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	Dead pawns don't get hediff ticks
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					 2 changed files with 7 additions and 7 deletions
				
			
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					@ -166,8 +166,7 @@ namespace RJW_Menstruation
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            {
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					            {
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                if (
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					                if (
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                    !parent.pawn.IsHashIntervalTick(tickInterval) ||
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					                    !parent.pawn.IsHashIntervalTick(tickInterval) ||
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                    !parent.pawn.Spawned ||  // TODO: Add option to simulate off-map pawns
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					                    !parent.pawn.Spawned  // TODO: Add option to simulate off-map pawns
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                    parent.pawn.health.Dead
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                    )
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					                    )
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                {
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					                {
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                    return;
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					                    return;
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					@ -1,4 +1,5 @@
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using RimWorld;
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					using RimWorld;
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					using RimWorld.Planet;
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using rjw;
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					using rjw;
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using System;
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					using System;
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using System.Collections.Generic;
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					using System.Collections.Generic;
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					@ -560,7 +561,6 @@ namespace RJW_Menstruation
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                if (
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					                if (
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                    !parent.pawn.IsHashIntervalTick(tickInterval) ||
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					                    !parent.pawn.IsHashIntervalTick(tickInterval) ||
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                    !parent.pawn.Spawned || // TODO: Add option to simulate off-map pawns
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					                    !parent.pawn.Spawned || // TODO: Add option to simulate off-map pawns
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                    parent.pawn.health.Dead ||
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                    (parent.pawn.IsAnimal() && !Configurations.EnableAnimalCycle)
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					                    (parent.pawn.IsAnimal() && !Configurations.EnableAnimalCycle)
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                    )
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					                    )
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                {
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					                {
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					@ -1120,10 +1120,11 @@ namespace RJW_Menstruation
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        public bool IsBreedingSeason()
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					        public bool IsBreedingSeason()
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        {
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					        {
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            if (Props.breedingSeason == SeasonalBreed.Always) return true;
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					            if (Props.breedingSeason == SeasonalBreed.Always) return true;
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            Map map = parent.pawn.Map;
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            if (map == null) map = Find.AnyPlayerHomeMap;
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					            int tile = parent.pawn.Tile;
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            if (map == null) return true;
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					            if (tile < 0) tile = Find.AnyPlayerHomeMap?.Tile ?? -1;
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            switch (GenLocalDate.Season(map))
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					            if (tile < 0) return true;
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					            switch (GenLocalDate.Season(tile))
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            {
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					            {
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                case Season.Spring:
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					                case Season.Spring:
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                    return (Props.breedingSeason & SeasonalBreed.Spring) != 0;
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					                    return (Props.breedingSeason & SeasonalBreed.Spring) != 0;
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