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adjust bleeding amount
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parent
bbe60f1dab
commit
c73475497b
1 changed files with 9 additions and 5 deletions
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@ -576,7 +576,7 @@ namespace RJW_Menstruation
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private void BleedOut()
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private void BleedOut()
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{
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{
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//FilthMaker.TryMakeFilth(parent.pawn.Position, parent.pawn.Map, ThingDefOf.Filth_Blood,parent.pawn.Label);
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//FilthMaker.TryMakeFilth(parent.pawn.Position, parent.pawn.Map, ThingDefOf.Filth_Blood,parent.pawn.Label);
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CumIn(parent.pawn, Rand.Range(0f, 20f), Translations.Menstrual_Blood,-4.0f,ThingDefOf.Filth_Blood);
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CumIn(parent.pawn, Rand.Range(0f, 15f), Translations.Menstrual_Blood,-4.0f,ThingDefOf.Filth_Blood);
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GetNotCum(Translations.Menstrual_Blood).color = Colors.blood;
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GetNotCum(Translations.Menstrual_Blood).color = Colors.blood;
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}
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}
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@ -664,9 +664,12 @@ namespace RJW_Menstruation
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else
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else
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{
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{
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bleedingIntervalhours = PeriodRandomizer(bleedingIntervalhours, Props.deviationFactor);
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bleedingIntervalhours = PeriodRandomizer(bleedingIntervalhours, Props.deviationFactor);
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if (crampPain >= 0.05f)
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{
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Hediff hediff = HediffMaker.MakeHediff(VariousDefOf.Hediff_MenstrualCramp, parent.pawn);
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Hediff hediff = HediffMaker.MakeHediff(VariousDefOf.Hediff_MenstrualCramp, parent.pawn);
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hediff.Severity = crampPain * Rand.Range(0.9f,1.1f);
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hediff.Severity = crampPain * Rand.Range(0.9f, 1.1f);
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parent.pawn.health.AddHediff(hediff,Genital_Helper.get_genitalsBPR(parent.pawn));
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parent.pawn.health.AddHediff(hediff, Genital_Helper.get_genitalsBPR(parent.pawn));
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}
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GoNextStage(Stage.Bleeding);
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GoNextStage(Stage.Bleeding);
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}
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}
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}
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}
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@ -795,7 +798,8 @@ namespace RJW_Menstruation
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private float PainRandomizer()
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private float PainRandomizer()
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{
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{
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float rand = Rand.Range(0.0f, 1.0f);
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float rand = Rand.Range(0.0f, 1.0f);
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if (rand < 0.2f) return Rand.Range(0.1f, 0.2f);
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if (rand < 0.01f) return Rand.Range(0.0f,0.2f);
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else if (rand < 0.2f) return Rand.Range(0.1f, 0.2f);
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else if (rand < 0.8f) return Rand.Range(0.2f, 0.4f);
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else if (rand < 0.8f) return Rand.Range(0.2f, 0.4f);
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else if (rand < 0.95f) return Rand.Range(0.4f, 0.6f);
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else if (rand < 0.95f) return Rand.Range(0.4f, 0.6f);
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else return Rand.Range(0.6f, 1.0f);
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else return Rand.Range(0.6f, 1.0f);
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