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	Fix bad texture error for low fertility during induced ovulator sex
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					 6 changed files with 18 additions and 62 deletions
				
			
		
										
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			@ -55,12 +55,7 @@ namespace RJW_Menstruation
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        protected override void AfterCumIn(Pawn cummer)
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        {
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            base.AfterCumIn(cummer);
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            switch (curStage)
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            {
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                case Stage.Follicular:
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                    GoNextStage(Stage.Ovulatory);
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                    break;
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            }
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            if (curStage == Stage.Follicular) GoNextStage(Stage.Ovulatory);
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        }
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        public override bool IsDangerDay
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			@ -242,24 +242,15 @@ namespace RJW_Menstruation
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        public float TotalCum
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        {
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            get
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            {
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                return cums?.Sum(cum => cum.Volume) ?? 0;
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            }
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            get => cums?.Sum(cum => cum.Volume) ?? 0;            
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        }
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        public float TotalFertCum
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        {
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            get
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            {
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                return cums?.Sum(cum => cum.FertVolume) ?? 0;
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            }
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            get => cums?.Sum(cum => cum.FertVolume) ?? 0;
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        }
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        public float TotalCumPercent
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        {
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            get
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            {
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                return cums?.Sum(cum => cum.Volume) / Props.maxCumCapacity ?? 0;
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            }
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            get => cums?.Sum(cum => cum.Volume) / Props.maxCumCapacity ?? 0;
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        }
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        public float CumCapacity
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        {
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			@ -275,7 +266,7 @@ namespace RJW_Menstruation
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        {
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            get
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            {
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                if (xxx.has_quirk(Pawn, "Breeder")) return 0.5f;
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                if (QuirkUtility.HasQuirk(Pawn, QuirkUtility.Quirks.Breeder)) return 0.5f;
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                return 1.0f;
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            }
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			@ -449,25 +440,13 @@ namespace RJW_Menstruation
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        public string WombTex
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        {
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            get
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            {
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                return customwombtex ?? Props.wombTex;
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            }
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            set
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            {
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                customwombtex = value;
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            }
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            get => customwombtex ?? Props.wombTex;
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            set => customwombtex = value;
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        }
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        public string VagTex
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        {
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            get
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            {
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                return customvagtex ?? Props.vagTex;
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            }
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            set
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            {
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                customvagtex = value;
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            }
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            get => customvagtex ?? Props.vagTex;
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            set => customvagtex = value;
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        }
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        public string GetFertilizingInfo
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        {
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			@ -520,18 +499,12 @@ namespace RJW_Menstruation
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        }
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        public bool IsEggExist
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        {
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            get
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            {
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                return !eggs.NullOrEmpty();
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            }
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            get => !eggs.NullOrEmpty();
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        }
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        public int EggLifespanHours
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        {
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            get
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            {
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                return eggLifeSpanHours;
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            }
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            get => eggLifeSpanHours;
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        }
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        public virtual bool IsDangerDay
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			@ -555,10 +528,7 @@ namespace RJW_Menstruation
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        }
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        public int GetNumOfEggs
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        {
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            get
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            {
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                return eggs?.Count ?? 0;
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            }
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            get => eggs?.Count ?? 0;
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        }
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        public Color BloodColor
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        {
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			@ -573,7 +543,6 @@ namespace RJW_Menstruation
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                {
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                    return Colors.blood;
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                }
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            }
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        }
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			@ -587,18 +556,12 @@ namespace RJW_Menstruation
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                }
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                return originvagsize ?? 0.1f;
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            }
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            set
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            {
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                originvagsize = value;
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            }
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            set => originvagsize = value;
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        }
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        public float CurStageIntervalHours
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        {
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            get
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            {
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                return currentIntervalHours;
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            }
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            get => currentIntervalHours;
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        }
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        public float StageProgress
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			@ -231,7 +231,7 @@ namespace RJW_Menstruation
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                            job.Sexprops != null &&
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                            !job.Sexprops.usedCondom &&
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                            (job.Sexprops.sexType == xxx.rjwSextype.Vaginal || job.Sexprops.sexType == xxx.rjwSextype.DoublePenetration))
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                            return ContentFinder<Texture2D>.Get((comp.OvulationChance >= ovaryChanceToShow_01) ? "Ovaries/Ovary_01" : "Ovaries_Ovary_00", true);
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                            return ContentFinder<Texture2D>.Get((comp.OvulationChance >= ovaryChanceToShow_01) ? "Ovaries/Ovary_01" : "Ovaries/Ovary_00", true);
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                        else break;
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                    }
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                    if (comp.curStageHrs > comp.CurStageIntervalHours - 30)   // Approximate time for ovulation to occur
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			@ -200,12 +200,9 @@ namespace RJW_Menstruation
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            if (!VariousDefOf.WombGenes.Contains(gene.def)) return true;
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            bool keepGene;
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            if (PawnGenerator.IsBeingGenerated(___pawn))
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            {
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                // During pawn generation, the vagina hediff doesn't exist yet
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                // So use gender to decide instead
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                // During pawn generation, the vagina hediff doesn't exist yet, so use gender to decide instead
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                // Not the most accurate, but close enough
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                keepGene = ___pawn.gender == Gender.Female;
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            }
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            else keepGene = ___pawn.GetMenstruationComps().Any();
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            if (!keepGene) __result = null;
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            return keepGene;
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			@ -1,4 +1,5 @@
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Version 1.0.9.0
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 - Fix errors when opening the womb dialog of an induced ovulator with low fertility during sex.
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 - Menstruation-related genes will now stay on females during initial pawn setup.
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Version 1.0.8.9
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