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	Fix pawn generation for off-map pawns.
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					 2 changed files with 4 additions and 1 deletions
				
			
		
										
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					@ -1050,7 +1050,10 @@ namespace RJW_Menstruation
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        public bool IsBreedingSeason()
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					        public bool IsBreedingSeason()
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        {
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					        {
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            if (Props.breedingSeason == SeasonalBreed.Always) return true;
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					            if (Props.breedingSeason == SeasonalBreed.Always) return true;
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            switch (GenLocalDate.Season(parent.pawn.Map))
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					            Map map = parent.pawn.Map;
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					            if (map is null) map = Find.AnyPlayerHomeMap;
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					            if (map is null) return true;
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					            switch (GenLocalDate.Season(map))
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            {
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					            {
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                case Season.Spring:
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					                case Season.Spring:
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                    if ((Props.breedingSeason & SeasonalBreed.Spring) != 0) return true;
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					                    if ((Props.breedingSeason & SeasonalBreed.Spring) != 0) return true;
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