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Fix blocking menstruation genes during pawn generation (e.g. colony setup)
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5 changed files with 13 additions and 7 deletions
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@ -1610,7 +1610,6 @@ namespace RJW_Menstruation
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eggs.Add(new Egg((int)(EggLifespanHours / CycleFactor)));
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eggs.Add(new Egg((int)(EggLifespanHours / CycleFactor)));
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++ovulated;
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++ovulated;
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}
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}
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ovarypower -= ovulated;
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ovarypower -= ovulated;
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eggstack = 0;
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eggstack = 0;
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if (Configurations.Debug && ovulated != toOvulate)
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if (Configurations.Debug && ovulated != toOvulate)
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@ -192,17 +192,23 @@ namespace RJW_Menstruation
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}
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}
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}
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}
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[HarmonyPatch(typeof(Pawn_GeneTracker), "AddGene", new Type[] {typeof(Gene), typeof(bool)})]
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[HarmonyPatch(typeof(Pawn_GeneTracker), "AddGene", new Type[] { typeof(Gene), typeof(bool) })]
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public class AddGene_Patch
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public class AddGene_Patch
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{
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{
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public static bool Prefix(ref Gene __result, Gene gene, Pawn ___pawn)
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public static bool Prefix(ref Gene __result, Gene gene, Pawn ___pawn)
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{
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{
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if(VariousDefOf.WombGenes.Contains(gene.def) && !___pawn.GetMenstruationComps().Any())
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if (!VariousDefOf.WombGenes.Contains(gene.def)) return true;
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bool keepGene;
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if (PawnGenerator.IsBeingGenerated(___pawn))
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{
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{
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__result = null;
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// During pawn generation, the vagina hediff doesn't exist yet
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return false;
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// So use gender to decide instead
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// Not the most accurate, but close enough
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keepGene = ___pawn.gender == Gender.Female;
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}
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}
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else return true;
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else keepGene = ___pawn.GetMenstruationComps().Any();
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if (!keepGene) __result = null;
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return keepGene;
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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Version 1.0.9.0
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Version 1.0.9.0
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- Menstruation-related genes will now stay on females during initial pawn setup.
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Version 1.0.8.9
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Version 1.0.8.9
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- Fix bug that sent pawns into menopause very early. Please use the recalculate ovary power dev action to restore lost eggs.
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- Fix bug that sent pawns into menopause very early. Please use the recalculate ovary power dev action to restore lost eggs.
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