rjw_menstruation/source/RJW_Menstruation/RJW_Menstruation/Things.cs
moreoreganostodump cd0809102a fixed bugs for enzygotic twins
support for HAR
2021-02-15 19:33:06 +09:00

84 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using rjw;
using UnityEngine;
namespace RJW_Menstruation
{
public class AbsorberModExtention : DefModExtension
{
public bool leakAfterDirty = false;
public bool effectsAfterDirty = false;
public ThingDef dirtyDef = null;
public int minHourstoDirtyEffect = 0;
}
public class Absorber : Apparel
{
public float absorbedfluids = 0;
public bool dirty = false;
public int wearhours = 0;
public virtual bool LeakAfterDirty => def.GetModExtension<AbsorberModExtention>().leakAfterDirty;
public virtual bool EffectAfterDirty => def.GetModExtension<AbsorberModExtention>().effectsAfterDirty;
public virtual ThingDef DirtyDef => def.GetModExtension<AbsorberModExtention>().dirtyDef;
public virtual int MinHrstoDirtyEffect => def.GetModExtension<AbsorberModExtention>().minHourstoDirtyEffect;
public Color fluidColor = Color.white;
public virtual void DirtyEffect() {}
public virtual void WearEffect()
{
absorbedfluids+=0.1f;
wearhours++;
}
public override Color DrawColorTwo => fluidColor;
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref absorbedfluids, "absorbedfluids", absorbedfluids, true);
Scribe_Values.Look(ref dirty, "dirty", dirty, true);
Scribe_Values.Look(ref wearhours, "wearhours", wearhours, true);
Scribe_Values.Look(ref fluidColor, "fluidColor", fluidColor, true);
}
}
public class Absorber_Tampon : Absorber
{
public override void WearEffect()
{
wearhours++;
absorbedfluids += 0.5f;
}
public override void DirtyEffect()
{
if (wearhours > MinHrstoDirtyEffect && Rand.Chance(0.02f))
{
Hediff hediff = HediffMaker.MakeHediff(HediffDefOf.WoundInfection, Wearer, Genital_Helper.get_genitalsBPR(Wearer));
Wearer.health.AddHediff(hediff, Genital_Helper.get_genitalsBPR(Wearer));
}
}
}
}