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	Update birth faction assignments to match RJW's.
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					 3 changed files with 26 additions and 8 deletions
				
			
		
										
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					@ -125,9 +125,23 @@ namespace RJW_Menstruation
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                if (mother.Faction != baby.Faction)
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					                if (mother.Faction != baby.Faction)
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                    baby.SetFaction(mother.Faction);
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					                    baby.SetFaction(mother.Faction);
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            }
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					            }
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            if (mother.IsPrisonerOfColony)
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					            if (mother.IsSlaveOfColony)
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            {
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					            {
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                baby.guest.CapturedBy(Faction.OfPlayer);
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					                if (mother.SlaveFaction != null)
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					                    baby.SetFaction(mother.SlaveFaction);
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					                else if (mother.HomeFaction != null)
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					                    baby.SetFaction(mother.HomeFaction);
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					                else if (mother.Faction != null)
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					                    baby.SetFaction(mother.Faction);
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					                else
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					                    baby.SetFaction(Faction.OfPlayer);
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					                baby.guest.SetGuestStatus(Faction.OfPlayer, GuestStatus.Slave);
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					            }
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					            else if (mother.IsPrisonerOfColony)
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					            {
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					                if (mother.HomeFaction != null)
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					                    baby.SetFaction(mother.HomeFaction);
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					                baby.guest.SetGuestStatus(Faction.OfPlayer, GuestStatus.Prisoner);
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            }
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					            }
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            foreach (Pawn sibling in siblings)
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					            foreach (Pawn sibling in siblings)
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					@ -160,12 +174,14 @@ namespace RJW_Menstruation
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                    baby.SetFaction(mother.Faction);
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					                    baby.SetFaction(mother.Faction);
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            }
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					            }
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					            if (!RJWSettings.Disable_bestiality_pregnancy_relations)
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            foreach (Pawn sibling in siblings)
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            {
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					            {
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                baby.relations.AddDirectRelation(PawnRelationDefOf.Sibling, sibling);
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					                foreach (Pawn sibling in siblings)
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					                {
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					                    baby.relations.AddDirectRelation(PawnRelationDefOf.Sibling, sibling);
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					                }
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					                siblings.Add(baby);
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            }
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					            }
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            siblings.Add(baby);
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            Train(baby, mother);
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					            Train(baby, mother);
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            PostBirth(mother, father, baby);
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					            PostBirth(mother, father, baby);
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					@ -324,7 +340,7 @@ namespace RJW_Menstruation
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            PawnGenerationRequest request = new PawnGenerationRequest(
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					            PawnGenerationRequest request = new PawnGenerationRequest(
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                newborn: true,
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					                newborn: true,
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                allowDowned: true,
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					                allowDowned: true,
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                faction: mother.IsPrisoner ? null : mother.Faction,
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					                faction: mother.Faction,
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                canGeneratePawnRelations: false,
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					                canGeneratePawnRelations: false,
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                forceGenerateNewPawn: true,
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					                forceGenerateNewPawn: true,
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                colonistRelationChanceFactor: 0,
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					                colonistRelationChanceFactor: 0,
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					@ -425,7 +441,7 @@ namespace RJW_Menstruation
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                    UpdateTraits(baby, parentTraits);
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					                    UpdateTraits(baby, parentTraits);
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                    Rand.PopState();
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					                    Rand.PopState();
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                }
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					                }
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                else if (baby.relations != null)
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					                else if (baby.relations != null && !RJWSettings.Disable_bestiality_pregnancy_relations)
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                {
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					                {
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                    baby.relations.AddDirectRelation(VariousDefOf.Relation_birthgiver, mother);
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					                    baby.relations.AddDirectRelation(VariousDefOf.Relation_birthgiver, mother);
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                    mother.relations.AddDirectRelation(VariousDefOf.Relation_spawn, baby);
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					                    mother.relations.AddDirectRelation(VariousDefOf.Relation_spawn, baby);
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					@ -3,6 +3,8 @@ Version 1.0.6.1
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 - Fix errors when a hybrid refers to an invalid race.
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					 - Fix errors when a hybrid refers to an invalid race.
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 - A pawn in estrus will prefer partners and sex types that would result in pregnancy.
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					 - A pawn in estrus will prefer partners and sex types that would result in pregnancy.
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 - Optional (default disabled) alternative casual hookup settings for a pawn in visible estrus.
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					 - Optional (default disabled) alternative casual hookup settings for a pawn in visible estrus.
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					 - Babies born to slaves will have the right faction.
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					 - Respect RJW's bestiality pregnancy relations setting.
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 - Contributed by amevarashi:
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					 - Contributed by amevarashi:
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 - Fix womb cleaning job if no buckets on the map.
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					 - Fix womb cleaning job if no buckets on the map.
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