131 lines
3.2 KiB
C#
131 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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using rjw;
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using UnityEngine;
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namespace RJW_Menstruation
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{
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public class PawnDNAModExtention : DefModExtension
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{
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public string fetusTexPath;
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public ColorInt cumColor;
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public Color CumColor => cumColor.ToColor;
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public float cumThickness = 0f;
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}
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public class AbsorberModExtention : DefModExtension
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{
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public bool leakAfterDirty = false;
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public bool effectsAfterDirty = false;
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public ThingDef dirtyDef = null;
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public int minHourstoDirtyEffect = 0;
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}
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public class Absorber : Apparel
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{
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public float absorbedfluids = 0;
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public bool dirty = false;
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public int wearhours = 0;
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public virtual bool LeakAfterDirty => def.GetModExtension<AbsorberModExtention>().leakAfterDirty;
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public virtual bool EffectAfterDirty => def.GetModExtension<AbsorberModExtention>().effectsAfterDirty;
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public virtual ThingDef DirtyDef => def.GetModExtension<AbsorberModExtention>().dirtyDef;
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public virtual int MinHrstoDirtyEffect => def.GetModExtension<AbsorberModExtention>().minHourstoDirtyEffect;
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public Color fluidColor = Color.white;
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public virtual void DirtyEffect() {}
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public virtual void WearEffect()
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{
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absorbedfluids+=0.1f;
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wearhours++;
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}
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public override Color DrawColorTwo => fluidColor;
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Values.Look(ref absorbedfluids, "absorbedfluids", absorbedfluids, true);
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Scribe_Values.Look(ref dirty, "dirty", dirty, true);
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Scribe_Values.Look(ref wearhours, "wearhours", wearhours, true);
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Scribe_Values.Look(ref fluidColor, "fluidColor", fluidColor, true);
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}
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}
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public class Absorber_Tampon : Absorber
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{
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public override void WearEffect()
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{
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wearhours++;
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absorbedfluids += 0.5f;
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}
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public override void DirtyEffect()
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{
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if (wearhours > MinHrstoDirtyEffect && Rand.Chance(0.02f))
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{
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Wearer.health.AddHediff(HediffDefOf.WoundInfection, Genital_Helper.get_genitalsBPR(Wearer));
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}
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}
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}
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public class Filth_Colored : Filth
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{
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private Color color = Color.white;
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Values.Look(ref color, "color", color, true);
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}
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public override Color DrawColor
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{
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get
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{
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if (color != Color.white)
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{
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return color;
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}
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if (Stuff != null)
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{
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return def.GetColorForStuff(Stuff);
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}
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if (def.graphicData != null)
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{
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return def.graphicData.color;
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}
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return color;
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}
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set
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{
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color = value;
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}
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}
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}
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}
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