Don't run the cycle for pawns that are genetically sterile
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@ -639,7 +639,7 @@ namespace RJW_Menstruation
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CumOut();
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CumOut();
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if (pregnancy == null && (Pawn.health.capacities.GetLevel(xxx.reproduction) <= 0) || EggHealth <= 0) curStage = Stage.Infertile;
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if (pregnancy == null && (Pawn.health.capacities.GetLevel(xxx.reproduction) <= 0 || EggHealth <= 0 || Pawn.SterileGenes())) curStage = Stage.Infertile;
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switch (curStage)
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switch (curStage)
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{
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{
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case Stage.Follicular:
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case Stage.Follicular:
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@ -2,6 +2,7 @@ Version 1.0.8.1
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- Added the option for humans to start Biotech pregnancies if the DLC is enabled. If set, non-humans will use the old multiple pregnancy instead.
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- Added the option for humans to start Biotech pregnancies if the DLC is enabled. If set, non-humans will use the old multiple pregnancy instead.
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- Babies conceived through the multiple pregnancy option will now properly inherit xenotypes.
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- Babies conceived through the multiple pregnancy option will now properly inherit xenotypes.
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- Properly track biotech pregnancy through labor.
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- Properly track biotech pregnancy through labor.
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- Pawns that are genetically sterile will no longer produce fertile cum, nor have a menstrual cycle.
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- A biotech pregnancy will pause before going into labor if another womb already is in labor.
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- A biotech pregnancy will pause before going into labor if another womb already is in labor.
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Version 1.0.8.0
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Version 1.0.8.0
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