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	RJW can move breasts on some animals, and that seems to make the breast comp properties null, so test for that.
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					 3 changed files with 4 additions and 2 deletions
				
			
		
										
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			@ -10,6 +10,7 @@ namespace RJW_Menstruation
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{
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    public class CompProperties_Breast : HediffCompProperties
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    {
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        public static readonly ColorInt DefaultBlacknippleColor = new ColorInt(55, 20, 0);
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        public string BreastTex = "Breasts/Breast";
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        public ColorInt BlacknippleColor = new ColorInt(55, 20, 0);
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			@ -349,7 +350,8 @@ namespace RJW_Menstruation
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            cachedAreola = baseAreola + nippleProgress * nippleChange;
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            cachedNipple = baseNipple + nippleProgress * nippleChange;
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            cachedColor = Colors.CMYKLerp(parent.pawn.story?.SkinColor ?? Color.white, Props.BlackNippleColor, Alpha);
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            // For some reason, Props can go null when RJW relocates the chest (e.g. some animals), so catch that
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            cachedColor = Colors.CMYKLerp(parent.pawn.story?.SkinColor ?? Color.white, (Props?.BlackNippleColor ?? CompProperties_Breast.DefaultBlacknippleColor.ToColor), Alpha);
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        }
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        public void CopyBreastProperties(HediffComp_Breast original)
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			@ -167,7 +167,7 @@ namespace RJW_Menstruation
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            {
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                HediffComp_Breast comp = hediff.TryGetComp<HediffComp_Breast>();
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                string icon;
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                if (comp != null) icon = comp.Props.BreastTex ?? "Breasts/Breast_Breast";
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                if (comp != null) icon = comp.Props?.BreastTex ?? "Breasts/Breast_Breast";
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                else
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                {
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                    breast = ContentFinder<Texture2D>.Get("Breasts/Breast_Breast00", false);
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