Resolve graphics on all newly generated babies, not just the first of a set

This commit is contained in:
lutepickle 2023-01-10 08:20:22 -08:00
parent 7d8228e03a
commit b9bfad10bb
2 changed files with 5 additions and 4 deletions

View file

@ -94,11 +94,11 @@ namespace RJW_Menstruation
Pawn baby = PawnGenerator.GeneratePawn(request);
if (baby == null) break;
PregnancyCommon.SetupBabyXenotype(mother, father, baby); // Probably redundant with Biotech post-birth xenotyping
baby.Drawer.renderer.graphics.ResolveAllGraphics();
if (division > 1)
{
if (i == 0)
{
baby.Drawer.renderer.graphics.ResolveAllGraphics();
firstbaby = baby;
request.FixedGender = baby.gender;
request.ForcedEndogenes = baby.genes?.Endogenes.Select(gene => gene.def).ToList();

View file

@ -331,13 +331,14 @@ namespace RJW_Menstruation
Pawn baby = GenerateBaby(request, mother, father, parentTraits, traitSeed);
if (baby == null) break;
PregnancyCommon.SetupBabyXenotype(mother, father, baby);
// HAR and some xenotype mods don't randomize graphics until it's rendered
// So poke it early
baby.Drawer.renderer.graphics.ResolveAllGraphics();
if (division > 1)
{
if (i == 0)
{
// HAR and some xenotype mods don't randomize graphics until it's rendered
// So poke it early
baby.Drawer.renderer.graphics.ResolveAllGraphics();
firstbaby = baby;
request.FixedGender = baby.gender;
request.ForcedEndogenes = baby.genes?.Endogenes.Select(gene => gene.def).ToList();