1.3prerelease

This commit is contained in:
moreoreganostodump 2021-07-21 14:22:22 +09:00
parent 9e5dcb0392
commit 931cd83f91
7 changed files with 25 additions and 239 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

View file

@ -36,13 +36,16 @@
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Milk">
<HintPath>..\..\..\..\rjw-mc-master\1.2\Assemblies\Milk.dll</HintPath>
<HintPath>..\..\..\..\..\rjw-mc-master\1.2\Assemblies\Milk.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\..\..\..\..\RJW\1.2\Assemblies\RJW.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
@ -52,35 +55,35 @@
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>

View file

@ -87,264 +87,47 @@
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HugsLib">
<HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.2\Assemblies\HugsLib.dll</HintPath>
<HintPath>..\..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.3\Assemblies\HugsLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\..\..\..\RJW\1.2\Assemblies\RJW.dll</HintPath>
<HintPath>..\..\..\..\..\RJW\1.2\Assemblies\RJW.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.AIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.ARModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.ClusterInputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CrashReportingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.GridModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
<Private>False</Private>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.VRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.WindModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.XRModule.dll</HintPath>
<HintPath>..\..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>RJW Menstruation</identifier>
<version>1.1.0.0</version>
<version>1.0.5.0</version>
<dependencies>
</dependencies>
<incompatibleWith />