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Use more of the fertilization graphics
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2 changed files with 10 additions and 3 deletions
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@ -168,11 +168,18 @@ namespace RJW_Menstruation
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int fertstage = comp.IsFertilized;
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int fertstage = comp.IsFertilized;
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if (fertstage >= 0)
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if (fertstage >= 0)
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{
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{
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if (fertstage < 1) return ContentFinder<Texture2D>.Get("Eggs/Egg_Fertilized00", true);
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if (fertstage <= 18) return ContentFinder<Texture2D>.Get("Eggs/Egg_Fertilized00", true);
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else if (fertstage < 24) return ContentFinder<Texture2D>.Get("Eggs/Egg_Fertilized01", true);
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else if (fertstage <= 36) return ContentFinder<Texture2D>.Get("Eggs/Egg_Fertilized01", true);
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else return ContentFinder<Texture2D>.Get("Eggs/Egg_Fertilized02", true);
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else return ContentFinder<Texture2D>.Get("Eggs/Egg_Fertilized02", true);
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}
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}
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else if (comp.IsEggFertilizing) return ContentFinder<Texture2D>.Get("Eggs/Egg_Fertilizing01", true);
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else if (comp.IsEggFertilizing)
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{
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if (comp.GetFertilityChance() < 0.5f)
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return ContentFinder<Texture2D>.Get("Eggs/Egg_Fertilizing00", true);
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else
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return ContentFinder<Texture2D>.Get("Eggs/Egg_Fertilizing01", true);
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}
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else return ContentFinder<Texture2D>.Get("Eggs/Egg", true);
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else return ContentFinder<Texture2D>.Get("Eggs/Egg", true);
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}
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}
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}
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}
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