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Fix pregnancy progress in the womb gizmo again. Also have an undiscovered pregnancy look like a steady luteal progress.
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2 changed files with 12 additions and 1 deletions
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@ -500,7 +500,17 @@ namespace RJW_Menstruation
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{
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get
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{
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return Mathf.Clamp01(curStageHrs / CurStageIntervalHours);
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if (pregnancy == null) return Mathf.Clamp01(curStageHrs / CurStageIntervalHours);
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if (pregnancy.is_discovered || Configurations.infoDetail == Configurations.DetailLevel.All) return pregnancy.Severity;
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// Luteal will appear to progress, hitting the end of the phase when the pregnancy is discovered
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float discoveryTime = 0.5f;
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if (parent.pawn.story?.bodyType == BodyTypeDefOf.Thin) discoveryTime = 0.25f;
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else if (parent.pawn.story?.bodyType == BodyTypeDefOf.Female) discoveryTime = 0.35f;
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// Estimated; there's no way to get the exact value after the fact without writing it into the save
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float lutealProgressWhenImplanted = Math.Min(0.5f, maxImplantDelayHours / (Props.lutealIntervalDays * 24));
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return GenMath.LerpDouble(0, discoveryTime, lutealProgressWhenImplanted, 1.0f, pregnancy.Severity);
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}
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}
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@ -1,5 +1,6 @@
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Version 1.0.7.1
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- Null reference error fix for multiple wombs when one is pregnant.
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- Fix the progress bar on pregnancy again. Also make undiscovered pregnancies a little more subtle.
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- Nipple size/transition system rewritten to be simpler under the hood. Should work with existing saves, but you might find sizes to be different, especially for very large or very small breasts.
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- Replaced HugsLib-based scheduler with normal ticking. This should reduce some 'phantom cycle' bugs.
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- Redone calculation to determine low eggs remaining. This should cause climacteric to be applied at a more appropriate time in the pawn's life, especially for those with very long cycles.
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