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Don't show stage or time to next stage for pawns that don't cycle
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parent
f70c2ad585
commit
80611882c9
1 changed files with 6 additions and 2 deletions
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@ -794,7 +794,7 @@ namespace RJW_Menstruation
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{
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{
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get
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get
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{
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{
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if (Pawn.Dead) return null;
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if (Pawn.Dead || !Pawn.ShouldCycle()) return null;
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StringBuilder tip = new StringBuilder();
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StringBuilder tip = new StringBuilder();
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tip.Append(Translations.Dialog_WombInfo01);
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tip.Append(Translations.Dialog_WombInfo01);
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tip.Append(": ");
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tip.Append(": ");
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@ -816,7 +816,11 @@ namespace RJW_Menstruation
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public override string CompDebugString()
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public override string CompDebugString()
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{
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{
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if (Pawn.Dead || curStage == Stage.None || curStage == Stage.Infertile || curStage == Stage.Pregnant) return null;
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if (Pawn.Dead ||
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!Pawn.ShouldCycle() ||
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curStage == Stage.None ||
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curStage == Stage.Infertile ||
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curStage == Stage.Pregnant) return null;
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StringBuilder debugString = new StringBuilder();
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StringBuilder debugString = new StringBuilder();
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debugString.Append($"Time to next state: ");
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debugString.Append($"Time to next state: ");
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debugString.Append(GenDate.ToStringTicksToPeriod(TicksToNextStage()));
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debugString.Append(GenDate.ToStringTicksToPeriod(TicksToNextStage()));
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