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	Use a weighted random when determining the stage of a new pawn
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					 1 changed files with 5 additions and 2 deletions
				
			
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			@ -1841,7 +1841,10 @@ namespace RJW_Menstruation
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        protected Stage RandomStage()
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        {
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            int rand = Rand.Range(0, 2);
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            int rand = Rand.ElementByWeight(
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                0, Props.folicularIntervalDays - Props.bleedingIntervalDays,
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                1, Props.lutealIntervalDays,
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                2, Props.bleedingIntervalDays);
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            switch (rand)
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            {
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			@ -1849,7 +1852,7 @@ namespace RJW_Menstruation
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                    curStageHrs = Rand.Range(0, (Props.folicularIntervalDays - Props.bleedingIntervalDays) * 24);
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                    return Stage.Follicular;
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                case 1:
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                    curStageHrs = Rand.Range(0, Props.eggLifespanDays * 24);
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                    curStageHrs = Rand.Range(0, Props.lutealIntervalDays * 24);
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                    return Stage.Luteal;
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                case 2:
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                    curStageHrs = Rand.Range(0, Props.bleedingIntervalDays * 24);
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