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Refactor AddNewBaby a bit so enzygotic twins get registered for babies without a story. And a smidge more tolerant of null pawn generation
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dab0913032
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1 changed files with 16 additions and 17 deletions
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@ -424,11 +424,16 @@ namespace RJW_Menstruation
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for (int i = 0; i < division; i++)
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{
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Pawn baby = GenerateBaby(request, mother, father, parentTraits, traitSeed);
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if (baby == null) break;
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if (division > 1)
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{
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if (i == 0 && baby.story != null)
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if (i == 0) firstbaby = baby;
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else enzygoticSiblings?.Add(baby, firstbaby);
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if (baby.story == null) continue;
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if (i == 0)
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{
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firstbaby = baby;
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request.FixedGender = baby.gender;
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firstheadpath = (string)baby.story.GetMemberValue("headGraphicPath");
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if (firstheadpath == null)
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@ -445,25 +450,19 @@ namespace RJW_Menstruation
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}
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else
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{
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if (baby.story != null)
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baby.story.hairDef = firstbaby.story.hairDef;
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baby.story.hairColor = firstbaby.story.hairColor;
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baby.story.bodyType = firstbaby.story.bodyType;
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baby.story.crownType = firstbaby.story.crownType;
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baby.story.SetMemberValue("headGraphicPath", firstheadpath);
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if (Configurations.HARActivated && baby.IsHAR())
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{
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baby.story.hairDef = firstbaby.story.hairDef;
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baby.story.hairColor = firstbaby.story.hairColor;
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baby.story.bodyType = firstbaby.story.bodyType;
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baby.story.crownType = firstbaby.story.crownType;
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baby.story.SetMemberValue("headGraphicPath", firstheadpath);
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if (Configurations.HARActivated && baby.IsHAR())
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{
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baby.SetHARCrown(firstHARcrown);
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}
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baby.SetHARCrown(firstHARcrown);
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}
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if (firstbaby != null) enzygoticSiblings?.Add(baby, firstbaby);
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}
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}
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if (baby != null) babies.Add(baby);
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babies.Add(baby);
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}
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return true;
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