mirror of
https://gitgud.io/lutepickle/rjw_menstruation.git
synced 2024-08-14 22:46:52 +00:00
Resolve graphics on all newly generated babies, not just the first of a set
This commit is contained in:
parent
7d8228e03a
commit
b9bfad10bb
2 changed files with 5 additions and 4 deletions
1.4/source/RJW_Menstruation/RJW_Menstruation
|
@ -94,11 +94,11 @@ namespace RJW_Menstruation
|
||||||
Pawn baby = PawnGenerator.GeneratePawn(request);
|
Pawn baby = PawnGenerator.GeneratePawn(request);
|
||||||
if (baby == null) break;
|
if (baby == null) break;
|
||||||
PregnancyCommon.SetupBabyXenotype(mother, father, baby); // Probably redundant with Biotech post-birth xenotyping
|
PregnancyCommon.SetupBabyXenotype(mother, father, baby); // Probably redundant with Biotech post-birth xenotyping
|
||||||
|
baby.Drawer.renderer.graphics.ResolveAllGraphics();
|
||||||
if (division > 1)
|
if (division > 1)
|
||||||
{
|
{
|
||||||
if (i == 0)
|
if (i == 0)
|
||||||
{
|
{
|
||||||
baby.Drawer.renderer.graphics.ResolveAllGraphics();
|
|
||||||
firstbaby = baby;
|
firstbaby = baby;
|
||||||
request.FixedGender = baby.gender;
|
request.FixedGender = baby.gender;
|
||||||
request.ForcedEndogenes = baby.genes?.Endogenes.Select(gene => gene.def).ToList();
|
request.ForcedEndogenes = baby.genes?.Endogenes.Select(gene => gene.def).ToList();
|
||||||
|
|
|
@ -331,13 +331,14 @@ namespace RJW_Menstruation
|
||||||
Pawn baby = GenerateBaby(request, mother, father, parentTraits, traitSeed);
|
Pawn baby = GenerateBaby(request, mother, father, parentTraits, traitSeed);
|
||||||
if (baby == null) break;
|
if (baby == null) break;
|
||||||
PregnancyCommon.SetupBabyXenotype(mother, father, baby);
|
PregnancyCommon.SetupBabyXenotype(mother, father, baby);
|
||||||
|
// HAR and some xenotype mods don't randomize graphics until it's rendered
|
||||||
|
// So poke it early
|
||||||
|
baby.Drawer.renderer.graphics.ResolveAllGraphics();
|
||||||
if (division > 1)
|
if (division > 1)
|
||||||
{
|
{
|
||||||
if (i == 0)
|
if (i == 0)
|
||||||
{
|
{
|
||||||
// HAR and some xenotype mods don't randomize graphics until it's rendered
|
|
||||||
// So poke it early
|
|
||||||
baby.Drawer.renderer.graphics.ResolveAllGraphics();
|
|
||||||
firstbaby = baby;
|
firstbaby = baby;
|
||||||
request.FixedGender = baby.gender;
|
request.FixedGender = baby.gender;
|
||||||
request.ForcedEndogenes = baby.genes?.Endogenes.Select(gene => gene.def).ToList();
|
request.ForcedEndogenes = baby.genes?.Endogenes.Select(gene => gene.def).ToList();
|
||||||
|
|
Loading…
Reference in a new issue