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	Implement exponential fertilization chance
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					 2 changed files with 5 additions and 5 deletions
				
			
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			@ -1078,7 +1078,7 @@ namespace RJW_Menstruation
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            foreach (Cum cum in eligibleCum)
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                totalFertPower += cum.FertVolume;
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            if (Rand.Range(0.0f, 1.0f) > totalFertPower * Configurations.FertilizeChance * Props.basefertilizationChanceFactor)
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            if (Rand.Range(0.0f, 1.0f) > 1.0f - Mathf.Pow(1.0f - Configurations.FertilizeChance, totalFertPower * Props.basefertilizationChanceFactor))
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                return null;
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            parent.pawn.records.AddTo(VariousDefOf.AmountofFertilizedEggs, 1);
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			@ -1438,7 +1438,7 @@ namespace RJW_Menstruation
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            {
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                Hediff hediff = parent.pawn.health.hediffSet.GetFirstHediffOfDef(VariousDefOf.Hediff_MenstrualCramp);
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                if (hediff != null) parent.pawn.health.RemoveHediff(hediff);
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                int totalFollicularHours = PeriodRandomizer(climacteric ? Stage.ClimactericFollicular : Stage.Follicular, climacteric ? 6f : 1f);  // The total amount of time for both bleeding and follicular
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                int totalFollicularHours = PeriodRandomizer(climacteric ? Stage.ClimactericFollicular : Stage.Follicular, climacteric ? 6.0f : 1.0f);  // The total amount of time for both bleeding and follicular
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                if (totalFollicularHours <= currentIntervalHours)   // We've bled for so long that we completely missed the follicular phase
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                    GoNextStage(Stage.Ovulatory);
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                else
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			@ -1687,7 +1687,7 @@ namespace RJW_Menstruation
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        protected void GoNextStage(Stage nextstage, bool calculateHours = true)
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        {
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            curStageHrs = 0;
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            float variabilityFactor = nextstage == Stage.ClimactericFollicular || nextstage == Stage.ClimactericLuteal || nextstage == Stage.ClimactericBleeding ? 6f : 1f;
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            float variabilityFactor = nextstage == Stage.ClimactericFollicular || nextstage == Stage.ClimactericLuteal || nextstage == Stage.ClimactericBleeding ? 6.0f : 1.0f;
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            if (calculateHours) currentIntervalHours = PeriodRandomizer(nextstage, variabilityFactor);
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            curStage = nextstage;
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            HugsLibController.Instance.TickDelayScheduler.ScheduleCallback(PeriodSimulator(nextstage), GetNextUpdate(), parent.pawn, false);
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			@ -1733,7 +1733,7 @@ namespace RJW_Menstruation
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            return intervalhours + (int)(intervalhours * Rand.Range(-deviation, deviation));
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        }
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        protected int PeriodRandomizer(Stage stage, float variabilityFactor = 1f)
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        protected int PeriodRandomizer(Stage stage, float variabilityFactor = 1.0f)
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        {
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            // Most cycle lengthening or shortening occurs in the follicular phase, so weight towards that
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            switch (stage)
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			@ -66,7 +66,7 @@ namespace RJW_Menstruation
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        public static float GetFertilityChance(this HediffComp_Menstruation comp)
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        {
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            return comp.TotalFertCum * Configurations.FertilizeChance * comp.Props.basefertilizationChanceFactor;
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            return 1.0f - Mathf.Pow(1.0f - Configurations.FertilizeChance, comp.TotalFertCum * comp.Props.basefertilizationChanceFactor);
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        }
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        public static HediffComp_Menstruation.Stage GetCurStage(this Pawn pawn)
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