rjw_menstruation/1.3/source/RJW_Menstruation/RJW_Menstruation/TextureCache.cs

111 lines
4.5 KiB
C#

using UnityEngine;
using Verse;
namespace RJW_Menstruation
{
[StaticConstructorOnStartup]
public static class TextureCache
{
// Milk bars
public static Texture2D MilkTexture
{
get
{
if (milktexturecache == null) milktexturecache = SolidColorMaterials.NewSolidColorTexture(0.992f, 1.0f, 0.960f, 1.0f);
return milktexturecache;
}
}
// Sex drive
public static Texture2D SexDriveTexture
{
get
{
if (sexdrivetexturecache == null) sexdrivetexturecache = SolidColorMaterials.NewSolidColorTexture(0.686f, 0.062f, 0.698f, 1.0f);
return sexdrivetexturecache;
}
}
// Bleeding, vulnerability
public static Texture2D BleedingTexture
{
get
{
if (bleedingtexturecache == null) bleedingtexturecache = SolidColorMaterials.NewSolidColorTexture(0.415f, 0.0f, 0.003f, 1.0f);
return bleedingtexturecache;
}
}
// Pregnant, default, formerly sex ability
public static Texture2D PregnantTexture
{
get
{
if (pregnanttexturecache == null) pregnanttexturecache = SolidColorMaterials.NewSolidColorTexture(0.082f, 0.453f, 0.6f, 1.0f);
return pregnanttexturecache;
}
}
// Recover, count of egg births
public static Texture2D RecoverTexture
{
get
{
if (recovertexturecache == null) recovertexturecache = SolidColorMaterials.NewSolidColorTexture(0.6f, 0.83f, 0.35f, 1.0f);
return recovertexturecache;
}
}
// Follicular, count of humanlike births
public static Texture2D FollicularTexture
{
get
{
if (folliculartexturecache == null) folliculartexturecache = SolidColorMaterials.NewSolidColorTexture(0.878f, 0.674f, 0.411f, 1.0f);
return folliculartexturecache;
}
}
// Count of animal births
public static Texture2D AnimalTexture
{
get
{
if (animaltexturecache == null) animaltexturecache = SolidColorMaterials.NewSolidColorTexture(0.411f, 0.521f, 0.878f, 1.0f);
return animaltexturecache;
}
}
// Luteal, fertility
public static Texture2D LutealTexture
{
get
{
if (lutealtexturecache == null) lutealtexturecache = SolidColorMaterials.NewSolidColorTexture(0.843f, 0.474f, 0.6f, 1.0f);
return lutealtexturecache;
}
}
// Unused, formerly count of whored
public static Texture2D WhoredTexture
{
get
{
if (whoredtexturecache == null) whoredtexturecache = SolidColorMaterials.NewSolidColorTexture(0.7f, 0.7f, 0.0f, 1.0f);
return whoredtexturecache;
}
}
public static readonly Texture2D FertChanceTex = SolidColorMaterials.NewSolidColorTexture(new Color(1f, 1f, 1f, 0.4f));
public static readonly Texture2D GatherCum_Bucket = ContentFinder<Texture2D>.Get("UI/Icon/ToBucket");
public static readonly Texture2D GatherCum_Pussy = ContentFinder<Texture2D>.Get("UI/Icon/ToPussy");
private static Texture2D milktexturecache = SolidColorMaterials.NewSolidColorTexture(0.992f, 1.0f, 0.960f, 1.0f);
private static Texture2D sexdrivetexturecache = SolidColorMaterials.NewSolidColorTexture(0.686f, 0.062f, 0.698f, 1.0f);
private static Texture2D bleedingtexturecache = SolidColorMaterials.NewSolidColorTexture(0.415f, 0.0f, 0.003f, 1.0f);
private static Texture2D pregnanttexturecache = SolidColorMaterials.NewSolidColorTexture(0.082f, 0.453f, 0.6f, 1.0f);
private static Texture2D recovertexturecache = SolidColorMaterials.NewSolidColorTexture(0.6f, 0.83f, 0.35f, 1.0f);
private static Texture2D folliculartexturecache = SolidColorMaterials.NewSolidColorTexture(0.878f, 0.674f, 0.411f, 1.0f);
private static Texture2D animaltexturecache = SolidColorMaterials.NewSolidColorTexture(0.411f, 0.521f, 0.878f, 1.0f);
private static Texture2D lutealtexturecache = SolidColorMaterials.NewSolidColorTexture(0.843f, 0.474f, 0.6f, 1.0f);
private static Texture2D whoredtexturecache = SolidColorMaterials.NewSolidColorTexture(0.7f, 0.7f, 0.0f, 1.0f);
}
}