Ensure that bleeding ends right away if the pawn gains the no bleeding gene

This commit is contained in:
lutepickle 2023-08-19 18:24:05 -07:00
parent aa84a2b8bc
commit 690e61916c
1 changed files with 1 additions and 1 deletions

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@ -1709,7 +1709,7 @@ namespace RJW_Menstruation
protected virtual void BleedingAction() protected virtual void BleedingAction()
{ {
if (curStageTicks >= currentIntervalTicks) if (curStageTicks >= currentIntervalTicks || noBleeding)
{ {
Hediff hediff = Pawn.health.hediffSet.GetFirstHediffOfDef(VariousDefOf.Hediff_MenstrualCramp); Hediff hediff = Pawn.health.hediffSet.GetFirstHediffOfDef(VariousDefOf.Hediff_MenstrualCramp);
if (hediff != null && !Pawn.GetMenstruationComps().Any(comp => comp != this && comp.curStage == Stage.Bleeding)) Pawn.health.RemoveHediff(hediff); if (hediff != null && !Pawn.GetMenstruationComps().Any(comp => comp != this && comp.curStage == Stage.Bleeding)) Pawn.health.RemoveHediff(hediff);