAction("RJW Menstruation", "Set pawn's state to luteal", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void SetLuteal(Pawn p)
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{
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foreach (HediffComp_Menstruation comp in p.GetMenstruationComps())
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comp.curStage = HediffComp_Menstruation.Stage.Luteal;
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Messages.Message($"{p} is now luteal", p, MessageTypeDefOf.NeutralEvent, false);
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}
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[DebugAction("RJW Menstruation", "Set pawn's state to bleeding", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void SetBleeding(Pawn p)
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{
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foreach (HediffComp_Menstruation comp in p.GetMenstruationComps())
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comp.curStage = HediffComp_Menstruation.Stage.Bleeding;
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Messages.Message($"{p} is now bleeding", p, MessageTypeDefOf.NeutralEvent, false);
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}
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/*
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[DebugAction("RJW Menstruation", "Set pawn's state to recovering", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void setRecover(Pawn p)
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{
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p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Recover;
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}
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[DebugAction("RJW Menstruation", "Set pawn's state to young", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void setYoung(Pawn p)
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{
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p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Young;
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}
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*/
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[DebugAction("RJW Menstruation", "Remove all cum from pawn's womb", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void RemoveCums(Pawn p)
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{
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foreach (HediffComp_Menstruation comp in p.GetMenstruationComps())
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comp.RemoveAllCums();
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Messages.Message($"All cum removed from {p}'s womb", p, MessageTypeDefOf.NeutralEvent, false);
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}
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[DebugAction("RJW Menstruation", "Add egg to pawn's next ovulation", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void AddEgg(Pawn p)
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{
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foreach (HediffComp_Menstruation comp in p.GetMenstruationComps())
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comp.eggstack++;
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Messages.Message($"1 egg added to {p}'s next ovulation ({p.GetFirstMenstruationComp().eggstack})", p, MessageTypeDefOf.NeutralEvent, false);
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}
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[DebugAction("RJW Menstruation", "Recalculate pawn's ovary power", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void RecalculateOvaryPower(Pawn p)
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{
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foreach (HediffComp_Menstruation comp in p.GetMenstruationComps())
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comp.ovarypower = comp.GetOvaryPowerByAge();
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Messages.Message($"{p}'s ovarypower recalculated ({p.GetFirstMenstruationComp().ovarypower})", p, MessageTypeDefOf.NeutralEvent, false);
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}
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}
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}
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#pragma warning restore IDE0051 // Remove unused private members |