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	Hide implanted eggs for hidden fetuses
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					 3 changed files with 6 additions and 8 deletions
				
			
		
										
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					@ -185,13 +185,7 @@ namespace RJW_Menstruation
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        }
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					        }
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        public static Texture2D GetEggIcon(this HediffComp_Menstruation comp, bool includeOvary)
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					        public static Texture2D GetEggIcon(this HediffComp_Menstruation comp, bool includeOvary)
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        {
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					        {
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            if (comp.Pregnancy != null && !(comp.Pregnancy is Hediff_MechanoidPregnancy))
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					            switch (comp.CurrentVisibleStage)
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            {
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                if (comp.GetPregnancyProgress() < 0.2f) return ContentFinder<Texture2D>.Get("Eggs/Egg_Implanted00", true);
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                else return ContentFinder<Texture2D>.Get("Womb/Empty", true);
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            }
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            switch (comp.curStage)
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            {
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					            {
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                case HediffComp_Menstruation.Stage.Follicular:
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					                case HediffComp_Menstruation.Stage.Follicular:
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                case HediffComp_Menstruation.Stage.ClimactericFollicular:
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					                case HediffComp_Menstruation.Stage.ClimactericFollicular:
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					@ -230,9 +224,12 @@ namespace RJW_Menstruation
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                            return ContentFinder<Texture2D>.Get("Eggs/Egg_Fertilizing01", true);
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					                            return ContentFinder<Texture2D>.Get("Eggs/Egg_Fertilizing01", true);
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                    }
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					                    }
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                    else return ContentFinder<Texture2D>.Get("Eggs/Egg", true);
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					                    else return ContentFinder<Texture2D>.Get("Eggs/Egg", true);
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					                case HediffComp_Menstruation.Stage.Pregnant:
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					                    if (comp.Pregnancy is Hediff_MechanoidPregnancy) break;
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					                    else if (comp.GetPregnancyProgress() < 0.2f) return ContentFinder<Texture2D>.Get("Eggs/Egg_Implanted00", true);
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					                    else break;
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            }
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					            }
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            return ContentFinder<Texture2D>.Get("Womb/Empty", true);
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					            return ContentFinder<Texture2D>.Get("Womb/Empty", true);
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        }
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					        }
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        public static void DrawEggOverlay(this HediffComp_Menstruation comp, Rect wombRect, bool includeOvary)
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					        public static void DrawEggOverlay(this HediffComp_Menstruation comp, Rect wombRect, bool includeOvary)
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					@ -5,6 +5,7 @@ Version 1.0.7.5
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 - Fix error after the game is loaded with an NPC in estrus off-map.
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					 - Fix error after the game is loaded with an NPC in estrus off-map.
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 - Fix udders not appearing in the womb dialog with RJW 5.2.2.
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					 - Fix udders not appearing in the womb dialog with RJW 5.2.2.
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 - Fix missing texture error when insect egged with multiple sizes.
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					 - Fix missing texture error when insect egged with multiple sizes.
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					 - Don't show an implanted egg if the fetus is supposed to be hidden.
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 - Properly calculate cramp pain falloff again.
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					 - Properly calculate cramp pain falloff again.
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 - Climacteric and menopause are now per-womb, appearing in the womb dialog instead of as hediffs. Any old hediffs should disappear upon loading the save.
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					 - Climacteric and menopause are now per-womb, appearing in the womb dialog instead of as hediffs. Any old hediffs should disappear upon loading the save.
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 - Added new property to vaginas to multiply the number of eggs available. Archotech vaginas will have quadruple the normal amount.
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					 - Added new property to vaginas to multiply the number of eggs available. Archotech vaginas will have quadruple the normal amount.
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