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	Better anti-prune algo. Also won't prune pawns with sperm/egg in a player faction/prisoner womb
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					 4 changed files with 26 additions and 28 deletions
				
			
		
										
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			@ -178,15 +178,6 @@ namespace RJW_Menstruation
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                return res / Props.maxCumCapacity;
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            }
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        }
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        public bool HasCumInside(Pawn pawn)
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        {
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            if (cums.NullOrEmpty()) return false;
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            foreach (Cum cum in cums)
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            {
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                if(cum.pawn == pawn) return true;
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            }
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            return false;
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        }
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        public float CumCapacity
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        {
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            get
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			@ -428,14 +419,14 @@ namespace RJW_Menstruation
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                return -1;
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            }
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        }
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        public bool IsFertilizedBy(Pawn pawn)
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        public IEnumerable<Pawn> GetCummersAndFertilizers()
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        {
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            if (eggs.NullOrEmpty()) return false;
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            if (!cums.NullOrEmpty())
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                foreach (Cum cum in cums)
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                    yield return cum.pawn;
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            if (!eggs.NullOrEmpty())
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                foreach (Egg egg in eggs)
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            {
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                if (egg.fertilizer == pawn) return true;
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            }
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            return false;
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                    yield return egg.fertilizer;
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        }
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        public bool IsEggExist
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        {
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			@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using HarmonyLib;
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using Verse;
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using RimWorld;
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			@ -9,23 +10,28 @@ namespace RJW_Menstruation.Patch
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    [HarmonyPatch(typeof(WorldPawnGC), "GetCriticalPawnReason")]
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    public static class GetCriticalPawnReason_Patch
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    {
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        readonly public static HashSet<Pawn> cummedPawns = new HashSet<Pawn>();
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        public static void Postfix(ref string __result, Pawn pawn)
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        {
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            if (!__result.NullOrEmpty()) return;
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            foreach(Pawn wombHaver in PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_OfPlayerFaction)
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            if (cummedPawns.Contains(pawn))
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                __result = "Has cum or fertilized egg in a womb";
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        }
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    }
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    [HarmonyPatch(typeof(WorldPawnGC), "AccumulatePawnGCData")]
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    public static class PawnGCPass_Patch
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    {
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                HediffComp_Menstruation comp = wombHaver.GetMenstruationComp();
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        public static void Prefix()
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        {
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            GetCriticalPawnReason_Patch.cummedPawns.Clear();
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//            foreach(Pawn p in PawnsFinder.All_AliveOrDead)
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            foreach(Pawn p in PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_OfPlayerFaction.Union(PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_PrisonersOfColony))
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            {
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                HediffComp_Menstruation comp = p.GetMenstruationComp();
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                if (comp is null) continue;
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                if (comp.IsFertilizedBy(pawn))
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                {
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                    __result = $"Fertilizing {wombHaver}'s egg";
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                    return;
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                }
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                if (comp.HasCumInside(pawn))
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                {
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                    __result = $"Cum inside {wombHaver}'s womb";
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                    return;
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                }
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                GetCriticalPawnReason_Patch.cummedPawns.UnionWith(comp.GetCummersAndFertilizers());
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            }
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        }
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    }
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			@ -4,6 +4,7 @@ Version 1.0.6.5
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 - Add a brief description when mousing over the current phase in the womb dialog.
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 - Add an ovary image to the womb status dialog (but not the little icon) when ovulation is imminent or occuring.
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 - Redone algorithm for paternity selecton upon an egg being fertilized, to make for a fairer contest when there is lots of sperm from multiple people.
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 - NPC pawns with cum inside a pawn of your faction (or a prisoner you're holding) won't be removed by the GC at least until that cum is gone.
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Version 1.0.6.4
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 - Fix a bug with pawns not being generated.
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