rjw_menstruation/1.4/source/RJW_Menstruation/RJW_Menstruation/Patch/Pawn_Patch.cs

112 lines
4.1 KiB
C#

using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Verse;
namespace RJW_Menstruation
{
[HarmonyPatch(typeof(Pawn), nameof(Pawn.SpawnSetup))]
public class Pawn_Patch
{
public static void Postfix(Pawn __instance)
{
//Log.Message("Initialize on spawnsetup");
foreach (HediffComp_Menstruation comp in __instance.GetMenstruationComps())
{
comp.Initialize();
}
__instance.GetBreastComp()?.Initialize();
}
}
[HarmonyPatch(typeof(FloatMenuMakerMap), "AddHumanlikeOrders")]
public class HumanlikeOrder_Patch
{
public static void Postfix(Vector3 clickPos, Pawn pawn, List<FloatMenuOption> opts)
{
IEnumerable<LocalTargetInfo> selftargets = GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn));
foreach (LocalTargetInfo t in selftargets)
{
if (t.Pawn == pawn && pawn.HasMenstruationComp()) opts.AddDistinct(MakeSelfMenu(pawn, t));
break;
}
}
public static FloatMenuOption MakeSelfMenu(Pawn pawn, LocalTargetInfo target)
{
FloatMenuOption option = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(Translations.FloatMenu_CleanSelf, delegate ()
{
pawn.jobs.TryTakeOrderedJob(new Verse.AI.Job(VariousDefOf.VaginaWashing, null, null, target.Cell));
}, MenuOptionPriority.Low), pawn, target);
return option;
}
}
[HarmonyPatch(typeof(HealthCardUtility), "DrawOverviewTab")]
public class DrawOverviewTab_Patch
{
public const float buttonWidth = 50f;
public const float buttonHeight = 20f;
public static void Prefix(Rect leftRect, Pawn pawn, float curY)
{
if (Configurations.EnableButtonInHT && pawn.ShowStatus() && pawn.ShouldCycle())
{
HediffComp_Menstruation comp = pawn.GetFirstMenstruationComp();
if (comp != null)
{
Text.Font = GameFont.Tiny;
Rect buttonRect = new Rect(leftRect.xMax - buttonWidth - 8f, curY + 4f, buttonWidth, buttonHeight);
if (Widgets.ButtonText(buttonRect, Translations.Button_HealthTab))
{
Dialog_WombStatus.ToggleWindow(pawn, comp);
}
}
}
}
}
[HarmonyPatch(typeof(CompBiosculpterPod), nameof(CompBiosculpterPod.CannotUseNowPawnCycleReason), new Type[] { typeof(Pawn), typeof(Pawn), typeof(CompBiosculpterPod_Cycle), typeof(bool) })]
public class CannotUseNowPawnCycleReason_Patch
{
private const string eggRestorationKey = "eggRestoration";
public static void Postfix(ref string __result, Pawn biosculptee, CompBiosculpterPod_Cycle cycle)
{
if (__result != null) return;
if (cycle.Props.key == eggRestorationKey && !biosculptee.GetMenstruationComps().Any())
__result = Translations.CannotNoWomb;
}
}
// Doesn't cover everything, but at least it'll get the auto equip
[HarmonyPatch(typeof(Apparel), nameof(Apparel.PawnCanWear))]
public class PawnCanWear_Patch
{
public static void Postfix(ref bool __result, Apparel __instance, Pawn pawn)
{
if (__result && __instance is Absorber)
{
__result = pawn.ShouldCycle() && pawn.GetMenstruationComps().Any();
}
}
}
// Might cause issues when it comes to caravans
//[HarmonyPatch(typeof(JobGiver_OptimizeApparel), nameof(JobGiver_OptimizeApparel.ApparelScoreRaw))]
//public class ApparelScoreRaw_Patch
//{
// public static void Postfix(ref float __result, Pawn pawn, Apparel ap)
// {
// if (__result > 0f && ap is Absorber && !pawn.GetMenstruationComps().Any(comp => comp.TotalCum > 0))
// __result = -10f;
// }
//}
}