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Record the GaveBirth tale when a human is born
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@ -156,6 +156,8 @@ namespace RJW_Menstruation
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}
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siblings.Add(baby);
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if (xxx.is_human(mother)) TaleRecorder.RecordTale(VariousDefOf.GaveBirth, new object[] { mother, baby });
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PostBirth(mother, father, baby);
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}
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@ -45,6 +45,7 @@ namespace RJW_Menstruation
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public static readonly PawnColumnDef RJW_EarnedMoneyByWhore = DefDatabase<PawnColumnDef>.GetNamed("RJW_EarnedMoneyByWhore");
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public static readonly RecordDef AmountofCreampied = DefDatabase<RecordDef>.GetNamed("AmountofCreampied");
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public static readonly RecordDef AmountofFertilizedEggs = DefDatabase<RecordDef>.GetNamed("AmountofFertilizedEggs");
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public static readonly TaleDef GaveBirth = DefDatabase<TaleDef>.GetNamed("GaveBirth");
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@ -11,6 +11,7 @@ Version 1.0.7.0
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- The chance to fertilize has been changed to an exponential curve instead of a linear one. This will increase the chances of pregnancy at low amounts of semen and slightly reduce it at high amounts.
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- Semen now has a fertility percentage instead of "fertile volume".
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- The exact time between fertilization and implantation has been adjusted.
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- Your colonists can create artwork of someone being born.
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- Default values changed to account for the new math. The new defaults will have the same odds of pregnancy with a 10ml ejaculation at ovulation (in a human) as before:
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- Fertilization chance from 10%/mL to 15%
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