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3 changed files with 4 additions and 7 deletions
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@ -86,9 +86,8 @@
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</stages>
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</stages>
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<comps>
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<comps>
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<li Class="RJW_Menstruation.CompProperties_Pheromones">
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<li Class="RJW_Menstruation.CompProperties_Pheromones">
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<daysToMaxSeverity>0.5</daysToMaxSeverity> <!-- The amount of time spent near someone in estrus for full effect -->
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<daysToMaxSeverity>0.25</daysToMaxSeverity> <!-- The amount of time spent near someone in estrus for full effect -->
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<range>6</range>
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<range>6</range>
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<intensity>1</intensity>
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</li>
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</li>
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</comps>
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</comps>
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</HediffDef>
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</HediffDef>
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@ -139,7 +138,6 @@
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<label>weak</label>
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<label>weak</label>
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<statFactors>
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<statFactors>
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<SexFrequency>1.1</SexFrequency>
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<SexFrequency>1.1</SexFrequency>
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<SexSatisfaction>1.0</SexSatisfaction>
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</statFactors>
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</statFactors>
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</li>
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</li>
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<li>
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<li>
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@ -13,7 +13,6 @@ namespace RJW_Menstruation
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{
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{
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public float daysToMaxSeverity;
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public float daysToMaxSeverity;
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public float range;
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public float range;
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public float intensity = 1.0f;
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public CompProperties_Pheromones()
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public CompProperties_Pheromones()
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{
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{
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@ -25,7 +24,7 @@ namespace RJW_Menstruation
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{
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{
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public CompProperties_Pheromones Props => (CompProperties_Pheromones)props;
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public CompProperties_Pheromones Props => (CompProperties_Pheromones)props;
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public const int emitInterval = GenTicks.TickRareInterval;
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public const int emitInterval = GenTicks.TickRareInterval;
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public float emitRatio => (float)emitInterval / GenDate.TicksPerDay;
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public float EmitRatio => (float)emitInterval / GenDate.TicksPerDay;
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public override void CompPostTick(ref float severityAdjustment)
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public override void CompPostTick(ref float severityAdjustment)
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{
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{
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@ -83,12 +82,12 @@ namespace RJW_Menstruation
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protected void ApplyEffectToPawn(Pawn target)
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protected void ApplyEffectToPawn(Pawn target)
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{
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{
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float intensity = Props.intensity * GetEffectOnPawn(target);
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float intensity = GetEffectOnPawn(target);
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if (intensity <= 0.0f) return;
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if (intensity <= 0.0f) return;
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Hediff pheromones = target.health.hediffSet.GetFirstHediffOfDef(VariousDefOf.Hediff_AffectedByPheromones);
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Hediff pheromones = target.health.hediffSet.GetFirstHediffOfDef(VariousDefOf.Hediff_AffectedByPheromones);
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float decay = VariousDefOf.Hediff_AffectedByPheromones.CompProps<HediffCompProperties_SeverityPerDay>().severityPerDay;
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float decay = VariousDefOf.Hediff_AffectedByPheromones.CompProps<HediffCompProperties_SeverityPerDay>().severityPerDay;
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float raiseSeverityPerDay = intensity / Props.daysToMaxSeverity - decay; // Desired increase plus enough to overcome pheromone decay
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float raiseSeverityPerDay = intensity / Props.daysToMaxSeverity - decay; // Desired increase plus enough to overcome pheromone decay
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float amountToApply = emitRatio * raiseSeverityPerDay;
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float amountToApply = EmitRatio * raiseSeverityPerDay;
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if (pheromones != null)
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if (pheromones != null)
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pheromones.Severity += amountToApply;
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pheromones.Severity += amountToApply;
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else
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else
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