Fix spelling of overay to overlay

This commit is contained in:
lutepickle 2023-05-04 11:52:56 -07:00
parent 6f3f3d28cf
commit 45d7fc2c59
4 changed files with 14 additions and 14 deletions

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@ -43,7 +43,7 @@ namespace RJW_Menstruation
private static Gizmo CreateGizmo_WombStatus(Pawn pawn, HediffComp_Menstruation comp) private static Gizmo CreateGizmo_WombStatus(Pawn pawn, HediffComp_Menstruation comp)
{ {
Texture2D icon, icon_overay; Texture2D icon, icon_overlay;
StringBuilder description = new StringBuilder(); StringBuilder description = new StringBuilder();
if (Configurations.Debug) if (Configurations.Debug)
{ {
@ -69,15 +69,15 @@ namespace RJW_Menstruation
float gestationProgress = comp.StageProgress; float gestationProgress = comp.StageProgress;
if (hediff is Hediff_BasePregnancy || hediff is HediffWithParents) if (hediff is Hediff_BasePregnancy || hediff is HediffWithParents)
{ {
if (gestationProgress < 0.2f) icon_overay = comp.GetCumIcon(); if (gestationProgress < 0.2f) icon_overlay = comp.GetCumIcon();
else icon_overay = ContentFinder<Texture2D>.Get(("Womb/Empty"), true); else icon_overlay = ContentFinder<Texture2D>.Get(("Womb/Empty"), true);
} }
else icon_overay = ContentFinder<Texture2D>.Get(("Womb/Empty"), true); else icon_overlay = ContentFinder<Texture2D>.Get(("Womb/Empty"), true);
} }
else else
{ {
icon = comp.GetWombIcon(); icon = comp.GetWombIcon();
icon_overay = comp.GetCumIcon(); icon_overlay = comp.GetCumIcon();
} }
} }
else else
@ -91,7 +91,7 @@ namespace RJW_Menstruation
{ {
icon = comp.GetWombIcon(); icon = comp.GetWombIcon();
} }
icon_overay = comp.GetCumIcon(); icon_overlay = comp.GetCumIcon();
} }
foreach (string s in comp.GetCumsInfo) description.AppendFormat("{0}\n", s); foreach (string s in comp.GetCumsInfo) description.AppendFormat("{0}\n", s);
@ -103,7 +103,7 @@ namespace RJW_Menstruation
defaultLabel = pawn.LabelShort, defaultLabel = pawn.LabelShort,
defaultDesc = description.ToString(), defaultDesc = description.ToString(),
icon = icon, icon = icon,
icon_overay = icon_overay, icon_overlay = icon_overlay,
shrinkable = Configurations.AllowShrinkIcon, shrinkable = Configurations.AllowShrinkIcon,
cumcolor = c, cumcolor = c,
comp = comp, comp = comp,

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@ -462,8 +462,8 @@ namespace RJW_Menstruation
statvalue = Configurations.ImplantationChance * comp.ImplantChance; statvalue = Configurations.ImplantationChance * comp.ImplantChance;
float fertchance = comp.GetFertilityChance(); float fertchance = comp.GetFertilityChance();
FillableBarLabeled(lineRect, " " + xxx.reproduction.LabelCap.CapitalizeFirst() + " " + statvalue.ToStringPercent(), statvalue, TextureCache.LutealTexture, Texture2D.blackTexture, Translations.FertilityDesc(string.Format("{0:0.##}", fertchance * 100))); FillableBarLabeled(lineRect, " " + xxx.reproduction.LabelCap.CapitalizeFirst() + " " + statvalue.ToStringPercent(), statvalue, TextureCache.LutealTexture, Texture2D.blackTexture, Translations.FertilityDesc(string.Format("{0:0.##}", fertchance * 100)));
Rect overayRect = new Rect(lineRect.x, lineRect.y, lineRect.width * Math.Min(1.0f, fertchance), lineRect.height); Rect overlayRect = new Rect(lineRect.x, lineRect.y, lineRect.width * Math.Min(1.0f, fertchance), lineRect.height);
GUI.DrawTexture(overayRect, TextureCache.FertChanceTex); GUI.DrawTexture(overlayRect, TextureCache.FertChanceTex);
lineRect.y += height; lineRect.y += height;
} }

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@ -5,7 +5,7 @@ namespace RJW_Menstruation
{ {
public class Gizmo_Womb : Command_Action public class Gizmo_Womb : Command_Action
{ {
public Texture2D icon_overay; public Texture2D icon_overlay;
public Color cumcolor; public Color cumcolor;
public HediffComp_Menstruation comp; public HediffComp_Menstruation comp;
@ -14,23 +14,23 @@ namespace RJW_Menstruation
public override void DrawIcon(Rect rect, Material buttonMat, GizmoRenderParms parms) public override void DrawIcon(Rect rect, Material buttonMat, GizmoRenderParms parms)
{ {
Texture badTex = icon; Texture badTex = icon;
Texture2D overay = icon_overay; Texture2D overlay = icon_overlay;
Color color = cumcolor; Color color = cumcolor;
if (badTex == null) if (badTex == null)
{ {
badTex = BaseContent.BadTex; badTex = BaseContent.BadTex;
} }
if (overay == null) if (overlay == null)
{ {
overay = BaseContent.BadTex; overlay = BaseContent.BadTex;
} }
if (color == null) color = Color.white; if (color == null) color = Color.white;
rect.position += new Vector2(iconOffset.x * rect.size.x, iconOffset.y * rect.size.y); rect.position += new Vector2(iconOffset.x * rect.size.x, iconOffset.y * rect.size.y);
GUI.color = IconDrawColor; GUI.color = IconDrawColor;
Widgets.DrawTextureFitted(rect, badTex, this.iconDrawScale * 0.85f, this.iconProportions, this.iconTexCoords, this.iconAngle, buttonMat); Widgets.DrawTextureFitted(rect, badTex, this.iconDrawScale * 0.85f, this.iconProportions, this.iconTexCoords, this.iconAngle, buttonMat);
GUI.color = color; GUI.color = color;
Widgets.DrawTextureFitted(rect, overay, iconDrawScale * 0.85f, iconProportions, iconTexCoords, iconAngle, buttonMat); Widgets.DrawTextureFitted(rect, overlay, iconDrawScale * 0.85f, iconProportions, iconTexCoords, iconAngle, buttonMat);
GUI.color = Color.white; GUI.color = Color.white;
if (Configurations.DrawEggOverlay) comp.DrawEggOverlay(rect, false); if (Configurations.DrawEggOverlay) comp.DrawEggOverlay(rect, false);
Rect progressRect = new Rect(rect.x + 2f, rect.y, rect.width - 4f, progressbarHeight); Rect progressRect = new Rect(rect.x + 2f, rect.y, rect.width - 4f, progressbarHeight);