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Don't show the implanted egg icon when it's a mechanoid pregnancy
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3 changed files with 3 additions and 2 deletions
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@ -157,8 +157,8 @@ namespace RJW_Menstruation
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}
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public static Texture2D GetEggIcon(this HediffComp_Menstruation comp, bool includeOvary)
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{
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if (comp.parent.pawn.IsPregnant(Configurations.InfoDetail != Configurations.DetailLevel.All))
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{
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if (comp.parent.pawn.IsPregnant(Configurations.InfoDetail != Configurations.DetailLevel.All) && !(PregnancyHelper.GetPregnancy(comp.parent.pawn) is Hediff_MechanoidPregnancy))
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{
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if (comp.parent.pawn.GetPregnancyProgress() < 0.2f) return ContentFinder<Texture2D>.Get("Eggs/Egg_Implanted00", true);
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else return ContentFinder<Texture2D>.Get("Womb/Empty", true);
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}
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@ -2,6 +2,7 @@ Version 1.0.6.6
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- The womb tick timing is now more consistent across a save and load, and also spread out across pawns.
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- Fix error when an egg fertilized by a nonexistent/garbage collected pawn (e.g. in an NPC's womb) tries to implant.
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- Another hybrid fix for invalid races.
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- Fix an implanted egg icon showing for mechanoid pregnancies.
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Version 1.0.6.5
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- Handle climacteric induced ovulators a bit better.
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