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Use GoNextStage more to properly reset curStageHrs
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3 changed files with 4 additions and 4 deletions
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@ -673,12 +673,12 @@ namespace RJW_Menstruation
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if (Pregnancy != null && curStage != Stage.Pregnant)
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if (Pregnancy != null && curStage != Stage.Pregnant)
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{
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{
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Log.Warning($"{Pawn}'s womb has a pregnancy, but was not in the pregnant stage");
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Log.Warning($"{Pawn}'s womb has a pregnancy, but was not in the pregnant stage");
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curStage = Stage.Pregnant;
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GoNextStage(Stage.Pregnant);
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}
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}
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BeforeSimulator();
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BeforeSimulator();
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if (pregnancy == null && (Pawn.health.capacities.GetLevel(xxx.reproduction) <= 0 || EggHealth <= 0 || Pawn.SterileGenes())) curStage = Stage.Infertile;
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if (pregnancy == null && (Pawn.health.capacities.GetLevel(xxx.reproduction) <= 0 || EggHealth <= 0 || Pawn.SterileGenes())) GoNextStage(Stage.Infertile);
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switch (curStage)
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switch (curStage)
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{
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{
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case Stage.Follicular:
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case Stage.Follicular:
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@ -1799,7 +1799,7 @@ namespace RJW_Menstruation
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return (int)(Props.recoveryIntervalDays * 24 * Rand.Range(0.95f, 1.05f));
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return (int)(Props.recoveryIntervalDays * 24 * Rand.Range(0.95f, 1.05f));
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case Stage.Pregnant:
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case Stage.Pregnant:
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return (int)MenstruationUtility.GestationHours(pregnancy);
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return (int)MenstruationUtility.GestationHours(pregnancy);
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default: // Often unused
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default:
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return 1;
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return 1;
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}
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}
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}
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}
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@ -33,7 +33,7 @@ namespace RJW_Menstruation
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// Make the cutoff halfway into cycle, just to be sure there isn't a double-cycle the first time
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// Make the cutoff halfway into cycle, just to be sure there isn't a double-cycle the first time
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if ((curStage == Stage.Follicular || curStage == Stage.Luteal || curStage == Stage.Bleeding)
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if ((curStage == Stage.Follicular || curStage == Stage.Luteal || curStage == Stage.Bleeding)
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&& (averageCycleIntervalHours - hoursToNextCycle) / 2 >= 24 * (Props.follicularIntervalDays + Props.lutealIntervalDays) / cycleSpeed)
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&& (averageCycleIntervalHours - hoursToNextCycle) / 2 >= 24 * (Props.follicularIntervalDays + Props.lutealIntervalDays) / cycleSpeed)
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curStage = Stage.Anestrus;
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GoNextStage(Stage.Anestrus);
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}
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}
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}
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}
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