mirror of
				https://gitgud.io/lutepickle/rjw_menstruation.git
				synced 2024-08-14 22:46:52 +00:00 
			
		
		
		
	Only remove cramps if no other womb is bleeding
This commit is contained in:
		
							parent
							
								
									398f1b7066
								
							
						
					
					
						commit
						ba3f24cba3
					
				
					 2 changed files with 4 additions and 8 deletions
				
			
		| 
						 | 
					@ -1528,7 +1528,7 @@ namespace RJW_Menstruation
 | 
				
			||||||
            if (curStageHrs >= currentIntervalHours)
 | 
					            if (curStageHrs >= currentIntervalHours)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                Hediff hediff = Pawn.health.hediffSet.GetFirstHediffOfDef(VariousDefOf.Hediff_MenstrualCramp);
 | 
					                Hediff hediff = Pawn.health.hediffSet.GetFirstHediffOfDef(VariousDefOf.Hediff_MenstrualCramp);
 | 
				
			||||||
                if (hediff != null) Pawn.health.RemoveHediff(hediff);
 | 
					                if (hediff != null && !Pawn.GetMenstruationComps().Any(comp => comp != this && comp.curStage == Stage.Bleeding)) Pawn.health.RemoveHediff(hediff);
 | 
				
			||||||
                int totalFollicularHours = PeriodRandomizer(Stage.Follicular);  // The total amount of time for both bleeding and follicular
 | 
					                int totalFollicularHours = PeriodRandomizer(Stage.Follicular);  // The total amount of time for both bleeding and follicular
 | 
				
			||||||
                if (totalFollicularHours <= currentIntervalHours)   // We've bled for so long that we completely missed the follicular phase
 | 
					                if (totalFollicularHours <= currentIntervalHours)   // We've bled for so long that we completely missed the follicular phase
 | 
				
			||||||
                    GoOvulatoryStage();
 | 
					                    GoOvulatoryStage();
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,4 +1,5 @@
 | 
				
			||||||
using RimWorld;
 | 
					using RimWorld;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
using Verse;
 | 
					using Verse;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace RJW_Menstruation
 | 
					namespace RJW_Menstruation
 | 
				
			||||||
| 
						 | 
					@ -61,17 +62,12 @@ namespace RJW_Menstruation
 | 
				
			||||||
            if (curStageHrs >= currentIntervalHours)
 | 
					            if (curStageHrs >= currentIntervalHours)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                Hediff hediff = Pawn.health.hediffSet.GetFirstHediffOfDef(VariousDefOf.Hediff_MenstrualCramp);
 | 
					                Hediff hediff = Pawn.health.hediffSet.GetFirstHediffOfDef(VariousDefOf.Hediff_MenstrualCramp);
 | 
				
			||||||
                if (hediff != null) Pawn.health.RemoveHediff(hediff);
 | 
					                if (hediff != null && !Pawn.GetMenstruationComps().Any(comp => comp != this && comp.curStage == Stage.Bleeding)) Pawn.health.RemoveHediff(hediff);
 | 
				
			||||||
                estrusflag = false;
 | 
					                estrusflag = false;
 | 
				
			||||||
                GoNextStage(Stage.Anestrus);
 | 
					                GoNextStage(Stage.Anestrus);
 | 
				
			||||||
                return;
 | 
					                return;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            else
 | 
					            else base.BleedingAction();
 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                if (curStageHrs < currentIntervalHours / 4) for (int i = 0; i < Configurations.CycleAcceleration; i++) BleedOut();
 | 
					 | 
				
			||||||
                curStageHrs += Configurations.CycleAcceleration;
 | 
					 | 
				
			||||||
                StayCurrentStage();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        protected override void PregnantAction()
 | 
					        protected override void PregnantAction()
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue