diff --git a/1.4/Assemblies/RJW_Menstruation.dll b/1.4/Assemblies/RJW_Menstruation.dll
index ca32e25..031e4cd 100644
Binary files a/1.4/Assemblies/RJW_Menstruation.dll and b/1.4/Assemblies/RJW_Menstruation.dll differ
diff --git a/1.4/Defs/HediffDef/Hediffs_Menstruation.xml b/1.4/Defs/HediffDef/Hediffs_Menstruation.xml
index 7fe11f7..e8cb984 100644
--- a/1.4/Defs/HediffDef/Hediffs_Menstruation.xml
+++ b/1.4/Defs/HediffDef/Hediffs_Menstruation.xml
@@ -86,8 +86,9 @@
- 0.25
+ 0.5
6
+ 1
@@ -138,6 +139,7 @@
1.1
+ 1.0
diff --git a/1.4/source/RJW_Menstruation/RJW_Menstruation/HediffComps/HediffComp_Pheromones.cs b/1.4/source/RJW_Menstruation/RJW_Menstruation/HediffComps/HediffComp_Pheromones.cs
index 4dddafc..0330905 100644
--- a/1.4/source/RJW_Menstruation/RJW_Menstruation/HediffComps/HediffComp_Pheromones.cs
+++ b/1.4/source/RJW_Menstruation/RJW_Menstruation/HediffComps/HediffComp_Pheromones.cs
@@ -13,6 +13,7 @@ namespace RJW_Menstruation
{
public float daysToMaxSeverity;
public float range;
+ public float intensity = 1.0f;
public CompProperties_Pheromones()
{
@@ -24,7 +25,7 @@ namespace RJW_Menstruation
{
public CompProperties_Pheromones Props => (CompProperties_Pheromones)props;
public const int emitInterval = GenTicks.TickRareInterval;
- public float EmitRatio => (float)emitInterval / GenDate.TicksPerDay;
+ public float emitRatio => (float)emitInterval / GenDate.TicksPerDay;
public override void CompPostTick(ref float severityAdjustment)
{
@@ -82,12 +83,12 @@ namespace RJW_Menstruation
protected void ApplyEffectToPawn(Pawn target)
{
- float intensity = GetEffectOnPawn(target);
+ float intensity = Props.intensity * GetEffectOnPawn(target);
if (intensity <= 0.0f) return;
Hediff pheromones = target.health.hediffSet.GetFirstHediffOfDef(VariousDefOf.Hediff_AffectedByPheromones);
float decay = VariousDefOf.Hediff_AffectedByPheromones.CompProps().severityPerDay;
float raiseSeverityPerDay = intensity / Props.daysToMaxSeverity - decay; // Desired increase plus enough to overcome pheromone decay
- float amountToApply = EmitRatio * raiseSeverityPerDay;
+ float amountToApply = emitRatio * raiseSeverityPerDay;
if (pheromones != null)
pheromones.Severity += amountToApply;
else