Add message feedback to the debug actions

This commit is contained in:
lutepickle 2022-05-28 19:18:35 -07:00
parent 41054f979e
commit 7461965174
3 changed files with 12 additions and 2 deletions

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@ -1,4 +1,5 @@
using Verse;
using RimWorld;
using Verse;
#pragma warning disable IDE0051 // Remove unused private members
namespace RJW_Menstruation
@ -9,24 +10,28 @@ namespace RJW_Menstruation
private static void SetFollicular(Pawn p)
{
p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Follicular;
Messages.Message($"{p} is now follicular", MessageTypeDefOf.NeutralEvent, false);
}
[DebugAction("RJW Menstruation", "Set pawn's state to ovulatory", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void SetOvulatory(Pawn p)
{
p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Ovulatory;
Messages.Message($"{p} is now ovulatory", MessageTypeDefOf.NeutralEvent, false);
}
[DebugAction("RJW Menstruation", "Set pawn's state to luteal", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void SetLuteal(Pawn p)
{
p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Luteal;
Messages.Message($"{p} is now luteal", MessageTypeDefOf.NeutralEvent, false);
}
[DebugAction("RJW Menstruation", "Set pawn's state to bleeding", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void SetBleeding(Pawn p)
{
p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Bleeding;
Messages.Message($"{p} is now bleeding", MessageTypeDefOf.NeutralEvent, false);
}
/*
[DebugAction("RJW Menstruation", "Set pawn's state to recovering", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
@ -45,17 +50,20 @@ namespace RJW_Menstruation
private static void RemoveCums(Pawn p)
{
p.GetMenstruationComp().RemoveAllCums();
Messages.Message($"All cum removed from {p}'s womb", MessageTypeDefOf.NeutralEvent, false);
}
[DebugAction("RJW Menstruation", "Add egg to pawn's next ovulation", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void AddEgg(Pawn p)
{
p.GetMenstruationComp().eggstack++;
Messages.Message($"1 egg added to {p}'s next ovulation ({p.GetMenstruationComp().eggstack})", MessageTypeDefOf.NeutralEvent, false);
}
[DebugAction("RJW Menstruation", "Recalculate pawn's ovary power", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void RecalculateOvaryPower(Pawn p)
{
p.GetMenstruationComp().ovarypower = p.GetMenstruationComp().GetOvaryPowerByAge(p);
Messages.Message($"{p}'s ovarypower recalculated ({p.GetMenstruationComp().ovarypower})", MessageTypeDefOf.NeutralEvent, false);
}
}
}

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@ -1,8 +1,10 @@
Version 1.0.6.3
- Fix pawn generation for races with a single lifestage.
- Show womb gizmo for males with vaginas, too.
- Show the status button in the health tab for pawns with more than one genital.
- The hookup override will now apply for pawns in estrus being considered by others.
- Message feedback added to debug actions.
- Show the status button in the health tab for pawns with more than one genital.
- Known issue: The status button will be next to the first genital instead of the vagina.
Version 1.0.6.2
- Fix error/crash when a pawn in estrus (with hookup override enabled) looks for partners.