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Resolve graphics on all newly generated babies, not just the first of a set
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2 changed files with 5 additions and 4 deletions
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@ -94,11 +94,11 @@ namespace RJW_Menstruation
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Pawn baby = PawnGenerator.GeneratePawn(request);
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if (baby == null) break;
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PregnancyCommon.SetupBabyXenotype(mother, father, baby); // Probably redundant with Biotech post-birth xenotyping
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baby.Drawer.renderer.graphics.ResolveAllGraphics();
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if (division > 1)
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{
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if (i == 0)
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{
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baby.Drawer.renderer.graphics.ResolveAllGraphics();
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firstbaby = baby;
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request.FixedGender = baby.gender;
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request.ForcedEndogenes = baby.genes?.Endogenes.Select(gene => gene.def).ToList();
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@ -331,13 +331,14 @@ namespace RJW_Menstruation
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Pawn baby = GenerateBaby(request, mother, father, parentTraits, traitSeed);
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if (baby == null) break;
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PregnancyCommon.SetupBabyXenotype(mother, father, baby);
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// So poke it early
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baby.Drawer.renderer.graphics.ResolveAllGraphics();
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if (division > 1)
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{
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if (i == 0)
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{
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// So poke it early
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baby.Drawer.renderer.graphics.ResolveAllGraphics();
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firstbaby = baby;
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request.FixedGender = baby.gender;
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request.ForcedEndogenes = baby.genes?.Endogenes.Select(gene => gene.def).ToList();
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