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Little change in the baby generators to call EnsureGraphicsInitialized instead
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2 changed files with 2 additions and 2 deletions
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@ -95,7 +95,7 @@ namespace RJW_Menstruation
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PregnancyCommon.SetupBabyXenotype(mother, father, baby); // Probably redundant with Biotech post-birth xenotyping
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PregnancyCommon.SetupBabyXenotype(mother, father, baby); // Probably redundant with Biotech post-birth xenotyping
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// So poke it early
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// So poke it early
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baby.Drawer.renderer.renderTree.EnsureInitialized(PawnRenderFlags.DrawNow);
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baby.Drawer.renderer.EnsureGraphicsInitialized();
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if (division > 1)
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if (division > 1)
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{
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{
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@ -332,7 +332,7 @@ namespace RJW_Menstruation
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PregnancyCommon.SetupBabyXenotype(mother, father, baby);
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PregnancyCommon.SetupBabyXenotype(mother, father, baby);
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// So poke it early
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// So poke it early
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baby.Drawer.renderer.renderTree.EnsureInitialized(PawnRenderFlags.DrawNow);
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baby.Drawer.renderer.EnsureGraphicsInitialized();
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if (division > 1)
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if (division > 1)
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{
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{
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