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	Properly ensure that graphics are established before copying twins
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					 2 changed files with 6 additions and 2 deletions
				
			
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					@ -94,7 +94,10 @@ namespace RJW_Menstruation
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                Pawn baby = PawnGenerator.GeneratePawn(request);
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					                Pawn baby = PawnGenerator.GeneratePawn(request);
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                if (baby == null) break;
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					                if (baby == null) break;
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                PregnancyCommon.SetupBabyXenotype(mother, father, baby);    // Probably redundant with Biotech post-birth xenotyping
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					                PregnancyCommon.SetupBabyXenotype(mother, father, baby);    // Probably redundant with Biotech post-birth xenotyping
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//                baby.Drawer.renderer.graphics.ResolveAllGraphics();
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					                // HAR and some xenotype mods don't randomize graphics until it's rendered
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					                // So poke it early
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					                baby.Drawer.renderer.renderTree.EnsureInitialized(PawnRenderFlags.DrawNow);
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                if (division > 1)
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					                if (division > 1)
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                {
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					                {
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                    if (i == 0)
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					                    if (i == 0)
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					@ -332,7 +332,8 @@ namespace RJW_Menstruation
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                PregnancyCommon.SetupBabyXenotype(mother, father, baby);
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					                PregnancyCommon.SetupBabyXenotype(mother, father, baby);
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                // HAR and some xenotype mods don't randomize graphics until it's rendered
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					                // HAR and some xenotype mods don't randomize graphics until it's rendered
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                // So poke it early
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					                // So poke it early
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//                baby.Drawer.renderer.graphics.ResolveAllGraphics();
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					                baby.Drawer.renderer.renderTree.EnsureInitialized(PawnRenderFlags.DrawNow);
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                if (division > 1)
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					                if (division > 1)
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                {
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					                {
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                    if (i == 0)
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					                    if (i == 0)
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