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4 changed files with 3 additions and 4 deletions
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@ -78,7 +78,6 @@ namespace RJW_Menstruation
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kind: babyPawnKind,
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kind: babyPawnKind,
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faction: mother.Faction,
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faction: mother.Faction,
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allowDowned: true,
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allowDowned: true,
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// fixedLastName seems not to actually do anything, as we eventually end up in PawnBioAndNameGenerator.NameResolvedFrom, which ignores its forcedLastName argument
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fixedLastName: (string)RandomLastName.Invoke(null, new object[] { mother, mother, xxx.is_human(father) ? father : null }),
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fixedLastName: (string)RandomLastName.Invoke(null, new object[] { mother, mother, xxx.is_human(father) ? father : null }),
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forceNoIdeo: true,
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forceNoIdeo: true,
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forcedEndogenes: PregnancyUtility.GetInheritedGenes(father, mother),
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forcedEndogenes: PregnancyUtility.GetInheritedGenes(father, mother),
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@ -96,7 +95,7 @@ namespace RJW_Menstruation
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PregnancyCommon.SetupBabyXenotype(mother, father, baby); // Probably redundant with Biotech post-birth xenotyping
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PregnancyCommon.SetupBabyXenotype(mother, father, baby); // Probably redundant with Biotech post-birth xenotyping
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// So poke it early
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// So poke it early
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baby.Drawer.renderer.renderTree.EnsureInitialized(PawnRenderFlags.DrawNow);
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baby.Drawer.renderer.EnsureGraphicsInitialized();
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if (division > 1)
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if (division > 1)
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{
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{
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@ -332,7 +332,7 @@ namespace RJW_Menstruation
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PregnancyCommon.SetupBabyXenotype(mother, father, baby);
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PregnancyCommon.SetupBabyXenotype(mother, father, baby);
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// So poke it early
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// So poke it early
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baby.Drawer.renderer.renderTree.EnsureInitialized(PawnRenderFlags.DrawNow);
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baby.Drawer.renderer.EnsureGraphicsInitialized();
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if (division > 1)
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if (division > 1)
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{
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{
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@ -108,7 +108,6 @@ namespace RJW_Menstruation
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else comp = partner.GetRandomMenstruationComp();
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else comp = partner.GetRandomMenstruationComp();
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if (comp == null)
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if (comp == null)
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{
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{
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if (Configurations.Debug) ModLog.Message("used original rjw method: Comp missing");
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return true;
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return true;
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}
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}
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else if (AndroidsCompatibility.IsAndroid(pawn) && !AndroidsCompatibility.AndroidPenisFertility(pawn))
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else if (AndroidsCompatibility.IsAndroid(pawn) && !AndroidsCompatibility.AndroidPenisFertility(pawn))
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@ -2,6 +2,7 @@ Version 1.5.0.0
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- Support for RimWorld 1.5. All future changes to Menstruation will only be for RimWorld 1.5.
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- Support for RimWorld 1.5. All future changes to Menstruation will only be for RimWorld 1.5.
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- Updated Traditional Chinese translation by Hydrogen.
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- Updated Traditional Chinese translation by Hydrogen.
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- Inactive genes will no longer be applied to wombs.
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- Inactive genes will no longer be applied to wombs.
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- Fix babies becoming the wrong pawnkind in some scenarios.
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Version 1.0.9.4
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Version 1.0.9.4
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- Added graphics for the menstruation genes with thanks to Alpenglow.
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- Added graphics for the menstruation genes with thanks to Alpenglow.
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