Fallback to display anuses without a comp

This commit is contained in:
lutepickle 2022-09-28 10:51:54 -07:00
parent 2e19990e5a
commit b55db79eb5
2 changed files with 2 additions and 0 deletions

View File

@ -274,6 +274,7 @@ namespace RJW_Menstruation
public static Texture2D GetAnalIcon(this Pawn pawn, bool drawOrigin = false)
{
Hediff hediff = Genital_Helper.get_PartsHediffList(pawn, Genital_Helper.get_anusBPR(pawn)).FirstOrDefault(h => VariousDefOf.AllAnuses.Contains(h.def));
if (hediff == null) hediff = Genital_Helper.get_PartsHediffList(pawn, Genital_Helper.get_anusBPR(pawn)).FirstOrDefault(h => h.def.defName.Contains("anus"));
if (hediff == null) return ContentFinder<Texture2D>.Get(("Genitals/Anal00"), true);
string icon;

View File

@ -332,6 +332,7 @@ namespace RJW_Menstruation
public static string GetAnusLabel(this Pawn pawn)
{
Hediff hediff = Genital_Helper.get_PartsHediffList(pawn, Genital_Helper.get_anusBPR(pawn)).FirstOrDefault(h => VariousDefOf.AllAnuses.Contains(h.def));
if (hediff == null) hediff = Genital_Helper.get_PartsHediffList(pawn, Genital_Helper.get_anusBPR(pawn)).FirstOrDefault(h => h.def.defName.Contains("anus"));
if (hediff != null) return hediff.LabelBase.CapitalizeFirst() + "\n(" + hediff.LabelInBrackets + ")";
else return "";
}